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Make a Ritual Monster game (v. 2.0)


Krashkube

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Borreload_Onslaught_Dragon.png

 

Borreload Onslaught Dragon

DARK/Dragon-Type Ritual Effect Monster/Level 8/3000 ATK/2500 DEF

 

Lore: You can Ritual Summon this card with "Swift Crosshairs". When this card is Ritual Summoned, place 4 Borrel Counters on it. If this card or a "Borrel" Link Monster(s) you control is targeted for an attack or by an effect (Quick Effect): You can remove 1 Borrel Counter from this card; Special Summon 1 "Rokket" monster from your Deck, and if you do, that Summoned monster becomes the new attack or effect target. When the last Borrel Counter is removed from a "Borrel" monster you control: You can Special Summon 1 Link-4 "Borrel" Link Monster from your Deck, but it cannot attack.

 

 

Swift_Crosshairs.png

 

Swift Crosshairs

Ritual Spell Card

 

Lore: This card can be used to Ritual Summon "Borreload Onslaught Dragon". You must also destroy monsters you control, and/or banish 1 "Rokket" monster from your hand or GY, whose total Levels equal 8 or more. You can banish this card from your GY, then target 1 monster you control with a Borrel Counter; remove 1 Borrel Counter from it, and if you do, draw 1 card, also that monster cannot be destroyed by battle or card effects until the end of the next turn. 

 

 

NEXT UP: 

 

How's about a Ritual that Summons and empowers non-effect Ritual Monsters? 

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  • 1 month later...

The Fiendish Chef

3/DARK/Fiend/Ritual/850/2000

You can Ritual Summon this card with “Three-Star Restaurant from the Underworld”. Once per turn: You can Ritual Summon 1 non-Effect Ritual Monster from your hand or GY, by Tributing Effect Monsters from your hand or field and/or by banishing Effect Monsters from your GY whose total Levels exactly equal the Level of that monster. Once per turn, during your opponent’s Main Phase 1 (Quick Effect): You can target 1 non-Effect Ritual Monster you control; this turn, its ATK becomes double its original ATK, and while you control it, monsters your opponent controls must attack it, if able.

 

Three-Star Restaurant from the Underworld

Ritual Spell

This card can be used to Ritual Summon “The Fiendish Chef” from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed 3. You can banish this card from the GY, then send 1 “Hungry Burger” from your hand or face-up field to the GY; draw 2 cards.

 

Next: A Ritual retrain of an already existing Ritual.

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  • 2 weeks later...

dbkkk11-4727454d-7e27-40c4-b74f-84664264

 

Fairy's Mirror/DARK/Fairy-Type Ritual Effect Monster/Level 6/2100 ATK/1800 DEF

 

Lore: You can Ritual Summon this card with "Beautiful Mirror Ritual". When this card is Ritual Summoned: You can add 1 "Mirror", "Fairy" or "Fiend" Spell/Trap from your Deck to your hand. You select the targets of your opponent's card effects. 

 

 

dbkkjbd-2710574c-4654-4eba-95cc-60cf4f4d

 

Beautiful Mirror Ritual/Ritual Spell Card

 

Lore: This card can be used to Ritual Summon "Fairy's Mirror". You can also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can banish this card and 1 other Ritual Spell from your GY: Special Summon 1 "Mirror" Ritual Monster from your GY. A monster Special Summoned with this card's effect gains this effect.

• Once per turn, if you control no other monsters (Quick Effect): You can target 1 monster your opponent controls; until the End Phase, this card gains that target's effects.
 
Guess its time now...
 
NEXT UP: 
 
Create an Effect version of a non-Effect Ritual Monster, and a Ritual Spell that A) Summons it and its non-Effect Form and B) gives effects to any non-Effect Ritual Summoned with its effect.
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Skull Seraph

*******

Light/Warrior/Ritual/Effect

This card can only be Ritual Summoned by the Ritual Spell, "Novox's Savior". Any monster destroyed by this card is banished instead is going to the GY. Once per turn, you can deal your opponent 300 damage for each of their banished cards.

ATK:2500/DEF:2300

 

Novox's Savior

Ritual Spell

This card is used to Ritual Summon 1 "Skull Guardian" or "Skull Seraph" You must tribute monsters whose levels equal 7 or more. If you Ritual Summon "Skull Guardian"with this card; send 1 "Skull Seraph" from your hand or deck to the GY, "Skull Guardian" gains its effects. You can banish this card from the GY; Banish cards in your opponents GY equal to the amount of monsters on your side of the field.

