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[Written] Shinji Weber's anime cards. Battlewasps (13/13)

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https://yugioh.wikia.com/wiki/Battlewasp

[spoilersMonsters]Battlewasp - Dart the Hunter (Insect/WIND/Level 1/Effect/ATK 100/DEF 100)

If an attacking "Battlewasp" monster you control destroys an opponent's monster by battle: You can discard this card, then inflict damage to your opponent equal to the original ATK of that destroyed monster, and if you do; Special Summon 1 "Battlewasp" monster from your hand or Deck whose ATK is equal to or less than that damage. You can only use this effect of "Battlewasp - Dart the Hunter" once per turn.
 
Battlewasp - Pin the Bullseye (Insect/WIND/Level 1/Effect/ATK 200/DEF 300)
Once per turn: You can inflict damage to your opponent equal to the number of face-up WIND monsters you control x 200. While you have more LP than your opponent, and the difference is 2000 or more, you can Normal Summon 1 Level 4 or lower WIND monster during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
 
Battlewasp - Sting the Poison (Insect/WIND/Level 2/Tuner/Effect/ATK 400/DEF 800)
If this card is sent to the GY as Synchro Material for the Synchro Summon of a "Battlewasp" monster: Inflict damage to your opponent equal to the number of those materials sent to the GY for that Synchro Summon x 300, and if you do; Special Summon 1 Level 4 or lower "Battlewasp" monster from your hand or Deck whose ATK is equal to or less than that damage in Defense Position. You can only use this effect of "Battlewasp - Sting the Poison" once per turn.
 
Battlewasp - Twinbow the Attacker (Insect/WIND/Level 3/Effect/ATK 1000/DEF 500)
If this attacking card inflicts battle damage to your opponent while the only monsters you control are face-up "Battlewasp" monsters: Inflict damage to your opponent equal to the number of face-up "Battlewasp" monsters you control x 400. If exactly 1 "Battlewasp" monster is Special Summoned from your hand, Main Deck, or Extra Deck to your field (Quick Effect): You can Special Summon this card from your GY. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn.
 
Battlewasp - Arbalest the Rapidfire (Insect/WIND/Level 4/Effect/ATK 1800/DEF 800)
Once per turn, if you Normal Summon a WIND monster while you control this card: You can target that monster, then Special Summon 1 Level 4 or lower "Battlewasp" monster from your hand or Deck with a different name than that target. If an attacking "Battlewasp" monster you control destroys an opponent's monster: You can target that attacking monster; inflict damage to your opponent equal to its Level x 100. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
 
Battlewasp - Azusa the Ghost Bow (Insect/WIND/Level 5/Synchro/Tuner/Effect/ATK 2200/DEF 1600)
1 Tuner + 1+ non-Tuner monsters
While the only monsters you control are face-up WIND monsters, double all effect damage your opponent takes from the activated effects of monsters you own, except this card. If this card attacks your opponent directly: Inflict 600 damage to your opponent. Once per turn, during your Battle Phase or your opponent's Main Phase (Quick Effect): You can, immediately after this effect resolves; Synchro Summon 1 WIND Synchro Monster from your Extra Deck, using only WIND monsters you control as material. You can only control 1 "Battlewasp - Azusa the Ghost Bow".
 
Battlewasp - Halberd the Charge (Insect/WIND/Level 6/Synchro/Effect/ATK 2500/DEF 800)
1 Tuner + 1+ non-Tuner WIND monsters
If this card is in Defense Position, destroy it. Any battle damage this attacking card inflicts to your opponent is treated as effect damage instead. If this card attacks an opponent's monster whose original ATK is equal to or higher than this card's original ATK: Halve that monster's ATK during damage calculation only. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.
 
