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#41
Krawler

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Dawnslayer Redemtion
Normal spell
If you control one dark level 8 warrior monster draw 1 card. If this card is in the graveyard you can banish it; half the attack ofrom all monsters your opponent controls.

 

make a ritual monster with gimmicky effects



#42
8bit Moonside

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Life Force Guardian

Level 6 | LIGHT | Warrior | Ritual/Effect

2400 / 2000

This card can only be Ritual Summoned with the Ritual Spell Card, "Life Force Offering." If your LP is a multiple of 1500: Monsters you control cannot be destroyed by card effects. At the End Phase of a turn where your LP is under 1500: Send this card to the GY.

 

Good protection... that goes away as soon as you take any damage that isn't exactly 1500. And the obligatory Ritual Spell:

 

Life Force Offering

Ritual Spell

This card is used to Ritual Summon "Life Force Guardian". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.

 

Next: A card that's only useful if you have a specific number(s) of cards in your deck.



#43
Krashkube

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Last Stand of the Dying

Normal Spell

If you have no cards in your Deck: Inflict 4000 damage to your opponent.

 

gl lmao

 

next: Fusion support for an arche with no fusion support


read at your own risk

#44
AkibaSilver

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Dark Magical Meld

Continuous Spell Card

Fusion Monsters that list "Dark Magician" or "Dark Magician Girl" as a Fusion Material cannot leave the field, except by battle.

 

This feels like it's almost usable. Key word being almost. Add in a little back-up effect for when it gets destroyed, make it a little broader, you might be onto something.

 

Next: Link 1 with a forward pointing arrow.



#45
ArcDesMaster

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Reformed Croc
WATER
Reptile/Link/Effect
ATK 500
LINK-1
T
1 Reptile monster
If this card is Link Summoned: You can add 1 Level 4 or lower Reptile monster from your Deck to your hand. You can only use this effect of "Reformed Croc" once per turn. Monsters your opponent controls lose 500 ATK for each Reptile monster in your GY.
 
Seriously, Reptiles are not that good.
 
Tuner for a Link archetype (like what Crusadia Arboria is for Crusadia).


#46
Flash Flyer - Sakura

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Calibrokket Dragon (supposed to be named after the gun diameter, but idk)

Level 3 | DARK | Dragon | Tuner | Effect

1300/1200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then banish 1 card from your opponent's hand, face-down. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Calibrokket Dragon". You can only use each effect of "Calibrokket Dragon" once per turn.

 

And there's your answer for how Revolver is summoning his new boss (I suppose...)

 

 

Filler Link 3 or higher monster

(i.e. Go make a budget one that people can afford if released and still workable)


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#47
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Seriously, Reptiles are not that good.

They are now. Seriously, this card is broken and defo not pack filler. Anyway:

 

Garbage King

DARK

         ¬

 

L   v

Fiend/Link/Effect

3 Level 5 or higher monsters

If this card is Link Summoned: You can draw 1 card, also you cannot Special Summon for the rest of the turn. Once per turn, during the Standby Phase: Gain 2000 LP.

2600/LINK 3

 

 

 

A cantrip/upstart goblin that has a few too many restrictions to be used.



#48
RedHood0122

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The Price

Normal Spell

You can draw 1 card. But for the rest of the turn, you cannot Special Summon. You cannot Normal Summon or Set. You cannot also add any more cards to your hand.

 

Next: An effect monster that cannot be Normal Summoned.



#49
Draconus297

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Psionic Re-Threader
LIGHT - Level 8 - Psychic/Effect - 800/3000
Cannot be Normal Summoned/Set. If 3 or more Psychic-Type monsters leave the field simultaneously: You can Special Summon this card from your hand, then increase this card's ATK by half the combined ATK of the monsters that left the field. At the start of the Damage Step, if this card attacks a monster that was Special Summoned from the Extra Deck, and you control no other monsters: This card gains ATK equal to half the ATK of the attack target, also the attack target's effects are negated. Up to twice per turn, after this card attacked, you can banish 3 Psychic-Type monsters from your Graveyard: This card's ATK is increased by 800, also it can declare an additional attack this turn.

