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Make Pack Filler Game

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#21
AkibaSilver

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Knight Dawnslayer

Level 4 | DARK | Warrior | Effect

You can banish 1 card from your GY: Special Summon this card (from your hand). If Special Summoned in this way: it can change its Battle Position that turn. If this cards Battle Position is changed (Quick Effect): all monsters on your opponent's field lose 100 ATK and 100 DEF, and they cannot attack that turn.

1200/0

 

Next: A card that's only worth playing if you're certain you're going to lose next turn, and that doesn't offer much help. .



#22
Draconus297

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Bullet-Tech Unit
Normal Trap
Activate only when your LP is half or less than half of your opponent's, and the difference is 3000 or more. If a monster you control attacks your opponent's monster, target the attacking monster: Until the end of the turn, the target gains ATK equal to half the difference between your and your opponent's LP, also it gains the following effects for the rest of the turn:
●If this card inflicts battle damage to your opponent, you gain LP equal to half the amount of damage inflicted.
●If this card destroys your opponent's monster by battle, draw 1 card.

Good luck actually using it, even though it is arguably one of the better cards of its type. Using it in combination with Metalmorph and literally any multi-attacker could maybe get you out of a corner, but it's such an unlikely scenario that it's practically impossible.

A Normal monster with decent support behind it (for its Type/Level/Attribute, maybe it's a Tuner, etc.) but such garbage stats that it's not going to be run over other similar options.
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#23
President Frank Underwood

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Defective Defect Detector
DARK/Machine/Normal/Level 4/600 ATK/600 DEF
"A robot designed to find faults in other automatons, but unfortunately for its makers, it is unable to detect its own issues, and therefore, everything it examines will most likely have to be recalled."

So close...yet so far...

 

Make support for an archetype that would probably be at the very least decent...if it wasn't for restrictions to its effect that make it totally unplayable. One such example is Raidraptor - Wild Vulture.



#24
AkibaSilver

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Counter-Reality Crystalisation

Counter Trap

If your opponent would banish a "Crystal" monster from your field during their turn, while you have no Spell/Trap cards set: negate the effect that banishes, then place that monster as a Continuous Spell Card in a Spell/Trap Zone.

 

Next: A fusion of two archetypes that have no business being in the same deck as each other. Bonus points for being from different eras.



#25
Bringerofcake

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Gagaga-gagaga-Geargia

DARK

Machine/Xyz/Effect

R4/1800/2000

2+ Level 4 monsters, including at least 1 "Geargia" monster and at least 1 "Gagaga" monster

If this card is Xyz Summoned: Add 1 "Geargia" or "Gagaga" Spell/Trap card from your Deck to your hand. Once per turn (Quick Effect): you can target 2 monsters on the field; their Levels become the same as the number of this card's Xyz Material. If a monster is flipped facedown: You can detach 1 Xyz Material from this card; Special Summon a monster with the same Type as the Set monster from your Deck.

 

GAGAGA
GAGAGA
GAO GAI GAR

#riparmz

 

High cost, high reward, but the cost is so spectacularly high that MAYBE one deck might run it.  Bonus points if "draw X cards" isn't the reward.


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#26
JamesMuddy

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Distortion of Life Force

SPELL/Quick-Play

Pay LP in increments of 2500: For each increment of LP paid, banish 1 card on the field face-down, then discard 1 card.

 

(For that Dark World support, yo)

 

Legacy support for a random normal monster than a minor character used in the Duel Monsters anime.


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#27
Draconus297

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Hidden Barrage
Quick-Play Spell
If your opponent activates a monster's effect, or an effect that targets a monster(s) on the field: Special Summon 1 "Launcher Spider" from your hand, Deck, or Graveyard. Banish this card when it leaves the field. You can only activate 1 "Hidden Barrage" per turn.

Free Machine from nowhere is still a free Machine from nowhere. You can even chain it to Ash Blossom, to make it impossible to negate! Is it worth anything? Not . . . particularly, no.

Make something that would be really good in one of the anime, but is obvious casual bait/maybe good in like one Deck IRL.
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#28
JamesMuddy

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Number C39: Utopia Beyond Star Ray

Rank 7 / LIGHT / Warrior / Xyz / Effect

 

3 Level 7 LIGHT monsters

If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0, and for each monster whose ATK is reduced this way, you gain 1250 LP. Cannot be destroyed or returned to the Extra Deck by card effects. During either player's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Utopia" monster from your GY, and if you do, you can attach up to 2 monsters from your GY to the Summoned monster as an Xyz Material.

 

3500/3000

 

Yuma would totes topdeck a Numeron Force and use it on Utopia Beyond to get this shit. Would be fun in casuals tho for sure.

 

Next: A Number C monster for a forgotten Number monster that no-one in their right mind would ever run.


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#29
Draconus297

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Number C44: Space Pegasus
LIGHT - Rank 5 - Beast/Xyz/Effect - 2300/2100
3 Level 5 monsters
Once per turn, during either player's turn, you can target 1 face-up monster your opponent controls: Your opponent must pay 1000 LP, or banish that monster. If your opponent pays LP: You gain LP equal to half the LP paid. If this card was Summoned using a "Rank-Up-Magic" card targeting "Number 44: Sky Pegasus", it cannot be destroyed by battle or card effects, except by battle with or the effects of "Number" Xyz monsters.

