Jump to content

The Sin Deck


Guduss

Recommended Posts

Monsters

  1. Sin Dragon     DARK

                                      L8

[ Dragon / Effect ]

If you control a “Sin” monster that is not a Level 8, you can Special Summon this card (from your hand). If Special Summoned this way, during the End Phase of the turn you Special Summoned this card, you have to destroy a card on the field: if a monster, you take damage equal to the difference of the monster’s ATK and DEF; if Spell/Trap card, you cannot activate any effects on your opponent’s turn. During the End Phase, send the bottom 4 cards of your Deck unless you control another “Sin” monster.

ATK/3500     DEF/3000

  1. Sin Drakon     DARK

                                   L8

[ Dragon / Effect ]

If you control a “Sin” monster whose Level is 8, you can Special Summon this card (from your hand). If Special Summoned this way, target a “Holy” monster: its name becomes “Sin” while this card is on the field.

ATK/3000     DEF/2800

  1. Sin Knight     DARK

                                   L7

[ Warrior / Effect ]

If you control a “Sin” monster that is not Level 7, you can Special Summon this card (from your hand). If Special Summoned this way, during the End Phase of the turn you Special Summoned this card, you have to discard a card: if a monster, your current monsters gain ATK equal to its Level x 500 until the end of your next turn; if Spell/Trap, you can target a monster you control: its effect becomes the effect of that card until the end of your next turn.

ATK/3000     DEF/3000

  1. Sin Gardna     DARK

                                   L7

[ Warrior / Effect ]

If you control a “Sin” monster whose Level is 7, you can Special Summon this card (from your hand). If Special Summoned this way, Tribute a “Holy” monster: your monsters cannot be destroyed by card effects nor be targeted.

ATK/2800     DEF/2400

  1. Sin Devil     DARK

                                  L6

[ Fiend / Effect ]

If you control a “Sin” monster that is not a Level 6, you can Special Summon this card (from your hand). If Special Summoned this way, during the End Phase of the turn you Special Summoned this card, you have to randomly send a card from your opponent’s hand to the Graveyard: if a monster, your opponent cannot Summon a monster for two of their turns; if Spell/Trap, your opponent cannot activate a card or a card effect for two of their turns.

ATK/3000     DEF/2500

  1. Sin Demon     DARK

                                     L6

[ Fiend / Effect ]

If you control a “Sin” monster whose Level is a 6, you can Special Summon this card (from your hand). If Special Summoned this way, you can target a “Holy” monster: it becomes a Level 6.

ATK/2400     DEF/2000

  1. Sin Android     DARK

                                      L5

[ Machine / Effect ]

If you control a “Sin” monster that is not a Level 5, you can Special Summon this card (from your hand). If Special Summoned this way, during the End Phase of the turn you Special Summoned this card, you have to send the top card of your Deck to the Graveyard: if a monster, each of your monster(s) can attack on your next Battle Phase as many times equal to the Level of the monster; if Spell/Trap, your monster(s) cannot be destroyed by battle during your opponent’s Battle Phase.

ATK/2500     DEF/2000

  1. Sin Synchron     DARK

                                         L5

[ Machine / Tuner / Effect ]

If you control a “Sin” monster whose Level is a 5, you can Special Summon this card (from your hand). This monster can also be Special Summoned by discarding a “Holy” monster from your hand. If Special Summoned by the first effect, you can Special Summon a “Holy” monster from your Graveyard.

ATK/2000     DEF/1600

  1. Holy Drago     LIGHT

                                      L4

[ Dragon / Effect ]

If you Special Summon a monster from your hand, you gain LP equal to its Level x 400. If you control both this card and “Sin Dragon”, both of their Levels become 8.

ATK/2000     DEF/1500

  1. Holy Drake     LIGHT

                                      L4

[ Dragon / Effect ]

Once per turn, you can target one card on the field and destroy it. If you control both this card and “Sin Drakon”, you can draw two cards instead of one on your Draw Phase.

