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I just made a Dimise Ritual Deck, and I felt like I had no real reason to use any Extra Deck monsters in it, they couldn't really use them, the Deviritual make that impossible, and they have no way to get many monsters out fast enough, so I figured that I could make a card that worked if you didn't have a lot in the Extra Deck, or none at all. So, this card allows you to Special Summon it from your hand or GY by revealing a Ritual Monster in your hand if you have less cards in the Extra Deck than your opponent has, and then it becomes that monster's Level minus the number of cards in your Extra Deck. That way, you can still keep some in there, should you want to, but works best if you have none at all, since in that case, it will always be the Level of the Ritual Monster, and thus much more useful. Also, it has another effect that Tributes it to shuffle a Ritual Monster from your GY into your Deck and then draw 1 card, that can be used if you just Normal Summon this card and not have it be banished, which can help in case the first effect isn't too useful at the moment, or you can Special Summon it and then use that effect to still retain your Normal Summon.




 


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If you have less cards in your Extra Deck than your opponent: You can reveal 1 Ritual Monster in your hand; Special Summon this card from your hand or GY, and if you do, its Level becomes equal to the revealed Ritual Monster's Level minus the number of cards in your Extra Deck, also if it was Special Summoned from the GY, banish this card when it leaves the field. You can Tribute this card, then target 1 Ritual Monster in your GY; shuffle it into your Deck, then draw 1 card. You can only use each effect of "Ritual Apparition" once per turn.

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As a heavy Ritual Player, this card is rather disappointing. The first effect wouldn't be good even without such a neat restriction, considering all it does...is change its Level, and not in a reliable way either, particularly going second. It doesn't even get it equal to the revealed monster to Ritual Summon it, meaning normal Ritual substitutes are better unless you're not Ritual Summoning from the hand or you're Ritual Summoning lots of monsters, which isn't currently a thing. Oh, by the way, since the card's Level becomes equal to RITUAL LEVEL - ED DIFFERENCE...you ideally want the same amount of cards in your ED as your opponent, so I don't quite think you got your original intention of making 0 cards being useful. Even if you somehow did the alternative of losing a level for each card in your Extra Deck...since it then can't be an ED monster fodder, most Ritual Fodders are better and non-negatable/destroyable AND Tribute fodder doesn't generally need a Ritual Monster in the hand.

 

Second effect would be alright if it banished from the GY, but as it stands, it isn't helpful for the best Ritual Decks which generally have GY play. I don't know what you mean about "using its effect to retain your Normal Summon", but I'm pretty sure it doesn't achieve that either.

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As a heavy Ritual Player, this card is rather disappointing. The first effect wouldn't be good even without such a neat restriction, considering all it does...is change its Level, and not in a reliable way either, particularly going second. It doesn't even get it equal to the revealed monster to Ritual Summon it, meaning normal Ritual substitutes are better unless you're not Ritual Summoning from the hand or you're Ritual Summoning lots of monsters, which isn't currently a thing. Oh, by the way, since the card's Level becomes equal to RITUAL LEVEL - ED DIFFERENCE...you ideally want the same amount of cards in your ED as your opponent, so I don't quite think you got your original intention of making 0 cards being useful. Even if you somehow did the alternative of losing a level for each card in your Extra Deck...since it then can't be an ED monster fodder, most Ritual Fodders are better and non-negatable/destroyable AND Tribute fodder doesn't generally need a Ritual Monster in the hand.

 

Second effect would be alright if it banished from the GY, but as it stands, it isn't helpful for the best Ritual Decks which generally have GY play. I don't know what you mean about "using its effect to retain your Normal Summon", but I'm pretty sure it doesn't achieve that either.

Oh, don't know what I was thinking, I gotta rework the card now. Regardless, you say that it isn't better than others as others don't need a Ritual Monster in the hand. Ehhh, you would always need one the hand for the others as well, unless you Summon from other places, though that's not really the point here. It retains your Normal Summon because it Special Summons itself.

