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[THR] crime scene


Thar

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Lighting practice, specifically colored lighting. Red and blue seemed like a cool theme, so cops it was... oh, and lesbian love.

 

The red lights on the bottom are a bit distracting tbh. Maybe a little rippled smudge at the angle of the rain? (EDIT: Did that, but kept old versions in spoiler. Also applied some more shade to her shirt for added wet effect)

 

Also practicing a bit of textural overlay on the girls. They were dry in the render, so ofc I needed to make it look appropriate.

 

Ouu4ijv.png

Ay2yCbb.png

 

[spoiler=old]

o2To1O7.png

BYBbijE.png

 

 

 

Cnc, what all should I work on in general? Anything in particular?

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The colors are nice but I'm not sure I understand the lighting. Also kind of bland.

 

What in particular? I tried getting some spot lighting down with the red and blue lights from the background, though I also thought the highlighting with white overlay was necessary to make the focal stand out from all the blending. Plus the gradient map overlay washed everything out a little. Maybe I should post a version without that layer to show more contrast.

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The lighting is just lights. There is no source. There is no pattern to it. Lighting is more than just the brightest aspect of a picture and shouldn't just be that. It needs to come from a place and it needs to be something. This is just brush work that is brighter than the rest of the picture. It makes no sense. If you're going to work on your lighting, you need to know that there has to be something that creates it. It doesn't have to be concrete, but the picture should help to understand what the source and the idea is.

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The lighting is just lights. There is no source. There is no pattern to it. Lighting is more than just the brightest aspect of a picture and shouldn't just be that. It needs to come from a place and it needs to be something. This is just brush work that is brighter than the rest of the picture. It makes no sense. If you're going to work on your lighting, you need to know that there has to be something that creates it. It doesn't have to be concrete, but the picture should help to understand what the source and the idea is.

 

I suppose that's true. Even if the light's coming from the sky, it'd be better if that was more pronounced with a different angle, perhaps?

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I suppose that's true. Even if the light's coming from the sky, it'd be better if that was more pronounced with a different angle, perhaps?

Not just with a different angle. Each aspect of a piece is inductive of all aspects, so you need to create a piece that can translate what the lighting source is better as well as making the lighting source clear.

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A lot of lighting comes down to being mindful of where the shadows and highlights are on your focal and creating your environment around that (or manipulating those shadows and highlights to match the environment). As Dae mentioned, right now you just have patches of bright color. You could perhaps start by just brushing one light but making sure that it's in the correct place. The graphic below is mostly for drawing but you can apply the principles to your tagging as well. 

 

tutorial_light_shading_reflect_by_blacku

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A lot of lighting comes down to being mindful of where the shadows and highlights are on your focal and creating your environment around that (or manipulating those shadows and highlights to match the environment). As Dae mentioned, right now you just have patches of bright color. You could perhaps start by just brushing one light but making sure that it's in the correct place. The graphic below is mostly for drawing but you can apply the principles to your tagging as well. 

 

tutorial_light_shading_reflect_by_blacku

That image is old, man. I remember you using that to teach me.

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