Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

Hellspawn Archetype Revived!

Hellspawn Hellfire Demons Fire Archetype Monsters Spells Traps Synchro Tuners Fusion Win condition

Necrobump!

Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!



  • Please log in to reply
5 replies to this topic

#1
KingCorrosiv

KingCorrosiv

    New Member

  • Members
  • 16 posts
    Last Visit Jun 25 2018 10:38 AM

The Hellspawns are back! and they brought friends!
The Hellspawn/Hellfire archetype consists of monsters that work on/with Hellfire counters.
These counters keep most of the monsters alive. Many Hellspawn monsters are destroyed if they have no counters on them. All Hellspawn monsters need counters to activate their effects. the spells and traps use counters to defend or strenghten the Hellspawn monsters, or give/redistribute the counters.

check them out below!!!

Akali - Hellspawn Entity


Gasha - Hellspawn Shield


Yemekeri - Hellspawn Reaper


Itoni - Hellspawn Furnace


Menifesi - Hellspawn Spirit


Melimayi - Hellspawn Recruiter


Arami - Hellspawn Sorcerer


Resa - Hellspawn corpse


Tila - Hellspawn Shade

 

Azazhi - Hellspawn Commander


Baleb- Hellspawn Beastmaster


Awire - Hellspawn Beast


Vishapin - Hellspawn Dragon


Yewuha - Hellspawn Dragon


Diragoni - Hellspawn Dragon


Nigusi - Hellspawn King


Geta - Hellspawn Lord


Amilak - Hellspawn Divine


As of now there are two pendulum monsters:

Nigari - Hellspawn Knight


Derawi - Hellspawn Daemon


And now for the Spells:

Hellfire Blade


Hellfire Cloak


Hellfire Manifestation


Hellfire Boost


Hellfire Explosion


Hellfire Flare.



Hellspawn gateway


Hellfire Blast


Hellfire Flux


Rituals of the Tainted


Hellscape


Now for the Traps:

Rage Of The Hellspawn


Baleb's Call


Hellfire Pillar


Hellfire Mirror Force


Rise Of The Hellspawn Dragons


Return of Amilak


Amilak's Vengeance


Hellfire Envelopment


Hellspawn Solace


Hellspawn Dispelling Wave


Hellspawn Condemnation


Hellspawn Redemtion


Time for the Synchro's:

Boyi - Hellspawn Conduit


Yiferidi - Hellspawn Executioner


Mech'eresha - Hellspawn Armageddon


Zenidon - Hellspawn Dragon King


Ritual monsters are next:

Yaros - Hellspawn Shaman


Omiran - Hellspawn Titan


Daeros - Hellspawn Behemoth


As of now there is one Link monster:

Ravasori - Hellspawn Golem


Finally the Fusion monsters:

Cerabi - Hellspawn Cerberus


Torragi - Hellspawn Amalgam


Nagarr - Hellspawn Dragon God


Please tell me what you think down below, if you have any ideas for other cards within this archetype, and if you have any tips to make the cards better! Thank you for checking out the Hellscape archetype!



#2
KingCorrosiv

KingCorrosiv

    New Member

  • Topic Starter
  • Members
  • 16 posts
    Last Visit Jun 25 2018 10:38 AM

Bump



#3
KingCorrosiv

KingCorrosiv

    New Member

  • Topic Starter
  • Members
  • 16 posts
    Last Visit Jun 25 2018 10:38 AM

Update Bump!
added two pendulum monsters, three ritual monsters, three spells (one of which is the ritual spell) and two traps



#4
KingCorrosiv

KingCorrosiv

    New Member

  • Topic Starter
  • Members
  • 16 posts
    Last Visit Jun 25 2018 10:38 AM

bump



#5
KingCorrosiv

KingCorrosiv

    New Member

  • Topic Starter
  • Members
  • 16 posts
    Last Visit Jun 25 2018 10:38 AM

Update bump 2: added two fusion monsters, three traps and a Link monster



#6
KingCorrosiv

KingCorrosiv

    New Member

  • Topic Starter
  • Members
  • 16 posts
    Last Visit Jun 25 2018 10:38 AM

bump






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users