 

Protector of Silent Dreams + Lucid Transition Ritual Spell

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  • 1 month later...

Protector_of_Silent_Dreams.png

EARTH/Warrior-Type Ritual Effect Monster/Level 2/? ATK/0 DEF

Lore: You can Ritual Summon this card with "Lucid Transition". Gains ATK equal to half of your opponent's LP. Once per opponent's turn (Quick Effect): You can activate 1 of these effects.

● Tribute this card, and if you do, Special Summon 1 Level 2 Fusion or Synchro Monster from your Extra Deck, ignoring its Summoning conditions.

● Xyz Summon 1 Rank 2 Xyz Monster from your Extra Deck, using monsters either player's controls, including this card.

● Link Summon 1 Link-2 monster, using monsters either player controls, including this card.

 

Lucid_Transition.png

Ritual Spell Card

Lore: This card can be used to Ritual Summon "Protector of Silent Dreams". You must also Tribute monsters with Levels from your hand or field, or banish 1 Xyz or Link Monster from your GY, so the total Levels of the Tributed monsters and/or the number of banished monsters exactly equals 2. Neither player can activate monster effects in response to this effect's activation. You can only activate 1 "Lucid Transition" per turn.

 

NEXT UP:

How about a Level Ritual Monster that's an altered version of a Level 12 Fusion Monster in current circulation, and a Ritual Spell that Summons it out? The catch? It can't be a Dragon monster.

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That's... literally a choice of 12 cards.  5 if you remove all the Dragons.

Armityle - Chaos Incarnation
LIGHT 10*
Fiend/Ritual/Effect
Can be Ritual Summoned using "Sacred Beast's Blood Heart".  This card's name on the field becomes "Armityle the Chaos Phantom".  This card is unaffected by your opponent's card effects during your opponent's turn.  If this card is sent to your GY or banished by your opponent's card (by battle or card effect), during the End Phase: You can Special Summon 1 "Armatyle the Chaos Phantom" from your Extra Deck ignoring summoning conditions, and if you do, equip this card to that monster.  A monster equipped by this effect is unaffected by your opponent's card effects during your opponent's turn.
4000/4000

Sacred Beast's Blood Heart
Ritual Spell
Can be used to Ritual Summon "Armityle - Chaos Incarnation".  You must also Tribute 1 "Uria, Lord of Searing Flame", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" in your hand or on your side of the field; Ritual Summon 1 "Armityle - Chaos Incarnation" from your hand or GY.  During your Main Phase: You can banish this card from your GY and reveal 1 "Armatyle the Chaos Phantom" from your Extra Deck; add 1 "Armityle" monster, or 1 monster that is listed as Fusion Material on the revealed monster from your Deck to your hand.


Make a Ritual that must be summoned using a Token(s) as tribute.
 

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Scapeshepherd
EARTH
Psychic/Ritual/Effect
Level 4 - ?/?

Must be Ritual Summoned by "Transgression Ritual". Once per turn, if you control no other monsters(Quick Effect): Special Summon 2 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be used as Tribute for Tribute Summon. This card's original ATK/DEF are equal to number of Tokens on field x400.

Transgression Ritual
Ritual Spell Card

This card is used to Ritual Summon "Scapeshepherd". You must destroy Tokens from your field whose total Levels are exactly 4. During your turn, except the turn this card is sent to GY: Banish this card from your GY to Special Summon 2 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be used as Tribute for Tribute Summon.

Make a ritual monster for any Duel Terminal archetype.

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  • 1 month later...

Nekroz of Evigishki
6/WATER/Psychic/Ritual/2500/2000
You can Ritual Summon this card with any "Nekroz" or "Gishki" Ritual Spell. You can only use each of the following effects of "Nekroz of Evigishki" once per turn.
• You can discard this card; take 2 cards from your Deck (1 Ritual Monster & 1 Ritual Spell), your opponent randomly picks 1 for you to add to your hand, and send the other to the GY.
• (Quick Effect): You can target 1 monster on the field; place it on top of the Deck when it leaves the field.

Next: A Machine Ritual.

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F.R.A.E._of_the_Final_Frontier.png

F.R.A.E. of the Final Frontier/LIGHT/Machine-Type Ritual Effect Monster/Level 4/1200 ATK/2100 DEF

Lore: You can Ritual Summon this card with "Life Signs Present: Start the F.R.A.E.!" The effects of monsters with more ATK than this card cannot be activated, also this card cannot be attacked by monsters with more DEF than this card. Once per turn (Quick Effect): You can Special Summon 1 "Frontier Foraging Token" (Machine/LIGHT/Level 2/ATK 300/DEF 700), then if you control 2 Tokens, you can switch the ATK/DEF of 1 monster on the field, then if you control 3 or more Tokens, return 1 Effect Monster each player controls to the hand.

