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Super Casual Archetype Millennium


jotaxper3

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This a very casual archetype i've been preparing, iliked the concepts of this card more than its execution
 
They are based of alternate Millennium items  and the objective is to get 7 of them on the field to get an automatic victory (including the spell that grant it)
 
In theory i should have excluded cards like "Millennium Scorpion" or the recent "Millennium-Eyes Restrict" (They are no "sennen" cards) but for practical effects i'll include them in the archetype.
 
Other cards pre - existent in this archetype include:
 
Millennium Golem
Millennium Shield
Millennium Scorpion *
Millennium-eyes Illusionist *
Millennium-eyes Restrict *
 
Now unto the cards:
 

[spoiler=Monsters]
 
Millennium Abacus
 
Level 3

 

EARTH

 

Rock/Effect

 

FLIP: Inflict 300 LP of damage to your opponent for each card on the field. Once per turn, except the turn this card was sent to the GY: banish this card in your GY; add 1 "Millenium" monster from your Deck or GY to your hand.

 

ATK: 0    DEF: 2000

 


 

Millennium Armor
 
Level 3

 

EARTH

 

Machine/Union/Effect

 

Once per turn, you can either: Target 1 "Millenium" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. When a monster equiped with this card battles, increase its ATK and DEF by 1000 until the end of the damage step, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

 

ATK: 1000    DEF: 1000

 

 


 

Millennium Telescope
 
Level 3

 

EARTH

 

Rock/Effect

 

You can only activate any of this card effects once per turn and only once that turn:

  • When this card is Normal or Special Summoned; excavate the top 5 cards of your opponent's deck and banish 1 of them, then arrange the rest of the cards in any order.
  • If this card battle (Quick Effect); Excavate the top card from your deck, and if is a monster this card gains ATK equal to that monster's level x 100, and add it to your hand. 

 

ATK: 1000    DEF: 1000

 


 

Millennium Lance
 
Level 5

 

EARTH

 

Warrior/Effect

 

This card can only declare an attack if you control another "Millennium" monster in face-up attack position, but other monsters you control can't declare attack. When this card battle a defense position monster with a lower DEF that this card ATK, inflict piercing battle damage.

 

ATK: 3000    DEF: 0

 

 

 


 

Millennium Neanderthal Sengenjin
 
Level 8

 

EARTH

 

Beast-Warrior/Ritual/Effect

 

Can be Ritual Summoned with the Ritual Spell "Revival of the Millennium Neanderthal". Once per turn (Quick Effect): when this card destroys a monster by battle; draw 1 card, and if its a "Millennium" monster, Special Summon it.

 

ATK: 2750    DEF: 2500

 

 

 

 

[spoiler=Spells]
 
Revival of the Millennium Neanderthal

 

Ritual Spell

 

This card can be used to Ritual Summon "Millennium Neanderthal Sengenjin" . You must also tribute monsters you control or in your hand whose total levels are 8 or more. If you control no monsters, except the turn this card was sent to the GY: you can banish this card in your GY; Special Summon 1 "Millennium" monster from your GY.

 


 

Millennium Gate

 

Continuous Spell

 

Once per turn you can pay 1000 LP select 1 of the following effects:

  • Special Summon 1 "Millenium" monster from your hand.
  • Add 1 "Millenium" monster from your deck to your hand.


 

Tomb of Dark Nightmares

 

Normal Spell

 

If you control 6 "Millennium" monsters  with different names on the field; you win the duel.

 

 

 

 

[spoiler=Extra Deck]

 

Millennium Dragon
 
Level 6

 

EARTH

 

Dragon/Fusion/Effect

 

2 "Millennium" monsters.

Once per turn, when this card destroys a monster by battle; you can Special Summon 1 "Millennium" monster from your GY.

 

ATK: 2400    DEF: 2000

 


 

Millenium Shield Gardna

 

Level 7

 

EARTH

 

Warrior/Fusion/Effect

 

"Millennium Shield" + "Big Shield Gardna".

 

While this card is face-up on the field, your opponent cannot target face-down defense position monsters with card effects. Once per turn you can change all monsters with a level you control to face-down defense position and shuffle them on the field. If this card is flipped face up doubles the DEF of all of your other monsters that battled until the end of the turn.

 

ATK: 50     DEF: 4200

 
 

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