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[Written] Conviction of the Noble Knights


Armoire

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Conviction of the Noble Knights

Normal Spell

If you do not control a "Noble Knight" monster, this card's activation and effect cannot be negated. Activate 1 of these effects:

● Add 1 "Noble Knight" card and 1 "Noble Arms" card from your Deck to your hand, except "Conviction of the Noble Knights".

● Add 1 "Noble Arms" Equip Spell Card from your Deck to your hand, then Special Summon 1 "Merlin" from your Deck.

● Send 1 "Noble Arms" card or "Lady of the Lake" from your Deck to the GY; draw 1 card.

You can only activate 1 "Conviction of the Noble Knights" per turn.

 

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I was not very happy with the new NK support, bar Custennin, because it did not fix any of the major problems of the deck. So I made this (maybe too powerful) card to fix some glaring issues with consistency:

 

● The negation-proof effect is to guarantee that you get some advantage when your field is empty. NKs suffer a lot from interruption from cards such as Ash because it stops all their plays.

● The first effect ensures that they get a Noble Knight with a Noble Arms to make its effect live (this is the major problem of the deck since its release).

● The second effect fetches you a Merlin from the deck and gets you an arms as an alternative to the first effect.

● The last effect was really just a last-minute addition, but I felt like it couldn't hurt to set up Gwenhwyfar or Lady of the Lake and gain card advantage in the process.

 

I was considering on making the negation-proof effect on carrying over to Noble Knight and Noble Arms cards for the rest of the turn, but was unsure how to word it. I also wasn't sure if that would be over-the-top since this card does so much already.

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This card would be too strong with just the negation prevention and the first effect. The fact that you have 3 effects to choose from, each of which gives you a virtual +1 makes this the most powerful card in the history of Yu-Gi-Oh. I'd really suggest doing something other than a basic +1, and not turning this into the one card they have to play because its always good and does everything better than every other card.

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