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Divination [16/16]


VCR_CAT

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The old name I had for this theme was "-Marked". It had a semi-simple concept, and a good way to explain it ended up being "Xyz Cardians" in a way. In other words, it's a theme centered around summoning a lot of smaller "part" monsters and then summoning one key monster that assembles the "parts".

 

From its original iteration, the overall design hasn't been changed nearly as drastically from its original. Instead, everything's been updated and the designs refined overall to make a much more solid and concise theme. It has a strong swarming potential with builds that focuses on tackling either threats of large numbers or individual strength.

 

The only new additions are the Link monsters, so take a looksee and enjoy!

 

 

[spoiler=Main Deck Monsters]

 

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Must first be Special Summoned, from your hand, while you control at least 1 Fairy "Divined" monster. You can only Special Summon 1 "Archerald of Consecration" this way per turn. Cannot be destroyed by battle. Once per turn: You can destroy 1 card your opponent controls, and if you do, this card gains 1000 ATK. Once per turn: You can target any number of Fairy monsters you control (min. 2); this turn, those targets cannot be used as materials for a Special Summon except for the Special Summon of a Fairy Xyz Monster, also their Levels become either 4, 8, or 12 (your choice).

 

 

 

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Must first be Special Summoned, from your hand, while you control at least 1 Fairy "Divined" monster. You can only Special Summon 1 "Archerald of Desecration" this way per turn. Cannot be destroyed by card effects. This card's ATK/DEF are equal to the number of cards on the field x300. Once per turn: You can target any number of Fairy monsters you control (min. 2); this turn, those targets cannot be used as materials for a Special Summon except for the Special Summon of a Fairy Xyz Monster, also their Levels become either 4, 8, or 12 (your choice).

 

 

 

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When this card is Normal or Special Summoned: You can Special Summon 1 "Divined Lancer" from your hand, Deck, or GY, but it cannot be used as a material for a Special Summon, except for the Special Summon of a Fairy monster. You can only use this effect of "Divined Lancer" once per turn.

 

 

 

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If you control no monsters, you can Special Summon this card (from your hand). During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add, from your Deck to your hand, 1 DARK "Divined" monster or 1 "Archerald" monster. You can only use this effect of "Divined Archer" once per turn.

 

 

 

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If you control a face-up "Divined" monster, you can Special Summon this card from your hand. You can only Special Summon 1 "Divined Caster" this way per turn. When this card is Normal or Special Summoned: You can increase the ATK/DEF of all face-up Level 1 monsters you control by 500 for each "Divined" monster you control, but they cannot attack your opponent directly this turn.

 

 

 

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If you control no monsters, you can Special Summon this card (from your hand). If your opponent activates a card or effect that targets a face-up LIGHT or DARK Fairy monster you control: You can discard this card; negate that effect. You can banish this card from your GY; add, from your Deck to your hand, 1 LIGHT "Divined" monster or 1 "Archerald" monster. You can only use this effect of "Divined Bard" once per turn.

 

 

 

 

[spoiler=Extra Deck Monsters]

 

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1 LIGHT monster + 1 DARK monster
Cannot be attacked or targeted by card effects while you control a Fairy Xyz Monster that this card points to. You can tribute this card and target 1 Rank 8 or lower LIGHT or DARK Fairy Xyz Monster in your GY: Special Summon that target from your GY, and if you do, attach up to 2 "Divined" monsters from your hand or GY to that target as materials. While this card is in your GY: You can tribute 1 "Divined" monster you control; Special Summon this card from your GY. You can only use 1 "Transcendent Archerald" effect per turn, and only once that turn.

 

 

 

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2 Level 4 Fairy monsters, including at least 1 "Archerald" monster
Cannot be destroyed by card effects. Once per turn: You can detach 2 materials from this card; this card gains ATK/DEF equal to the number of cards on the field x500. If this card is destroyed and sent to the GY: You can target 1 "Divined" monster in your GY; Special Summon that target.

 

 

 

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3 Level 8 Fairy monsters, including at least 1 "Archerald" monster
Cannot be destroyed by battle. You take no battle damage from attacks involving this card. Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 card your opponent controls, and if you do, this card gains 1500 ATK/DEF, but this card cannot attack during your next Battle Phase. If this card is destroyed and sent to the GY: You can target up to 2 "Divined" monsters in your GY; Special Summon those targets.

 

 

 

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2 or more Level 12 Monsters, including at least 1 "Archerald" monster
While face-up on the field or in the GY, this card is also LIGHT. This card's original ATK/DEF are equal to the number of materials attached to it x1000. The first time each turn this card would be affected by an opponent's activated card effect, it is unaffected. You can detach 1 material from this card; banish 1 card your opponent controls face-down, and if you do, this card gains 500 ATK/DEF. If this face-up card in its owner's control leaves the field because of an opponent's card effect: Target up to 3 "Divined" monsters in your GY; Special Summon those targets.

 

 

 

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2 or more Level 1 monsters
When this card is Xyz Summoned, its original ATK/DEF become equal to the number of materials used for its Xyz Summon x500. Once per turn: You can detach 1 material from this card and target 1 monster your opponent controls; it's ATK/DEF become 0, and its effects are negated. This card gains effects equal to the number of materials attached to it. ● 1 or more: This card gains 200 ATK for each card your opponent controls. ● 3 or more: The first time each turn this card would be affected by an opponent's activated card effect, it is unaffected. ● 5 or more: This card's effect can be activated during either player's turn.

 

 

 

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1 "Archerald" monster + 1+ Fairy Xyz Monsters
While face-up on the field or GY, this card is also LIGHT and DARK. Gains ATK equal to the combined Level/Rank of all monsters this card points to x300. You can target up to 3 Fairy monsters in your GY, including at least 1 "Archerald" monster; Special Summon those targets to Zones this card points to, but negate their effects, then their Levels become either 4 or 8 (your choice), then, immediately after this effect resolves, Xyz Summon 1 Fairy monster using those monsters as materials. You can only use this effect of "Celestia, Arbiter of Transcendence" once per turn.

 

 

 

 

[spoiler=Spells and Traps]

 

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You can discard 1 "Archerald" monster: Draw 2 cards. You can banish 1 LIGHT and 1 DARK monster from your GY: Special Summon, from your Deck in face-up Defense Position, 1 "Divined" monster or 1 "Archerald" monster, ignoring its Summoning Conditions. You can only use each effect of "Divining Division" once per turn.

 

 

 

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Target up to 3 "Divined" monsters in your GY: Special Summon them in face-up Attack Position and negate their effects, then pay 1000 LP for each monster Summoned. You cannot Special Summon monsters for the rest of the turn except Fairy monsters. You can only activate 1 "Divine Consecration" per turn.

 

 

 

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When this card is activated: You can send 1 "Divined" monster from your Deck to your GY. Once per turn: You can discard 1 card and target 1 of your banished Fairy monsters; return it to the GY, and if you do, all monsters your opponent controls lose ATK/DEF equal to the Level/Rank of the target monster x100 until the end of the turn.

 

 

 

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Discard 1 "Divined" monster and target 1 face-up monster your opponent controls: Negate its effects and take control of that target, and if you do, it becomes a Fairy monster, then choose either LIGHT or DARK and it becomes that Attribute. If that target leaves the field, send this card to the GY.

 

 

 

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