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[THR] powerhouse


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#1
Thar

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EDIT: Updated with shading

 

eqcZX2R.png

 

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Edited by Thar, 17 July 2018 - 02:16 PM.

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#2
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This is getting closer to a basic tag with the fundamentals. You still don't have lighting grasped entirely. This is a better attempt, but know that there is no shading on his right side so he lighting should be darker and there should be something blocking the source in some way. Or have the source moved over more, as it is being angled more to his right side. The source doesn't just have to be an empty void in the background. But this is close that we can understand the source and the area. Now, I want you to focus on the canvas and using the size of it to help with your tag. Placement is key for this. Look into the rule of thirds and how you can manipulate a tag to follow it. That means more than just lining things up. A trick with this is having each line be a part of the picture to direct flow and draw attention to the piece. When you're working with more elements of the piece, the rule of thirds helps to orient the picture and where each structure could fall.

IiGVtCm.png1st_Place.png
41682d2aec304c206d5c0d9ca3a4bd12.png


#3
Thar

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This is getting closer to a basic tag with the fundamentals. You still don't have lighting grasped entirely. This is a better attempt, but know that there is no shading on his right side so he lighting should be darker and there should be something blocking the source in some way. Or have the source moved over more, as it is being angled more to his right side. The source doesn't just have to be an empty void in the background. But this is close that we can understand the source and the area. Now, I want you to focus on the canvas and using the size of it to help with your tag. Placement is key for this. Look into the rule of thirds and how you can manipulate a tag to follow it. That means more than just lining things up. A trick with this is having each line be a part of the picture to direct flow and draw attention to the piece. When you're working with more elements of the piece, the rule of thirds helps to orient the picture and where each structure could fall.

 

Cool. I updated the piece with more shading. As for the rule of thirds, I'll consider that for my next piece.


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#4
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Solid piece with a decent grasp of the fundamentals, I would've liked to have seen some more depth, maybe a nice C4D in front of Galactus to help with the overall flow of things but ensuring you don't over complicate is important so that's entirely down to you.

 

The lighting is good but I feel it would've fit better had Galactus been to the right a bit more so the light actually hits the close left side of his body.


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#5
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Looks good. I like it. You can do a quick depth fix by distinguishing the shadows on the render from the shadows in the background using a lighter color layer on lighten or something behind the render.


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