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TUNER + TUNER = SYNCHRO?! INCONCEIVABLE! [Mechantai Archetype] [18/18]


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Hey guys. Prinoftherng here, and im here with another archetype. For some reason, i've been making a lot of custom archetypes and I thought "Hmm....they all look the same." That's because they were. They practically were all Fusion, Synchro, Xyz, Pendulum, and Links. It felt too much like a DDD rut. I'll admit, I need to stop doing that. Instead, I've decided to do something somewhat unique to me. Introducing the MECHANTAI archetype. Their design is of mecha girls (similar to sky strikers, but not as Degenerate as them). Now you might be asking "What makes them unique?" Looking at the title of the topic, they're all Tuners. Now that might seem a bit counter intuitive you might think, but WAIT!. They all possess the power to treat themselves as NON-TUNERS when used for a Synchro Summon of a Machine Synchro Monster, which the Synchros are. A Machine Type archetype that just uses Tuners? Blasphemy. Oh, and they also use the banished pile and take advantage of being banished, as being banished or being in the GY doesn't matter to them, But anyway, here are the cards.

 

[spoiler=Main Deck Monsters]

 

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[spoiler=lore]If this card is Summoned: You can Special Summon 1 "Mechantai" monster from your Deck in Defense Position, but banish it when it leaves the field. You can only use this effect once per turn. If you use this card you control for a Synchro Summon of a Machine monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.


 

 

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[spoiler=lore]If this card is Summoned: You can add 1 "Mechantai" monster from your Deck to your hand. You can only use this effect once per turn. If you use this monster you control for a Synchro Summon of a Machine monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.

 

 

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[spoiler=lore]If this card is Summoned: You can target 1 of your banished "Mechantai" monsters; Special Summon it in Defense Position, but it can only be used as Material for a Synchro Summon. You can only use this effect once per turn. If you use this card you control for a Synchro Summon of a Machine monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.

 

 

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[spoiler=lore]If you control 2 or more "Mechantai" monsters with different names: You can Special Summon this card (from your hand). You can only Special Summon "Mechantai Siri" once per turn this way. If you use this card you control for a Synchro Summon of a Machine monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.


 

 

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[spoiler=lore]If this card is Summoned: You can target 1 Level 4 or lower "Mechantai" monster in your GY; Special Summon it, but its effects are negated. You can only use this effect once per turn. If you use this card you control for a Synchro Summon of a Machine monster, you can treat it as a non-Tuner, but banish it when it leaves the field.

 

 

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[spoiler=lore]When using this card you control as Synchro Material for a Machine Synchro Monster, you can use "Mechantai" monsters in your hand and treat them as non-Tuner Synchro Material, but they are banished instead of being sent to the GY. If you use this card you control for a Synchro Summon of a Machine monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.

 

 

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[spoiler=lore]If this card is Summoned: You can target 2 of your banished "Mechantai" monsters; return them to the GY. You can only use this effect once per turn. If you use this card you control for a Synchro Summon of a Machine monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.


 

 

[spoiler=Spell Cards]

 

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[spoiler=lore]When this card is activated: You can add 1 "Mechantai" card from your Deck to your hand. If you control a "Mechantai" Synchro Monster: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK (even if this card leaves the field). You can only control 1 "Mechantai Armed -Buster". You can only use each effect once per turn.

 

 

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[spoiler=lore]When this card is activated: You can send 1 "Mechantai" card from your Deck to the GY. You can target 1 "Mechantai" monster you control; during this turn's Battle Phase, that monster can attack all monsters your opponent controls once each, but other monsters you control cannot attack this turn (even if this card leaves the field). You can only control 1 "Mechantai Armed - Gladius". You can only use each effect once per turn.

 

 

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[spoiler=lore]When this card is activated: You can target 1 of your banished "Mechantai" cards; add it to your hand. Negate the effect of your opponent's first card or effect that targets a "Mechantai" monster you control, and if you do , banish that card. Then, you can add 1 "Mechantai" card from your GY to your hand. You can only control 1 "Mechantai Armed - Rekka". You can only use each effect once per turn.

 

 

 

 

[spoiler=Trap Cards]

 

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[spoiler=lore]When your opponent would activate a card or effect that would destroy a "Mechantai" monster(s) you control: You can target any number of those monsters (the number must be the same number of monsters that would be destroyed by that card or effect); add them to your hand or Extra Deck, and if you do, negate the activation, and if you do that, banish that card. You can banish this card from your GY, then target 2 of your banished "Mechantai" monsters: Shuffle them into the Deck, and if you do, draw 1 card. You can only use each effect once per turn.

