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R07-JP001 Shiryou Ou Drochshúile (Drochshúile the Spirit King)
Level 8 DARK Zombie Effect Monster
ATK 2800
DEF 2000
You can only use the (2)nd effect of this card’s name once per turn.
(1) Activate when the effect of a Zombie monster, except “Drochshúile the Spirit King”, is activated: Choose 1 of the following effects. You can only use each of the following effects of “Drochshúile the Spirit King” once per turn.
• Negate that effect
• Banish 1 monster either player controls or in the GY.
(2) If there is a card in the Field Zone, during the Standby Phase: You can Special Summon this card from the GY in Defense.
 
This card is named after one of the nicknames of Balor, king of the Fomorians, a group of supernatural beings, who is considered to be a deity or embodiment of drought, blight and plague. Drochshúile means “Evil Eye”.
 
 

 
SR07-JP002 Shiryou no Banshee (Spirit World Banshee)
Level 4 DARK Zombie Effect Monster
ATK 1800
DEF 200
You can only use the (2)nd effect of this card’s name once per turn.
(1) “Zombie World” cannot be targeted or destroyed by effects.
(2) (Quick Effect): You can banish this card you control or in your GY; activate 1 “Zombie World” from your Deck.
 

 
SR07-JP023 Undead Necronize (Zombie Necronize)
Normal Spell Card
You can only use one of the following effects of this card’s name per turn.
(1) If a Level 4 or higher Zombie monster is on the field: You can target 1 monster your opponent controls; gain control of that monster until the End Phase.
(2) If this card is in the GY: You can activate this effect; return 1 of your banished Zombie monsters to the Deck, then Set this card on your side of the field. If this card Set by this effect leaves the field, banish it.

 


 

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Banshee is okay, Necronize is neat for getting mat, removing obstacle for damage, while its GY effect recycle your play starters and extenders like Youkai Zombies

 

Drochshúile is strong and interesting. negate effect is obviously meant to negate opponent Zombified monster

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Speak of the devil, huh? I'd just mentioned this structure yesterday.

 

Just gonna mention that Drochsuile can negate/trigger on 3/4 of the ghost girls. It being a free SS from the GY while there's a field spell is amazing, though it happening during the Standby is pretty glacial.

 

Necronize is really solid. No restriction on the monster, easily able to break boards, and can extend your uses of Mezuki.

 

Banshee... well, I might have to reserve judgment on it for now. It relies so much on Zombie World and, right now (even w/ these reveals), it still isn't looking like the optimal way to build Zombies.

 

How many new cards do they make for each Structure Deck R?

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NGL, none of these seem very good.

 

Evil eye is slow, Banshee is slow/supports a mediocre card, and Necronize is a meme.

 

I am definitely excited for the Synchro, despite being level 7, tho. 7 isn’t necessarily optimal, but Summon Sorc into Shooting Riser is already a thing, so could be gucci.

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I have to say this is the first time that a structure deck outside of iconic character focus ones (e.g. HERO, Synchron, BEWD, Cydra and Cyberse) have received a Extra Deck card.

 

Still Red-Eyes Zombie Synchro looks cool in design. In addition I noticed a slight theme of grave banishing here with Drochshúile and banish which means they may have zombie support that revolves around field set up which allows you to Special Summon banished Zombies.

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I love that they're getting a Synchro, because Zombie World was the first structure deck of 5D's (I think). Although I would have liked something other than a remake of the original boss monster (Blue-Eyes Zombie Dragon would have been awesome).

 

As for the cards, it seems like they're playing it safe compared to some of the other Structure Deck Rs. Which I can understand considering Zombies are already a solid deck and have a lot of really good support. That being said, Drochshúile is awesome and seems strong thanks to its self-summon effect.

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Drochshúile

 

Sweet god, we've just gotten a more techable Amano-Iwato. In that, much like that stealth card for True Dracos, this is going to be primarily useful for the Field-Spell-compliant among meta players to Summon on the opponent's Standby Phase after their Field Spell of choice is up (Lightstage, Hangar, Resort) and used to counteract handtraps that would otherwise cripple their strategies at the root. NAMELY, ASH. Use this to negate the opponent's then remove stuff on activation of YOUR Ashes. Yeah, slow doesn't matter when its this good for securing play. And Firewall/Saryuja provides all the counter as to how to get this out of the hand-ones which those aforementioned Archetypes can easily do. 8.9/10.

 

Spirit World Banshee

 

Would have preferred this work in hand or in GY, but I can live with this, and quick-play field-spamming evasion means Zombies got a new BFF in the GY. 8.0/10, may consider bumping it up if there's a Zombie World doppelganger that doubles as that Field Spell's name in the hand. 

 

Zombie Necrotize

 

Possession is always good, it targeting in an era where the things I want to take the most (usually to bust a board) are either targeting-proof or negation-happy is less so. Its revival is.....a bit countering to that, but yeah, all possession takes a backseat to Borreload until Konami gets the grapefruits to see it and the Other Link-4 That Shall Not Be Named as the mistakes they are. Not sure what effect could have been put on this though that wouldn't turn into either niche-bait or Tri-Gate Wizard Target #1. 7.3/10, I suppose.

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