Jump to content

[Written] Solarc - Ritual Summon Multiple Monsters at once


Thomas★Zero

Recommended Posts

So Solarc is a deck made of Ritual Monsters that can use Ritual Spells to summon multiple Ritual Monsters whose combined level is equal or less than the Monster you used for the Ritual. In addition the Ritual Monsters have effects that act around organizing your resources so you have what you need in order to ritual summon your Monsters.

[spoiler=Monsters]Solarc Core

lv 2 LIGHT

Rock/Ritual/Effect

You can Ritual Summon this card with any "Solarc" Ritual Spell. While you control another "Solarc" Monster, this card cannot be targeted for an attack. Increase the ATK and DEF of all Ritual Monsters you control by 500. You can banish this card from your GY; add 1 "Solarc" Ritual Spell Card from your Deck or GY to your hand. You can only activate this effect "Solarc Core" once per turn.

ATK/1000 DEF/1000

 

Solarc Beast

lv 4 EARTH

Beast/Ritual/Effect

You can Ritual Summon this card with any "Solarc" Ritual Spell. If this card attacks a Defence Position Monster, inflict piercing battle damage. During your Main Phase: you can discard this Card from your hand; add 1 "Solarc" Ritual Spell from your deck to your hand. You can only activate this effect of "Solarc Beast" once per turn.

ATK/2000 DEF/2000

 

Solarc Elemental

lv 6 WATER

Aqua/Ritual/Effect

You can Ritual Summon this card with any "Solarc" Ritual Spell. While you control this card, Ritual Monsters you control cannot be targeted or destroyed by card effects. During your Main Phase: you can reveal this card and another "Solarc" Card in your hand; draw 1 card. You can only activate this effect of "Solarc Elemental" once per turn.

ATK/2500 DEF/2500

 

Solarc Knight

lv 8 WIND

Warrior/Ritual/Effect

You can Ritual Summon this card with any "Solarc" Ritual Spell. While you control this card, Ritual Monsters you control cannot be destroyed by battle. During your Main Phase: you can discard this card from your hand; add 1 "Solarc" Ritual Monster except "Solarc Knight" from your deck to your hand. You can only activate this effect of "Solarc Knight" once per turn.

ATK/3000 DEF/3000

 

Solarc Dragon

lv 10 FIRE

Dragon/Ritual/Effect

You can Ritual Summon this card with any "Solarc" Ritual Spell. When this card destroys a Monster as a result of battle, inflict damage to your opponent equal to the destroyed Monsters ATK. During your Main Phase: you can shuffle this card from your hand into your deck; draw 1 card, then, reveal it and if the revealed card was a "Solarc" Card, draw 1 card. You can only activate this effect of "Solarc Dragon" once per turn.

ATK/3500 DEF/3500

 

Solarc Archfiend Deity

lv 12 DARK

Fiend/Ritual/Effect

You can Ritual Summon this card with any "Solarc" Ritual Spell. While you control this card, the effects of all Non-Ritual Monsters on the field are negated. When this card attacks, your opponent cannot activate cards or effects until after damage calculation. During your Main Phase: you can banish this card from your hand; add 1 "Solarc" Card from your deck to your hand except "Solarc Archfiend Deity" and if you do, you cannot conduct your Battle Phase this turn. You can only activate this effect of "Solarc Archfiend Deity" once per turn.

ATK/4000 DEF/4000

[spoiler=Extra Deck]Great Summoner Solarc

lv 10 DARK

Spellcaster/Fusion/Effect

2+ Ritual Monsters

Must be Fusion Summoned by banishing the listed Fusion Materials from your GY (You do not use "Polymerization".) This cards ATK and DEF become equal to the combined Level of this cards Fusion Materials x 100. When a Ritual Monster is Ritual Summoned to your side of the field, apply 1 of the following effects.

* Target 1 card on your opponents side of the field, banish the targeted card.

* Inflict damage to your opponent equal to the summoned Ritual Monsters Level x 200.

* Increase your LP equal to the summoned Ritual Monsters ATK.

ATK/? DEF/?

[spoiler=Spell/Traps]Solarc Gate

Ritual Spell Card

Activate this card by tributing 1 "Solarc" Monster your hand or you control. Ritual Summon as many "Solarc" Monsters with different names from your hand and Deck whose combined Level are equal or less than the tribute Monsters to your side of the field. You cannot Ritual Summon Monsters with the same name as the tribute Monsters during the turn you activated this card. You can only activate "Solarc Gate" once per turn.

 

Solarc Dark Ritual

Ritual Spell Card

Ritual Summon 1 "Solarc" Ritual Monster from your GY by tributing Monsters from your hand and/or you control whose combined Level are equal or greater than the Ritual Monster you Ritual Summon. You can only activate "Solarc Dark Ritual" once per turn.

 

Preparation of the Solarc Rite

Spell Card

Pay half of your LP. Add 1 "Solarc" Monster and 1 "Solarc" Ritual Spell Card from your Deck to your hand. you can only activate "Preparation of the Solarc Rite" once per turn.

 

Solarc Offering

Spell Card

Activate this card by paying LP in any multiple of 200 (Max. 2200). Special Summon 1 "Solarc" Token Special Summon 4 "Sheep Tokens" (Zombie/Level 1/DARK/ATK 0/DEF 0) in Defense Position. Increase this Tokens Level for every 200 LP you payed to activate this card. This Token cannot be Tributed for a Tribute Summon or be used as a Material for a summon of a Fusion, Synchro, Xyz or Link Monster. You can only activate "Solarc Offering" Once per turn.

 

Solarc Interruption Guard

Counter Trap Card

Activate this card when your opponent activates a Monster Effect or a Spell/Trap card either when you activated a Ritual Spell Card or control a "Solarc" Monster. Negate the activation or effects of that card and banish it.

 

Solarc Ritual Break

Counter Trap Card

Activate this card when your opponent activates a card effect during the Battle Phase while you control a Ritual Monster. Negate the activation of that card and destroy it, then, if you control a "Solarc" Ritual Monster, inflict 1000 points of damage to your opponent.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...