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The Fang of Critias Support


Ultimagamer

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These were some support cards I thought of based around the Fang of Critias cards. They seemed pretty interesting, the closest we have to fusing with spells/traps, taking those trap cards and making them into Dragons with updated and powerful effects. This time, without making the cards used way too strong. 

 

Critias Awakens

Spell - Normal

 

Reveal 1 Fusion monster in your extra deck that lists “The Fang of Critias” in it’s text; add 1 “The Fang of Critias” from your deck to your hand, then you can add any trap card(s) specifically listed on that monster from your deck to your hand. You cannot activate card’s with the same name as the trap card(s) added to your hand by this effect until the end of your next turn. You can only activate 1 “A Legendary Awakening” per turn.

 

Critias Summoner

Level 2 / Dark / Spellcaster / Effect

500 attack / 300 defense

 

When this card is Normal Summoned; you can reveal 1 Dragon type Fusion monster that lists “The Fang of Critias” in it’s text; Set 1 Trap card from your Deck to your field that is in that monster’s text. Cards with the same name as the card set with this effect cannot be activated until the end of your opponent’s next turn, also their effects are negated until the end of your opponent’s next turn.

 

Commander of the Critias Dragons

Light / Warrior / Link 2 / Effect

Link Markers: Bottom Left, Bottom Right

Link Materials: 2 Dragon type monsters

2000 attack

 

You can also Link Summon this card by using discarding 1 “The Fang of Critias” and using 1 Dragon type Fusion monster you control as Link material. When this card is Link Summoned: you can target 1 Dragon type Fusion monster and 1 “The Fang of Critias” in your GY; Special Summon the first target ignoring it’s summoning conditions, then add the second target to your hand. Each time you Special Summon a Dragon type Fusion monster: you can target 1 “The Fang of Critias” and 1 Trap card in your GY; add the first target to your hand, then shuffle the second target into your Deck, and if you do that, you can Draw 1 card.

 

The Dragon Who Bribes

Level 8 / Dark / Dragon / Fusion / Effect

2500 attack / 2000 defense

 

Must be Special Summoned with “The Fang of Critias”, using “Dark Bribe”. Once per turn, during either players turn, when your opponent activates a Spell/Trap card; you can negate the activation, and if you do, destroy that card, then you can draw 2 cards.

 

Magic Cylinder Dragon

Level 8 / Dark / Dragon / Fusion / Effect

2000 attack / 2000 defense

 

Must be Special Summoned with “The Fang of Critias”, using “Magic Cylinder”. When your opponent’s monster declares an attack on a monster you control; you can negate that attack, then inflict damage to your opponent equal to the attack of that monster.

 

Compulsory Evacuation Dragon

Level 8 / Dragon / Fusion / Effect

2000 attack / 2500 defense

 

Must be Special Summoned with “The Fang of Critias”, using “Compulsory Evacuation Device”. Once per turn during either players turn: you can target 1 card your opponent controls; return that target to the hand.

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I know you didn't request this in the review thread, but I'll do it since reviewing really has become a luxury item nowadays. (I suppose that the same format will be used like the last one; I quote your stuff and my thoughts are written in another color and italicized)

 

These were some support cards I thought of based around the Fang of Critias cards. They seemed pretty interesting, the closest we have to fusing with spells/traps, taking those trap cards and making them into Dragons with updated and powerful effects. I thought I would try to make some support cards ( a field spell, of course, that's my favorite kind of support ) to boost the consistency of cards that were previously unsearchable as well as give their fusion monsters a much stronger anti-meta punch to them. 

 

The Dwellings of the Legendary Dragon Critias [/size]

Spell - Field [/size]

 

While you control a fusion monster that lists “The Fang of Critias” in it’s card text, this card and Fusion monsters that list “The Fang of Critias” cannot be targeted or destroyed by your opponent’s cards or effects. Once per turn; you can add 1 “The Fang of Critias” from your deck or GY to your hand. During each end phase: you can target 1 Trap card that was sent to your GY for a fusion summon this turn; add that target to your hand. [/size]

 

Seems fine to me for right now, at least in terms of protecting itself and the monster you summon with Critias. Since neither of the Legendary Dragon cards are searchable, it's useful enough. I do have to note that Critias's SS technically is not a FUSION, so might have to modify it to handle Traps that were sent to the GY by Fang (not like you would use Trap monsters or Paleozoics as Fusion Material otherwise at the moment).

