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The Agent of Discovery - Neptune (It takes Plu-to Tangle With Synchros)


Black D'Sceptyr

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OKAY YEAH YOU COME UP WITH A BETTER PUN ON THREE HOURS OF SLEEP AND A BRIEF SPAT WITH STREP THROAT

 

the_agent_of_discovery___neptune_by_bdsc

 

[spoiler=The Agent of Discovery - Neptune: Info]

 

Lore: 1+ Fairy Tuners + 1 non-Tuner monster

For this Synchro Summon of this card, you can treat "Mystical Shine Ball" as a Tuner. When this card is Synchro Summoned: You can Special Summon Fairy monsters from your Deck whose total Levels equal 7 or less, up to the number of Tuners used for the Synchro Summon of this card. The ATK of the non-Fairy monster(s) on the field with the highest original ATK becomes 1000. While you control "The Sanctuary in the Sky", your opponent cannot target face-up cards you control with card effects. You can only Special Summon "The Agent of Discover - Neptune(s)" once per turn.

 

 

 

Kay so ages ago this was one of my contest cards-check the call number on it-and I was enthused to take a second crack at one of my losing entries to really kick Agents into another gear through a simple yet-tried-and-true format: exploiting spam strategies with more spam and targeting protec.

 

After all what worked for Prankids can work for this, right? god I'm so unoriginal it hurts sometimes lol jk

 

In this case, it turns a Venus-bred strategy into a broader benefit for Agents. Couple that up with a powerful effect to knock down the ATK of the most powerful monster on the field down to Neptune's DEF, and you have a way to stack up a lot of damage very fast for the Agents. Also, look at that quasi-reversed Synchro Summon material stat. Actually does look a bit apart from the ordinary Synchro you'd roll with, doesn't it?

 

Until the next cards, gents and gals, reviews, revelry, you know the drill.

 

BD'S, signing off.

 

 

 

 

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The Agent of Discovery - Neptune

Level 7 - DARK

[ Fairy / Synchro / Effect ]

1 Fairy-Type Tuner + 1 or more non-Tuner Fairy-Type monsters

When this card is Special Summoned: You can add 1 "the Sky" or "Divine" Spell/Trap Card from your Deck to your hand, then if you control a "the Sky" card, you gain 2000 LP. While you control "The Sanctuary in the Sky", all face-up cards you control cannot be targeted by an opponent's card effect. If this Synchro Summoned card on the field is destroyed by battle: You can Special Summon 1 Level 6 or 8 Fairy-Type monster from your Main or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "The Agent of Discovery - Neptune(s)" once per turn.

[ ATK 2600 / DEF 1000 ]

 

Also noting that I was the only one to actually vote in it, so I sort of have an obligation to least see how you improved this one from the above. 

 


 

As it currently stands, card is a bit better than last year. Venus on its own already fields this for 1000 LP (both Balls are Level 2 and can be treated as Tuners, plus Venus at 3 and makes this). I suppose you could use Uranus + Shine Ball too, but that isn't an ideal option. For the most part, you will be summoning 2 monsters because of the dual Shine Ball usage, so guess it helps Fairies get out their other stuff to an extent. 

 

That being said, I do have my concerns about this being a technical floodgate against non-Fairy decks (though it only affects the strongest monster and not anything with the second highest or something, so probably a minor thing). Though another issue that does come up is this card's protection thing, which is protecting itself AND the card that it is reliant on for protection. Since you made this card, we got SR05 and a few other "Sanctuary in the Sky" psuedo-clones so it isn't as hard to pull out. 

 

IDK, I would say to make its protection effect not block Sanctuary itself or this gets excluded and more of a protector on its own, but I'm certainly not saying that protecting stuff from being targeting bait is bad; it's appreciated especially since Fairies (usually the Counter variety) need Sanctuary up for stuff. As far as The Agent stuff goes, they're still iffy. But then again, you did retain the protection effect from the old card, so...yeah.

 

====

As a whole, I guess you did improve it somewhat (but then again, the game itself has changed since that 1v1 so...)

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  • 2 weeks later...

Man I took a WHILE to get around to this-yeah, I could carve out a restriction to this card's targeting effect, Sakura. Perhaps on itself, to keep the protection from being redundant with, say, The Sanctum of Parshath. 

 

Other than that, thanks for the review, Sak.

 

Also noting that I was the only one to actually vote in it, so I sort of have an obligation to least see how you improved this one from the above. 

 


 

As it currently stands, card is a bit better than last year. Venus on its own already fields this for 1000 LP (both Balls are Level 2 and can be treated as Tuners, plus Venus at 3 and makes this). I suppose you could use Uranus + Shine Ball too, but that isn't an ideal option. For the most part, you will be summoning 2 monsters because of the dual Shine Ball usage, so guess it helps Fairies get out their other stuff to an extent. 

 

That being said, I do have my concerns about this being a technical floodgate against non-Fairy decks (though it only affects the strongest monster and not anything with the second highest or something, so probably a minor thing). Though another issue that does come up is this card's protection thing, which is protecting itself AND the card that it is reliant on for protection. Since you made this card, we got SR05 and a few other "Sanctuary in the Sky" psuedo-clones so it isn't as hard to pull out. 

 

IDK, I would say to make its protection effect not block Sanctuary itself or this gets excluded and more of a protector on its own, but I'm certainly not saying that protecting stuff from being targeting bait is bad; it's appreciated especially since Fairies (usually the Counter variety) need Sanctuary up for stuff. As far as The Agent stuff goes, they're still iffy. But then again, you did retain the protection effect from the old card, so...yeah.

 

====

As a whole, I guess you did improve it somewhat (but then again, the game itself has changed since that 1v1 so...)

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