ATK/1600     DEF/1200

 

  1. Holy Squire     LIGHT

                                      L3

[ Warrior / Effect ]

Once per turn, you can decrease the Level of this monster and all monsters you control gain ATK equal to this card’s Level x 100, also this card can attack directly for this turn. If you control both this card and “Sin Knight”, you or your monsters cannot be targeted by your opponent’s card effects.

ATK/1500     DEF/1000

  1. Holy Guard     LIGHT

                                       L3

[ Warrior / Effect ]

Cannot be targeted for an attack unless you control “Sin Gardna”. Once per turn, you can discard a card from your hand: This card can attack twice this turn. If you control both this card and “Sin Gardna”, you can activate Traps from your hand.

ATK/1200     DEF/800

  1. Holy Gargoyle     LIGHT

                                           L2

[ Fiend / Effect ]

If you only control this card, you take no battle damage from battles involving this card and this card cannot be destroyed. Twice per turn, you can shuffle a card from your opponent’s hand into the Deck at random. If you control both this card and “Sin Devil”, you gain 100 LP for each card on the field on the End Phase.

ATK/1000     DEF/500

  1. Holy Imp     LIGHT

                                   L2

[ Fiend / Effect ]

If you only control this card, once per turn, you can Special Summon a Level 5 or higher “Sin” monster from your Deck. Once per turn, you can send the top and bottom of your opponent’s Deck to the Graveyard; you can Special Summon a monster from your Graveyard. If you control both this card and “Sin Demon”, your opponent’s monster(s) lose ATK equal to half of your monsters’ total ATK.

ATK/800     DEF/400

  1. Holy Mech     LIGHT

                                      L1

[ Machine / Effect ]

If you have no cards in your hand, this card gains ATK equal to the total number of cards in both GYs x 300, also this card gets to attack twice per turn and inflicts piercing battle damage if it attacks a Defense position monster. Once per turn, you can reduce the ATK of a monster on your field by 500 until the End Phase; this card can attack directly also target a card on the field and destroy it. If you control both this card and “Sin Android”, you can draw two cards on your Draw Phase.

ATK/500     DEF/0

 

 

 

 

  1. Holy Tuner     LIGHT

                                      L1

[ Machine / Effect / Tuner ]

If you control a “Sin” monster, you can change this card’s Level from 1 to 4; it becomes that Level. If you control both this card and “Sin Synchron”, you can change the Levels of all monsters on the field and use them for Synchro material.

ATK/400     DEF/0

 

Spells

  1. Balancing Universe

[Field Spell]

Once per turn, you can Special Summon a “Sin” or “Holy” monster from your Deck. If you control no monsters, you can target a monster on your opponent’s field; it becomes a “Sin” monster and goes to your field. All “Sin” and “Holy” monsters gain 500 ATK/DEF and cannot be destroyed by card effects. You can apply these effects according to the monster type Special Summoned from the Extra Deck:

  • Fusion: Once per turn, you can call a monster Type; your opponent’s monsters of that Type are sent to the Graveyard.
  • Xyz: If your opponent controls a monster with a high Level, you target the monster and deal damage to your opponent equal to its Level x 300.
  • Synchro: You can Special Summon a monster once per turn from your Graveyard.
  • Link: Your opponent cannot Special Summon from the Extra Deck.
  1. Extra Sin

[Continuous Spell]

Once per turn, you can Special Summon a “Sin” monster from your Extra Deck (Fusion, Xyz, Synchro, or Link) using monsters from your hand or field. While this card is on the field, your opponent cannot Summon more than two monsters per turn.

  1. Sinful Fusion x3

[spell]

You can Fusion Summon a “Sin” Fusion monster from your Extra Deck. Once per turn, if a card effect targets a “Sin” Fusion monster, you can banish this card from the Graveyard: Negate the effect and destroy it.

  1. Increasing Sin x2

[Equip Spell]

You can target a “Sin” or a “Holy monster; equip this card to it. Activate 1 of these 2 effects based on the name of the monster.

