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[Written] D.D. Warriors


Thomas★Zero

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So D.D. Warrior is a sub theme in D.D. that work to banish monsters from your hand to trigger their effects and by doing so with other D.D. Warriors can call them to the field during the End Phase. In addition with this D.D. get a range of Spell/Trap cards that can help work with the D.D. deck with combat, protection and recycling cards. Also with this theme D.D. Warrior and D.D. Warrior Lady can work with these cards.

 

D.D. Warrior - Striker Seha

lv 4 DARK

Warrior/Effect

Once per turn (Quick): you can banish 1 monster from your hand; increase this cards ATK equal to the ATK of the banished monster until the End Phase this turn. If this card attacks a defence position Monster, inflict piercing battle damage. During your End Phase, if this card is banished, you can Special Summon this card to your side of the field. You can only control 1 face up "D.D. Warrior - Striker Seha".

ATK/1900 DEF/1000

 

D.D. Warrior - Ranger Yuri

lv 4 WIND

Warrior/Effect

Once per turn: you can banish 1 monster from your hand; this card can attack all monsters your opponent controls once during the Battle Phase this turn. When this card destroys a monster as a result of battle, increase this cards ATK by 400 until the End Phase this turn. During your End Phase, if this card is banished, you can Special Summon this card to your side of the field. You can only control 1 face up "D.D. Warrior - Ranger Yuri".

ATK/1800 DEF/1000

 

D.D. Warrior - Fighter J

lv 4 EARTH

Warrior/Effect

This card cannot be destroyed by battle. Your opponent cannot target "D.D." monsters for attacks, except this one. During your End Phase, if this card is banished, you can Special Summon this card to your side of the field. You can only control 1 face up "D.D. Warrior - Fighter J".

ATK/1700 DEF/1000

 

D.D. Warrior - Caster Seulbi

lv 4 LIGHT

Warrior/Effect

Once per turn: you can banish 1 monster from your hand; target up to 2 cards on your opponents side of the field, destroy the targeted cards. Increase the ATK of all other "D.D." Monsters you control by 600. During your End Phase, if this card is banished, you can Special Summon this card to your side of the field. You can only control 1 face up "D.D. Warrior - Caster Seulbi".

ATK/1600 DEF/1000

 

D.D. Warrior - Lancer Misteltein

lv 4 LIGHT

Warrior/Effect

Once per turn: you can banish 1 Level 4 or lower "D.D." monster from your hand; inflict damage to your opponent equal to the banished monsters ATK. If this card attacks a defence position monster, inflict doubled piercing damage. During your End Phase, if this card is banished, you can Special Summon this card to your side of the field. You can only control 1 face up "D.D. Warrior - Lancer Misteltein".

ATK/1500 DEF/1000

 

D.D. Zone

Field Spell Card

Increase the ATK and DEF of all "D.D." monsters you control equal to the number of your banished cards x 100. Cards that would be sent to the GY are banished instead. When this card is banished, add 1 "D.D." Spell/Trap card except "D.D. Zone" from your deck to your hand. You can only activate this effect of "D.D. Zone" once per turn.

 

D.D. Vigilance

Continuous Spell Card

During the Battle Phase, "D.D." monsters you control are unaffected by your opponents card effects. Cards that would be sent to your GY are banished instead.

 

D.D. Draw

Spell Card

Banish 1 "D.D." monster from your hand; draw 2 cards. you can only activate "D.D. Draw" once per turn.

 

D.D. Salvage

Spell Card

Target 1 of your banished "D.D." cards, add the targeted card to your hand.

 

D.D. Jump

Trap Card

Banish 1 "D.D." monster you control; increase your LP equal to the banished monsters ATK.

 

D.D. Call

Trap Card

Banish 1 card from your hand; Special Summon 1 "D.D. Warrior" monster from your deck to your side of the field.

 

D.D. Counter Strike

Counter Trap Card

Activate this card when your opponent activates a Spell/Trap card or a Monster effect while you control a "D.D. Warrior" monster. Negate the activation or effect of that card and banish it, then, banish all cards from your opponents hand, deck and/or GY with the same name as the banished card. You can only activate 1 "D.D. Counter Strike" per turn.

 

D.D. Gate Barrier

Counter Trap Card

When your opponent monster declares an attacks while you control a "D.D." monster: banish all Attack Position monsters your opponent controls.

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