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Zaziuma

Psycheat Archetype (14/14)

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Psycheat is an Archetype of Psychic/DARK Level 4 monsters with 1500 ATK and 0 DEF. They focus on gambling effects, Link Monsters, drawing, columns, and zone disruption. Each Main Deck Monster can be Special Summoned to the same column as one of their Spells/Traps, and all monsters have an effect that rolls a die, and if the result is 3 or less, you get an effect. However, you can decrease the result by the number of their Spells/Traps you control as well.


Their Spells/Traps each boost the ATK of monsters in their column by 500 ATK, and has an effect that gambles, which is boosted in some way by having one of their Link Monsters on the field, however you can only control 1 of each, more on that later.


The Link Monsters focus on messing with your opponent's cards, and making sure your opponent has nothing in their Extra Monster Zone. Casino Champion also returns Spells/Traps to the hand and also your own monsters, which is intentional, as that allows you to change the zones of those cards, which not only resets their effects, but Withhold is able to lock down an entire column, so you may be limited in the monsters self Summon effects if you do so.


Their name is a portmanteau of Psychic and Cheat, which their theme is also around, gambling, casino and cheating in gaming in general.


In case you haven't heard, Duel Portal is now out of beta, and therefore this Archetype is playable on their regular version, so do check that out here: http://duel-portal.com/


Main Deck Monsters:


Psycheat - Rounding Gambler

Psychic/DARK

Level 4

You can Special Summon this card (from your hand) in a "Psycheat" Spell/Trap's column you control. You can only Special Summon "Psycheat - Rounding Gambler" this way once per turn. During your Main Phase: You can roll a six-sided die, if the result is 3 or less, add 1 "Psycheat" monster from your Deck to your hand, except "Psycheat - Rounding Gambler". You can decrease the result of this effect's die roll by the number of "Psycheat" Spells/Traps you control. You can only use this effect of "Psycheat - Rounding Gambler" once per turn.

1500/0


Psycheat - Casino Regular

Psychic/DARK

Level 4

You can Special Summon this card (from your hand) in a "Psycheat" Spell/Trap's column you control. You can only Special Summon "Psycheat - Casino Regular" this way once per turn. During your Main Phase: You can roll a six-sided die, if the result is 3 or less, add 1 "Psycheat" Spell/Trap from your Deck to your hand. You can decrease the result of this effect's die roll by the number of "Psycheat" Spells/Traps you control. You can only use this effect of "Psycheat - Casino Regular" once per turn.

1500/0


Psycheat - Card Pocketer

Psychic/DARK

Level 4

You can Special Summon this card (from your hand) in a "Psycheat" Spell/Trap's column you control. You can only Special Summon "Psycheat - Card Pocketer" this way once per turn. You can target 1 "Psycheat" card in your GY; roll a six-sided die, if the result is 3 or less, add that target to your hand. You can decrease the result of this effect's die roll by the number of "Psycheat" Spells/Traps you control. You can only use this effect of "Psycheat - Card Pocketer" once per turn.

1500/0


Psycheat - Top Decker

Psychic/DARK

Level 4

You can Special Summon this card (from your hand) in a "Psycheat" Spell/Trap's column you control. You can only Special Summon "Psycheat - Card Pocketer" this way once per turn. During your Main Phase: You can roll a six-sided die, if the result is 3 or less, draw 1 card. You can decrease the result of this effect's die roll by the number of "Psycheat" Spells/Traps you control. You can only use this effect of "Psycheat - Top Decker" once per turn.

1500/0

 

Psycheat - Shuffle Fellow
Psychic/DARK
Level 4
You can Special Summon this card (from your hand) in a "Psycheat" Spell/Trap's column you control. You can only Special Summon "Psycheat - Shuffle Fellow" this way once per turn. During your Main Phase: You can target 1 "Psycheat" Spell/Trap you control; roll a six-sided die, return that target to the hand, then if the result is 3 or less, you can place 1 "Psycheat" Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can decrease the result of this effect's die roll by the number of "Psycheat" Spells/Traps you control. You can only use this effect of "Psycheat - Shuffle Fellow" once per turn.

1500/0

 

Extra Deck Monsters:

 

Psycheat - Rookie Mole
Psychic/DARK/Link
Link Arrows: Bottom Left, Right
2 "Psycheat" monsters
If your opponent controls a monster in the Extra Monster Zone, this card can attack your opponent directly, also it cannot be targeted for an attack or effects by that monster. During your Main Phase: You can roll a six-sided die, then if the result is 3 or less, you can look at 1 random card in your opponent's hand, then add 1 "Psycheat" card from your Deck to the hand that is the same type of card (Monster, Spell or Trap) as that card. You can decrease the result of this effect's die roll by the number of "Psycheat" Spells/Traps you control. You can only use this effect of "Psycheat - Rookie Mole" once per turn.