 

Life_Signs_Present_-_Start_the_F.R.A.E.png

Life Signs Present: Start the F.R.A.E.!/Ritual Spell Card

Lore: This card can be used to Ritual Summon any Machine Ritual Monster. You must also Tribute 1 monster in your Extra Deck with the same Attribute and Level as the monster you Ritual Summon. You can banish this card from your GY, then target 1 "F.R.A.E. of the Final Frontier" you control or in your GY; return it to the hand, then Special Summon 1 "Frontier Foraging Token" (Machine/LIGHT/Level 2/ATK 300/DEF 700), but Ritual Summon that returned monster during your next Standby Phase. You can only use this effect of "Life Signs Present: Start the F.R.A.E.!" once per turn.

 

NEXT UP: 

A Ritual Monster/Spell based on either A), Gagagigo, B) Marauding Captain, or B) Freed the Brave General. Bonus points if it helps elaborate on their common lore.

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The Veteran Trio
EARTH 12*
Warrior/Ritual
You can Ritual Summon this card with "A Contract Against the Darkness".
4050/3600

A Contract Against the Darkness
Ritual Spell
This card can be used to Ritual Summon any non-DARK Ritual Monster.  You must also tribute monsters from your hand or field whose total Levels equal the Level of the Ritual Monster you Ritual Summon.  If you would Ritual Summon "The Veteran Trio" by this effect, you can tribute exactly 1 Level 3 monster, 1 Level 4 monster, and 1 Level 5 monster from your hand, field or Deck instead.

 

Something something, the three of them together went to finish off the Invader of Darkness once and for all.

 

Next: Make a Ritual monster and/or spell that works with banishing in some way.

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D/D/D Bloody Tyrant Caligula 

DARK/Ritual/Fiend/Effect

Level: 8

You can Ritual Summon this card with "Dark Ritual with the Bloody Tyrant" If this card were to be destroyed by battle or effect, you can banish 1 faceup "Dark Contract" or "Forbidden Dark Contract" card on your field instead. This card gains 500 ATK for every "Dark Contract" or "Forbidden Dark Contract" card on your field. While this card is on the field, all opponents monsters lose 200 ATK and DEF for every card in your banish zone. When this card leaves the field, you can target 1 card in your banish zone, add it to your hand. You can only Ritual Summon 1 "D/D/D Bloody Tyrant Caligula" 

ATK: 2800

DEF: 2500

Dark Ritual with the Bloody Tyrant

This card can be used to Ritual Summon "D/D/D Bloody Tyrant Caligula" by banishing monsters in your hand, on your field, or in your GY, whose total level equals at least 8. When a "D/D/D Bloody Tyrant Caligula" you control leaves the field, you can banish this card, then target 1 "D/D/D" monster in your GY, special summon that target. You can only use this effect of "Dark Ritual with the Bloody Tyrant" once per duel. You can only activate 1 "Dark Ritual with the Bloody Tyrant" per turn. 

Next: Make a Level 1 Ritual monster that has an effect

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  • 2 months later...

Slab of the Ancients
EARTH *
Rock/Ritual/Effect
You can Ritual Summon this card with any appropriate Ritual Spell.  Once per turn: You can reveal this card in your hand; Send 1 Ritual monster from your hand or Deck to the GY, and if you do, this card's name, Level, ATK and DEF become the same as the sent monster's.  This card in your hand remains revealed until the End Phase.
0/0

 

Make a Thunder Ritual

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Thunder Eagle - Wild Charge

LIGHT/Thunder/Ritual/Effect

Level: 7

You can Ritual Summon this card with "Eagle Charge Ritual" This monster cannot be destroyed by battle. When this card battles an opponents special summoned monster, after damage calculation, that monster is destroyed. When an opponents monster is destroyed by this card's effect, you can place 1 Charge counter on this card. This card gains 300 ATK for each Charge counter on it. Once per turn, during either players turn, when this card battles an opponents special summoned monster you can remove 2 Charge counters from this card, if that opponents monster is destroyed by this cards effect this turn, inflict damage to your opponent equal to that destroyed monsters original ATK. 

