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#21
Draconus297

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Earthbound Titan Katari
DARK - Link 1 - Reptile/Link/Effect - 2000 ATK - S
1 "Earthbound" monster, except "Earthbound Titan Katari"
When this card is Link Summoned: You can activate 1 "Earthbound Prison" from your hand, Deck, or Graveyard. Field Spell Cards you control cannot be targeted by your opponent's card effects. Your opponent cannot select this card as an attack target. While this card points to an "Earthbound Immortal" monster, this card and that monster are unaffected by, and cannot be targeted by, your opponent's card effects.

Earthbound Designator
DARK - Level 4 - Warrior/Effect - 1400/0
If this card is Special Summoned: You can add 1 "Earthbound" card from your Deck to your hand. If this card is Normal Summoned: You can Special Summon 1 "Earthbound" monster from your hand or Graveyard. While you control a Field Spell Card, you can draw 1 card during your opponent's Draw Phase.

Earthbound Phantom
DARK - Level 3 - Fiend/Effect - 1600/800
This card can be treated as 2 Tributes for a Tribute Summon. During the turn this card is Normal Summoned, you can Normal Summon 1 additional "Earthbound" monster, except "Earthbound Phantom" (you can only apply this effect of "Earthbound Phantom" once per turn). If this card is Special Summoned: You can add 1 "Earthbound" Spell/Trap Card from your Graveyard to your hand.

Earthbound Prison
Field Spell
Cannot be destroyed by card effects. While you control a face-up "Earthbound Immortal" monster, if your opponent Special Summons a monster(s) from their Extra Deck: You can banish 1 other random card from your opponent's Extra Deck. You can Special Summon 1 "Earthbound" monster from your hand or Graveyard (you can only activate this effect of this card's name once per turn).

Earthbound Release
Continuous Trap
If a DARK monster is Normal Summoned: You can place 1 Earthbound Counter on this card. Once per turn, you can remove any number of Earthbound Counters from this card: Special Summon a number of "Ceremonial Tokens" (EARTH/Level 1/Rock-Type/ATK 0/DEF 0) equal to the number of Counters removed. "Ceremonial Tokens" cannot be used as Link or Synchro Material. While you control this face-up card and a Field Spell Card, Level 10 DARK monsters you control cannot be Tributed.

Not good, but definitely much closer to playable. A tolerable play, in this circumstance, can be made with Phantom and Designator in your opening hand: You can Link Summon Katari to activate Prison from Deck, and slap your Immortal of choice on board. Then, if you didn't have to search the Immortal, you can have Release ready to make your board Kaiju-resistant.

Let's revisit GX.
Cloudian
OR
Venom
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Burn damage OR single-card support!
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#22
Perry Ellis.

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Cloudian Cirrus

WATER | Level 4 | Fairy | Effect

This card cannot be destroyed by battle, if this card's Battle Position is changed to face up DEF, destroy this card. Once per turn you can place Fog Counters on face up cards equal to the number of "Cloudian" monsters on the field. You can remove 3 Fog Counters from anywhere on the field, Special Summon 1 Level 4 or lower "Cloudian" monster from your Deck but its effects are negated. 

1400/0

 

 

Cloudian Stratus

WATER | Level 4 | Fairy | Effect

This card cannot be destroyed by battle, if this card's Battle Position is changed to face up DEF, destroy this card. Once per turn you can reveal any number of "Cloudian" monster(s) and/or "Cloud" Spell/Traps in your hand, place Fog Counters on face up cards equal to the number of cards revealed. You can remove 3 Fog Counters from anywhere on the field, shuffle 1 "Cloudian" monster from your GY or that is banished into the Deck and if you do, Draw 1 card. 

1600/0

 

Cloudian Nimbus 

WATER | Level 4 | Fairy | Effect

This card cannot be destroyed by battle, if this card's Battle Position is changed to face up DEF, destroy this card. When this card is Summoned place 1 Fog counter on each face up card. You can remove 3 Fog counters from anywhere on the field, increase the ATK of all "Clouadian" monsters by 1000 until the End Phase. 

