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The Hyper Zone (Ritual Summoning Idea)


Plasma Prince

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So I've had an idea I've been working on pertaining to Ritual Monsters and Ritual Summoning and have become pretty passionate about, and I'd like to introduce it to you guys. It's called...the Hyper Zone (unofficial name...haven't decided on a permanent one)!

 

Now...what is it? Well, the Hyper Zone would be a Card Zone located to the right of the Extra Deck, for certain Ritual Monsters to go after they have been destroyed or Tributed. This would not apply to every Ritual Monster, only the ones who specifically mention the Hyper Zone in their description or the ones that are affected by a card that mentions the Hyper Zone in its effect.

 

Both players start off with no cards in the Hyper Zone, but they can add Ritual Monsters to it as the game progresses (maximum 3).

 

Some examples of effects that would allow Ritual Monsters to be placed in the Hyper Zone include:

  • "When this face-up card is destroyed by battle or card effect, you can place it face-up in your Hyper Zone."
  • "You can place this card from your hand or field face-up in your Hyper Zone: add one Level 4 or lower Monster from your Deck to your hand."
So...what is the purpose of the Hyper Zone? Well, the Hyper Zone is meant to help deal with the resource management and potential bricking concerns that arise when dealing with Ritual Monsters. It would be a resource pool to avoid bricking and make Ritual Summoning a more powerful mechanic. Here are some of the ways the Hyper Zone can be utilized from a design and gameplay aspect:

  • Using Hyper Zone Monsters as cost to activate effects (Ex: "Send one Monster from your Hyper Zone to the GY and target one Monster on the field: Destroy it.")
  • Tapping in Hyper Zone Monsters to replace a weaker Ritual Monster on the field (Ex: Sending a Level 6 Ritual Monster on your side of the field to the Hyper Zone, and then Summoning a Level 8 Monster from your Hyper Zone)
  • Using Hyper Zone Monsters as Tributes for other Ritual Summons (Ex: A Ritual Spell Card that allows for you to send Monsters from your Hyper Zone to the GY as Tributes)
  • Ritual Summoning from the Hyper Zone if a Ritual Spell Card allows you to
In case you're wondering, I decided to make a new Card Zone instead of using the GY or a similar preexisting Zone for this idea in order to increase the creative potential and to significantly create a way to make Rituals far more relevant. Plus, I find it more interesting than the typical "Put Ritual Monsters in tHe ExTrA dEcK" suggestion given by many to make Rituals more consistent.

 

Obviously, I wouldn't want or expect this to be some big Master Rule change, but I think it would make Rituals far more relevant and unique. 

 

All of this is very rough brainstorming, but I would appreciate some constructive criticism and ideas you guys would like to add, because I've put a fair amount of time into this.

 

EDIT: Wording changes

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The major issue is this: The Hyper Zone being a special place to summon main deck monsters kinda falls flat unless you give the Ritual monsters effects that pertain to said zone.

 

That's what the goal was: Ritual Monster effects pertaining to the Hyper Zone.

This Hyper Zone sounds very familiar to the mechanics to Pendulum Summoning.

 

It sort of is, but unlike Pendulum Summon, it's not there merely to bring the monster back, but to support the entire Ritual mechanic as a whole with different effects.

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I'm actually working on my own game. I basically make YGO cards because it offers inspiration for my own.

 

While I do like the idea of a Hyper Zone, I honestly must ask what the inspiration is.

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That's an interesting idea Plasma! Maybe i should expand my project beyond just cards and make a different game with different rules. I like Rituals and they aren't utilized as much as they should be. Keep using that noggin and this plan may become great!

 

Thanks a ton man! I agree, but I think Konami is starting to get it together with decent Ritual Monsters, Spells, and support. I don't think the rule change would be drastic, as literally the only difference would be a new Card Zone and some new cards to support that Card Zone, but I'd love for your to incorporate this if you'd like. 

 

I'm actually working on my own game. I basically make YGO cards because it offers inspiration for my own.

 

While I do like the idea of a Hyper Zone, I honestly must ask what the inspiration is.

 

Of course! This may be a bit long, so my apologies in advance.

 

Well, this idea first came from a fanfic I was writing, and I wanted to sort of "evolve" Rituals like how the other summoning mechanics have been upgraded over time (Accel Synchro/Double Tuning, Contact Fusion, Xyz Evolution, Reincarnation Link, Extra Link, Extra Deck Pendulum, etc.). There were all those usual ideas (Rituals without Spells, send them to the Extra Deck, etc.) but I realized that each mechanic was upgraded to make it easier to Summon or to help solve a potential issue.

 

I had an original idea called Hyper Ritual (it's somewhere here on the forum) to send Rituals to the Extra Deck. but I realized it was complicated and too confusing.

 

It then occurred to me that just as the two Extra Monster Zones were created, a "Hyper Zone" (my original name for it) could be used for Rituals. But how? As I was writing one of my stories, I thought about the lore of Rituals, and how when a ritual is performed in real life, we often think of certain spells that grant the monster more power.

 

We already have the Ritual Spell, so why not a Card Zone to make them even stronger with the "life force" of other monsters, and to separate them from Extra Deck Monsters? I then looked through other TCG's, and began to implement a sort of Mana-based Card Zone for Ritual Monsters, now called the Rune Zone. It just makes a lot of sense to me and it would be a seamless transition for the most part, since it doesn't drastically change the game as MR4 did.

 

Phew, that was long. Thank you if you got this far haha.

 

EDIT: Wording changes

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Saw the cards on Imgur. You should expand on this idea. The Ritual monsters may need that upgrade like those aforementioned examples about contact fusion and those others. I am pretty old school not understanding the meta post GX so most of those evolved versions of fusion and synchros. Also Xys and links in general are blank so i wouldn't know if Rituals needed tbe upgrade. Nonetheless I always like it when someone bends the rules(in games) for fun.

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