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Revamped Alien Archetype {Written} feedback and criticism appreciated.


HeavenlyHumanist

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Alien Parasite ✪x1 Light/Reptile 200/300

FLIP: Target 1 monster your opponent controls with an Alien Counter(s) equip this card to it and if you do take control of that monster. The name of the equipped monster becomes “Alien Parasite” while face-up on the field and gains this effect. ●If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only.

Alien Horror ✪x1 Light/Reptile 500/200

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. When this card is normal summoned you can special summon 1 “Alien” monster from your hand or graveyard. Destroy it during the end phase and if you do distribute new Alien Counters among face-up monsters your opponent controls equal to the level of the destroyed monster.

Alien Grey ✪x2 Light/Reptile 800/300

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. Once per turn you can place 1 Alien Counter on 1 face-up monster your opponent controls. If this card is destroyed you can draw 1 card.

Alien Invader ✪x2 Light/Reptile 0/0

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. If this card is destroyed by battle with a monster with an Alien Counter(s) on it take control of that monster until the end phase of this turn.

Alien Psychic ✪x3 Light/Reptile 1000/2000

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. This card is changed to defence position when it is summoned. Monsters your opponent controls cannot declare an attack or change their battle positions.

Alien Infiltrator ✪x3 Light/Reptile 1400/1000

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. If your opponent controls a monster with an Alien Counter(s) on it this card can attack your opponent directly.

Alien Mars ✪x4 Light/Reptile 1500/1000

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. The effects of effect monsters your opponent controls with Alien Counters on them have their effects negated.

Alien Hound ✪x4 Light/Reptile 1400/1000

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. When you normal summon an “Alien” monster you can special summon this card from your hand and if you do you can place 2 Alien Counters on face-up monster(s) your opponent controls.

Alien Child ✪x4 Light/Reptile 1600/700

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. When your opponent summons a monster place 1 Alien Counter on it.

Alien Hypnotist ✪x4 Light/Reptile 1300/1000

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. During your main phase you can select 1 monster your opponent controls with an Alien Counter(s) and take control of it while this card is face-up on the field. During each of your end phases remove 1 Alien Counter from each controlled monster. If all Alien counters are removed from one of these monsters destroy it.

Alien Hunter ✪x4 Light/Reptile 1700/1000

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. If this card destroys a monster by battle it can attack once again in a row. Negate the effects of monsters destroyed by battle with this cards.

Alien Telepath ✪x4 Light/Reptile 1600/1000

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. Once per turn you can remove 1 Alien Counter from anywhere on the field destroy up to 2 spell/trap cards your opponent controls.

Alien Knight ✪x4 Light/Reptile 1600/1000

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. You can special summon this card from your hand by tributing 1 monster your opponent controls with an Alien Counter(s) on it. You can only activate this effect of “Alien Knight” once per turn.

Alien Warrior ✪x4 Light/Reptile 1800/0

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. If this card battles an opponents monster with an Alien Counter(s) it gains 300 ATK for each Alien Counter during damage calculation only. When this card is destroyed place 1 Alien Counter on each monster your opponent controls.

Alien Soldier ✪x4 Light/Reptile 1900/0

If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. When an “Alien” monster you control battles an opponents monster with an Alien Counter(s) draw 1 card.

Alien Mother ✪x6 Light/Reptile 2400/2000

You can remove 2 Alien Counters from anywhere on the field to special summon this card from your hand. Once per turn you can place 1 Alien Counter on each face-up monster your opponent controls. If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. If this card destroys an opponents monster by battle and sends it to the graveyard special summon the destroyed monster to your side of the field at the end of the battle phase. The name of the monsters special summoned by this effect becomes “Alien Spawn” while face-up on the field and they gain this effect. ●If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. If this card is destroyed destroy all monsters special summoned by this effect.

Cosmic Horror Gangi’el ✪x7 Light/Reptile 2600/1000

You can tribute summon this monster by tributing monsters your opponent controls with an Alien Counter(s). If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only. This card can attack all monsters your opponent controls with an Alien Counter(s) once each. During each players end phase place 1 Alien counter on each face-up monster your opponent controls.

Cosmic Fortress Gol’gar ✪x5 Light/Reptile/Synchro 2600/1000

“Alien Horror”+1 or more non-Tuner “Alien” monsters.

