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[TCG - CYHO] Pinpoint Landing


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PinpointLanding.jpg?resize=206%2C300&ssl

 

CYHO-EN087

Pinpoint Landing

Continuous Spell Card

If exactly 1 monster is Special Summoned, from the hand to your side of the field: you can draw 1 card. You can only use this effect of “Pinpoint Landing” once per turn. During the Your End Phase, if you did not draw a card by this effect during this turn, send this card to the Graveyard.

 

Source: https://ygorganization.com/cybernetic-horizons-tcg/

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It seems pretty weak. Supply Squad is rarely used, and this self destructs and doesn't work in multiples. This is possibly easier to combo with, but the fact it self destructs if you don't summon something during your opponent's turn makes it just not worth it in my opinion.

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It seems pretty weak. Supply Squad is rarely used, and this self destructs and doesn't work in multiples. This is possibly easier to combo with, but the fact it self destructs if you don't summon something during your opponent's turn makes it just not worth it in my opinion.

 

5 card hand / 6 card hand

Chances of only opening 1 copy: 30.11% / 34.07%

Chances of opening 2 copies: 3.54% / 5.16%

Chances of opening all 3 copies: 0.10% / 0.20%

 

Chances of drawing into an additional copy with its effect when you've opened, in a 5-card hand, 1 copy / 2 copies: 5.71% / 2.86%

on a 6 card hand: 5.88% / 2.94%

 

 

As these numbers show, running three copies is perfectly fine since the odds of seeing it multiples are very low. Same goes for pretty much any good HOPT card that you want to run multiples of. You're also comparing this to Supply Squad, a card that is far more situational in how you trigger it. With Squad, you have to use typically min. 2-card combos to get it to proc, and those have to be a bit more situational and in a particular deck that also actively wants to destroy.

 

Special Summoning from the hand is freaking super common-place in that pretty much every deck performs at least one during a turn, only really a few that actually don't. As for the self-destruction? That's fine? Even if you're only drawing one, that's still as good as an Upstart and, as we've seen, that's still pretty good.

 

Ultimately it will come down to testing to determine how actually good this card is, and considering that it requires other cards to work with it is, admittedly, something that makes it a brick if you aren't opening with monsters in your hand or a means to search monsters. But in a lot of decks, that means you've bricked anyways, and it doesn't interfere with overall consistency so long as you aren't sacrificing cards that make your deck more consistent.

 

I wouldn't be surprised if this started making rounds, though. I wouldn't sleep on it.

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IDK if it's that good. I mean, Constellars have Star Chart, which is too similar to this and even more flexible with the condition, plus no hard OPT, and yet AFAIK it wasn't a good card to run because it depended on you actually having Constellars to Special Summon, and that got in the way more often than one would think, in the sense that it would be dead, drawn in multiples without ways to trigger them, etc.

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It seems pretty weak. Supply Squad is rarely used, and this self destructs and doesn't work in multiples. This is possibly easier to combo with, but the fact it self destructs if you don't summon something during your opponent's turn makes it just not worth it in my opinion.

 

Anti-Kaiju insurance never hurt, I suppose. 

 

Definitely seems something that Fur Hire-and little else-could make very meticulous use of. Really, however, with Firewall and Saryuja around, Summoning from the hand should not be an issue. Keeping this around on the opponent's turn, however, may require options that I think ONE ARCHETYPE in particular could make bank with:

 

BLUE-EYES. 

 

Seriously, this turns every Dragon Spirit of White into a break-even evasion, with the greatest of ease. And between Alternate and Chaos MAX, keeping this on the field to help maintain advantage is not out of the picture. A bit less susceptible to Ashing too, considering the other targets this would make an Ash negation wasted on (Requiem of Awakening being the most prominent.)

 

So, Blue-Eyes would like to thank you for the new toy, and every other deck....may see their results vary. 6.8/10 in everything but Blue-Eyes and Fur Hire, 7.0 in those Decks aforementioned.

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Although supply squad is technically harder to trigger, there were multiple decks over the last few years that would have absolutely no problem doing so, and they didn't even think of running it.

 

I guess that if the stars align and there is a deal that this works overwhelmingly perfectly with, it could be okay, but that's really not a way to evaluate cards.

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Well, if the pic in the OP is legit, then it doesn't blow itself up during the opponent's EP. That's good to know.

 

The thing is, it isn't a card that's an active threat, so the opponent would likely not waste removal on it, yet it can continuously get you advantage in a fairly easy way. I don't know how it'll pan out; I don't personally see it being overly used, but we'll see.

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Well, if the pic in the OP is legit, then it doesn't blow itself up during the opponent's EP. That's good to know.

 

The thing is, it isn't a card that's an active threat, so the opponent would likely not waste removal on it, yet it can continuously get you advantage in a fairly easy way. I don't know how it'll pan out; I don't personally see it being overly used, but we'll see.

 

For how little people actually play active backrow threats, it will be removed by a Phoenix.

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For how little people actually play active backrow threats, it will be removed by a Phoenix.

 

If this is the only card one has in backrow-or the only thing ready to handle a Link 2-the player's got far bigger problems than any Knightmare can bear.

 

Not to contradict your point-this is easily bait for removal, you right-but its bait in service to a playstyle that will use the advantage to either beef up the board, thin the Deck, or snipe at anything that would come at Pinpoint Landing. 

 

Sides, if it's Blue-Eyes, they've likely already drawn 2 by this one-on their turn with Alternate, and on the opponent's with Dragon Spirit of White. By then, the card's already exceeded its cost

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Well, if the pic in the OP is legit, then it doesn't blow itself up during the opponent's EP. That's good to know.

The thing is, it isn't a card that's an active threat, so the opponent would likely not waste removal on it, yet it can continuously get you advantage in a fairly easy way. I don't know how it'll pan out; I don't personally see it being overly used, but we'll see.

being weak isn't an upside. I'm really tired of that argument.

 

If it's worth removing, they will remove it. If it isn't worth the opponent spending a card to remove, it probably wasn't worth you spending a card to play. Don't rely on the opponent's misplays (often written off as "mindgames") to justify poor card evaluation.

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being weak isn't an upside. I'm really tired of that argument.

 

If it's worth removing, they will remove it. If it isn't worth the opponent spending a card to remove, it probably wasn't worth you spending a card to play. Don't rely on the opponent's misplays (often written off as "mindgames") justify poor card evaluation.

...but I wasn't advocating for it tho?

 

I said "good to know" in reference to the fact it doesn't blow itself up during the opponent's End Phase, then I pointed out the likely response of players vs it.

 

If it came off that I thought this card was good because of said response, then I'm sorry I didn't make myself clear.

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