2300/1300

Eagle Charge Ritual

Ritual Spell

You can use this card to Ritual summon "Thunder Eagle - Wild Charge" by tributing monsters from your hand or field whose combined total levels equal 7 or more. If you control a Thunder type monster when you activate this card, you can also banish monsters from your GY. Once per turn, on a turn other than the turn this card was used to Ritual summon "Thunder Eagle - Wild Charge" you can banish this card from your GY, add 1 level 4 or lower Thunder type monster from your GY to your hand, and if you do, place Charge counters on 1 "Thunder Eagle - Wild Charge" you control equal to the level of the monster you added to your hand. You can only use this effect of "Eagle Charge Ritual" once per turn, 

A ritual monster for the "Chronomaly" archetype. 

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Chronomaly Saqqara Phoenix
LIGHT ****
Rock/Ritual/Effect
You can Ritual Summon this card with "Chronomaly Reactivation Ritual".  This card gains 400 ATK for each "Number" monster in your GY.  If you have a Rank 3 monster in your GY, this card cannot be destroyed by battle.  If you have a Rank 4 monster in your GY, this card cannot be destroyed by card effects.  If you have a Rank 5 monster in your GY, this card cannot be targeted by your opponent's card effects.
2000/1600

Chronomaly Reactivation Ritual
Ritual Spell
You can use this card to Ritual Summon "Chronomaly Saqqara Phoenix" from your hand or GY by tributing Xyz monsters whose total Rank equals 4 or more.  If a "Chronomaly" monster(s) is sent to your GY while this card is in the GY: You can banish this card from your GY and target 1 of those monsters; Special Summon it, and if it an Xyz monster, you can Special Summon 1 "Chronomaly" Xyz monster that is 1 Rank higher or lower by using the Summoned monster as Material (this Special Summon is treated as an Xyz Summon).

 

Make a Malefic Ritual -OR- A Ritual monster that relies on field spells in some way.

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Malefic Magician of Black Chaos (DARK)

Level 8  [ Spellcaster / Ritual / Effect ]

Must first be Ritual Summoned by a "Malefic" or "Chaos" Ritual Spell OR Special Summoned (from your hand) by banishing 1 "Magician of Black Chaos" from your Deck or hand If Special Summoned this way, you can add 1 Spell from your GY to your hand. You can activate this effect of "Malefic Magician of Black Chaos" only once per turn. If this card is Ritual Summoned, negate this card's following effects: There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


Malefic Reconstruction (SPELL)
[Ritual Spell Card]

This card can be used to Ritual Summon any "Malefic" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon OR  1 Ritual Monster from your Deck mentioned in the effect of the "Malefic" Ritual monsters you are attempting to Summon. During your Standby Phase: If you control no "Malefic" monster, you can reveal 1 "Malefic" Ritual" monster in your hand; add this card to your hand and if you do, you cannot Summon monsters this turn, except "Malefic" monsters.

 

 Make a Skull Servant Ritual monster  +/- Spell 😄 
 

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  • 2 weeks later...

You know what, let's make "King Of The Skull Servants" even more ridiculous in terms of sheer ATK power.

Skeletal Geomancy

Ritual Spell

Effect: You can use this card to Ritual Summon “Skull Servant Servitor”. You must also Tribute monsters whose Levels equal 1 or more. If there is a “Skull Servant” in your GY with a Level, you may banish it instead of Tributing a monster. This card’s name becomes “Skull Servant” while in the GY.

Skull Servant Servitor

Level 1
DARK
Zombie

ATK 100/ DEF 100

Effect: This card can be Ritual Summoned with “Skeletal Geomancy”. While this card is face-up on the field, “Skull Servant” monsters (except “Skull Servant Servitor”) and “King Of The Skull Servants” monsters cannot be banished. Once per turn, during either player’s turn, you can banish this monster (even if face-down. If so, reveal it to your opponent) and target 1 “King Of The Skull Servants” you control. It gains 1000 ATK for each “Skull Servant” in your GY until the end of the turn.

 

Next:

 

A high Level Ritual Monster with 0 ATK
 

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edit: Forgot the ritual spell

Awakening of Heraldry

Ritual Spell

This card can be used to Ritual Summon "Awakened Heraldry Crest". You must also Tribute monsters from your hand or field whose total Levels equal or exceed 10. If your opponent controls an xyz monster, you can also use "Heraldic Beast" monster(s) in your GY by banishing them.