Once per turn you can select any number of face-up cards. Return those cards to their owners hands and distribute Alien Counters among face-up monsters on the field equal to the number of cards returned. Once per turn you can remove 2 Alien Counters from anywhere on the field destroy 1 card your opponent controls then draw 1 card.

 

Alien Otherworld Field Spell Card

While this card is face-up on the field you can add 1 “Alien” card from your deck to your hand instead of conducting your normal draw during your draw phase. Each time a face-up “Alien” monster(s) you control is destroyed place 1 Alien Counter on this card. You can target 1 “Alien” monster in your graveyard remove Alien Counters from anywhere on the field equal to that monsters level to special summon that monster from your graveyard.

Alien Corruption Cell Normal Spell Card

Place 1 Alien Counter on each face-up monster your opponent controls.

Flying Saucer Muusik’i Continuous Spell Card

Once per turn you can special summon 1 “Alien” monster from your hand. You must control no monsters to activate and resolve this effect. You can send 1 “Alien” monster from your hand or field to the graveyard destroy 1 card your opponent controls you can only activate this effect of “Flying Saucer Muusik’i” once per turn.

Alien Cell Scatter Burst Normal Spell Card

Send 1 “Alien” monster from your deck, to the graveyard distribute new Alien Counters equal to its level among face-up monsters your opponent controls. You can only activate 1 “Alien Cell Scatter Burst” per turn.

Alien Cell Recombination Device Normal Spell Card

Add 1 “Alien” monster from your deck to your hand and if you do distribute new Alien Counters equal to its level among face-up monsters your opponent controls. You can only activate 1 “Alien Cell Recombination Device” per turn.

Mysterious Triangle Normal Spell Card

Destroy 1 monster your opponent controls with an Alien Counter then you can special summon 1 level 4 or lower “Alien” monster from your deck or graveyard but destroy it during the end phase.

Alien Cell Breeding Device Continuous Spell Card

During each players standby phase place 1 Alien Counter on each face-up monster your opponent controls. Once per turn you can remove 2 Alien Counters from anywhere on the field to special summon 1 “Alien” monster from your hand.

Alien Cell Incubator Continuous Spell Card

Each time an Alien Counter(s) is removed from play by a card effect place 1 Alien Counter on this card. Once per turn you can remove 3 Alien Counters from this card draw 2 cards. When this card is destroyed distribute the Alien counters on this card among face-up monsters your opponent controls.

Cell Explosion Virus Normal Trap Card

Activate only when an opponents monster with an Alien Counter declares an attack. Destroy all monsters your opponent controls then inflict 400 damage to your opponent for each card destroyed by this effect.

Alien Cell Detonation Normal Trap Card

Target 1 monster your opponent controls with an Alien Counter destroy it and if you do take damage equal to its ATK then inflict damage to your opponent equal to the damage you took.

Brainwashing Beam Continuous Trap Card

Select 1 monster with at least 1 Alien Counter on your opponents side of the field and take control of that monster. During each of your end phases remove 1 Alien Counter from that controlled monster. If all Alien Counters are removed from that monster or that monster is destroyed destroy this card.

Mass Hypnosis Continuous Trap Card

Activate only while you control an “Alien” monster. Select and take control of up to 4 monsters your opponent controls that each have an Alien Counter(s) on them. This card is destroyed during the end phase of the turn it was activated.

Interdimensional Warp Normal Trap Card

Select a monster you control and a monster your opponent controls with an Alien Counter(s). Switch control of those targets.

Crop Circles Normal Trap Card

Target 1 level 4 or lower “Alien” monster you control remove a number Alien Counters equal to that monsters level from anywhere on the field and if you do special summon 2 “Alien” monsters from your deck with the same level as that monster but they cannot declare an attack this turn. You can only activate 1 “Crop Circles” per turn.

Planet Pollutant Virus Normal Trap Card

Tribute 1 “Alien” monster you control destroy all monsters your opponent controls. Until the end of your opponents 3ed turn after this cards activation when your opponent summons a monster place Alien Counters on it equal to the level of that monster.

Alien Brain Normal Trap Card

When an “Alien” monster you control is destroyed by battle with an opponents attacking monster take control of the opponents monster and equip this card to it. The name of the equipped monster becomes “Alien Brain” while face-up on the field and gains this effect. ●If a monster with an Alien Counter(s) battles an “Alien” monster you control it loses 300 ATK&DEF for each Alien Counter during damage calculation only.

 
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