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The Ultra Dragon Synchro Deck


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#1
Guduss

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Main Deck

Monsters

1. Black Dragon Collaserpent

2. Fleur Synchron

3. Tuningware

4. Scapeghost

5. White Dragon Wyverbuster

6. Synchron Explorer

7. Quillbolt Hedgehog

8. Effect Veiler

9. Trident Warrior

10. Turbo Synchron

11. Junk Forward

12. Junk Synchron x2

13. Drill Synchron

14. Doppelwarrior

15. Unknown Synchron

16. Speed Warrior

17. Debris Warrior

18. Yokotuner

19. Genex Ally Birdman

20. Sonic Warrior

21. Glow-Up Bulb

22. Destrudo the Lost Dragon's Frisson

23. Genex Neutron

24. Synchron Carrier

25. Jet Synchron

Spells

1. Reinforcement of the Army

2. Cosmic Flare

3. Dark Eruption

4. Starlight Junktion

5. Double Cyclone

6. Mind Control

7. Night Beam

8. One for One

9. Tuning Ware

10. Scapegoat

11. Limit Overdrive

12. The Warrior Returning Alive

Traps

1. Descending Lost Star

2. Reject Reborn

3. Stardust Re-Spark

4. Called of the Haunted

5. Dark Bribe

6. Synchro Call

7. Solemn Warning

8. Limiter Overload x2

9. Imperial Iron Wall

10. King's Synchro

11. Stardust Flash

12. Scrap-Iron Scarecrow

13. Synchro Barrier

 

Extra Deck

Accel Synchron

Samsara, Dragon of Rebirth

Red Wyvern

Dark End Dragon

Red Dragon Archfiend

Scarlight Red Dragon Archfiend

Stardust Dragon

Void Ogre Dragon

Trishula, Dragon of the Ice Barrier

Stardust Chronicle Spark Dragon

Stardust Warrior

Tyrant Red Dragon Archfiend

Cosmic Blazar Dragon

Red Nova Dragon

Stardust Sifr Divine Dragon

 

Side Deck

Formula Synchron

Underwprld Fighter Balmung

Jet Warrior

Junk Warrior

Stardust Charge Warrior

Junk Archer

Samurai Destroyer

Junk Destroyer

 

This is my Deck. I consider it incredibly formidable.



#2
Guduss

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Is this ever gonna get a reply or not?



#3
Expelsword

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Well, there's a few problems with this deck...

To start with, too many cards that are only used at one copy, as well as some cards that I would consider inferior to others. You should reduce the number of different cards you're using to maximize your best ones.

 

Reject Reborn and Descending Lost Star could both just be Call of the Haunted.

Night Beam and Double Cyclone could be 2 Mystical Space Typhoon, Galaxy Cyclone, or Twin Twisters instead.

Using 1 copy each of Collapserpent and Wyverbuster is just silly. You want to use those multiple times, not just one of them once.

 

Maybe the biggest problem is that the deck is trying to be dragon based, but you're using a ton of disjointed Synchrons, like it's actually a Synchron deck but with none of Synchron Synchros?

 

There's also no Link Monsters, but I'll just assume you're using Master Rule 3.

 

First, figure out what you want your deck to do, then find the best cards to help achieve that goal.


As I always said in the past, the game does not work at a human level logic, but with its own logic.

To understand this game, you must understand the game's logic. It does not follow obvious situations that the humans playing can see and stays very localized in the current timing.


#4
Guduss

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I had Synchron Synchro monsters; I just didn't want to use those monsters anymore. I'm trying to build the Ultra Dragon Synchro Deck by using a Synchron Deck, since the Synchron Deck has a very easy mechanic to summon large Synchro monsters.



#5
Quokka FLOCKA

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The reason nobody has replied because the quite the opposite of "incredibly formidable". If you brought this to any tournament regardless of the tier it would get incredibly destroyed. You're playing too many cards at one, and none of them are good cards to begin with. Playing three of cards will make your deck considerably more consistent. Traps are garbage, and traps in synchro decks are even worse. I would take the time to research what other people are playing in synchro decks and learn off of them. 


