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[Written] Infecting your opponent deck: Crushware


jotaxper3

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Based on Virus series card, and tematicaly based on Computer Malware, Crushware monsters like to place themselves in your opponent's deck (like parasite paracide) and field,   to disturb their plays and gaining advantage.

 

[spoiler=Main Deck Monsters]

 

Crushware Unit

 

DARK

 

Level 2

 

Cyberse/Effect

 

If you control a "Crushware" monster other than "Crushware Unit"; you can special summon this card from your hand. If your opponent controls a "Crushware" monster this card can declare a direct attack to your opponent. If this card is destroyed; place this card, face-up in your opponent's Deck.  If this  card is drawn by your opponent, it is Special Summoned to their side of the field.

 

ATK:1000/ DEF:0

 

Comments: Based on a simple virus, this is the basic floodgate of the deck, it allows a strong start with a Link monster to start making plays if you top deck this card with another Crusware monster. It can also serve in last stages of the duel to finish it of with a direct attack (in late game your opponent will have a Crushware on thier field). This card can be used with the original Crush Card.

 



 

Crushware Eater

 

DARK

 

Level 3

 

Cyberse/Effect

 

You can banish 1 card from your GY; place this card from your hand, face-up in your opponent's Deck. When this card battle a defense position monster inflict piercing damage. If this  card is drawn by your opponent, it is Special Summoned to their side of the field and gains the following effect: • Cannot be used as a material for a summon of a monster from the extra deck and cannot be tributed, and at the end of the turn of this card controller, this card controller banish 1 card from their hand and then draw 2 cards.

 

ATK:1200/ DEF:1500

 

Comments: Based on a Worm Virus. Despite requiring a minimal grave setup to place itself in the opponent deck, it is the most useless to your opponent when it is summoned to their field, since they cannot use this card at all, except as a cost. Also this is the first card in the set to allow deck out your opponent and help to draw your Crushware cards.

 



 

Crushware Flood

 

DARK

 

Level 3

 

Cyberse/Effect

 

Tribute 1 monster you control;  place this card from your hand, face-up in your opponent's Deck. You can banish this card from your GY; place 1 "Crushware"  monster from your hand or GY, face-up in your opponent's Deck. If this  card is drawn by your opponent, it is Special Summoned to their side of the field and gains the following effect: • Cannot be used as a material for a summon of a monster from the extra deck and while this card is face-up on the field your opponent can declare a direct attack with all their monsters. 

 

ATK:0 / DEF:2200

 

Comments: This is the first card than don't like to be on the field. Aside for the effect that place it in your opponent's deck it can do it for any otther by bannishing itself from the grave. If summoned by its effect make their monsters unnable to defend unless your opponent tributes this card, it can help to make an endgame situation easier. 

 



 

Crushware Re-Writer

 

DARK

 

Level 3

 

Cyberse/Effect

 

You can only activate both effects of "Crushware Re-Writer" once per turn. 

  • During your main phase: target a face-up monster on the field; it is treated as a "Crushware" monster until your next stand-by phase. 
  • When your opponent Special Summon a monster (Quick Effect): you can pay 1000 LP; return that monster to their owner Deck, then your opponent Special Summon 1 monster  from their Deck, with other name and Attribute and with a level equal or lower than the level, rank or link rating that the returned monster. If that monster is 1 of your "Crushware" monsters, it gains the effect if it would be special summoned by their own effect in you opponent's field.
ATK:1700 / DEF:600

 

Comments: The first effect of this monster allow plays with other monsters up in this archetype, and the second effect, almost guarantee a Crushware on your opponents field (unless they have a lot of attributes in their deck).

 



 

Crushware Stalker

 

DARK

 

Level 3

 

Cyberse/Effect

 

Discard 1 card from your hand; You can place this card from your hand, face-up in your opponent's Deck, then both players draw 1 card. If this card is drawn by your opponent, it is Special Summoned to their side of the field and gains the following effect: • Cannot be tributed. Once per turn during the end phase; excavate the top 3 card from this card's controller, show them to their opponent and return them to their deck in the order their opponent select.

 

ATK:1000 / DEF:1500

 

Comments: Based on a Spyware. It has the easiest way to place it in your opponent's deck but also is the more useful to your opponent. Sincerely is the most slow card but if trigger its effect it can set up your opponent deck to your advantage.