A 4600 beater
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#50
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Ultimate Feldspar Dragon

EARTH

Level 12

Dragon/Synchro

1 Tuner + 2+ non-Tuner monsters

4600/3700

 

A WATER 0/1800 Level 3 Tuner handtrap



#51
Perry Ellis.

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Cameraman Pigeon and Reporter Frog
WATER l level 3 | aqua | Tuner | Effect
If your opponent would reveal a card(s) in their hand, you can send this card from your hand to the GY then activate the following effect based on the Type of card(s) revealed:
Monster: place that card on the bottom of the deck, then negate the effect.
Spell: add that card to your hand, then negate the effect.
Trap: set that card to your side of the field, then negate the effect.
You can only use the effect of “Cameraman Pigeon and Reporter Frog“ once per turn.
0/1800

Retrain of a normal monster that supports its own type

#52
Draconus297

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Tiny Tuned Dragon
WIND - Level 2 - Dragon/Tuner/Effect - 600/700
If a Dragon-Type monster(s) you control is destroyed, and all monsters you controlled before that monster(s) was destroyed were Dragon-Type: You can Special Summon this card from your hand in face-up Attack Position, then both players draw 1 card. If this card is Special Summoned this way, and you control no other cards: Inflict 100 damage to your opponent for each Dragon-Type monster in your Graveyard. You can only activate each effect of "Tiny Tuned Dragon" once per turn.

Say hello to a monster that will rarely, if ever, be good for much of anything, except as an odd finisher for Rokkets if you only had the Borrels on field.

Make a card that would be an amazing searcher for an archetype that lacks one . . . but that is too conditional to matter in any conceivable way.
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#53
Flash Flyer - Sakura

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Mist Valley Grand Convocation

Normal Spell

If you control no cards and have no cards in your hand: Add 4 "Mist Valley" monsters from your Deck and/or GY to your hand, then you can Special Summon 1 of them, also you cannot Special Summon other monsters the turn you activate this effect. You can only activate 1 "Mist Valley Grand Convocation" per Duel.

 

Last time I checked, they got no searchers (same could be said for a lot of the 5Ds DT archetypes), but yeah, gotta be going broke on cards and hope you can sit on that one monster for the turn.

 

 

Extra Deck monster with negative effects for controller.


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#54
President Frank Underwood

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Plasma Golem
FIRE/Thunder/Link/Effect/3000 ATK/LINK-1
N
1 monster
Cannot attack if there isn't a monster in the zone this card points to. Cannot be used as a Link Material. Cannot be Tributed. Unaffected by your card effects. During your Standby Phase: Give control of 1 other monster you control to your opponent or take 2000 damage.

Next: Make a card that is an effect version of a Rube Goldberg machine. It does something incredibly complicated that ultimately results in a game state that could have been accomplished using a much more simple effect.



#55
Draconus297

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Bombardier Up-Blaster
DARK - Level 4 - Machine/Effect - 500/0
If your opponent Summons exactly 1 monster: You can Set 1 Spell/Trap Card from either player's Graveyard to an unoccupied Zone on the appropriate side of the field, but a card Set this way cannot be activated. You can only activate this effect of this card's name once per turn. Once per turn, during either player's turn, if a card is Set to a Spell/Trap Zone: You can immediately destroy that Set card, then inflict 200 damage to your opponent. Your opponent takes no damage for the rest of the turn after you activate this effect.

A Machine Dupe target that can be Black Salvo'd is pretty cool . . . but the effect is basically just a once per turn 200 burn that sets off the floating effects of certain backrow. Plus, if you use it, you're unable to get in any other damage that turn! It has a niche use of maybe just locking up your opponent's backrow one card at a time, but you won't be accomplishing much with that except against the anti-meta floodgate roly-poly Decks, or maybe Sky Strikers if your opponent is actually incompetent and doesn't realize what you're doing.