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#6
goodfusion

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and none of them are good cards to begin with.

 

Well, that's not true.


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#7
Quokka FLOCKA

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Well, that's not true.


If this was 2011 I would be inclined to agree with you, but it's not 2011.
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#8
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If this was 2011 I would be inclined to agree with you, but it's not 2011.

I mean, not to say the deck is good, but GUB is definitely a good card.

#9
Quokka FLOCKA

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I mean, not to say the deck is good, but GUB is definitely a good card.


It's pretty much disregarded in a blanket statement, seeing as it's only ever a one of
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#10
Expelsword

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Junk Synchron x2

Doppelwarrior

Unknown Synchron

Genex Ally Birdman

Glow-Up Bulb

Destrudo the Lost Dragon's Frisson

Jet Synchron

Reinforcement of the Army

Mind Control

One for One

Called of the Haunted

Solemn Warning

 

These cards are all at least pretty good, problem is that you've got nothing to capitalize on them.


As I always said in the past, the game does not work at a human level logic, but with its own logic.

To understand this game, you must understand the game's logic. It does not follow obvious situations that the humans playing can see and stays very localized in the current timing.


#11
Guduss

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How so? Please do tell.



#12
Expelsword

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For instance, an incredible play would be Junk Synchron reviving Glow-Up into Doppel Warrior

Tune T.G. Hyper Librarian, then use Glow-Up and a Token to make Formula Synchron and draw 2.

You could follow up with Black Rose Dragon during your opponent's turn and possibly blow up their field (some people are dumb enough to let you get away with this).

 

Double Hyper Librarian into Shooting Quasar Dragon is a Synchro play of all-time infamy...

 

You should find space for more good lower Level Synchros (such as those above) to get the most out of reviving weak monsters.

 

The most baffling thing is that you're not even using a single copy of Tuning (unless that's what the one "Tuning Ware" under Spells is supposed to be), which is all you could ever want in this kind of Deck.

 

In short, add consistency by playing more copies of your best cards, and work around them.


As I always said in the past, the game does not work at a human level logic, but with its own logic.

To understand this game, you must understand the game's logic. It does not follow obvious situations that the humans playing can see and stays very localized in the current timing.


#13
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For instance, an incredible play would be Junk Synchron reviving Glow-Up into Doppel Warrior
Tune T.G. Hyper Librarian, then use Glow-Up and a Token to make Formula Synchron and draw 2.
You could follow up with Black Rose Dragon during your opponent's turn and possibly blow up their field (some people are dumb enough to let you get away with this).

Double Hyper Librarian into Shooting Quasar Dragon is a Synchro play of all-time infamy...

You should find space for more good lower Level Synchros (such as those above) to get the most out of reviving weak monsters.

The most baffling thing is that you're not even using a single copy of Tuning (unless that's what the one "Tuning Ware" under Spells is supposed to be), which is all you could ever want in this kind of Deck.

In short, add consistency by playing more copies of your best cards, and work around them.

these plays don't really work, considering link rules exist.

There was mention of him maybe not playing with said rules, but considering he said made no indication of such, the assumption probably shouldn't be that he is playing the game incorrectly.

#14
Expelsword

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I had to assume that he wasn't using Link Rules, since he has 0 Links in his deck (meaning it wouldn't work in the slightest).

 

It's possible he doesn't know about them, though.


As I always said in the past, the game does not work at a human level logic, but with its own logic.

To understand this game, you must understand the game's logic. It does not follow obvious situations that the humans playing can see and stays very localized in the current timing.


#15
Guduss

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I just don't have the Link monster for the synchro Deck. There's one in particular that is recommended for a Deck. Don't recall its name, tho. Nonetheless, it requires at least one Tuner and another to Link Summon it.






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