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#1
BGM キャノン

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[Continuous Spell]

 

Once per turn, when you do 1 of the following: You can activate the appropriate effect.

  • Normal/ Special Summon a monster: During your opponent's next Standby Phase, your opponent Special Summons a monster from their hand, otherwise, you banish 1 random card from their hand.
  • Activate a Spell/Trap card: During your opponent's next Standby Phase, your opponent activates 1 Spell/Trap card from their hand, otherwise, you banish 1 random card from their hand.
  •  Set a card: During your opponent's next Standby Phase, your opponent Sets 1 card from their hand, otherwise, you banish 1 random card from their hand.
  • Change the Battle Position of a monster you control: During your opponent's next Standby Phase, your opponent changes the battle position of 1 monster they control, otherwise, you banish 1 random card from their hand.

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#2
Flash Flyer - Sakura

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Depending on what you end up facing, this can either backfire a bit on you or banish stuff, so...you take your chances based on what the opponent is playing. 

 

First one is probably the one you'll trigger on a regular basis, since most Decks usually do have monsters that can be SS'd (unless you're facing Spellbooks / Sky Striker turbo, etc that don't run a ton of monsters otherwise). Second one is somewhat less common on average nowadays, but a side note that timing/activation still have to be correct (i.e. you can't trigger something like Strike because a monster wasn't SS'd or used its effect; most cards nowadays don't trigger here). Third effect probably will trigger off you setting monsters, but that's about it (backrow is usually rare now because Traps are inherently slow). 

 

Last one basically equates to a banish from hand if opponent has Links out (for obvious reasons), but...how often do you see battle position changes nowadays? I haven't seen people do it too much, but it happens. 

 

Then again, I suppose it leads into a few questions:

  • If you do multiple actions per turn, do the effects stack up or you can only trigger the first one? (Assuming you only have one copy)
  • Let's say you flipped a monster into face-down Defense Position with a card effect. Would that trigger the latter two effects or just one?

 

 

Those are about the only ones I have in terms of this at the moment, but otherwise, card is fine. 


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#3
BGM キャノン

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Depending on what you end up facing, this can either backfire a bit on you or banish stuff, so...you take your chances based on what the opponent is playing. 

 

First one is probably the one you'll trigger on a regular basis, since most Decks usually do have monsters that can be SS'd (unless you're facing Spellbooks / Sky Striker turbo, etc that don't run a ton of monsters otherwise). Second one is somewhat less common on average nowadays, but a side note that timing/activation still have to be correct (i.e. you can't trigger something like Strike because a monster wasn't SS'd or used its effect; most cards nowadays don't trigger here). Third effect probably will trigger off you setting monsters, but that's about it (backrow is usually rare now because Traps are inherently slow). 

 

Last one basically equates to a banish from hand if opponent has Links out (for obvious reasons), but...how often do you see battle position changes nowadays? I haven't seen people do it too much, but it happens. 

 

Then again, I suppose it leads into a few questions:

  • If you do multiple actions per turn, do the effects stack up or you can only trigger the first one? (Assuming you only have one copy)
  • Let's say you flipped a monster into face-down Defense Position with a card effect. Would that trigger the latter two effects or just one?

 

 

Those are about the only ones I have in terms of this at the moment, but otherwise, card is fine. 

Good questions... I wanted them not to stack in a single turn as mentioned in the non-bulleted sentence. However, I did realize I goofed by not specifying any particular Standby Phase which I wanted it to specifically hit the next Standby Phase. With that on mind you can stack the effects, but you have to do 1 of the 4 things during your opponent's draw Phase after doing them in your turn.

 

Now for the face-down example... You still only get one of the effects because a single copy of the card restricts you from activating more than one effect.


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#4
Darj

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Really match-up dependent, but can be really nasty if you run this in uncommon decks, namely Trap-heavy decks when they aren't as meta-relevant except for Card of Demise decks.

A nitpick on the wording. Having the word "things" in the text sounds... too casual, unofficial. I suggest to take a tip from Dueltainmnent and simply remove it:

"Once per turn, when you do 1 of the following: You can activate the appropriate effect."


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#5
BGM キャノン

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Really match-up dependent, but can be really nasty if you run this in uncommon decks, namely Trap-heavy decks when they aren't as meta-relevant except for Card of Demise decks.

A nitpick on the wording. Having the word "things" in the text sounds... too casual, unofficial. I suggest to take a tip from Dueltainmnent and simply remove it:

"Once per turn, when you do 1 of the following: You can activate the appropriate effect."

I don't see it so much a nitpick as I think it is legitimately a mandatory change. Yeah... The original wording for me felt pretty awkward that it almost made me hate posting it. But, I didn't really know what to throw there that seemed official. Thank you for finding an official, contemporary example. Funny thing is... I've played Decks that ran Dueltainment as an engine... I just never really looked at the wording specifically. XD


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