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I just put Sylvans and Superheavy Samurai together... but they're DARK Rock monsters. Sylakonics [10/10]


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Reference: https://duelmasters.wikia.com/wiki/Category:Sabakist

[spoilersMonsters]
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Sylakonics Assembler (Rock/DARK/Level 2/Effect/ATK 100/DEF 100)
If this card is Normal Summoned: You can excavate the top card of your Main Deck, and if it is a Rock monster that cannot be Normal Summoned/Set; Special Summon it. Otherwise, send it to the GY. If you have no Spells/Traps in your GY: You can target 1 "Sylakonics" monster you control; the Levels of all face-up Rock monsters you control become that target's Level, until the End Phase. You can only use each effect of "Sylakonics Assembler" once per turn.

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Sylakonics Digger (Rock/DARK/Level 3/Effect/ATK 1000/DEF 1000)
If this card is Normal Summoned: You can excavate the top 3 cards of your Main Deck, and if you do, Special Summon 1 excavated Level 4 or lower Rock monster, also send the rest to the GY. If this card is in your GY while you have no Spells/Traps in your GY (Quick Effect): You can banish this card, then excavate cards from the top of your Main Deck until you excavate a "Sylakonics" monster; Special Summon that monster, also send the rest to the GY. You can only use 1 "Sylakonics Digger" effect per turn, and only once that turn.

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Sylakonics Raider (Rock/DARK/Level 4/Effect/ATK 2400/DEF 0)
Cannot be Normal Summoned/Set. Must first be Special Summoned by a "Sylakonics" monster's effect. If a Special Summoned Rock monster you control attacks an opponent's monster while you have no Spells/Traps in your GY: You can excavate the top 4 cards of your Main Deck, and if you do, Special Summon 1 excavated "Sylakonics" monster, also send the rest to the GY. You can only use this effect of "Sylakonics Raider" once per turn.

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Sylakonics Defender (Rock/DARK/Level 4/Effect/ATK 0/DEF 2400)
Cannot be Normal Summoned/Set. Must first be Special Summoned by a "Sylakonics" monster's effect. If a Special Summoned Rock monster you control is attacked by an opponent's monster while you have no Spells/Traps in your GY: You can excavate the top 4 cards of your Main Deck, and if you do, Special Summon 1 excavated "Sylakonics" monster, also send the rest to the GY. You can only use this effect of "Sylakonics Raider" once per turn.

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Sylakonics Summoner (Rock/DARK/Level 4/Effect/ATK 1000/DEF 1000)
Cannot be Normal Summoned/Set. Must first be Special Summoned by a "Sylakonics" monster's effect. During your Main Phase: You can excavate the top 4 cards of your Main Deck, and if you do, Special Summon up to 2 excavated Level 4 or lower Rock monsters with different names, also send the rest to the GY. Those monsters cannot attack this turn. You cannot Normal Summon/Set or Special Summon monsters the turn you activate this effect, except Rock monsters. You can only use this effect of "Sylakonics Summoner" once per turn.

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Sylakonics Exceeder (Rock/DARK/Level 4/Effect/ATK 1900/DEF 1900)
Cannot be Normal Summoned/Set. Must first be Special Summoned by a "Sylakonics" monster's effect. If a Rock monster(s) is Special Summoned to your field while you have no Spells/Traps in your GY (Quick Effect): You can Special Summon this card from your GY. If this card is Special Summoned by this effect: You can excavate the top 4 cards of your Main Deck, and if you do, Special Summon 1 excavated Level 4 or lower Rock monster, also send the rest to the GY. That monster becomes Level 4, and cannot be used for the Special Summon of a monster that requires monsters as materials, except as material for the Summon of a Rock Extra Deck Monster. You cannot Normal Summon/Set or Special Summon monsters the turn you activate this effect, except Rock monsters. You can use each effect of "Sylakonics Exceeder" once per turn.

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Sylakonics Crystalizer (Rock/DARK/Level 8/Effect/ATK 2900/DEF 2900)
Cannot be Normal Summoned/Set. Must first be Special Summoned by a "Sylakonics" monster's effect. If a card or effect is activated while you have no Spells/Traps in your GY (Quick Effect): You can send this card from your hand to the GY, then negate that activation, and if you do, destroy that card. If an excavated card(s) is sent to your GY: You can reveal the top 8 cards of your Main Deck, and if you do; place those cards on the top of your Deck (in any order). You can only use each effect of "Sylakonics Crystalizer" once per turn.

