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An re-done version of my revamp of the Arcana Force Archetype with new cards and altered effects {Written}


HeavenlyHumanist

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Arcana Force is my favorite Idea for an Archetype ever. Lovecraft inspired angels of fate with a tarot card motif is one of the coolest things I've ever seen, but their potential was wasted because the actual cards themselves are mostly awful in the actual game and the set isn't even complete with them missing several of the cards their based on. So i decided to recreate the archetype by altering the effects of the existing monsters and finishing up the tarot line-up with new monsters. The archetypes gimmick of coin tossing while not being competitive has always had the potential of being really fun and interesting to me so while designing these cards i kept the general theme of high risk high reward in a lot the effects of the monsters and a few of the spells/traps. I also gave each monster effects that are entirely separate from their coin toss effects which means that even if you don't get the coin toss right you still can get something from the card. For the spell/trap cards i kept the coin toss effect for some of them but also allowed them to be supported by Light Barrier which makes them a little better while also linking their effects to the archetype. However i also made a bunch of spell/traps with no coin toss reliance to help the archetype be more powerful and with these cards i also added a new idea to the archetypes card design by allowing you to force the effects of your negative coin tosses onto your opponent.
 
Arcana Force 0- The Fool ✪x1 Light/Fairy 0/0
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When your opponent activates card effects that require a coin toss, they may choose which effect to apply without tossing a coin. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads:Negate card effects that target this card, and destroy them. ●Tails: After resolving a card effect that targets this face-up card, destroy this card.
 
Arcana Force I- The Magician ✪x3 Light/Fairy 1100/1100
When a spell card is activated double this cards original ATK until the end phase. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Once per turn you can tribute 1 other “Arcana Force” monster you control add 1 spell card from your deck to your hand. ●Tails: You cannot activate spell cards.
 
Arcana Force II- The High Priestess ✪x3 Light/Fairy 1200/1200
When your opponent draws a card(s) you can declare a card name(s) if the name of the card(s) the opponent drew is the same send those cards to the graveyard. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Once per turn you can send 1 “Arcana Force” monster from your deck to the graveyard then look at a number of cards at the top of your opponents deck equal to the level of that “Arcana Force” monster then return them to the top of the deck in any order. ●Tails: When you draw a cards show them to your opponent.
 
Arcana Force III- The Empress ✪x3 Light/Fairy 1300/1300
While you control another “Arcana Force” monster your opponent cannot select this card as an attack target. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: When your opponent summons a monster(s) you can special summon a number of “Arcana Force” monster(s) from your hand up to the number of monsters your opponent summoned. ●Tails: 
When your opponent summons a monster(s)discard 1 card.

 
Arcana Force IV- The Emperor ✪x4 Light/Fairy 1400/1400
All “Arcana Force” monsters you control gain 500 ATK&DEF. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Pay 1000 Life Points select 1 “Arcana Force” monster you control it can make a second attack during each battle phase this turn. ●Tails: Other monsters you control cannot declare an attack.
 
Arcana Force V- The Hierophant ✪x4 Light/Fairy 1500/1500
If an “Arcana Force” monster(s) you control would be destroyed you can send this card from your hand or field to the graveyard instead. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: While you control more monsters than your opponent monsters you control cannot be destroyed by card effects. ●Tails: While your opponent controls more monsters than you monsters your opponent controls cannot be destroyed by card effects.
 
Arcana Force VI- The Lovers ✪x4 Light/Fairy 1600/1600
Once per turn you can select 1 “Arcana Force” monster you control it can be treated as 2 tributes for the tribute summon of an “Arcana Force” monster. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: You can normal summon 1 “Arcana Force” monster in addition to your normal summon/set each turn (you can only gain this effect once per turn). ●Tails: You cannot tribute summon monsters.
 
Arcana Force VII- The Chariot ✪x4 Light/Fairy 1700/1700
Your opponent cannot select other “Arcana Force” monsters you control as attack targets or target them with card effects. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: If this card destroys a monster by battle special summon it to your side of the field in defence position. ●Tails: When this card is destroyed special summon it to your opponents side of the field.
 
Arcana Force VIII- Strength ✪x5 Light/Fairy 1800/1800
If this card is in the graveyard because it was destroyed by an opponents card you can target 1 monster your opponent controls equip this card to it then take control of that monster. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Take control of 1 monster your opponent controls. ●Tails: Give control of 1 monster you control to your opponent.
 
Arcana Force IX- The Hermit ✪x5 Light/Fairy 1900/1900
If you control no monsters you can Special Summon this card from your hand. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Return all monsters your opponent controls to the hand. ●Tails: Return all other monsters you control to the hand.
 
Arcana Force X- The Wheel Of Fortune ✪x5 Light/Fairy 2000/2000
Once per turn you can select 1 “Arcana Force” monster and 1 monster your opponent controls switch control of those targets. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Roll a 6 sided die then draw cards equal to the result. ●Tails: Roll a 6 sided die then your opponent draws cards equal to the result.
 