1500/0

 

Skyland - Golden City of Nimbus 

Once per turn you can place Fog Counters on face up cards equal to the number of Spell/Trap cards on the field. This card gains effects baed on the number of Fog Counters on this card:

1: During a battle including "Cloudian" monster(s), you receive no battle damage. 

3: Your opponent cannot target "Cloudian" monsters with card effects.

5: Your opponent cannot activate card effects until the end of the Damage Step.

7: During each of your End Phases, Special Summon "Fog" Tokens (WATER |Level 1 | Fairy | 0 | 0) to your opponent's side of the field equal to the number of Fog Counters removed from cards this turn, also they cannot be used as material. 

 

 

Iron Chain

 or

Spiders



#23
AstralStarZero

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Iron Chain Engineer
Level 4 EARTH Warrior/Effect
If this card is Normal Summoned, Send 1 "Iron Chain" Monster from your Deck to your GY, and if you do, draw 1 card, and if you do that send the top cards of your opponent's Deck to the GY equal to the level of the "Iron Chain" Monster sent to the GY. If this card is destroyed by battle or by card effects, Set 1 "Chain" Continous Spell/Trap Card directly from your Deck.
ATK/1700 DEF/1000

Iron Chain Maiden
Level 3 EARTH Spellcaster Tuner/Effect
If this card is sent to the GY: You can add 1 "Iron Chain" Monster from your Deck to your Hand. You can send the top cards of your Deck equal to the number of "Iron Chain" Monsters you control; Special Summon this card, and if you do, add 1 "Chain" Continous Spell/Trap from your Deck to your hand. You can only use 1 effect of "Iron Chain Maiden" per turn.
ATK/800 DEF/1000

Iron Chain Berserker
Level 7 EARTH Beast-Warrior Synchro/Effect
1 Tuner + 1+ non-Tuner EARTH monsters
Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation, and if you do, banish it, and if you do that, send the top 3 cards of your opponent's Deck to the GY. If this card destroys an opponent's monster by battle: You can activate this effect; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the GY, also they cannot Special Summon monsters from the GY.
ATK/2600 DEF/2100

Revolving Chain
Continous Spell Card
Cards sent to your opponent's Deck to the GY cannot be activated during the turn they were sent to the GY.
Each time your opponent sends a card(s) directly from their Deck to the GY, all "Iron Chain" Monsters gain 100 ATK for each card sent until the End Phase. If an "Iron Chain" Monster is destroyed by battle or card effects, destroy 1 card your opponent controls and if you do, send the top card of their Deck to the GY.

Connecting Chain
Continous Trap Card
Once per turn: Special Summon 1 Monster from your Opponent's GY that was sent from the Deck this turn.
Each time your opponent takes Battle or Effect Damage from "Iron Chain" Monsters, send the top 3 cards of their Deck to the GY.

Next:
Elemental HEROs or Synchrons

#24
RedHood0122

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Elemental HERO Metalman

EARTH | Lv. 4

Warrior/Effect

1800/1800

When this card is Normal Summoned: You can send 1 "Elemental HERO" monster from your deck to the GY, then add 1 "Elemental HERO" monster from your deck to hand. When this card leaves the field, you can draw 1 card. You can only use that effect of "Elemental HERO Metalman" Once per turn.

 

Elemental HERO Twister

WIND | Lv 4

Warrior/Effect

1500/1300

You can reveal this card in your hand, then target 1 "Elemental HERO" monster you control, except "Elemental HERO Twister"; Special Summon this card from your hand, and if you do, return that monster to the hand. When this card is Special Summoned: You can add 1 "Polymerization" or "Fusion" card from your deck to your hand.

 

Elemental HERO Storm Master

WATER | Lv 8

Warrior/Fusion/Effect

2500/2100

1 WATER "Elemental HERO" Monster + 1 WIND "Elemental HERO" Monster

When this card is Fusion Summoned: You can destroy all Spell and Trap cards on the field. Once per turn, you can Special Summon 1 "Elemental HERO" from your GY in defense mode. This card gains 300 ATK for each "Elemental HERO" monster on the field.