The best thing I have to say about this is winning in time, or your opponent losing something if they've already been bullied aggressively low.

Make another "Dawnslayer" card, as described at the top of this page and the bottom of the last one.
I'm also on DeviantART
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Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
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#30
JamesMuddy

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From Dusk till Dawnslayer

SPELL

If you control a Dawnslayer monster: You can select any number of monsters on the field; change their battle positions.Then for each monster that was changed to Defense position, draw 1 card.

 

Next: An Xyz or Link monster for an archetype that focuses on monster levels fairly heavily.


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#31
AkibaSilver

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Connector Synchron

Rank 3 | LIGHT | Warrior | Link | Effect

3 Level 4 or lower monsters

Once per turn, you can increase the level of every monster this card points to by an amount up to the number of cards in your hand. Monsters from the Extra Deck cannot be Special Summoned to a zone this card points to, except Synchro Monsters.

2400/ RANK-3

 

Not sure if Synchron count as an archetype like this, but it's the best I could think of to boost the thread. Plus, this card is not really worth playing - it's best to just use the initial material to Synchro Summon.

 

Next: A Trap that activates when your LP drop below 100.



#32
Krashkube

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Last Effort

Normal Trap

If your LP are less than 100: Draw 3 cards.

 

looks good, but you'll probably get under 100 LP about 1 in 100 games

 

next: can only activate if your LP are 8000


read at your own risk

#33
AkibaSilver

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Beginner's Luck

Spell Card

If your LP are exactly 8000: Discard 1 card, then declare the name of 1 monster; add that monster from your deck to your hand.

 

Useful if you draw it to start, and designed to replicate characters in the anime getting just the card they need. Useless in practically any other situation.

 

Next: A Specific Counter to 1 card.



#34
JamesMuddy

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Mirrored Mirrors

TRAP/Counter

When your opponent activates "Mirror Force": Negate it effect, then banish that card, also destroy all attack position monsters your opponent controls. "Mirror Force" cannot be activated for the rest of the duel.

 

Smh it doesn't even counter all the different Mirror Forces. Ah well.

 

Next: I'm pretty sure Dododo monsters are the definition of pack filler. So make one of those.


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#35
AkibaSilver

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Dododo Guardsman

EARTH | Level 6 | Warrior | Effect

When this card is targeted for an attack: Negate the attacking monster's effect until the end of this turn, even if this card leaves the field.

1000/2800

 

Next: Legacy Support for a 5Ds archetype that doesn't help it out at all, or somehow hurts its playability



#36
JamesMuddy

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Black Rose Booster

Level 1 / FIRE / Plant / Tuner / Effect

 

If 2 or more cards on the field are destroyed at the same time: You can Special Summon this card from your hand, but it cannot be used as material for a Synchro Summon this turn.

 

240/180

 

Not for an archetype per se, but it definitely doesn't help Akiza's Deck. Probably has more use in a Rank 1 Xyz Deck than anything. Stats are Black Rose's with a 0 lopped off the end. Made to synergize with Black Rose, but doesn't even really do a good job of that.

 

Next: Give 'Em The Old Razzle Dazzle


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#37
AkibaSilver

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Give 'Em The Old Razzle Dazzle

Trap Card

When an opponent's monster declares an attack, and you have a monster equipped with a Spell Card: At the resolution of this card,  end the Battle Phase.

 

Does anyone use Equip Spells any more? In any case, the idea is that the monster "puts on a show" with their weapon, which would be a fantastic visual display in the anime/mange, but just results in a vaguely good card. Maybe if you (for some reason) ran Power Tool / Life Stream?

 

Next: A coin flip effect, where the good result is alright, but the bad result is crushing



#38
President Frank Underwood

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Pentacle of Ace
Spell/Continuous
When this card is activated: Toss a coin and gain the appropriate effect.
● Heads: You can Normal Summon/Set Level 5 or higher monsters without Tributing. Any of your effects that require Tribute Summoning instead activate upon Normal Summon.
● Tails: Your Level 5 or higher monsters require 1 additional Tribute to be Normal Summoned or Set. Your monsters that Tribute to Special Summon themselves require 1 additional Tribute to be Special Summoned. Any of your effects that require a Tribute(s) as a cost require 1 additional Tribute to activate. Your Level 3 and 4 monsters must now be Normal Summoned by Tributing 1 monster as a Tribute Summon.

Next Card: We already have a Sword of Ace (or Ace of Sword, in the anime). Now, with the same conditions as before, make another Minor Arcana-themed Spell/Trap that has a decent Heads effect, but a devastating Tails effect.



#39
Krashkube

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considering cup of ace exists only one left is wands

 

Ace of Wands

Quick-Play Spell

Heads: Monsters you control gain 1000 ATK until the End Phase.

Tails: The ATK of all monsters you control become 0.

 

simple, can be good if you come up heads but if you flip tails gg

 

next: A dice roll card


read at your own risk

#40
AkibaSilver

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Take a Chance on Me

Spell Card

Roll a die: discard that number of cards from your hand (your entire hand, if you roll higher). Then, draw 2 cards.

 

You have a 2/3 chance of losing hand advantage with this. It's not the worst, but it's bad.

 

Next: Combine a Dice Roll and a Coin Toss






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