1500/LINK-2

 

Psycheat - Poker Pro

Psychic/DARK/Link

Link Arrows: Left, Bottom, Bottom Right

2+ "Psycheat" monsters

When this card is Link Summoned: You can shuffle 1 random card from your opponent's hand into their Deck, or if your opponent controls a monster in the Extra Monster Zone, they can return that monster to the Extra Deck, otherwise shuffle 2 random cards from their hand into their Deck instead. During your Main Phase: You can roll a six-sided die, if the result is 3 or less, Special Summon 1 "Psycheat" monster from your Deck to your zone this card points to. You can decrease the result of this effect's die roll by the number of "Psycheat" Spells/Traps you control. You can only use each effect of "Psycheat - Poker Pro" once per turn.

2000/LINK-3


Psycheat - Casino Champion

Psychic/DARK/Link

Link Arrows: Top Right, Top, Bottom Left, Bottom

2+ "Psycheat" monsters

If your opponent would Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then return 1 "Psycheat" Spell/Trap you control to the hand, unless that monster would be Special Summoned to the Extra Monster Zone. (Quick Effect): You can roll a six-sided die, if the result is 3 or less, return all monsters this card points to, and all Spells/Traps in the same column as those monsters, to the hand. You can decrease the result of this effect's die roll by the number of "Psycheat" Spells/Traps you control. You can only use each effect of "Psycheat - Casino Champion" once per turn.

2500/LINK-4


Spells/Traps:

 

Psycheat - Backup Card
Equip Spell

Activate this card by targeting 1 "Psycheat" monster in your GY; roll a six-sided die, Special Summon that target and equip this card to it, also it gains ATK equal to the result x 200. The equipped monster is unaffected by your opponent's card effects in this card's column Once per turn: You can target 1 other face-up "Psycheat" Spell/Trap; switch the location of this card and that target, then you can move the equipped card to 1 of your unoccupied Main Monster Zones. If this card leaves the field, return the equipped monster to the hand. You can only activate 1 "Psycheat - Backup Card" per turn.

 

Psycheat - Roulette

Continuous Spell

All "Psycheat" monsters in this card's column gain 500 ATK. Once per turn: You can roll a die, if the result is 1, 3 or 6, Special Summon 1 "Psycheat Token" (Psychic/DARK/Level 1/ATK 0/DEF 0) in Defense Position, or if the result is 2, 4 or 5, Special Summon 1 "Psycheat Token" in Defense Position to your opponent's field. If you control a "Psycheat" Link Monster, you Special Summon to your field on any result. You can only control 1 "Psycheat - Roulette".


Psycheat - Slot Machine

Continuous Spell

All "Psycheat" monsters in this card's column gain 500 ATK. Once per turn: You can roll a die, shuffle "Psycheat" cards in your GY into your Deck up to the result, then draw 1 card. If you control a "Psycheat" Link Monster, draw 2 cards instead. You can only control 1 "Psycheat - Slot Machine".


Psycheat - Craps

Continuous Trap

All "Psycheat" monsters in this card's column gain 500 ATK. Once per turn, when your opponent activates a card or effect: You can roll a die, then if the result is 1 or 6, negate the activation, and if you do, destroy that card. If you control a "Psycheat" Link Monster, negate the activation on any result. You can only control 1 "Psycheat - Craps".

 

Psycheat - Poker
Continuous Trap

All "Psycheat" monsters in this card's column gain 500 ATK. Once per turn: You can roll a six-sided die, and if you do, this turn, you can treat the result of all "Psycheat" dice rolls as the rolled number. If you control a "Psycheat" Link Monster, you can roll the die twice, and this turn, you can treat the result as either result. You can only control 1 "Psycheat - Poker".

 

Psycheat - Withhold

Normal Trap

Target 1 other "Psycheat" Spell/Trap you control; draw 1 card and banish that target until the next Standby Phase, and if you do, its zone cannot be used, all unused zones in that card's column cannot be used while it is banished by this effect. If you control a "Psycheat" Link Monster, you can activate this card from your hand.

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Last cards are up!

 

New Cards:

Psycheat - Shuffle Fellow

Psycheat - Rookie Mole

Psycheat - Backup Card

Psycheat - Poker

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