  • “Sin”: The monster equipped with this card gains 200 x its Level, Rank, or Link Rating, also the targeted monster can attack all monsters your opponent controls.
  • “Holy”: The equipped monster’s name becomes “Sin.” You can Tribute the equipped monster to Special Summon a “Sin” monster from your hand, Deck, or Graveyard.

If this card is sent to the Graveyard, draw a card. Once per turn, instead of drawing a card on your Draw Phase, add this card to your hand.

  1. Balanced Might

[spell]

If you control an equal number of “Sin” and “Holy” monsters, you can destroy a card on the field for each pair of “Sin” and “Holy” monsters on your side of the field.

  1. Ultimate Form

[Continuous Spell]

Once per turn, if you have no monsters on the field, you can banish “Sin” monsters from your Graveyard to Special Summon a Fusion or Link monster of the same Archetype. Equip this card to that monster and it gains ATK equal to the total ATK of the monsters banished by this card’s effect. If the target is destroyed, destroy this card. If this card is destroyed, target the banished monsters and Special Summon them, also destroy the Extra Deck monster.

  1. Sin Enhancing x3

[Quickplay Spell]

If a monster your opponent controls attacks a “Sin” monster you control, you can double the ATK of your monster for this turn. If you control a “Holy” monster, Tribute it and Special Summon a “Sin” monster from your hand, Deck, or Graveyard with the same Type.

 

Traps

 

  1. Forbidden Sin – Glutton

[Trap]

You can discard a “Holy” monster from your hand or Tribute a “Holy” monster; you gain LP equal the total of its ATK and DEF. While in the Graveyard, monsters you control cannot be destroyed by card effects.

  1. Forbidden Sin – Greed

[Trap]

You can target a “Sin” monster; destroy monsters your opponent controls with ATK lower than the targeted monster’s ATK. While this card is in the Graveyard, you can activate Traps in your hand.

  1. Forbidden Sin – Sloth

[Trap]

For this turn, monsters your opponent controls in Attack position are switched to Defense position and if a “Sin” monster destroys a monster in Defense position, inflict battle damage. While this card is in the Graveyard, you can shuffle a card other than this one from your Graveyard to your Deck.

  1. Forbidden Sin – Lust

[Trap]

For this turn, monsters your opponent controls gain twice their ATK. At the End Phase, your opponent takes damage for the total ATK that their monsters gained. While this card is in the Graveyard, you can Special Summon a monster in your Gaveyard if you control no monsters.

  1. Forbidden Sin – Pride

[Trap]

For this turn, monsters your opponent controls can attack twice. At the End Phase, you gain control of them for two turns and count as “Sin” monsters. While this card is in the Graveyard, you can draw two cards instead of one during your Draw Phase.

  1. Forbidden Sin – Envy

[Trap]

For this turn, your opponent can add two cards from their Deck to their hand. At the End Phase, your opponent must reveal their hand and any facedown cards on the field. While this card is in the Graveyard, you can negate any of your opponent’s monster effect twice per turn.

  1. Forbidden Sin – Wrath

[Trap]

If your opponent destroyed a “Sin” monster (either by battle or card effect), you can destroy a monster your opponent controls with ATK less than or equal to the destroyed monster, also your opponent is dealt with damage equal to the total Level of both of the destroyed monsters x 200. While this card is in the Graveyard, you can deal your opponent 100 damage for each card in their hand.

  1. Satan’s Sin x3

[Trap]

If a “Sin” monster is destroyed by card effect, you can Special Summon the destroyed monster and counts as a “Holy” monster.

  1. The Ultamite Sin

[Trap]

If you have all the “Forbidden Sin” Trap cards in your Graveyard, you win the Duel.

 

Extra Deck

  1. Sinful Fairy     DARK

[Fairy / Link / Effect]

2 “Sin” monsters

Lower Right and Left arrows

Monsters that this card points to cannot be destroyed by battle or card effects. This card gains 1000 ATK for each “Sin” monster and 500 ATK for each “Holy” monster this card points to.