 

Critias Awakens[/size]

Spell - Normal [/size]

 

Reveal 1 Fusion monster in your extra deck that lists “The Fang of Critias” in it’s text; add 1 “The Fang of Critias” from your deck to your hand, then you can add any trap card(s) specifically listed on that monster from your deck to your hand. You cannot activate card’s with the same name as the trap card(s) added to your hand by this effect until the end of your next turn. You can only activate 1 “A Legendary Awakening” per turn. [/size]

 

I have my concerns about this searching a lot of the power cards that you made into Dragon Fusions below, especially the ones that are/were on the ban list for a while and only back because of erratas. Another issue is that the Field is already searching Critias (albeit this only gets from the Deck as opposed to the GY too). Granted, you likely won't USE the Trap Card too much except for Critias fodder.

 

Critias Summoner [/size]

Level 2 / Dark / Spellcaster / Effect [/size]

500 attack / 300 defense [/size]

 

When this card is Normal Summoned; you can reveal 1 Dragon type Fusion monster that lists “The Fang of Critias” in it’s text; Set 1 Trap card from your Deck to your field that is in that monster’s text. Cards with the same name as the card set with this effect cannot be activated until the end of your opponent’s next turn, also their effects are negated until the end of your opponent’s next turn. [/size]

 

Again, this is basically insta-setup for any of the Fusions you want and there are concerns about them that I'll address individually. Locking off the cards won't do much, since they'll end up in the GY anyway for Critias. I guess you do have the field to grab said Traps though after being used, so...

 

Also mention where you're revealing from, though assume it is Extra Deck.

 

King of the Marshes [/size]

Level 3 / Water / Aqua / Effect [/size]

1100 attack / 600 defense [/size]

 

You can reveal this card in your hand; add 1 “The Fang of Critias” from your Deck or GY to your hand. You cannot Normal or Special Summon monsters during the turn you activate this effect, except monsters that list “The Fang of Critias” in their text. When you activate “The Fang of Critias”, you can treat this card as any 1 specific trap card listed on the fusion monster.[/size]

 

 

More searching is fine, but my concern here is being treated as ANY Trap Card; especially the ones that are probably going to land up on the banlist again (or well, are on it) and well, just makes a lot of them easier to get out than they deserve to be.

 

Commander of the Critias Dragons [/size]

Light / Warrior / Link 2 / Effect [/size]

Link Markers: Bottom Left, Bottom Right [/size]

Link Materials: 2 Dragon type monsters [/size]

2000 attack [/size]

 

You can also Link Summon this card by using discarding 1 “The Fang of Critias” and using 1 Dragon type Fusion monster you control as Link material. When this card is Link Summoned: you can target 1 Dragon type Fusion monster and 1 “The Fang of Critias” in your GY; Special Summon the first target then add the second target to your hand. Each time you Special Summon a Dragon type Fusion monster: you can target 1 “The Fang of Critias” and 1 Trap card in your GY; add the first target to your hand, then shuffle the second target into your Deck, and if you do that, you can Draw 1 card. [/size]

 

I mean, you do have Instant Fusion for some stuff like Darkfire Dragon and whatever other Level 5 and under Dragon Fusion you even bother with running in 2018, but I suppose in most cases, you'll probably end up laddering from a Critias Dragon. However, I do have to point out that the revival effects only work on your stuff because they're SEMI-Nomi, and not full on like the Konami ones are. But then again, issue is that a handful of them are legitimately abusable right now. 

 

The Most Solemn Dragon That Judges All [/size]

Level 10 / Dark / Dragon / Fusion / Effect [/size]

2700 attack / 2500 defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Solemn Judgement” from your hand or field to the GY with “The Fang of Critias”. Once per chain, when a monster(s) would be summoned or a spell or trap card or effect would be activated: you can pay half lifepoints; negate the summon, activation, or effect, then destroy those card(s). Your opponent cannot activate cards or effects in response to this effect. This effect of “The Most Solemn Dragon That Judges All” can only be used up to 3 times per turn. [/size]

 

This one REALLY needs to be a Nomi monster, and there is a very good reason for why Judgment was banned for so long (and it also didn't have a unchainable clause to it; even if only Counter Traps could stop it). Even if you remove the unchainable clause, this is effectively a better Quasar for less effort. Yeah, you can't negate Counter Traps, but which ones are you dealing with outside Strike, etc on a regular basis. The hard OPT helps somewhat, but not much.

 

Also reminder that King of the Marshes technically can bypass the need for Judgment if it ever gets banned again TCG-side (likely will), so...yeah.