 

HERO Rising

Normal Spel

You can Special Summon 1 Level 4 or lower "Elemental HERO" from your Hand or GY. You can only activate 1 "HERO Rising" per turn.

 

HERO Super Signal

Normal Trap

When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Elemental HERO" monster with the same attribute as the destroyed monster from your deck.

 

Crystal Beast?

or

Fossils? (Jim Cook's Deck from the Anime)



#25
President Frank Underwood

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...I'm going to take a slightly different route with these.

Advanced Crystal Beast Ruby Carbuncle
DARK/Fairy/Effect/Level 3/300 ATK/300 DEF
(This card's name is always treated as "Crystal Beast Ruby Carbuncle".)
If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone. You can only Special Summon "Advanced Crystal Beast Ruby Carbuncle" once per turn this way. If this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Amber Mammoth
DARK/Beast/Effect/Level 4/1700 ATK/1600 DEF
(This card's name is always treated as "Crystal Beast Amber Mammoth".)
If another face-up "Crystal Beast" monster(s) you control is targeted for an attack or effect (Quick Effect): You can make this card the target instead. If a DARK "Crystal Beast" monster would be destroyed by a card effect, it is not destroyed. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

Advanced Crystal Beast Topaz Tiger
DARK/Beast/Effect/Level 4/1600 ATK/1000 DEF
(This card's name is always treated as "Crystal Beast Topaz Tiger".)
At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

Advanced Crystal Beast Emerald Tortoise
DARK/Aqua/Effect/Level 3/600 ATK/2000 DEF
(This card's name is always treated as "Crystal Beast Emerald Tortoise".)
If an Attack Position "Crystal Beast" monster is targeted for an attack: Change it to Defense Position. If a DARK "Crystal Beast" monster would be destroyed by battle, it is not destroyed. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.
 
Advanced Crystal Beast Sapphire Pegasus
DARK/Beast/Effect/Level 4/1800 ATK/1200 DEF
(This card's name is always treated as "Crystal Beast Sapphire Pegasus".)
Is this card is Summoned: You can place up to 3 "Crystal Beast" monsters (1 each from your hand, Deck, and GY) face-up in your Spell & Trap Zone as Continuous Spell(s). You can only use this effect of "Advanced Crystal Beast Sapphire Pegasus" once per turn. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

Advanced Crystal Beast Cobalt Eagle
DARK/Beast/Effect/Level 4/1400 ATK/1200 DEF
(This card's name is always treated as "Crystal Beast Cobalt Eagle".)
During your Main Phase: You can target 1 "Crystal" card you control, in your GY, or that is banished: add it to your hand. You can only use this effect of "Advanced Crystal Beast Cobalt Eagle" once per turn. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

Advanced Crystal Beast Amethyst Cat
DARK/Beast/Effect/Level 3/1200 ATK/600 DEF
(This card's name is always treated as "Crystal Beast Amethyst Cat".)
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. If a DARK "Crystal Beast" monster battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

Rainbow Dark Overdragon
DARK/Dragon/Fusion/Effect/Level 10/4000 ATK/0 DEF
7 DARK "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Unaffected by card effects, also it cannot be Tributed. Once per turn (Quick Effect): You can banish 1 DARK monster from either player's GY; this card gains ATK equal to the ATK of the banished monster.

Avatar of the Ultimate Crystal Beast
LIGHT/Rock/Link/Effect/2000 ATK/LINK-2
SW, SE
2 "Crystal Beast" monsters
If this card was Link Summoned using an "Advanced Crystal Beast" monster as Link Material, it is also treated as DARK. During your Main Phase: You can target 1 "Crystal Beast" card in your GY or Spell & Trap Card Zone; Special Summon it. You can only use this effect of "Avatar of the Ultimate Crystal Beast" once per turn. If this face-up card is destroyed: You can Special Summon 1 "Ultimate Crystal Effigy Token" (Dragon/EARTH/Level 10/0 ATK/4000 DEF) to your side of the field in face-up Defense Position.