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Sylakonics Tunneler (Rock/DARK/Rank 4/Xyz/Effect/ATK 2400/DEF 2400)
2 Level 4 Rock monsters
If you have no Spells/Traps in your GY: You can detach 1 material from this card, then target 1 Rock monster in your GY that cannot be Normal Summoned/Set; Special Summon it. If a Rock monster you control inflicts battle damage to your opponent: You can excavate the top 4 cards of your Main Deck, and if you do, Special Summon 1 excavated "Sylakonics" monster, also send the rest to the GY. That monster cannot attack, and its effects are negated. These changes last until the End Phase. You can only use each effect of "Sylakonics Tunneler" once per turn.

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Sylakonics Leader (Rock/DARK/Rank 4/Xyz/Effect/ATK 2000/DEF 2000)
2+ Level 4 "Sylakonics" monsters
If a monster(s) is Summoned while you have no Spells/Traps in your GY (Quick Effect): You can negate that Summon, and if you do, destroy that monster(s). (Quick Effect): You can detach any number of materials from this card (max. 5), then Special Summon the same number of Rock monsters with different names from your hand that cannot be Normal Summoned/Set. Those monsters cannot attack this turn. You cannot Normal Summon/Set or Special Summon monsters the turn you activate this effect, except Rock monsters. You can only use each effect of "Sylakonics Leader" once per turn.

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Sylakonics Justifier (Rock/DARK/Rank 5/Xyz/Effect/ATK ?/DEF ?)
3+ Level 5 monsters
Cannot be used for the Special Summon of a monster that requires monsters as materials. Must be Xyz Summoned. You can also Xyz Summon this card by using both 1 face-up "Sylakonics" monster and Rank 4 Rock Xyz Monster you control as the materials. (Transfer the materials from that monster(s) to this card.) This card's original ATK/DEF is the total ATK/DEF of all the materials it has, also while all materials this card has were originally Rock monsters, it is unaffected by other card effects. If you have no Spells/Traps in your GY (Quick Effect): You can excavate the top 5 cards of your opponent's Main Deck, and if you do, send all excavated Spells/Traps to the GY, also place the rest on the bottom of the Deck (in any order). You can only use this effect of "Sylakonics Justifier" once per turn. Once per turn, during your End Phase, detach 1 material from this card. If you cannot, destroy this card.



[spoilersDesign]
Just of a product of me being bored, and curious. I was looking at the kind of Spells/Traps that support Rock monsters, and aside from Magnet Reverse, there's not too many that I would consider "good" or even competitive (even though Magnet Reverse ironically works very well with these cards, but would get in their way. SO then I decided to design a Deck around "excavating" (like how minerals are excavated from the ground), and Rock monsters that don't rely on Spells/Traps, but make them DARK as to give Rock monsters as a whole some access to powerful DARK monsters they otherwise wouldn't be able to use. Assembler and Digger are used as set up for the rest of the Archetype; Assembler and Digger can help spam Rock monsters and other Sylakonics to your field, from there Assembler can make all Rock monsters you control have the same Level so you can Xyz Summon whatever Xyz Monster that you can Summon. Of course you might want to Link Summon something first (like Apprentice Wichling because their all DARK, Missus Radiant because most other Rock monsters you would put in the Deck are EARTH, and even Gem-Knight Phantom Quartz because there is a way to splash them in, I mean Gem-Knight Fusion can get itself out of your GY by its own effect). The Level 4 Sylakonics are meant to keep swarming the field with other Sylakonics, with Summoner and Exceeder also allowing you to Summon Level 4 or lower Rock monsters to help with synergy with other Archetypes like Gem-Knights and Koa'ki Meiru; Exceeder's effect specifically changes the Level of the monster it Summons and prevents it from being used for the Special Summon of anything other than a Rock monster. Crystalizer acts as a defense against card effects (as a Level 8 hand trap), and it also keeps synergy in mind by letting you change your Main Deck order anytime a card that is excavated from your Deck is sent to the GY. Finally, the Xyz Monsters just serve to keep field control, with Tunneler Special Summoning both any Rock monster that cannot be Normal Summoned/Set from the GY, or a Sylakonics monster that you can excavate when your opponent takes battle damage; then you have Leader which shuts down any form of Summoning (including Flip Summons), and can swarm Semi-Nomi/Nomi Rock monsters from your hand. The boss Justifier is just that, a boss and it stands to gain ridiculous amounts of ATK/DEF, it could have total immunity from card effects, as well as effectively screwing with your opponent's Deck by forcing them to ditch their Spells/Traps, but you need to detach 1 material from it each of your End Phases, if not it blows itself up.

 

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  • 2 weeks later...

While it's fine to compliment the user, you still have to abide by the Advanced Clause and explain your reasoning / follow word requirement, etc. I know I mentioned this to you in the other thread, so...yeah.  

 

And what's your thoughts about these cards?

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