Arcana Force XI- Justice ✪x5 Light/Fairy 2100/2100
Negate the effects of monsters that battle this card on the field and in the graveyard. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Once per turn when your opponent activates a card or effect you can discard 1 “Arcana Force” monster negate that effect and destroy that card. ●Tails: Monsters your opponent controls cannot be targeted by card effects.
 
Arcana Force XII- The Hanged Man ✪x6 Light/Fairy 2200/2200
If this card attacks an opponents monster you can switch its original ATK and DEF. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Once per turn you can destroy 1 monster your opponent controls and if you do inflict damage to your opponent equal to its ATK. ●Tails: During your end phase destroy 1 other monster you control then take damage equal to its ATK.
 
Arcana Force XIII- Death ✪x6 Light/Fairy 2300/2300
When a monster you control attacks a monster you can change that monsters battle position. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Switch the attack and defence of all Face-Up monsters your opponent controls. ●Tails: Switch the attack and defence of all Face-Up monsters you control.
 
Arcana Force XIV- Temperance ✪x6 Light/Fairy 2400/2400
During damage calculation in either players turn you can special summon this card from your hand you take no battle damage for the rest of this turn. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Halve all battle damage you take. ●Tails: Double all battle damage you take.
 
Arcana Force XV- The Devil ✪x7 Light/Fairy 2500/2500
This card can attack all monsters your opponent controls once each. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: When this card destroys an opponents monster by battle you can destroy 1 monster your opponent controls then inflict 500 damage to your opponent. ●Tails: This card’s ATK&DEF becomes 0.
 
Arcana Force XVI- The Tower ✪x7 Light/Fairy 2600/2600
Once per turn when your opponent activates a card or effect you can discard 1 “Arcana Force” monster negate its activation then destroy that card. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Destroy all cards your opponent controls. ●Tails: Monsters your opponent controls cannot be destroyed by battle or by card effects.
 
Arcana Force XVII- The Star ✪x7 Light/Fairy 2700/2700
This cards ATK&DEF is equal to half your life points. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Once per turn you can banish 1 monster from your opponents graveyard and if you do you can Special Summon 1 “Arcana Force” monster from your graveyard and if you do choose which effect to apply without tossing a coin. ●Tails: During your end phase banish 1 card from your graveyard.
 
Arcana Force XVIII- The Moon ✪x7 Light/Fairy 2800/2800
Your opponent cannot select “Moon Tokens” you control as attack targets. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Once per turn you can special summon 1 “Moon Token” (Fairy/LIGHT/LV 1/ATK:0/DEF:0). ●Tails: Monsters you control lose 1000 ATK.
 
Arcana Force XIX- The Sun ✪x8 Light/Fairy 2900/2900
Your opponent plays with their hand and set cards revealed. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: During your standby phase inflict 400 damage to your opponent for each card in their hand then gain Life Points equal to the damage they took. ●Tails: During your opponents standby phase take 400 damage for each card in your hand.
 
Arcana Force XX- Judgement ✪x8 Light/Fairy 3000/3000
This card gains 200 ATK&DEF for each monster in the graveyards. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: During the end phase banish this card and all cards in your opponents graveyard. ●Tails: During the end phase banish this card and all cards in your graveyard.
 
Arcana Force XXI- The World ✪x8 Light/Fairy 3100/3100
If this card attacks a defense position monster inflict piercing battle damage. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: During your end phase, you can send 2 monsters you control to the graveyard to skip your opponent's next turn. ●Tails: While this card is on the field, your opponent draws 2 cards instead of 1 for their normal draw during their draw phase.
 
Arcana Force EX- The Light Ruler ✪x10 Light/Fairy 4000/4000
Cannot be Normal Summoned/Set and can only be Special Summoned by "The Aethereal Lord". This card can make a second attack during each battle phase this turn. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ● Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it. If this card is destroyed destroy all monsters on the field.
 
Light Barrier- Field Spell Card 
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● Negate the effects of all Face-Up monsters except “Arcana Force” monsters you control. When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
 
Ace Of Swords- Normal Spell Card
Toss a coin. ●Heads: Destroy all monsters your opponent controls then inflict 500 damage to your opponent for each. ●Tails: Destroy all monsters you control then take 500 damage for each. If you control a “Light Barrier” you can choose which effect to apply without tossing a coin.
 
Ace Of Cups- Normal Spell Cards
Toss a coin. ●Heads: Draw 2 cards. ●Tails: Your opponent draws 2 cards. If you control a “Light Barrier” you can choose which effect to apply without tossing a coin.
 
Divination Of Fate- Normal Spell Card
Add 1 “Arcana Force” monster from your deck or graveyard to your hand. When an “Arcana Force” monster(s) you control is destroyed you can banish this card from your graveyard special summon 1 level 4 or lower “Arcana Force” monster from your hand or deck. You can only activate each effect of “Divination Of Fate” once per turn.
 