 

An Evenly Matched Dragon [/size]

Level 8 / Dark / Dragon / Fusion / Effect [/size]

2750 attack / 0 defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Evenly Matched” from your hand or field to the GY with “The Fang of Critias”. This card cannot be destroyed by battle. At the end of the battle phase, if your opponent controls more cards than you do: you can banish all other cards on the field face-down. [/size]

 

It's a very big nuke; that's about all I can say about this. Stuff that can be said about Evenly Matched also applies here.

 

An Imperial Dragon of Royalty [/size]

Level 10 / Dark / Dragon / Fusion / Effect [/size]

2900 attack / 1450 defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Imperial Order” or 1 “Royal Decree” from your hand or field to the GY with “The Fang of Critias”. While you control this card, your opponent cannot activate spell/trap cards, also negate the effects of all spells/trap cards your opponent controls and in their GY. [/size]

 

Yes, backrow is getting less prevalent nowadays, but it's still a floodgate and Pendulums are effectively dead at this point (or neutered thereof). Note that Order was banned for locking off Spells on either field (and only returned to 1 after erratas), so..how is a one-sided lock on the opponent without such a cost going to evade the banlist here?

 

A Bottomless Pit, Ruled By the Dragons [/size]

Level 8 / Dark / Dragon / Fusion / Effect [/size]

1500 attack / 2500 defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Bottomless Trap Hole” from your hand or field to the GY with “The Fang of Critias”. Unaffected by the effects of trap cards. Whenever your opponent summons a monster(s) with 1500 or more attack: you can destroy those monsters, then banish those monsters. This effect of “A Bottomless Pit, Ruled By the Dragons” can only be used up to 3 times each turn. [/size]

 

Bottomless is at 3 now, so you have plenty of chances to try getting this out via Critias (not like it's an issue with the other stuff). Issue here is that unless the opponent can't die by destruction or plays low Level monsters multiple times, they effectively cannot summon ANYTHING (and basically a pseudo-floodgate). If this were OPT, then it'd be fine.

 

The Vain Oppressor Dragon [/size]

Level 10 / Dark / Dragon / Fusion / Effect [/size]

2500 attack / 0 defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Vanity’s Emptiness” or 1 “Royal Oppression” from your hand or field to the GY with “The Fang of Critias”. While your opponent controls a special summoned monster, this card cannot be destroyed by battle or card effects. When your opponent special summons a monster(s), or activates a card or effect that special summons a monster(s): you can pay 800 lifepoints; negate that effect or summon, then destroy that card. [/size]

 

As far as TCG is concerned, this card is unplayable since both Vanity's and Oppression are banned (OCG has the former at 1 iirc, but we're not talking about them here). So basically, you took Oppression and put it on here? Not a good choice for design in this case, especially with Link Summoning and well, SSing being pretty much a staple part of the game making it hard to remove stuff. 

 

The Dragon That Calls From the Grave [/size]

Level 8 / Dark / Dragon / Fusion / Effect [/size]

? attack / ? defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Call of the Haunted” from your hand or field to the GY with “The Fang of Critias”. Once per turn (quick effect): you can target 1 monster in your GY; special summon that target to your field. This card’s original attack and defense become equal to the total original attack and defense of all monsters summoned by this card’s effect. [/size]

 

This one is somewhat okay, I suppose, though the issue of it being free revival every turn and card gets power from them is concerning; especially if you are reviving very big monsters and they have their own effects upon being SS'd. I would say change it to half their stats so this card isn't getting uber busted from revival every turn. 

 

The Dusty Trapper Dragon [/size]

Level 10 / Dark / Dragon / Fusion / Effect [/size]

1200 attack / 2400 defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Trap Dustshoot” from your hand or field to the GY with “The Fang of Critias”. When this card is summoned; you can look at your opponent’s hand and shuffle 1 card from it into the owner’s deck. Once per turn: you can discard 1 card; shuffle 1 random card from your opponent’s hand into their Deck. You can only use each effect of “The Dusty Trapper Dragon” once per turn. [/size]

 

Dustshoot's still banned on either end, so good luck playing this in either format. But let's see; card is effectively Forceful Sentry (which is still banned to this day) on summon and well, still hand sniping. Making Critias cards based on banned stuff is definitely bad design. Granted, I guess you do have to discard to shuffle the opponent's hand, but yeah. 

 

Also, conflicting OPT things; you have a hard OPT for everything, but that second effect is a soft one. Pick one or the other. 

