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Sceptyr's Singles (On Cloud-ian Nine) (9/9)


Black D'Sceptyr

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[spoiler=Cloudians - The New Monsters]

cloudian___mist_phantom_by_bdsceptyr-dcf             cloudian___coal_dust_by_bdsceptyr-dcfu4c

 

Cloudian - Mist Phantom

WATER/Fiend-Type Effect Monster/Level 2/0 ATK/500 DEF 

 

Lore: When you lose LP while you control a "Cloudian" monster (Quick Effect): You can Special Summon this card from your hand or GY in Attack Position, and if you do, 1 "Cloudian" monster on the field loses exactly 500 DEF, then all monsters on the field lose 500 ATK, except "Cloudian" monsters. If this card is sent to the GY: You can take 1 "Cloud" Spell/Trap from your Deck, and either activate it or add it to your hand. You can only use each effect of "Cloudian - Mist Phantom" once per turn. 

 

Cloudian - Coal Dust

EARTH/Pyro-Type Effect Monster/Level 5/1500 ATK/2500 DEF

 

Lore: Cannot be destroyed by battle. If this card is in Defense Position, destroy it. If you activated a "Cloud" Spell/Trap this turn (Quick Effect): You can reveal this card in your hand; until the end of the turn, place 2 Fog Counters on each monster that is Summoned, but a monster that gained a Fog Counter this way cannot attack directly, also if it is sent to the GY, its controller takes 500 damage. You can only use this effect of "Cloudian - Coal Dust" once per turn.

 

 

cloudian___hailstorm_by_bdsceptyr-dcfu44            cloudian___genitus_by_bdsceptyr-dcfuew2.

 

Cloudian - Hailstorm

WATER/Rock-Type Effect Monster/Level 6/2000 ATK/2000 DEF

 

Lore: Cannot be destroyed by battle. If this card is in Defense Position, destroy it.(Quick Effect): You can discard this card, then target 1 "Cloudian" monster on the field; place 1 Fog Counter on it,  it gains 1000 ATK, also negate the effects of all other cards that would target that monster this turn at resolution. You can only use this effect of "Cloudian - Hailstorm" once per turn. If this card is banished: You can Set 1 "Cloud" Spell/Trap from your GY, and if you do, you can Special Summon 1 "Cloudian" monster from your hand.

 

Cloudian - Genitus

FIRE/Aqua-Type Effect Monster/Level 7/2500 ATK/1500 DEF

 

Lore: Cannot be destroyed by battle. If this card is in Defense Position, destroy it. If you control no monsters: You can Special Summon this card (from your hand), but return it to the hand during the End Phase. Once per turn: You can pay 1000 LP; add 1 "Cloudian" monster from your Deck to your hand, except "Cloudian - Genitus" and if you do, you can place 1 Fog Counter on a monster on the field for every 2 Levels that added "Cloudian" monster has.

 

cloudian___nocturnalucent_by_bdsceptyr-d            cloudian___tropical_tempest_by_bdsceptyr

 

Cloudian - Nocturnalucent

WATER/Fairy-Type Ritual Effect Monster/Level 9/500 ATK/3500 DEF

 

Lore: You can Ritual Summon this card with "Cerulean Summon Cloud". Once per turn, during Main Phase 1 (Quick Effect): You can place Fog Counters on 1 face-up monster on the field, equal to the number of monsters you control, then if you control no other monsters, you can Special Summon 1 "Cloudian" monster from your Deck. All monsters with a counter(s) on them cannot activate their effects, except for WATER monsters. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

 

Cloudian - Tropical Tempest

WATER/Fiend-Type Fusion Effect Monster/Level 6/2500 ATK/0 DEF

 

Lore: 3 "Cloudian" monsters with different original Types

Must first be either Fusion Summoned, or Special Summoned by shuffling 1 "Cloudian - Ghost Fog", 1 "Cloudian - Mist Phantom" and 1 "Cloudian - Poison Cloud" from your field and/or GY into the Deck (in this case, you do not use "Polymerization".) Cannot be destroyed by battle. Your opponent cannot change the battle positions or ATK/DEF of monsters on the field with card effects. Once per turn: You can place 3 Fog Counters on a "Cloudian" monster you control; draw 1 card and reveal it, and if it is a "Cloudian" monster, you can place 1 card on the field on top of the Deck.

 

 

[spoiler=Cloudians: The New Spells/Traps]

cerulean_summon_cloud_by_bdsceptyr-dbll8            golden_summon_cloud_by_bdsceptyr-dcfty6a       

 

Cerulean Summon Cloud

Ritual Spell Card

 

Lore: This card can be used to Ritual Summon "Cloudian - Nocturnalucent". You must also Tribute monsters you control or in your hand, and/or banish "Cloudian" Normal or Fusion Monsters from your GY, whose total Levels exactly equal 9. During your turn, except the turn this card was sent from the field to the GY: You can banish this card from your GY, then discard 1 "Cloudian" card; add 1 "Cloud" Spell/Trap from your Deck or GY to your hand, except "Cerulean Summon Cloud".

 

Golden Summon Cloud

Quick-Play Spell Card

 

Lore: Pay half your LP: Special Summon 1 WATER "Cloudian" monster from your Deck, and if you do, place 2 Fog or Counters on each WATER monster you currently control, also until the end of the next turn, you never take damage if the amount would be equal to or less than that Summoned monster's ATK. During your turn: You can banish this card from your GY; this turn, you can Normal Summon up to 3 "Cloudian" monsters with different names. You can only activate 1 "Golden Summon Cloud" effect per turn, and only once that turn.

 

converging_cloudian_by_bdsceptyr-dchqsab

 

Converging Cloudian

Normal Trap Card 

 

Lore: If you control no Fusion Monsters: You can Fusion Summon 1 WATER Fusion Monster from your Extra Deck, by either banishing Fusion Materials listed on it from your field or GY, OR removing Fog Counters from cards you control equal to that Fusion Monster's Level, and if you do, destroy 1 card on the field. If you control a Level 5 or higher "Cloudian" monster, you can activate this card the same turn it was Set. You can only activate 1 "Converging Cloudian" per turn. 

 

 

ahh.....Cloudians, the Counter Fairy Deck even fewer people talk about than the other. Had some usability in Goat Format considering the power of Ultimate Offering and the accursed ability of Altus, but are wholly useless in this day and age. 

 

So how to solve them? 

 

With cards like...

 

Mist Phantom - that is an easy-bake Cloudian that can benefit from LP messing around, and funnel out Cloud Spell/Trap Cards from the Deck, of which I've made some use of before in Cloudian support.

 

Coal Dust -  that can turn your opponent's Special Summoning sprees into a LP Sink Drain a la Lycoris. 

 

Hailstorm-that works as an ATK-stack Honest that also belays other targeting effects, and retrieves Cloud stuff from the GY.

 

Genitus - that basically offers a first-turn base for Cloudians and searches more at the drop of a stack of LP. 

iU8EggM.png

With all these and more, the Cloudian Collection is set to put down a stormy shroud on your opponent's bright day of Yugioh playing god I'm so horrible at segues and that is not helping

 

Anyways, BD'S, signing off. Watch this line folks, more cards are coming soon.

 

UPDATE I: Oldies but goodies coming in, we've got Take II on the new Cloudians I made over in Advanced Singles- Cloudian - Nocturnalucent and Cerulean Summon Cloud, its Ritual Spell.

 

UPDATE II: HELLO WE'VE GOT US A FUSION. OH AND WHAT'S THIS A USABLE CLOUDIAN TRAP TO FUSION SUMMON IT TOO? Jeepers.

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