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[so, the gist of these guys is this: each monster is a pendulum monster with an effect when placed in the Pendulum Zone, an effect when placed in the Extra Deck, and an effect when SS’d from the Extra Deck.  Each effect is a HOPT.

Story of the cards: A group of astronauts found a portal to another universe. Now they make frequent trips there. SS effects and their “added to Extra” effects are generally reversed, to signify the trip from one universe to another.

In addition, monsters include 4 Machines and 4 Psychics, with each Machine supposed to generally “mirror” one of the Psychics.]

 

Monsters

 

 

 

Pendulum Effects

Monster Effects

Name

Type

LV

PS

ATK/DEF

If this card is activated while there are no face-down cards in your Extra Deck…

If this card is Special Summoned from the Extra Deck:

If this card is added to the Extra Deck

Parallanaut Pilot

Psychic

6

7

2200/1200

you can destroy this card and target a face-up monster in your Extra Deck, other than a Psychic-type Monster; Special Summon it.

you can add a “Parallanaut” monster, other than “Parallanaut Pilot”, from your Deck to your hand.

you can target a card the opponent controls; shuffle it into the Deck.

Parallanaut Commander

Psychic

4

7

1700/1300

you can destroy this card; take a Machine-type “Parallanaut” monster from your Deck and activate it in the Pendulum Zone this card was in.

you can add a “Parallanaut” Spell/Trap card from your Deck to your hand.

you can target a Spell/Trap card the opponent controls; return it to its owner’s hand.

Parallanaut Specialist

Psychic

2

7

800/400

you can destroy a card in your Pendulum Zone, and if you do, draw a card.

Once, if the opponent activates a card or effect, you can negate the card or effect and destroy it.

This turn, the opponent cannot activate cards or effects in response to the activation or effect of your “Parallanaut” cards.

Parallanaut Officer

Psychic

3

7

1100/1000

This turn, you can Normal Summon a Machine or Psychic-Type monster as an additional Normal Summon.

Can attack twice this turn.

“Parallanaut” cards you control cannot be destroyed by battle or by an opponent’s card effects for the rest of the turn.

Parallanaut Lander

Machine

3

1

1000/1100

This turn, you can conduct a second Pendulum Summon, also you cannot Pendulum Summon monsters, other than Machine and Psychic-type monsters.

Take a “Parallanaut” monster from your Deck and add it to your Extra Deck.

Shuffle a “Parallanaut” monster from your Extra Deck into your Deck, then draw a card.

Parallanaut Rover

Machine

2

1

400/800

you can destroy a card in your Pendulum Zone, and if you do, your opponent discards a random card.

Target a “Parallanaut” monster you control; it can attack directly this turn.

“Parallanaut” monsters you control cannot be targeted for attacks during the opponent’s next turn.

Parallanaut Orbiter

Machine

4

1

1300/1700

you can destroy this card; take a Psychic-type “Parallanaut” monster from your Deck and activate it in the Pendulum Zone this card was in.

target a Spell/Trap card the card the opponent controls; destroy it.

target a monster the opponent controls; destroy it.

Parallanaut Shuttle

Machine

6

1

1200/2200

you can destroy this card and target a face-up monster in your Extra Deck, other than a Machine-type Monster; Special Summon it.

you can add a “Parallanaut” monster, other than “Parallanaut Shuttle”, from your Extra Deck to your hand.

take a “Parallanaut” monster from your GY and add it to your Extra Deck face-up.

 

Spells

 

Name

Type

Effect

Parallanaut Gateway Breach

Field

While there are no face-down cards in your Extra Deck, you can Special Summon monsters from your Extra Deck to your Main Monster Zones without needing Link Monsters pointing to them. If there are 15 or more face-up cards in your Extra Deck while there are no face-down cards in your Extra Deck, you win the Duel.

Parallanaut Mission Resupply

Normal

If there are no face-down cards in your Extra Deck; take “Parallanaut” monster from your Deck and place it face-up in your Extra Deck, then draw a card. You can only activate “Parallanaut Mission Resupply” once per turn.

Parallanaut Mission Satellite Launch

Normal

If there are no face-down cards in your Extra Deck, activate one of the following effects:

  • Add a Machine-type “Parallanaut” monster from your Deck to your Extra Deck face-up.
  • Special Summon a Machine- type “Parallanaut” monster from face-up in your Extra Deck.

You can only activate one of the above effects of “Parallanaut Mission Satellite Launch” per turn. During your Draw Phase, if this card is in your GY, you can add it to your hand instead of conducting your Normal Draw.

Parallanaut Mission Fuel Boost

Quick-Play

Target a “Parallanaut” monster that is face-up in your Extra Deck that was placed there this turn. If that monster is Special Summoned this turn, apply the following effects:

  • That monster gains 1000 ATK until the end of the turn, also until the end of the turn all other “Parallanaut” monsters you control gain 500 ATK until the end of the turn.

Parallanaut Mission Full Armament

Continuous

“Parallanaut” monsters you control gain 200 ATK x the number of “Parallanaut” monsters with different original types than them in your Extra Deck. Once per turn, if the number of face-up Machine and face-up Psychic type monsters you control are equal: you can draw a card. Apply the following effects, depending on if there or more Machine or Psychic type monsters face-up in your Extra Deck.

  • Machine: Your opponent’s Spell effects are negated.
  • Psychic: Your opponent’s Trap effects are negated.

Parallanaut Mission Through the Gate!

Normal

Add a “Parallanaut” card from your Deck to your hand. If a “Parallanaut Gateway Breach” you control would be destroyed by a card effect, you can banish this card from your GY instead. You can only activate “Parallanaut Mission Through the Gate!” once per turn.

 

Traps

 

Name

Type

Effect

Parallanaut Mission Dangerous Launch

Normal

Tribute a Machine-type and a Psychic-type monster to target up to 3 cards the opponent controls; destroy them.

Parallanaut Mission Training Mission

Continuous

If there are no face-down cards in your Extra Deck: You can tribute a “Parallanaut” monster you control; Special Summon a Machine or Psychic-type monster from face-up in your Extra Deck with a different original type and an equal level to the Tributed Monster. You can only activate the effect of “Parallanaut Mission Training Mission” once per turn.

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