ATK/2500     LINK-2

  1. Sin Angel     DARK

[Fairy / Link / Effect]

2+ “Sin” monsters

Lower Left and Right and Down arrows

When Link Summoned, Special Summon a “Sin” monster from your hand, Deck, or Graveyard to one of the zones this card points to. Monsters this card points to gain ATK equal to its Level, Rank or Link Rating x 300. Activate 1 or more of these effects for each of the type(s) this card points to:

  • Effect (Main Deck): Once per turn, if this monster would be destroyed by either battle or card effect, it is not destroyed.
  • Fusion: When a monster is Special Summoned from the Extra Deck to your field, target your opponent’s monster; if it is the same type, it loses ATK equal to its Level x 100. If not, destroy the target.
  • Synchro: Once per turn, you can change the level of a monster on your field.
  • Xyz: Target an opponent’s monster; attach it to an Xyz monster this card points to.
  • Link: Special Summon a monster from your Graveyard to a zone that Link monster points to.

ATK/3000     LINK-3

 

 

  1. Holy Spirit     LIGHT

[Aqua / Link / Effect]

2 “Holy” monsters

Left and Right arrows

When a Spell card activates (Quick Effect), make this card gain 500 ATK, gain that card’s effect, and destroy that card. After this effect resolves, activate the Spell card’s effect. Once per turn, you can banish a Spell card from your Graveyard; this card can attack twice this Battle Phase.

ATK/2000     LINK-2

  1. Holy Cherub     LIGHT

[Fairy / Link / Effect]

2+ “Holy” monsters

Left, Right and Up arrows

Monsters this card points to can attack twice per turn. If this card is co-linked with “Sin Angel”, monsters this card points to also gain double of their ATK.

ATK/3000     LINK-3

  1. Sin Destroyer     DARK

                                     R8

[beast-Warrior / Xyz / Effect]

2 or more Level 8 “Sin” monsters

When this monster is Xyz Summoned, monsters on your field cannot be destroyed by battle or card effect for three turns. This effect cannot be negated. Once per turn, you can detach any number of Xyz materials: This card gains ATK of the detached Xyz materials.

ATK/3200     DEF/2000

  1. Sin Devastator     DARK

                                       R9

[beast-Warrior / Xyz / Effect]

2 or more Level 9 “Sin” monsters

You can also Xyz Summon this monster by using “Sin Destroyer” or “Holy Avenger”. (Xyz materials attached to that monster become this card’s Xyz materials.) If this card has “Sin Destroyer” as an Xyz material, you can target a monster on your opponent’s field and it becomes a “Sin” monster; you also can take control of it. Once per turn, you can detach an Xyz material: This monster can gain the effect of a card in your Graveyard without needing requirements.

ATK/3500     DEF/1000

  1. Holy Avenger     LIGHT

                                     R4

[beast-Warrior / Xyz / Effect]

2 or more Level 4 “Holy” monsters

When this monster is Xyz Summoned, shuffle a card from your hand or Graveyard for each monster your opponent controls. This effect cannot be negated. Once per turn, you can detach an Xyz material: You can add a “Sin” or “Holy” card from your Deck to your hand. If this monster is used to Xyz Summon “Sin Devastator”, all monsters your opponent controls cannot draw while “Sin Devastator” is on the field.

ATK/2500     DEF/3000

  1. Holy Sin     DARK or LIGHT

                           L10

[Warrior / Synchro / Effect]

1 “Holy” or “Sin” Tuner monster + 1 “Sin” monster

When Synchro Summoned, you can Special Summon an Extra Deck monster from your Graveyard. If this monster is Synchro Summoned with a “Sin” Tuner monster, its ATK is doubled and it becomes a DARK Attribute. If this monster is Synchro Summoned with a “Holy” Tuner monster, its DEF is doubled and it becomes a LIGHT Attribute. Once per turn, you can move a monster on the field. If this monster is moved, it can attack twice this turn.