Make a generic card that would be really good if just one word was changed. For example, a powerful effect that only triggers on the Normal Summon, or in an irrelevant Phase, or perhaps has just one too many conditions on something it Summons.
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#56
Gorlois

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Time Reverser
3/EARTH/Psychic/Flip/1200/1400
FLIP: You can target 1 monster in your GY, except “Time Reverser”; add it to your hand. You can only use the effect of “Time Reverser” once per turn.

Next: A card with multiple effects that has no HOPT or other restrictions relating to the rest of the turn.

#57
Black D'Sceptyr

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Iron_Dragon_Enkinesis.png

 

Iron Dragon Enkinesis

DARK/Dragon-Type Effect Monster/Level 4/0 ATK/2000 DEF

 

Lore: Cannot be Normal Summoned/Set. You can banish 3 cards from your hand or face-down field; Special Summon this card from your GY. During your opponent's turn (Quick Effect): You can banish 1 monster, 1 Spell and 1 Trap from your GY; Special Summon this card from your hand.  During the turn this card was Special Summoned, negate the effects of all other cards in this card's column while it is on the field. Each player can only Set 1 card, Special Summon 1 monster from their hand, and/or activate 1 Spell/Trap from their hand each turn.

 

Feel this fits all the qualifications listed, does it not?

 

NEXT UP:

 

It'll be filler by implication, but....a Gemini monster with an effect in the hand that does NOT put it on the field or in the GY.


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#58
Draconus297

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Second Summoner
DARK - Level 4 - Spellcaster/Gemini - 1400/2000
You can reveal this card in your hand and target 1 monster either player controls: Add 1 Gemini monster from your Deck to your hand with less ATK than that target. You can only activate this effect of "Second Summoner" once per turn. This card is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this card on the field to treat it as an Effect monster with the following effect:
●Once per turn, you can change this Attack Position monster to Defense Position: Set 1 "Gemini" Spell/Trap Card, or "Double Summon" from your Deck or Graveyard to your field.

No, neither Catalyst Field nor Supervise is a "Dual" card in Japanese, and as such neither would be a valid target. "Double Summon", however, is "Dual Summon", officially a "Gemini" card without the name.

A card that makes good use of a Sword Hunter/Truckroid effect with an effect that also triggers when equipped with something or that kills off its own Equips as cost. Basically, a card that would have kicked ass in the GX or even 5Ds era, but is limited now by being just too slow.
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#59
8bit Moonside

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5Ds era, you say?
 
Collector of Broken Spirits
Level 5 | DARK | Spellcaster/Synchro/Effect
2400 ATK / 1800 DEF
1 DARK Tuner + 1+ non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card as an Equip Spell Card with the following effect.
● During either player's turn (Quick Effect): You can make the equipped monster gain 400 ATK for each Equip Spell Card equipped to it until the End Phase of this turn, and if you do, destroy this card. You can only activate this effect once per turn.
 
Next: A Link monster for an archetype that would have trouble making it


#60
Black D'Sceptyr

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dd0zr33-7670d473-0e66-4d20-9522-6fdaceba

 

 FIRE/Fiend-Type Link Effect Monster/Link-4/2900 ATK
 
Link Arrows: Up/Upper Left/Bottom Left/Bottom
 
Lore: 2+ monsters, including a FIRE monster with 200 DEF
When this card is Link Summoned: You can banish all monsters OR all Spell/Trap Cards your opponent controls. Unaffected by other monster or Trap effects. Once per turn, if this card is in the Extra Monster Zone: You can Special Summon FIRE monsters with 200 or less DEF from your GY to as many zones this card points to as possible, but banish those monsters during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Synchro Monsters.
 
 
Bomb as hell, but good luck making it with your main swarm card Limited and your Neo branch too busy being the poor man's Infernoids to forward your game-state, Flamvells.
 
NEXT UP: 
 
Since we're on the subject of supporting series that are schmuck bait by virtue of their abilities and classifications...let's make a Ritual Flip Monster.

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.





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