Awakened Heraldry Crest

Level 10

LIGHT

Psychic/Ritual/Effect

0/0

If this card is ritual summoned: negate the effects of all other face-up monsters currently on the field and if you do, this card gains the negated effects. Then, this card gains ATK equal to the monster on the field with the highest ATK.

Inspired by:

https://yugipedia.com/wiki/Number_69:_Heraldry_Crest_(anime)

Next:

Make something inspired by this (it can either use the name or be an obvious reference ala superquant):

https://www.zeldadungeon.net/wiki/Fierce_Deity's_Mask

edit2: I mean the Transformation Mask in Legend of Zelda Majora's Mask, not the equipment in The Legend of Zelda Breath of the Wild with the same name

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I'm not worried about copyright here, so...

 

Fierce Deity Mask

Ritual Spell

Effect: This card can be used to Ritual Summon "Fierce Deity Of The Sacred Sword". You must also Tribute monsters whose Levels equal or exceed 9 from your hand or field. If you have 1000 or fewer LP, you can equip this card from your hand to a monster you control that has a Level. Its Level becomes 9, and it gains the effect "You can Tribute this monster to Ritual Summon 1 'Fierce Deity Of The Sacred Sword' from your hand, Deck or GY".

 

Fierce Deity Of The Sacred Sword

Level 9

LIGHT

Warrior

ATK 3300/DEF 2900

Effect: This card can be Ritual Summoned with "Fierce Deity Mask". This Ritual Summoned card cannot be destroyed by battle. If this card battles a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card inflicts damage to your opponent, it can make a second attack during each Battle Phase this turn. If this card leaves the field, add 1 "Fierce Deity Mask" Ritual Spell from yout GY to your hand.

 

Next:

 

 

A Level 3 or lower Insect Ritual Monster OR a level 9 or higher Machine Ritual Monster

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Psyber Mech - XÆA-XII  (EARTH)

Level: 9  ATK/3200 DEF/2600

[Machine / Ritual / Effect ]

Must be Ritual Summoned using a "Psyber Technomancy" Ritual Spell and cannot be Summoned by other ways. When your opponent activates a Monster/Spell/Trap or effect (Quick Effect): you can banish the same type of card from your hand face-down; negate your opponent's card and destroy it, then put 1 " TÆSLON Counter" on this card. During each End Phase or if this card is removed from the field; remove all "TÆSLON Counters" from this card and add random face-down banished cards to your hand equal to the number of "TÆSLON Counters" that were on this card. 

"Psyber Technomancy  - Grid Mind Construct" (SPELL)

[Ritual Spell Card]

You can Ritual Summon any "Psyber Mech" Ritual Monster by sending 1 Cyberse "Psyber" and 1 Psychic "Psyber" monster from your Deck to the GY whose total Levels equal the Ritual Monster you are attempting to Summon. You can only activate a "Psyber Technomancy" Spell once per turn.  

 

NEXT: a Pendulum Ritual monster of some sort 

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Ritual Magician
lv 8 DARK
Scale: 1
Pendulum: (Quick Effect): You can target 1 face-up Spell Card your opponent controls; negate that cards effects until the End Phase this turn. If you Pendulum Summoned this turn, You can Special Summon this card from your Pendulum Zone. You can only activate each effect of "Ritual Magician" once per turn.
Spellcaster/Ritual/Pendulum/Effect
You can Ritual Summon this card with "Pendulum Ritual". This card, also Pendulum Cards in your Pendulum Zones are unaffected by your opponents Spell Cards. If this card is destroyed by battle or by card effect: Apply 1 of the following effects.
* Place this card in 1 of your unoccupied Pendulum Zones.
* Destroy 1 card in your Pendulum Zone, then, place this card in your Pendulum Zone.
ATK/3000 DEF/2500

Pendulum Ritual
Ritual Spell Card
This card can be used to summon any Pendulum Ritual Monster from your hand or GY. You must also tribute Pendulum Monsters you control and/or from your hand whose total Levels equal or exceed the Ritual Monster you Ritual Summon. If you control no monsters, you can also tribute Pendulum Cards that are face-up in your Extra Deck. If a Pendulum Ritual Monster you control or in your Pendulum Zone would be destroyed by battle or by a card effect, you can banish this card from your GY instead.

Next: Plant Ritual monster that works with Black Rose Dragon 

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"Field of Black Roses"

Level 7/Plant/Ritual/Tuner/Effect/EARTH

You can Ritual Summon this card with "Black Garden Chant". You can Synchro Summon "Black Rose Dragon" or "Black Rose Moonlight Dragon" using this monster as the entire Synchro Material.