Arcanatic Vision- Normal Spell Card
Excavate the top 3 cards of your deck then if you excavated an “Arcana Force” monster you can special summon it to either players field and if you do you can choose which effect to apply without tossing a coin. If you did not excavate an “Arcana Force” monster send the excavated cards to the graveyard. You can only activate 1 “Arcanatic Vision” per turn
 
Arcanatic Sacrifice- Normal Spell Card
Select 1 Level 5 or higher monster “Arcana Force” in your hand. Special Summon a number of “Arcana Force” monsters from your hand or graveyard to your opponent's side of the field equal to the number of Tributes required to Normal Summon that monster. Special Summon the selected monster. You choose the effects of “Arcana Force” monsters Special Summoned by this card without tossing a coin. You can only activate 1 “Arcanatic Sacrifice” per turn.
 
The Aethereal Lord- Normal Spell Card
Activate only while there is a Level 7 or higher "Arcana Force" monster in your Graveyard. Send 1 Face-Up “The Material Lord” and 1 Face-Up “The Spiritual Lord” you control to the graveyard Special Summon 1 “Arcana Force EX-The Light Ruler” from your hand, deck, or graveyard.
 
Arcanatic Vision- Normal Spell Card
Reveal 1 “Arcana Force” monster in your hand then shuffle it into the deck. Once per duel if that card or a card with the same name is summoned, inflict damage to your opponent equal to its original ATK.
 
Arcanatic Doomscythe- Quick-Play Spell Card
Activate when an “Arcana Force” monster you control destroys a monster by battle. Send 1 “Arcana Force” monster from your deck to the graveyard then inflict damage to your opponent equal to the ATK of the destroyed monster. You can Only activate 1 “Arcanatic Doomscythe” per turn.
 
Arcanatic Calling- Quick-Play Spell Card
Select 1 "Arcana Force" monster you control. Banish 1 "Arcana Force" monster from your hand, deck, or graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
 
Reversal Of Fate- Quick-Play Spell Card
Select 1 Face-Up "Arcana Force" monster. That monster's effect is now treated as the opposite coin toss result.
 
Sowing Of The Fool- Continuous Spell Card
Special Summon 1 “Arcana Force 0- The Fool” from your hand, deck, or graveyard to your opponents side of the field and if you do you choose its effect without tossing a coin. Once per turn toss a coin ●Heads: Your opponent sends a number cards from the top of their deck to the graveyard equal to the number of monsters on the field. ●Tails: You send a number cards from the top of their deck to the graveyard equal to the number of monsters on the field. If you control a “Light Barrier” you can choose which effect to apply without tossing a coin.
 
The Material Lord- Continuous Spell Card
Activate only while there is a level 4 or lower “Arcana Force” monster in your graveyard. Send 1 level 6 or lower “Arcana Force” monster from your hand or deck to the graveyard add 1 “The Spiritual Lord” from your deck to your hand.
 
Arcanatic Rebirth- Equip Spell Card
Special Summon 1 “Arcana Force” Monster from your graveyard to either players field and equip it with this card. You choose the effect of the equipped monster without tossing a coin.
 
 
Intervention Of Fate- Normal Trap Card
When an “Arcana Force” monster you control is selected as an attack target end the battle phase and if you do you can special summon 1 “Arcana Force” monster from your hand.
 
Selection Of Fate- Normal Trap Card
Your opponent selects 1 random card in your hand. If it is an “Arcana Force” monster Special Summon that card otherwise discard that card. You can only activate 1 “Selection Of Fate”
 
Ace Of Pentacles- Normal Trap Card
Activate when a monster(s) is Special Summoned. Toss a coin. ●Heads: Draw cards equal to the number of Special Summoned monsters then gain 500 Life Points for each. ●Tails: Your opponent draws cards equal to the number of Special Summoned monsters then your opponent gains 500 life points for each. If you control a “Light Barrier” you can choose which effect to apply without tossing a coin. You can only activate 1 “Ace Of Pentacles” per turn.
 
Ace Of Wands- Normal Trap Card
Activate only when a monster(s) is destroyed. Toss a coin. ●Heads: The controller of the destroyed monster(s) gains Life Points equal to the combined ATK of the destroyed monster. ●Tails: The controller of the destroyed monster(s) takes damage equal to the combined ATK of the destroyed monster.  If you control a “Light Barrier” you can choose which effect to apply without tossing a coin. You can only activate 1 “Ace Of Wands” per turn.
 
The Spiritual Lord- Continuous Trap Card
Activate only while there is a level 5 or 6 “Arcana Force” monster in your graveyard. Send 1 level 7 or higher “Arcana Force” monster from your hand or deck to the graveyard add 1 “The Aethereal Lord” from your deck to your hand.
 
Tour Of Death- Continuous Trap Card
During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon/set or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon/set or Flip Summon during your next turn. If you control a “Light Barrier” you can choose which effect to apply without tossing a coin.

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