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Mezka Archetype [12/12]


ABC Gun

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Artwork for all cards: https://www.pixiv.net/member.php?id=1186540

[spoilersMonsters]
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Mezka SharkBite (Machine/WATER/Level 2/Effect/ATK 500/DEF 1500)
Cannot be Normal Summoned/Set. If exactly 1 Machine monster is Special Summoned to your field, except a Token (Quick Effect): You can Special Summon this card from your hand. During the Main Phase, if you control this Special Summoned card (Quick Effect): You can target 1 Level 4 or lower Machine monster in your GY, except "Mezka Sharkbite"; add it to your hand. You can only use each effect of "Mezka Sharkbite" once per turn.

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Mezka Eaglesoar (Machine/WIND/Level 2/Effect/ATK 1500/DEF 500)
Cannot be Normal Summoned/Set. If exactly 1 Machine monster is Special Summoned to your field, except a Token (Quick Effect): You can Special Summon this card from your hand. During the Main Phase, if you control this Special Summoned card (Quick Effect): You can add 1 Level 4 or lower Machine monster from your Deck to your hand, except "Mezka Eaglesoar"; add it to your hand. You can only use each effect of "Mezka Eaglesoar" once per turn.

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Mezka Tigergrowl (Machine/FIRE/Level 4/Effect/ATK 1500/DEF 1500)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while either you control no monsters, or if the only monsters you control are Machine monsters. During the Main Phase, if you control this Special Summoned card (Quick Effect): You can Tribute this card along with 1 "Mezka Eaglesoar" and "Mezka Sharkbite"; Special Summon 1 "Megaton King - Mezka MAX" or "Megaton Tyrant - Mezka DARK" from your hand or Deck. You can only use each effect of "Mezka Tigergrowl" once per turn.

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Megaton King - Mezka MAX (Machine/LIGHT/Level 8/Effect/ATK 2500/DEF 2500)
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Mezka" card effect. If this card is Special Summoned: Destroy 1 Spell/Trap on the field. If this attacking card destroys an opponent's monster by battle; this card can attack once again in a row. If this Special Summoned card is either destroyed by battle and sent to the GY, or sent to the GY by an opponent's card effect: You can target 1 each "Mezka Eaglesoar", "Mezka Sharkbite", and "Mezka Tigergrowl" in your GY; add them to your hand, and shuffle this card into the Deck. You can only use each effect of "Megaton King - Mezka MAX" once per turn.

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Megaton Tyrant - Mezka DARK (Machine/DARK/Level 8/Effect/ATK 2500/DEF 2500)
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned: Destroy 1 monster on the field. If your opponent activates a Spell/Trap (Quick Effect): You can negate that activation, and if you do, destroy it. If this Special Summoned card is either destroyed by battle and sent to the GY, or sent to the GY by an opponent's card effect: You can target 3 other Machine monsters in your GY with different names, then add them to your hand, and if you do, if all those targets were added to your hand this way; shuffle this card into the Deck. You can only use each effect of "Megaton Tyrant - Mezka DARK" once per turn.

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Mezka Elephantstomp (Machine/EARTH/Level 4/Effect/ATK 1500/DEF 1500)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you have 3 or more Machine monsters in your GY with different names. If this card is Special Summoned this way: Target 1 "Mezka Eagalesoar", "Mezka Sharkbite", and "Mezka Tigergrowl" in your GY; Special Summon them. You cannot Normal Summon/Set or Special Summon monsters the turn you activate this effect, except Machine monsters. During the Main Phase, if you control this Special Summoned card (Quick Effect): You can Tribute this card along with 1 "Megaton King - Mezka MAX" or "Megaton Tyrant - Mezka DARK"; Special Summon 1 "Ultraton Emperor - Mezka BEYOND" from your hand or Deck. You can only use each effect of "Mezka Elephantstomp" once per turn.

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Ultraton Emperor - Mezka BEYOND (Machine/LIGHT/Level 12/Effect/ATK 4000/DEF 4000)
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Mezka Elephantstomp". Unaffected by other card effects, except "Mezka" card effects. If this card is Special Summoned: Destroy a number of cards on the field, up to the "Mezka" cards in your GY with different names. You cannot Normal Summon/Set or Special Summon monsters, nor activate cards/effects the turn you activate this effect, except for "Mezka" cards. This card can attack all monsters your opponent controls, once each. If this Special Summoned card is sent to the GY, except when Tributed or used for the Special Summon of a monster that requires monsters as materials: You can target 1 "Megaton King - Mezka MAX" or "Megaton Tyrant - Mezka DARK" in your GY; Special Summon it. You can only use each effect of "Ultraton Emperor - Mezka BEYOND" once per turn.