Crystal Fusion
Spell/Quick-Play
Fusion Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field, and/or GY. During your Main Phase, except the turn this card was sent to the GY: You can target 1 "Ultimate Crystal" monster in your GY and 7 banished "Crystal Beast" monsters; return the banished monsters to your GY, and if you do, Special Summon the "Ultimate Crystal" monster from your GY, ignoring Summoning conditions. You can only use each effect of "Crystal Fusion" once per turn, and only once that turn.

Next Cards:
With Legend Duelist 4 probably not giving these two ladies support...
Windwitches
OR
Lyriluscs



#26
Dova

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Lyrilusc - Crimson Lark
DARK | ✪  Winged Beast/Effect | 200/0

If you Normal or Special Summon a Level 1 monster(s): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your Deck, but its effects are negated. You can only use each effect of "Lyrilusc - Crimson Lark" once per turn.

B.E.S.



#27
AstralStarZero

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Uh, Dova, you have to make at least 4 cards before you can request another Legacy Support. Secondly, you have to request 2. Still though...

Lyrilusc - Garnet Cardinal
Level 1 WIND Winged-Beast
If you control a "Lyrilusc" Monster, you can Special Summon this card from your hand. You can only use this effect of "Lyrilusc - Garnet Cardinal" once per turn. A Rank 1 Xyz Monster with this card attached as Xyz Material gains this effect:
• Each time this card inflicts Battle Damage, you can negate the effects of 1 card on the field and destroy that card.
ATK/0 DEF/0

Lyrilusc - Ruby Robin
Level 1 WIND Winged-Beast
If you control a WIND Winged-Beast Monster, you can Special Summon this card from your hand or GY. You can only use this effect of "Lyrilusc - Ruby Robin" once per turn. If this card is attached as Xyz Material to a Rank 1 Xyz Monster, that monster gains the following effect. You can only use each of the preceding effects of "Lyrilusc - Ruby Robin" once per turn:
• You can target 1 Xyz Monster you control; this turn, double any battle damage that monster inflicts to your opponent, and you gain LP equal to the damage inflicted, but only that monster can attack during each Battle Phase.
ATK/100 DEF/0

Lyrilusc - Topaz Canary
Level 1 WIND Winged-Beast
If this card is Summoned, you can add 1 Level 1 Winged-Beast to your Hand. You can only use this effect of “Lyrilusc - Topaz Canary” once per turn. If this card is attached as Xyz Material to a Rank 1 Xyz Monster you control, it gains this effect:
• Each time this card declares an attack, you can banish 1 face-down card on the field. Your opponent’s Set Spell/Trap Cards cannot activate their effects in response to this card’s effect.
ATK/100 DEF/100

Lyrilusc - Emerald Finch
Level 1 WIND Winged-Beast
If you control only Level 1 Monsters, you can Special Summon this Monster from your hand. You can only use this effect of “Lyrilusc - Emerald Finch” once per turn. (Quick-Effect) Once per turn, you can attach this card as Xyz Material to one Rank 1 Monster you control. A Rank 1 Monster that has this card attached as Xyz Material gains this effect:
• If this card battles an opponent’s Monster, that Monster has its effects negated until the End Phase.
ATK/0 DEF/0

Lyrilusc - Amethyst Raven
Level 1 WIND Winged-Beast
If the only cards you control are WIND Monsters, you can Special Summon this card from your hand or GY. You can only use this effect of “Lyrilusc - Amethyst Raven”. A Rank 1 Xyz Monster that has this card as Xyz Material gains this effect:
If this card battles an opponent’s Monster, after damage calculation, you can take control of that Monster until your opponent’s next turn, but they can only be used as Xyz Material while you control them.

Lyrilusc - Round Robin
LINK-2 WIND Winged Beast (Bottom Left, Bottom)
2 Level 4 or lower monsters
If this card is Link Summoned, you can target up to 2 Level 1 Monsters from your GY and Special Summon them, also you can only Special Summon Xyz Monsters for the rest of the turn. This card gains ATK equal to half the total combined ATK of all WIND monsters you control. Once per turn, you can target 1 Winged-Beast Xyz Monster you control; attach 1 Winged-Beast Monster from your Deck as Xyz Material to that target.