 

The Cosmos Dragon [/size]

Level 10 / Dark / Dragon / Fusion / Effect [/size]

2400 attack / 1800 defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Macro Cosmos” from your hand or field to the GY with “The Fang of Critias”. Unaffected by cards that have effects that activate in the GY and/or effects can be applied in the GY. When this card is summoned: you can banish all cards from your opponent’s GY face-down. Any card sent to your opponent’s GY is banished face-down instead. [/size]

 

This card's on-summon effect is too much and needs removing. Even the other effect is questionable enough as-is (considering Cosmos is still at 1, but then you can ask "but why isn't Banisher of the Light/Radiance on the limited list"?). I guess it stops being BTS bait among other stuff, but yeah, card is too oppressive, considering the GY reliance nowadays and even more than Dark Law.

 

The Dragon That Drains Both Skill and Soul[/size]

Level 8 / Dark / Dragon / Fusion / Effect [/size]

2000 attack / 2000 defense [/size]

 

Must first be special summoned from your extra deck by sending 1 “Skill Drain” or 1 “Soul Drain” from your hand or field to the GY with “The Fang of Critias”. This card gains 500 attack for each monster your opponent controls. While you control this card, negate the effects of all monsters your opponent controls, also your opponent cannot activate monster effects in the hand or in the GY.[/size]

 

 

Again, both of the Traps this card needs to sent to the GY are Limited and for good reason, even with the LP cost. It's effectively a big floodgate that prevents the opponent from doing anything, PERIOD. Sure, you can just overpower it with sheer ATK, but you gotta use Equips for that or hope you have enough raw power to run over 20/20 (or more if opponent overextends).  

 

I'm going to try saying this as nicely as I can without being a hardball, but the bulk of these cards are legitimately bad design in the sense that they're even more oppressive than some of the cards they're based on (which themselves are on the list already). King of Marshes is really asking for trouble with these since you can get access to ANY of the Dragons at will; same goes with the other Main Deck monster. Marshes need to be removed here or severely edited to be far less abusive. 

 

Field is generally okay-ish, Called from the Grave is questionable but not as polarizing as the others (it's still fixable without screwing over the original idea, but is still asking for abuse), Link is busted right now due to the monsters it can summon here and lack of OPT on its draw effect.

 

They do their job at being anti-meta, but you might as well call them the middle finger towards the opponent since they can't do anything about it unless they Kaiju (and even then, the Fusions are revivable). Taking the last thing into consideration, even if you were to make them Nomi, it still wouldn't change the fact that the design is bad here (and would make the Link worse because of lack of targets).

 

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tl;dr, making Critias Fusions based on Traps that are still on the banlist even now (or were for a good time until erratas) is a bad idea. Not saying it isn't possible, but those cards were put on the list for a reason.

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I'm going to try saying this as nicely as I can without being a hardball, but the bulk of these cards are legitimately bad design in the sense that they're even more oppressive than some of the cards they're based on (which themselves are on the list already). King of Marshes is really asking for trouble with these since you can get access to ANY of the Dragons at will; same goes with the other Main Deck monster. Marshes need to be removed here or severely edited to be far less abusive. 

 

Field is generally okay-ish, Called from the Grave is questionable but not as polarizing as the others (it's still fixable without screwing over the original idea, but is still asking for abuse), Link is busted right now due to the monsters it can summon here and lack of OPT on its draw effect.

 

They do their job at being anti-meta, but you might as well call them the middle finger towards the opponent since they can't do anything about it unless they Kaiju (and even then, the Fusions are revivable). Taking the last thing into consideration, even if you were to make them Nomi, it still wouldn't change the fact that the design is bad here (and would make the Link worse because of lack of targets).

 

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tl;dr, making Critias Fusions based on Traps that are still on the banlist even now (or were for a good time until erratas) is a bad idea. Not saying it isn't possible, but those cards were put on the list for a reason.

 

True, very true. Making Critias fusions based off of incredibly strong cards probably wasn't the best idea, especially when the original Critias fusions are based off of things like Mirror Force and Ring of Destruction. I'll have to make some big changes to these. 

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Alright, time for some major edits. I have decided that the best way to go about making these cards better is to completely remove all of the fusions I have created, and make some new ones. Ones based around cards that aren't banned, making them more balanced than things like Macro Cosmos or Royal Oppression. 

 

Edits 

1. Removed all of the previous dragon fusions 

2. Removed the field spell / king of the marshes 

3. Added new dragon fusions 

 

( the 3 I've added right now aren't the only ones I'll add, I'll make some more in the future ) 

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