 



 

Crushware Steed

 

DARK

 

Level 4

 

Cyberse/Effect

 

If your opponent controls a "Crushware" monster; Special Summon  this card from your hand to either side of the field. You can only activate this effect of "Crushware Steed" once per turn. Once per turn on the end phase of the controller of this card; its controller select and activate 1 of the following effects:

  • Place 1 "Crushware" monster from their deck in the top of their deck.
  • Banish the top card from their deck face-down and take 800 LP of damage.
 

ATK:1600 / DEF:1800

 

Comments: Based on Troyan Malware. This card effect is advantageous to you not matter which  side of the field it is: if you control it add your Crushware monsters to the top of your deck (you aren't going to banish face down your cards to take damage do you?), and if your opponent control it, if it has a crushware monster it will be drawn and special summon next turn, or lose a card and take 800 damage (if your opponent don't have a crushware monster this is not an option), so is a win win.

 



 

Crushware Key Master 

 


DARK

 

Level 4

 

Cyberse/Effect

 

You can only activate each Effect of "Crushware Key Master" once per turn. You can place 1 card in your hand, face-up in your opponent's Deck, then your opponent draw 1 card. If this card inflicts battle damage; your opponent send 1 Spell/Trap card from their Deck to the GY.

 

ATK:1900 / DEF:200


 

Comments: Your beatstick, also it can add 1 your monsters to your deck, also both its effects help thinning your opponent deck.

 



 

Crushware Altered

 


DARK

 

Level 5

 

Cyberse/Effect

 

Tribute 1 "Crushware" you control to place 1 face-up "Crushware" monster in your opponent's deck, in the top of their deck. If this card leaves the field; place it face-up in your opponent's deck.  If this card is drawn by your opponent, it is Special Summoned to their side of the field and gains the following effect: • When this card is summoned; draw 3 cards, also during your end phase take 400 LP of damage for each card you control and in your hand.

 

ATK:1800 / DEF:2200

 

Comments: One of the playmakers of the deck allow to place the Crushware monsters you control on top of your opponent's deck, combined with other monsters it can be used, with the right setup, to maintain your opponent in a lock of only drawing Crushware monsters, at least for a few turn, but enough to ensure victory.

 



 

Crushware Necromorph

 


DARK

 

Level 5

 

Cyberse/Effect

 

This card must declare attack if able. You can only activate each effect of "Crushware Necromorph" once per turn. You can Special Summon this card (from your hand) by tributing 1 "Crushware" from anywhere on the field .   If this card destroys a monster in battle and send it to the GY; draw 1 card. If this card is destroyed and sent to the GY; special summon it on the opposite side of the field it was destroyed.

 

ATK:2500/ DEF:300

 

Comments: Based on Zombie infected terminals. This monster is always guaranteed to be summoned and also serves as a beatstick to the deck, but it's also a double edged sword because of its effect.



 


 

[spoiler=Extra Deck Monsters]

 

 

Crushware Ghast

 


DARK

 

L

 

Cyberse/Link/Effect

 

1 "Crushware" monster.

Once per turn during your stand-by phase, if this card's points to a zone that is free; draw a card, and if its a "Crushware" monster, Special Summon it in the monster zone, this card points to, else send the drawn card to the GY. If this card leaves the field; Special Summon it on the opposite side of the field it was. 

 

ATK:1500/ LINK-1

 

Comments: This card in either side of the field is beneficial to you, allowing either to gain card advantage while on your field, or thinning your opponent's.

 



 

Crushware Locker

 


DARK

 

LD, RD

 

Cyberse/Link/Effect

 

2 DARK Cyberse monsters.

While both players control a monster with the same attribute, except "Crushware Locker", you choose the attack targets for your opponent's attacks, also your opponent can't add cards from their deck or GY  to their hand by their card effects.  You can only activate each of the following effects once per turn and only one of them that turn, if your opponent controls 2 or more "Crushware" monsters (Quick Effect);

  • You can negate the Special Summon of a monster and banish it.
  • Tribute 1 monster linked to this card; this card is unaffected by other card effects for the rest of the turn.


ATK:2100/ LINK-2

 

Comments: A somewhat generic link monster with a lock effect  to your opponent adding cards fro their decks (ideal when your opponent controls a Crushware monster) . The last two effects of this cards is to ensure victory in an advanced setup of the game. 

 



 

Crushware Heavy Load

 


DARK

 

LD, U, RD

 

Cyberse/Link/Effect

 

2+ "Crushware" monsters.

Your opponent draw one additional card during their draw phase. You can only activate this card effect up to the number of monsters linked to this card per turn, each time your opponent plays a card from their hand.  (Quick Effect); You can add 1 "Crushware" monster from your deck or GY face-up on your opponent's deck. Once per turn is this card inlict battle damage your opponent draw 1 card.

