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Old original archetypes (Written)


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Hey everyone,

Since I no longer have acess to my old account, I’ve decided to post my all of my old archetypes on this page. Feel free to browse and let me know what you think.

As always, have a nice day.

 

[spoiler=Genesis'']

 

[spoiler=Monster Cards:'']

Genesis Effigy Corporis

Level 4 DARK Warrior/Pendulum/Effect

Pendulum Scale 1

ATK 1900 DEF 0

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. Once per turn: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, and if you do, you can destroy 1 face-up card on the field. You can only activate this effect of ‘’Genesis Effigy Corporis’’ once per turn.

Monster Effect:

While this card is face-up: you can Fusion Summon 1 ‘’Genesis’’ monster from your Extra Deck, using monsters you control as Fusion Material, including this card. If this card is destroyed by battle or by a card effect: you can Special Summon 1 Level 4 ‘’Genesis’’ Pendulum monster from your Deck. You can only use this effect of ‘’Genesis Effigy Corporis’’ once per turn.

 

Genesis Effigy Aetherius

Level 4 LIGHT Fairy/Pendulum/Effect

Pendulum Scale 5

ATK 0 DEF 1900

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. During your Main Phase: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, and if you do, you can add 1 Spell/Trap Card that specifically lists a ‘’Genesis’’ card from your Deck to your hand. You can only activate this effect of ‘’Genesis Effigy Aetherius’’ once per turn.

Monster Effect:

Once per turn: you can select up to 2 Level 4 ‘’Genesis’’ Pendulum monsters you control; those monsters Level becomes 8. If this card is destroyed by battle or by a card effect: you can place 1 ‘’Genesis’’ Pendulum monster except ‘’Genesis Effigy Aetherius ‘’ from your Deck into your Pendulum Zone. You can only use this effect of ‘’Genesis Effigy Aetherius’’ once per turn.

 

Genesis Construct Reliquum

Level 4 EARTH Machine/Pendulum/Tuner/Effect

Pendulum Scale 3

ATK 1500 DEF 1500

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. If you have a ‘’Genesis’’ card in your other Pendulum Zone: you can destroy 1 card you control, and if you do, add 1 ‘’Genesis’’ Pendulum monster from your Deck to your hand. You can only use this effect of ‘’Genesis Construct Reliquum’’ once per turn.

Monster Effect:

If your opponent attacks a face-up Level 4 or lower monster or activates a card effect that would inflict damage (Quick Effect): you can Special Summon this card from your hand, and if you do, monsters you control cannot be destroyed by battle and you take no damage until the end of the turn. If this card is destroyed by battle or by a card effect: you can add 1 Level 4 ‘’Genesis’’ monster from your Extra Deck or GY to your hand except ‘’Genesis Construct Reliquum’’.

 

 

[spoiler=Spell Cards:'']

 

Transcendental Bond

Normal Spell Card

Destroy 1 card from your hand or field: add 2 ‘’Genesis’’ Pendulum monsters with different names from your Deck and/or GY to your hand. During your Main Phase, except on the turn this card was sent to the GY: you can banish this card from your GY; place up to 3 Level 4 or lower non-Pendulum monsters from your GY or that were banished face-up into your Extra Deck. You can only activate each effect of ‘’Transcendental Bond’’ once per turn.

 

Sterilization Array

Quick-Play Spell Card

You can only activate each effect of ‘’Sterilization Array’’ once per turn. During your Main Phase except on the turn this card was sent to the GY: you can banish this card from your GY; place up to 3 Level 4 or lower non-Pendulum monsters from your GY or that were banished face-up into your Extra Deck. Destroy every ‘’Genesis’’ cards in your Pendulum Zone, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.

  • 1 or more: Until the end of the turn, whenever you would take damage you gain that amount of LP instead.

  • 2 or more: Shuffle 3 face-up monsters from your Extra Deck into the Deck, then draw 2 cards.

 

Mantle of Continuity

Continuous Spell Card

While you have a ‘’Genesis’’ card in your Pendulum Zone, the Pendulum Summon of Level 4 or lower monsters cannot be negated. If a Level 4 or lower monster is destroyed by a card effect: you can place 1 ‘’Genesis’’ Pendulum monster from your Deck into your Pendulum Zone. During your Main Phase except on the turn this card was sent to the GY: you can banish this card from your GY; place up to 3 Level 4 or lower non-Pendulum monsters from your GY or that were banished face-up into your Extra Deck. You can only activate each effect of ‘’Mantle of Continuity’’ once per turn.