Lyrilusc - Formation Hummingbird
Rank 1 WIND Winged-Beast
2+ Level 1 Monsters
This card gains 500 ATK each time this card battles after damage calculation. While this card has Xyz Material, this card gains an additional attack for each card in your hand during each Battle Phase. Once per chain, if your opponent activates a card effect, you can detach 1 Xyz Material from this card; Special Summon 1 Rank 1 WIND Xyz Monster from your Extra Deck by using this face-up card as Xyz Material (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
ATK/100 DEF/100

Lyrilusc - Esper Arrow
Rank 1 Xyz WIND Winged-Beast
2+ Level 1 Monsters
This card can attack directly. While this card has Xyz Material, it cannot be destroyed by Battle and you take no Battle Damage from involving this card. Once per turn, you can detach 1 Xyz Material; make your opponent discard all monsters from their hand, and if you do, this card gains ATK equal to the total combined ATK of the monsters discarded until the End Phase but only this card can attack. During your opponent’s next Draw Phase, they draw additional cards equal to the number of cards discarded by this card’s effect.
ATK/100 DEF/0

Lyrilusc - Elusive Mockingbird
Rank 1 WIND Winged-Beast.
2+ Level 1 Monsters
This card's Rank is increased by the number of Xyz Material attached to this card. This card gains ATK equal to its Rank x 500. If this card battles, your opponent cannot activate monster effects until the end of the Damage Step. At the end of the Battle Phase, if this card battles, inflict 500 damage to your opponent for each Xyz Material attached to this card. (Quick-Effect): During the turn this card leaves the field while it has Xyz Material attached to this card, you can Special Summon this card from the GY. You can only activate this effect of "Lyrilusc - Elusive Mockingbird" once per turn.
ATK/100 DEF/100

Rank-Up Magic - Lyrical Force
Quick-Play Spell
Target 1 Winged Beast Xyz Monster you control; Special Summon from your Extra Deck, 1 Winged Beast Xyz Monster from your Extra Deck that is that is the same Rank or 1 higher than that monster you control, but with a different name, by using it as material, also after that, destroy all Set cards on the field. (This Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 Winged Beast monster you control; Special Summon 1 Winged-Beast Monster from your Deck with the same level, also it can only be used as Xyz material this turn. You can only use each effect of “Rank-Up Magic - Lyrical Force” once per turn.

Next:
B.E.S.

Or

Nekroz

#28
Flash Flyer - Sakura

Flash Flyer - Sakura

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To be fair to Dova, he might've gotten this thread confused with the Support an Archetype one as both of them quite literally do the same thing, except this caters to multiples as opposed to singular cards. 

 

May need to make that obvious in the thread title.

 

====

Anyway, let's do Nekroz (albeit Rituals shouldn't need too much help in MR4). 

 

Nekroz of Meteor

Level 10 | WATER | Dragon | Ritual | Effect

2800/2000

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned without using any Level 10 monsters.  You can only use each of these effects of "Nekroz of Meteor" once per turn.

● You can discard this card and 1 other "Nekroz" monster; destroy all cards on the field, except "Nekroz" monsters.

● You can target 1 monster your opponent controls; destroy it, then your opponent takes 1000 damage. 

 

Necromancer of the Nekroz

Level 4 | WATER | Spellcaster | Effect

0/2000

You can target 1 "Nekroz" Ritual Monster in your GY; Special Summon it, ignoring Summoning conditions, then lose LP equal to half that monster's ATK. You can only use the effect of "Necromancer of the Nekroz" once per turn.

 

Shurit, Great Caster of the Nekroz

Link 3 | WATER | Warrior | Link | Effect

2100

N W E

2+ "Nekroz" monsters

Once per turn: You can, immediately after this effect resolves, Ritual Summon 1 "Nekroz" monster from your hand or GY by using 1 monster this card points to as the entire Tribute. "Nekroz" monsters that a Link Monster points to cannot be targeted by your opponent's effects.

 

Nekroz Invocation Mirror

Ritual Spell

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. You must send monsters from your hand or Deck to the GY whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Invocation Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.