 

ATK:2900/ LINK-3

 

Comments: The ultimate playmaker this deck have, you can infect your oppoent deck up to 3 times per turn and thinning your opponent deck.


 


 

[spoiler=Boss Monster]

 

Crushware 8K Downfall

 


DARK

 

Level 8

 

Cyberse/Effect

 

Cannot be Normal Summoned or Set. Cannot be Special Summoned, except by banishing 8 "Crushware" monsters  from anywhere on the field, then banish all other cards on the field. This card ATK is always the number of monster cards banished x 1000. This card is unnaffected by your opponent's card effects.

 

ATK:?/ DEF:0

 

Comments:Based of the 2k bug. The finisher move of the deck, by acummulating a lot of Crushware monsters on both side of the field and banishing 8 Crushware monster you get a practically winned duel.


 


 

[spoiler=Spell / Traps]

 

Crushware Network

 

Field Spell

 

"Crushware" monsters on the field gain 300 ATK and DEF. Each time a "Crushware" monster is destroyed either by battle or card effects, its controller take 300 LP of damage and draws 1 card, but "Crushware" monsters cannot be Special Summoned for the rest of the turn except by their own effects.

 

Comments: This field allow  to gain card advantage and thinning the opponent deck, the LP damage clause is to not abuse, because is not once per turn.

 



 

Crushware Encryption

 

Continuous Spell

 

"Crushware" monsters on the field are unaffected by the effects of other monsters with a DEF equal or lower that of their own. If this card is sent from the field to the GY by your opponent's card effect; Add 1 "Crushware" card from your Deck to your hand.

 

Comments: This card is the reason most of the cards have a high DEF. It protects your main deck monsters from nasty effects, also prevents your opponent of getting rid of "their" crushware monsters.

 



 

Crushware Retreaval

 

Normal Spell

 

Take control of a "Crushware" monster your opponent controls, then your opponent draw 1 card. 

 

Comments: I like simple cards, this is one of them, better used with crushware necromorph.

 



 

Crushware Spread

 

Normal Spell

 

Pay 700 LP; Add 1 "Crushware" monster from your deck face-up on your opponent's deck. If you control a "Crushware" monster and this card is in your GY except the turn it was sent there: Pay 700; Add this card in your GY to your hand.

 

Comments: The main spell to make plays, aside from being lp heavy cost, can recicle itself and thinning your deck.

 



 

Crushware Massive Spread

 

Normal Trap

 

When your opponent Tribute Summon or Special Summon 1 monster from their extra deck using at least 1 "Crushware" monster as tribute or material; take control of that monster, also place one of the "Crushware" monster used for that summon from the GY face-up on the top of your opponent's Deck.

 

Comments: This is the reason i don't fear giving the opponent stuff and practically guarantees the monster your opponent wanted to get rid of, to come back.

 



 

Crushware Matrix

 

Counter Trap

 

Discard 1 card from your hand; Negate the activation of a card effect that target a "Crushware" monster on the field and destroy that negated card. When this card is sent from the field to the GY, if there is a free Spell/Trap Zone on the opposite side this card was placed;  place this card face down in that Spell/Trap Zone.

 

Comments: Specially used to protect your link monsters, also has potential to disrupt plays thanks to their second effect, especially fighting against a pendulum player or a heavy spell/trap user.

 



 

Crushware Sabotage

 

Counter Trap

 

Activate only when you opponent declare an attack: Send "Crushware" monsters on your GY to the deck when their combined ATK is equal or more the ATK of the attacking monster; Negate the attack, also  your opponent monsters cannot declare attack this turn when their attack is less or equal to the combined attack of the monsters returned to the deck by this card effect.

 

Comments: Aside from being a battle protector when something goes wrong it allows to recycle your monsters to continue your plays

 


 

Well this is all for this deck, if you have comments of the nature of the deck, if some effects are bad worded, or if its to experimental, or if this could go easily in advanced multiples ( if not what needs to be done), or if how i can improve or nerf this deck, please comment below.

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I'm impressed! I never expected parasite paracide's effect would be used again. To be honest with you though, this sounds like it may need a small nerf since you can easily control your opponent's deck and force him/her to fall into your traps. I recommend making it a little harder to activate some of these effects. It's a great archetype with lots of support but it might be a bit too good. I'm not an expert for the current meta(i don't understand link or pendulum monsters) so expect a better answer from a player who understands links and pendulums. GREAT idea though, I like it!

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