 

EDIT: Fixed it, now it just reduces by the number in your own Extra Deck, also it only banishes if Special Summoned from the GY, so you can use Tribute it and use it from the GY as well if you want, should make it a bit better.

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It's not just it need a Ritual Monster; it activates and is vulnerable to skill drain and removal while on the field. Then again, it is usable in in the GY...I just don't feel it merits running a 0 card ED in and of itself. There's not really that much other support to take advantage of in that regard, and considering this card is only useful if you have few cards in your ED, and the Devirituals still let you use an ED if you need to...just not when they're out. 

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It's not just it need a Ritual Monster; it activates and is vulnerable to skill drain and removal while on the field. Then again, it is usable in in the GY...I just don't feel it merits running a 0 card ED in and of itself. There's not really that much other support to take advantage of in that regard, and considering this card is only useful if you have few cards in your ED, and the Devirituals still let you use an ED if you need to...just not when they're out. 

Okay, so how exactly is Skill Drain fair? Your argument can go for a lot of cards, being able to negate a card shouldn't automatically make it bad, neither should removing it from the field, that's how most cards work, I don't understand that. As for the no Extra Deck, as I already said, I made this because of Demise, where I simply found there was very little reason to, and most Ritual Decks I find are like this, Vendread, Shinobird and Black Luster Soldier, and plenty others I don't see much reason to use it, yeah sometimes you'll find a situation where you could use it, but having access to something like this I prefer, and honestly, that's up to you, if you want an Extra Deck, sure don't bother with this.

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Okay, so how exactly is Skill Drain fair? Your argument can go for a lot of cards, being able to negate a card shouldn't automatically make it bad, neither should removing it from the field, that's how most cards work, I don't understand that. As for the no Extra Deck, as I already said, I made this because of Demise, where I simply found there was very little reason to, and most Ritual Decks I find are like this, Vendread, Shinobird and Black Luster Soldier, and plenty others I don't see much reason to use it, yeah sometimes you'll find a situation where you could use it, but having access to something like this I prefer, and honestly, that's up to you, if you want an Extra Deck, sure don't bother with this.

 

Sorry, just nitpicking when I fail to see this actually being used, or useful, in any variant of the Deck. Shinobirds can use the GY, Vendreads also do and Summon from the GY rather often, and BLS' best Ritual Spell can't take advantage of this. Demise also works best with Ritual Monsters, and I'd much rather run the other MDs which are much more searchable than this card that might occasionally pop up. It's not even an on-Summon effect, preventing 141 and similar plays.

 

True, my Demise Deck has no ED at the moment, simply because I haven't gotten around to building it and as you have said, there's no real reason to use it in there as far as I can see, but even assuming no one would use an ED in Demise, I still personally wouldn't play it. It's either a HOPT Upstart + Recycling OR Ritual Fodder, which I never struggle for in my variant. 

 

tl;dr This just seems to be pack filler to me.

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Sorry, just nitpicking when I fail to see this actually being used, or useful, in any variant of the Deck. Shinobirds can use the GY, Vendreads also do and Summon from the GY rather often, and BLS' best Ritual Spell can't take advantage of this. Demise also works best with Ritual Monsters, and I'd much rather run the other MDs which are much more searchable than this card that might occasionally pop up. It's not even an on-Summon effect, preventing 141 and similar plays.

 

True, my Demise Deck has no ED at the moment, simply because I haven't gotten around to building it and as you have said, there's no real reason to use it in there as far as I can see, but even assuming no one would use an ED in Demise, I still personally wouldn't play it. It's either a HOPT Upstart + Recycling OR Ritual Fodder, which I never struggle for in my variant. 

 

tl;dr This just seems to be pack filler to me.

Fair, I don't completely agree, but can see your points, but if you think it isn't good, then how do I make it good? I wanted something like Monarch do, but since they don't work for Rituals, what do you suggest?
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The very least I could suggest is some means of SSing it from the hand, then the Level modulation effect on any form of Summon (one for one plays)...and maybe going for something else with the last effect.

 

Either that, or give it an effect that allows it to Tribute itself, and make the last effect work whenever it is Tributed.

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