 

 

[spoiler=Extra Deck:'']

 

Genesis Entity Uarias

Level 8 WATER Machine/Fusion/Pendulum/Effect

ATK 3000 DEF 2500

Pendulum Scale 5

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. Once per turn: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, and if you do, you can place 1 face-up ‘’Genesis’’ Pendulum monster in your Extra Deck into your other Pendulum Zone.

Monster Effect:

2 ‘’Genesis’’ Pendulum monsters

You opponent cannot Special Summon monsters during your turn. If your opponent activates a Spell/Trap Card effect (Quick Effect): you can destroy the same type of card (Spell or Trap) from your hand or field; negate the activation, and if you do, destroy it. You can only activate this effect of ‘’Genesis Entity Uarias’’ once per turn. If this card in a Monster Zone is destroyed: you can target 1 ‘’Genesis’’ card from your field or GY; return it to its owner’s hand, then place this card in your Pendulum Zone.

 

Genesis Entity Custos

Level 8 WIND Machine/Synchro/Pendulum/Effect

ATK 3000 DEF 2500

Pendulum Scale 1

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. Once per turn: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, and if you do, you can target 1 monster on the field; its original ATK is halved until the end of the turn.

Monster Effect:

1 ‘’Genesis’’ Tuner + 1 or more non-Tuner monsters

‘’Genesis’’ Pendulum cards you control cannot be targeted or destroyed by your opponent’s monster effects. If this card attacks a monster that was Special Summoned, during damage calculation: you can increase this card’s ATK by the current ATK of the monster it’s battling during damage calculation only. If you activate this effect: any battle damage from a battle involving this card is halved. If this card in a Monster Zone is destroyed: you can target 1 Spell/Trap Card on the field; return it to its owner’s hand, then place this card in your Pendulum Zone.

 

Genesis Entity Halysis

Rank 8 FIRE Machine/Xyz/Pendulum/Effect

ATK 3000 DEF 2500

Pendulum Scale 9

Pendulum Effect:

You can only Pendulum Summon ‘’Genesis’’ and/or Level 4 or lower monsters. This effect cannot be negated. Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. Once per turn: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, then choose a number between 1 and 5; this card’s scale becomes that number until the end of the turn.

Monster Effect:

2 Level 8 monsters

If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. If this card was Xyz Summoned by using a ‘’Genesis’’ Pendulum monster: you can destroy all face-up monsters your opponent controls, and if you do, this card cannot attack until your next turn. Once per turn: you can detach 1 material from this card; Special Summon 1 ‘’Genesis’’ Pendulum monster from your Deck in face-up Defense Position. If this card in a Monster Zone is destroyed: you can target 1 card in your Pendulum Zone; return it to its owner’s hand, then place this card in your Pendulum Zone.

 

 

 

[spoiler=Spirit Avatar'']

 

[spoiler=Monster Cards:'']

 

Spirit Avatar of the Traveler

Level 4 LIGHT Warrior/Effect

ATK 1800 DEF 1000

During the End Phase of the turn this card was Summoned: Return it to its owner’s hand. You can only use the following effects of “Spirit Avatar of the Traveler” once per turn. If this card is banished: You can add 1 "Spirit Avatar" monster from your Deck to your hand except “Spirit Avatar of the Traveler”. While you have no face-up monsters on the field or if the only monster(s) you control are “Spirit Avatar” monster(s), when your opponent activates a Trap Card (Quick Effect): You can banish this card from your hand and 1 “Spirit Avatar” from your Deck; negate that activation.

 

Spirit Avatar of the Temptress

Level 4 FIRE Psychic/Effect

ATK 1000 DEF 1200

During the End Phase of the turn this card was Summoned: Return it to its owner’s hand. You can only use the following effects of “Spirit Avatar of the Temptress” once per turn. If this card is banished: You can Special Summon 1 of your banished level 4 or lower “Spirit Avatar” monster except “Spirit Avatar of the Temptress”. While you have no face-up monsters on the field or if the only monster(s) you control are “Spirit Avatar” monster(s), when your opponent activates a Spell Card (Quick Effect): You can banish this card from your hand and 1 “Spirit Avatar” from your Deck; negate that activation.