 

 

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[spoiler=lore]Return 1 "Mechantai" Synchro Monster you control to the Extra Deck, then target 2 or more "Mechantai" monsters in your GY and/or that are banished whose Levels are equal to the Synchro Monster returned to the Extra Deck; Special Summon them in Defense Position, but that cannot be used as Synchro Material this turn. You can only activate 1 "Mechantai Emergency Disarment" per turn.

 

 

 

 

[spoiler=Extra Deck Monsters]

 

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[spoiler=lore]1 Machine Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can add 1 "Mechantai Armed" card from your Deck to your hand, then if this card was Synchro Summoned using just Tuner monsters, you can Special Summon 1 "Mechantai" monster from your Deck. You can only use this effect once per turn. If you use this card you control for a Synchro Summon of a Machine Monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.

 

 

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[spoiler=lore]1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can target 1 "Mechantai Armed" card in your GY; add it to your hand, then if this card was Synchro Summoned using just Tuner monsters, you can Special Summon 1 of your banished "Mechantai" monsters. You can only use this effect once per turn. If you use this card you control for a Synchro Summon of a Machine Monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.

 

 

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[spoiler=lore]1 Tuner + 1+ non-Tuner "Mechantai" monsters

If this card is Synchro Summoned: You can activate 1 "Mechantai" Continuous Spell or Trap directly from your Deck, then if this card was Synchro Summoned using just Tuner monsters, you can Special Summon 1 "Mechantai" monster from your Extra Deck. You can only use this effect once per turn. If you use this card you control for a Synchro Summon of a Machine Synchro Monster, you can treat it as a non-Tuner monster, but banish it when it leaves the field.

 

 

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[spoiler=lore]1 Machine Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters

Must be Synchro Summoned with the above Synchro Materials. This card's Synchro Summon cannot be negated. If Summoned, cards and effects cannot be activated. If this card is Synchro Summoned: You can target any number of your banished "Mechantai" monsters; Special Summon them. The effects of "Mechantai" monsters you control cannot be negated. If this card leaves the field by your opponent's card: You can banish all cards your opponent controls. You can only use each effect once per turn.

 

 

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[spoiler=lore]2 Tuners

Tuner monsters this card points to cannot be destroyed by battle or card effects. Once per turn: You can target 1 Tuner monster you control and declare a Level between 1 and 8; that monster's Level becomes the declared Level until the End Phase. If this card leaves the field by your opponent's card effect: You can Special Summon 1 Level 6 or lower "Mechantai" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect once per turn.

 

 

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[spoiler=lore]2+ "Mechantai" monsters

If this card is Link Summoned: You can target 1 of your banished "Mechantai" monsters; Special Summon it. If a "Mechantai" monster this card points to leaves the field: Add 1 "Mechantai" monster with a different name from your Deck to your hand. Once per turn: You can discard 1 Tuner, then target 1 monster on the field; that monster's Level becomes the same as the discarded monster's Level until the End Phase. You can only use each effect once per turn.

 

 

 

 

AND.....That's all for this archetype. Quite unique If I say so myself. Hopefully you guys enjoy this. Anyway....Comment, Rate, Like, Cnc, Whatever....OK guys.....Later!

 

 

 

 

 

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You can just have the Synchros not require non-Tuners like how Gottoms is (require EARTH monsters rather than EARTH non-Tuner monsters), although you do it for all Synchros so I guess there's some value in that.

 

 

It's a main mechanic sure, but the point of a main mechanic is to take the consequences of those mechanics and explore with the archetype. For example, all of them are Tuners that can change to non-Tuners. Why not have advantage effects when they're changed to non-Tuners, and then have effects that benefit Tuners but degrade non-Tuners. That way losing the Tuner clause would have a lot more meaning and the archetype would be more focused on what would make it unique. 

 

 

Also, if you wanna go nuts, you can also make Link Tuners that are treated as having a Level equal to its Link Rating. Might be a bit too much, but I tried it once for an archetype of mine and it didn't break it.

 

Anyways, I find it ironic that you mentioned you did stuff similar to D/D/D for previous archetypes and were trying to get around that, but that you have a lot of banish shenanigans that I can see D.D. or D/D/D using.

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