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Here's a Link Monster that steals your opponent's backrow! Simply, you flip a coin, and if you call it right, you get to steal it, but if not, it forces the activation of the card instead, similar to the way Bait Doll works. Additionally, it is unaffected by Trap effects, so even if you call wrong, you are protected from annoying cards, also it gains ATK equal to the number of Traps in the GYs of both players.

 

trapdemon_malukah_by_zaziuma-dce6f0a.png

2+ monsters
Unaffected by Trap effects. Gains 100 ATK for each Trap in the GYs. Once per turn: You can target 1 Set Spell/Trap your opponent controls; toss a coin and call it. If you call it right, take control of that target. If you call it wrong, reveal that target, force its activation, then negate its effect if the activation timing is incorrect, and if you do, destroy it.

 

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Shame it's initial Summon can be striked.

 

I really like this card as an alternative to Dire in this new Link era. Decent stats for a Link 2, potentially being boosted...although it seems odd that it counters S/T while benefiting if you yourself play Traps, meaning you could potentially lock up your S/T Zones. Seems to clash just a little. But yeah, the fact that you benefit either way if the Trap is played or you steal it is a good policy to have when it comes to coin flipping. Keeps the dynamic nature of the mechanic while removing the painful aspect of it.

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