 

Spirit Avatar of the Outsider

Level 4 DARK Spellcaster/Effect

ATK 1500 DEF 1500

During the End Phase of the turn this card was Summoned: Return it to its owner’s hand. You can only use the following effects of “Spirit Avatar of the Outsider" once per turn. While you have no face-up monsters on the field or if the only monster(s) you control are “Spirit Avatar” monster(s), you can Special Summon this card (from your hand). While you have no face-up monsters or if the only monster(s) you control are “Spirit Avatar” monster(s), when your opponent activates a monster effect (Quick Effect): You can banish this card from your hand and 1 “Spirit Avatar” from your Deck; negate that effect.

 

Spirit Avatar of the Leviathan

Level 4 WATER Fish/Effect

ATK 100 DEF 2100

During the End Phase of the turn this card was Summoned: Return it to its owner’s hand. You can only use the following effects of “Spirit Avatar of the Leviathan” once per turn. During the turn this card was Summoned or flipped face-up, you can Normal Summon 1 “Spirit Avatar” in addition to your Normal Summon/Set. If this card is banished: You can destroy 1 face-up card on the field.

 

Spirit Avatar of the Great Swarm

LV 4 EARTH Beast/Effect

ATK 900 DEF 1200

During the End Phase of the turn this card was Summoned: Return it to its owner’s hand. If this card is banished: You can add 1 “Spirit” Trap Card from your Deck to your hand. You can only use this effect of “Spirit Avatar of the Great Swarm” once per turn. When an opponent’s monster declares a direct attack (Quick Effect): You can banish 1 “Spirit Avatar” from your Deck and Special Summon this card from your hand; negate the attack then end the Battle Phase. If this card is Special Summoned this way, it does not return to the hand during the End Phase.

 

Spirit Avatar of the Philosopher

Level 4 WIND Reptile/Effect

ATK 1200 DEF 1600

During the End Phase of the turn this card was Summoned: Return it to its owner’s hand. You can only use the following effects of “Spirit Avatar of the Philosopher” once per turn. During your Main Phase, if this card is currently banished: You can pay 500 LP and banish 1 “Spirit Avatar” from your hand, or GY; Special Summon this card. If this card is banished: you can add 1 “Spirit” Spell Card from your Deck to your hand.

 

 

[spoiler=Spell Cards:'']

 

Temple of the Spirits

Field Spell Card

There are no limits to the number of cards in player’s hands. During your Main Phase: You can banish 1 “Spirit Avatar” monster from your hand or Deck, then you can target 1 of your banished “Spirit Avatar” monster with a different name; add it to your hand. During your Main Phase, except on the turn this card was sent to the GY, if your opponent controls more cards than you do: You can banish this card from your GY; Special Summon 1 Rank 4 “Spirit Avatar” Xyz monster from your GY or that was banished ignoring its Summoning conditions. Its effect is negated. You can only use each effect of “Temple of the Spirits” once per turn.

 

Yata Garasu's Gift to the Spirit Avatar

Normal Spell Card

Reveal 1 “Spirit Avatar” monster from your field or hand, then excavate the top 3 cards of your Deck, add 1 of them to your hand, banish 1 and place 1 to the top of your Deck. During your Main Phase, except on the turn this card was sent to the GY: You can banish this card from your GY; shuffle 3 of your banished “Spirit Avatar” monsters into the Deck, then draw 1 card. You can only use each effect of “Yata-Garasu's Gift to the Spirit Avatars” once per turn.

 

Rank-Up-Magic Spiritual Providence

Normal Spell Card

Target 1 “Spirit Avatar” Xyz monster you control; Special Summon 1 “Spirit Avatar” Xyz from your Extra Deck that is 4 Ranks higher than that target, by using that target as the Xyz Material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster). During your Main Phase, except on the turn this card was sent to the GY, if you control no monster: You can banish this card from your GY; Xyz Summon 1 “Spirit Avatar” Xyz from your Extra Deck using up to 3 of your banished “Spirit Avatar” monsters as Material. If you activate this effect, you cannot Summon any other monsters this turn except “Spirit Avatar” monsters. You can only use each effect of “Rank-Up-Magic Spiritual Providence” once per turn.