Battlewasp - Hama the Conquering Bow (Insect/WIND/Level 8/Synchro/Effect/ATK 2800/DEF 2000)
1 WIND Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Inflict damage to your opponent equal to the number of "Battlewasp" monsters in your GY with different names x 500. This Synchro Summoned card can make a second attack during each Battle Phase. If this attacking card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; it loses 500 ATK/DEF. You can only use this effect of "Battlewasp - Hama the Conjuering Bow" once per turn.
 
Battlewasp - Ballista the Armageddon (Insect/WIND/Level 12/Synchro/Effect/ATK 3000/DEF 3000)
1 WIND Tuner + 2+ non-Tuner WIND monsters
Must be Synchro Summoned. If a "Battlewasp" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the Battle Phase (Quick Effect): You can banish any number of "Battlewasp" monsters from your GY, then target the same number of monsters your opponent controls; those targets lose 500 ATK/DEF. If this Synchro Summoned card leaves the field by an opponent's card effect: Special Summon as many "Battlewasp" monsters as possible from your GY and/or among your banished cards, then inflict damage to your opponent equal to the number of those monsters x 700. You can only use 1 "Battlewasp - Ballista the Armageddon" effect per turn, and only once that turn.


 

[spoilersSpells & Traps]Summoning Swarm (Normal Spell)

If you control no monsters, or if all monsters you control are face-up "Battlewasp" monsters, and your opponent controls more monsters than you: Special Summon any number of "Battlewasp" monsters with different names from your hand and/or Deck until you control the same number of monsters as your opponent. You cannot Normal Summon/Set or Special Summon monsters the turn you activate this card, except "Battlewasp" monsters. You can only activate 1 "Summoning Swarm" per turn.
 
Revival Swarm (Normal Spell)
Target 1 "Battlewasp" monster in your GY; Special Summon it. If you have 2 or more monsters in your GY with the same name as that target, you can Special Summon all monsters with the targeted monster's name from your GY instead. You can only activate 1 "Revival Swarm" per turn.
 
Battlewasp - Nest (Continuous Trap)
Activate this card by targeting 1 "Battlewasp" monster you control that can be Normal Summoned/Set. Once per turn, if that monster is targeted for an attack, or by an opponent's card effect: You can Special Summon as many "Battlewasp" monsters as possible with the same name as that monster from your hand, Deck, and/or GY. During your opponent's 2nd End Phase after this card's activation, destroy this card. If this card leaves the field, destroy that target. You can only activate 1 "Battlewasp - Nest" per turn.
 
Wasp Formation (Continuous Trap)
Activate this card by targeting 1 "Battlewasp" monster you control. It gains 400 ATK for each monster your opponent controls, also its unaffected by your opponent's Spells/Traps. If that target leaves the field, destroy this card. If this card leaves the field, destroy that target. You can only activate 1 "Wasp Formation" per turn.




[spoilersDescription]These cards were meant to be a counterpart to the Blackwings in the ARC-V anime, and with the way I designed them they could be counterparts to the IRL Blackwing cards as well. First off, I designed them in mind with the way that a lot of WIND Archetypes were during ARC-V (Speedroids, Lyrilusc, and Wind Witch) where these Archetypes supported themselves as well as WIND monsters overall so as to have synergy if you were to build a Deck incorporating various cards from any of these Archetypes. Dart, Pin, Sting, and Arbalest all can Special Summon either other Battlewasps or Level 4 or lower WIND monsters for the purpose of swarming, Twinbow can Special Summon itself in conjunction to these effects to help in spamming either Synchro Monsters or Link Monsters. Each Battlewasp monster inflicts effect damage, this is don to soften up the opponent so that you can later finish them in an OTK with the Synchro Monsters, specifically Hama, Azusa, and the boss monster Ballista. The Spells and Traps further facilitate a swarm, now including reviving Battlewasp monsters from the GY; the only exception is Wasp Formation which helps with boosting ATK and protection from your opponent's Spells and Traps. Honestly I did these cards somewhat on the fly, although I did look at these cards from the anime, and I had to redo all of them in some way to make them more competitive and inclusive with other WIND monsters.

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