ATK/2800     DEF/2500

  1. Sinned Holiness     DARK or LIGHT

                                         L9

[spellcaster/ Synchro / Effect]

1 “Holy” or “Sin” Tuner monster + 1 or more “Holy” monsters

When Synchro Summoned, you can target two cards on the field and add them to your hand. If this monster is Synchro Summoned with a “Sin” Tuner monster, its DEF is doubled and it becomes a DARK Attribute. If Synchro Summoned with a “Holy” Tuner monster, its ATK is doubled and it becomes a LIGHT Attribute. Once per turn, you can target a monster, except Xyz monsters; this monster gains the effect of the targeted monster.

ATK/2800     DEF/2500

  1. Ultra Sin     DARK

                            L9

[Fiend / Fusion / Effect]

2 “Sin” monsters of the same level

When this monster is Fusin Summoned, neither player can Summon any monsters for two turns unless you discard a card from your hand. Once per turn, you can target a monster in your Graveyard; equip that monster to this monster: This monster gains half of the monster ATK. (This monster can only have 1 monster equipped to it.) If cards on your field would be destroyed, you can detach the monster that is equipped to this monster; those cards are not destroyed.

ATK/3000     DEF/2100

  1. Sin Monster – Xyz     DARK

                                            L10

[Fiend / Fusion / Effect]

1 “Sin” Xyz monster + 1 or more “Sin” monsters

When this monster is Fusion Summoned with “Sin Devastator” as a Fusion Material, this monster can attack directly this turn. Other monsters you control cannot attack during the turn you activate this effect. During your End Phase, you must pay 1000 LP or this monster is destroyed. This monster counts as a “Sin” monster.

ATK/3000     DEF/2000

  1. Sin Monster – Synchro     DARK

                                                     L10

[Fiend / Fusion / Effect]

1 “Sin” Synchro monster + 1 or more “Sin” monsters

When this monster is Fusion Summoned with “Holy Sin” as a Fusion Material, your opponent can choose three cards from your hand, field, and/or Graveyard and banish them. This monster gains the total ATK of the banished monsters. Once per turn, you can halve this monster’s ATK until the end of this turn; it can attack directly. This monster counts as a “Sin” monster.

ATK/3200     DEF/1900

  1. Sin Monster – Fusion     DARK

                                                  L10

[Fiend / Fusion / Effect]

1 “Sin” Fusion monster + 1 or more “Holy” monsters

When this monster is Fusion Summoned, both players’ monsters cannot attack for two turns unless a turn player has five cards in their hand on their Standby Phase. Once per turn, you can add a “Forbidden Sin” Trap card to your hand from either your Graveyard or Deck. This monster counts as a “Sin” monster.

ATK/3200     DEF/1800

  1. Sin Monster – Link     DARK

                                             L10

[Fiend / Fusion / Effect]

1 “Sin” Link monster + 1 or more “Holy” monsters

When this monster is Fusion Summoned with “Sin Angel” as a Fusion Material, your opponent can Special Summon a monster in their Extra Deck; the monster cannot activate its effects. If this monster attacks the Special Summoned monster, your opponent takes double the damage. This monster counts as a “Sin” monster.

ATK/3200     DEF/1700

  1. Sin, God of the Vile     DARK

                                               L12

[Fiend / Fusion / Effect]

4 “Sin Monster” Fusion monsters

Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you don’t use Polymerization). If you control “Balancing Universe,” you can Special Summon the 4 “Sin Monsters” used to Fusion Summon “Sin, God of the Vile.”


The lettering is kinda messed up. Don't pay any attention to it.

 

This Deck is one that I made for a villain for a book that kind of mimics Bonds Beyond Time. However, all the new characters after Yusei will be included and the enemy is known as the Sin Duelist, who was sent to punish those who fought Paradox. The reason is 'cause the battle against Paradox caused further harm than good in the time beyond Paradox's time.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...