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Combined Beast Armor - Mezka FANG (Machine/DARK/Level 8/Effect/ATK ?/DEF ?)
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If either 1 monster is Special Summoned to either field, except a Token, or if a monster's effect, or a Spell/Trap is activated (Quick Effect): You can target 3 Machine monsters you control, and 1 face-up monster your opponent controls, then send them to the GY, and if you do, if all those targets are sent to the GY this way; Special Summon this card from your hand. This card's original ATK/DEF is the number of Machine monsters in your GY with different names x 500. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this Special Summoned card is sent to the GY, except when Tributed or used for the Special Summon of a monster that requires monsters as materials: You can add 3 Machine monsters with different names from your Deck to your hand, except "Combined Beast Armor - Mezka FANG". You cannot Special Summon monsters, nor activate cards/effects the turn you activate this effect, except for Machine monsters. You can only use each effect of "Combined Beast Armor - Mezka FANG" once per turn.




[spoilersSpells & Traps]
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Mezka Force (Field Spell)
If this card is activated: Add 1 "Mezka" card from your Deck to your hand. Your opponent cannot activate cards/effects when you would Special Summon exactly 1 "Mezka" monster to your field. If a "Mezka" monster you control battles an opponent's monster, that monster you control gains 500 ATK/DEF during damage calculation only. You can only activate 1 "Mezka Force" per turn.

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Mezka Recovery (Quick-Play Spell)
Target 1 Level 4 or lower Machine monster in your GY; Special Summon it. If the only monsters you control are "Mezka" monsters, you can Special Summon 1 more Level 4 or lower Machine monster with a different name than that target from your GY. You can only activate 1 "Mezka Recovery" per turn.

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Mezka Super Combination (Normal Trap)
Activate this card during the Main Phase 1. Apply 1 of these effects. You cannot Normal Summon/Set or Special Summon monsters for the rest of the turn you activate this card. You can only activate 1 "Mezka Super Combination" per turn.
● Send 3 face-up Level 4 or lower Machine monsters from either field to the GY whose total Levels exactly equals 8; Special Summon 1 "Megaton King - Mezka MAX" or "Megaton Tyrant - Mezka DARK" from your hand or Deck.
● Send 2 Machine monsters from your hand and/or field to the GY whose total Levels exactly equals 12; Special Summon 1 "Ultraton Emperor - Mezka BEYOND" from your hand or Deck, ignoring its Summoning conditions.

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Mezka Power Protect (Continuous Trap)
Activate this card while the only monsters you control are "Mezka" monsters. Neither player can Special Summon monsters whose ATK is equal to or less than the ATK of the "Mezka" monster you control with the highest ATK (your choice, if tied). Once per turn, during the End Phase, Tribute 1 "Mezka" monster. If you cannot, destroy this card. You can only activate 1 "Mezka Power Protect" per turn.




[spoilersDescription]
This is a re-post of an earlier one I did in January. To make this quick, Sharkbite, Eaglesoar, Mezka DARK, and Mezka FANG are the most generic of this Archetype, they all have an effect that deals with hand consistency and generic Machine support, you'll be seeing them A LOT outside this Archetype is most Machine Decks. Tigergrowl and Elephantstomp deal with Mezkas specifically and are used primarily to Summon the bosses Mezka MAX, Mezka DARK, and Mezka BEYOND, that's it really outside of Super Combination. The bosses are for field control; each one destroys a card(s) when Special Summoned, Mezka MAX and BEYOND can attack multiple times for increased battle damage, and DARK can negate 1 Spell/Trap per turn. Mezka Force is the ROTA and necessary Field Spell for this Archetype. It boosts the ATK/DEF of your Mezkas during damage calculation to help get over large monsters, and it prevents your opponent from activating anything that would disrupt the Special Summoning of the Mezka bosses. Recovery justs Special Summons Level 4 and lower Machines from your GY, 2 of them if the only monsters you control when you activate the card are Mezka monsters. Power Protect is a floodgate, stopping any player from Special Summoning anything that has the same or higher ATK as the 1 Mezka monster you control with the higest ATK, of course if you cannot Tribute a Mezka monster during each End Phase, you have to destroy this card. 

 

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