 

 

[spoiler=Trap Cards:'']

 

Pact with the Underworld Spirits

Continuous Trap Card

During either player’s turn: You can send 1 “Spirit Avatar” monster from your hand or field to the GY, then target 1 face-up card your opponent controls; banish it, face down. During your Main Phase, except the on turn this card was sent to the GY: You can banish this card from your GY, then select 1 of your banished “Spirit” Spell/Trap Card except ”Pact with the Underworld Spirits”; send it to your GY. You can only use each effect of “Pact with the Underworld Spirits” once per turn.

 

Accord with the Earthly Spirits

Continuous Trap Card

You can only use the following effects of “Accord with the Earthly Spirits” once per turn. If your opponent declares a direct attack: You can banish this card from your GY; switch all Attack Position monsters your opponent controls to Defense Position. During either player’s Main Phase, you can activate 1 of the following effects:

  • Banish up to 3 “Spirit Avatar” monster(s) from your hand or GY; gain 300 LP for each card.
  • Destroy 1 face-up card you control, then you can target 1 of your banished “Spirit Avatar” monster; add your hand.

 

Communion with the Guardian Spirits

Continuous Trap Card

During either player's turn: You can Special Summon 1 level 4 “Spirit Avatar” from your hand or that was banished. If this face-up card is destroyed by an opponent card effect: Destroy every face-up monsters you control. During your Main Phase, except on the turn this card was sent to the GY, if you control no monsters: You can banish this card from your GY; Special Summon up to 3 of your banished level 4 “Spirit Avatar”. Their effects are negated. If you activate this effect, until the end of the turn, you cannot Special Summon any monsters except “Spirit Avatar” monsters and you cannot conduct your Battle Phase. You can only activate each effects of “Communion with the Guardian Spirits” once per turn.

 

 

[spoiler=Extra Deck:'']

 

Great Spirit of the Vengeful Hurricane

Rank 12 WATER Wyrm/Xyz/Effect

ATK 4000 DEF 3800

This card can only be Special Summoned by the effect of “Rank-Up-Magic Spiritual Providence” and cannot be Summoned any other way. This card is unaffected by other card effects. If this card attacks or is attacked, cards and effects that would change the original ATK and/or DEF of a face-up monster cannot be activated until the end of the Battle Step. During your End Phase: You can detach all Xyz Material from this card; banish every other card on the field. During your opponent’s next End Phase after you activated this effect: Banish this card.

 

Spirit Avatar of the Burning Shadow

Rank 8 FIRE Dragon/Xyz/Effect

ATK 3000 DEF 2800

2 Level 8 monsters

This card cannot be destroyed by battle or by card effects. If this card destroys a monster by battle: Inflict half of that monster's original ATK to your opponent's LP. Once per turn, during your Main Phase: You can detach 1 Xyz Material from this card; destroy every Special Summoned monster your opponent controls. This card cannot attack on the turn you activate this effect.

 

Spirit Avatar of the Lone Hunter

Rank 4 EARTH Beast/Xyz/Effect

ATK 2500 DEF 2300

3 level 4 monsters including at least 1 “Spirit Avatar” monster

While this card is face-up on the field, “Spirit Avatar” monsters you control cannot be targeted by your opponent's cards and effects. “Spirit Avatar” monsters you control inflict piercing damage to your opponent when they destroy a Defense Position monster by battle. Once per turn: You can detach 1 Xyz Material from this card; destroy 1 card on the field.

 

Spirit Avatar of the Northwind Gale

Rank 4 WIND Winged Beast/Xyz/Effect

ATK 2200 DEF 2000

2 level 4 monsters including at least 1 “Spirit Avatar” monster

When this card is Xyz Summoned or at the start of your Main Phase 1: You can banish 1 card from your Deck, and if you do, until your next Standby Phase, each player can only Special Summon monster(s) once per turn (even if this card leaves the field). Other face-up ”Spirit Avatar” monsters you control gain 300 ATK and DEF. Once per turn, if this card would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead.

 

 

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