 

"Black Garden Chant

Ritual Spell

This card is used to Ritual Summon "Field of Black Roses". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more.

 

Next: A "Galaxy-Eyes" Ritual monster.

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Galaxy Eyes Supernova Dragon

Level: 8

LIGHT/Ritual/Dragon/Effect

You can Ritual summon this card with "Luminity Primal Burst" When this card battles an opponents special summoned monster, banish both this card and that monster before damage calculation, and if you did, inflict damage to both players equal to half of the original ATK or DEF of the opponents banished monster. If this card was banished by its own effect during the Battle Phase, special summon it during the End Phase, and if you do, destroy all other cards on your side of the field, and inflict 1000 damage to your opponent. You can only use each effect of "Galaxy Eyes Supernova Dragon" once per turn. 

ATK: 2500

DEF: 3000

"Luminity Primal Burst"

Ritual Spell

You can use this card to Ritual summon "Galaxy Eyes Supernova Dragon" When a "Galaxy Eyes" monster you control is banished by it's own effect, you can banish this card from your GY, draw 1 card. You can only use this effect of "Luminity Primal Burst" once per turn. 

Next: 

A Ritual Version of any "Raidraptor" Xyz monster. 

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Raidraptor - Ravaging Vulture  (DARK)

Level 6 [ Winged Beast / Ritual / Effect ] ATK/1400 DEF/2400

Must first be Ritual Summoned by "Raidraptors Scheme". If this card battles a Special Summoned monster; you can switch this card's original ATK and DEF during the damage calculation only. Once per turn, when this card destroys a monster by battle; you can draw 1 card. A "Raidraptor" Xyz Monster Xyz Summoned using this card gains these effects as long as this card is attached to that monster as Xyz Material.

 

Raidraptors Scheme (SPELL) Normal Spell Card
Activate one of the following effects:

  • Ritual Summon 1 "Raidraptor" Ritual Monster from your hand by tributing "Raidraptor" monsters  on your field (including any "Raidraptor" monsters attached to an Xyz Monster you control) with Levels equal to or higher than that Ritual Monsters. 
  • Detach all Xyz Materials  (min.1) from a "Raidraptor" Xyz Monster you control; add 1 "Rank-Up Magic" card from your GY to your hand and if you do, you cannot Special Summon monsters for the rest of the turn, except by the effect of a "Rank Up Magic" card. 

 

Next:   a "Jinzo" Ritual monster

Edited by Dramatic Crossroad
formatting errors
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Jinzo - Enhanced
lv 6 DARK
Machine/Ritual/Effect
You can Ritual Summon this card with "Enhance Amplifier". If this card is Ritual Summoned: Destroy all Spell/Trap Cards on the field. Gains 100 ATK and DEF for each Trap Card in both players GY. Negate the effects of all Spell/Trap Cards on the field.
ATK/2400 DEF/1500

Enhance Amplifier
Ritual Spell Card
Ritual Summon 1 "Jinzo - Enhanced" by tributing 1 "Jinzo" monster from your hand or field whose Level is equal or exceeds the Level of the Ritual Monster you Ritual Summon. If a "Jinzo" Monster you control would be destroyed by battle or by card effect while this card is in your GY, you can banish 1 Trap Card from either players GY instead.

Next: D/D/D Ritual

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D/D/D Mountain King Joeseph

EARTH/Fiend/Level 5/ATK 2100/DEF 1700

You can ritual summon this card with "Dark Contract with the Thousand hands". You can discard this card add 1 "Dark Contract" card from your deck to your hand. When this card is ritual summoned, draw 1 card for each "D/D/D" monster you control. All "D/D/D" monsters you control gain 300 AT for each "D/D" card you control. When this card on the field is destroyed, add 1 "D/D" pendulum monster from your face up extra deck to your hand. You can only use each effect of "D/D/D Mountain King Joeseph" once per turn

 

Dark Contract with the Thousand Hands

Continuous spell

Once per turn you can Ritual summon 1 Fiend Ritual monster from your hand, you must also tribute monsters from your hand or field or banish "D/D" monsters from your GY whose total levels are equal to or higher than the summoned monsters. If all monsters used as tribute a "D/D" monsters you can summon a "D/D/D" ritual monster from your deck instead. During your standby phase, take 1000 points of damage.

 

Next: imma give you 2 choices for some spice (only 1)

1: another D/D/D monster

2: a Better Salamangreat Ritual monster

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