 

Nekroz Forbidden Mirror

Ritual Spell

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. You must also pay Life Points equal to the Level of the Ritual Summoned monster x 600 (when this card resolves). You can only use this effect of "Nekroz Forbidden Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.

====

 

Your boy Shurit is back, somewhat...

 

Next archetypes:

 

Ice Barrier or Mecha Phantom Beasts


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#29
Dova

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Yup, I had both this and the other one open and got them confused >.< Time to make up for my mistake with Mecha Phantom Beast!



Mecha Phantom Beast Grooseman
WIND | ✪✪✪✪ | Machine/Tuner/Effect | 1400/1900

If you control no Tokens: You can Special Summon this card from your hand, and if you do, Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Grooseman" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.

Mecha Phantom Beast Airacobra
WIND | ✪✪✪ | Machine/Effect | 1700/0

Once per turn, if you control a Token: You can declare a Level from 1 to 4; the Levels of all Tokens you currently control become that LeveI until the end of this turn, also you cannot Special Summon monsters, except WIND monsters, for the rest of the turn. Cannot be used as a Material, except for the Summon of a Machine monster. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is used as a Link or Synchro Material: You can target 1 "Mecha Phantom Beast" monster in your GY, except "Mecha Phantom Beast Aircobra" add it to your hand.

Aerial Refueling
Continuous Spell

Face-up Level 4 or lower "Mecha Phantom Beast" monsters you control can activate their effects during either player's turn. During each End Phase, Tribute 1 Token or destroy this card. If this face-up card on the field is destroyed: You can send 1 "Mecha Phantom Beast" monster from your Deck to the GY. You can only use this effect of "Aerial Refueling" once per turn.

Mecha Phantom Beast Rockheed
WIND | Link 2 | Machine/Link/Effect | 1500

SW - SE
2 WIND Machine monsters
During your End Phase: Draw cards equal to the number of Tokens you control. While you control a Token, this card cannot be destroyed by battle or card effects.This card gains 1 effect based on the number of Tokens used for its Link Summon.
● 0: During your Main Phase: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0).
● 1: Monsters you control gain ATK equal to their Level x100.
● 2: You can target 1 Level 4 or lower WIND Machine monster in your GY; Special Summon it.
You can only use each effect of "Mecha Phantom Beast Rockheed" once per turn. 

 

Rockheed was annoying, because I wanted to do Lockheed + the mythological Roc, but...it didn't go as planned (Rocheed, anyone?), and I ended up with that name. Might be a bit strong, but they needed a Link.

Next Archetype:
Venom OR Chronomaly



#30
RedHood0122

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Chronomaly Atlantis Warrior

WATER | Lv. 4

Rock/Effect

1600/800

When this card is Summoned: you can send 1 "Chronomaly" monster from your deck to the GY. If an EARTH "Chronomaly" monster is on the field, this card gains 400 ATK.

 

Chronomaly Island Head

EARTH | Lv 6

Rock/Effect

2000/ 2500

When this card is Tribute Summoned: All "Chronomaly" monster you control become 6 level until the End Phase. You can banish this card from the GY; you can add 1 "Chronomaly" Spell/Trap from your deck to your hand. You can only use this effect of "Chronomaly Island Head" once per turn.

 

Chronomaly Aztec Warrior

EARTH | Rank 4

Rock/Xyz/Effect

2 level 4 "Chronomaly" monster

Once per turn: you can detach 1 Xyz Material, shuffle 1 "Chronomaly" monster from your GY into your deck. Then target 1 monster your opponent controls, half its ATK.

 

Chronomaly Olympus

EARTH | Rank 6

Machine/Xyz/Effect

2 level 6 "Chronomaly" monster

When this card is Xyz Summoned: you can Special Summon 1 "Chronomaly" monster from your hand or GY. During either player turn, you can detach 1 Xyz Material; target 1 Monster your opponent controls. Make its ATK 0 and negate its effect. You can only use this effect of "Chronomaly Olympus" once per turn.

 

Chronomaly Value

Normal Spell

You can discard 1 "Chronomaly" monster, then draw 2 cards. You can only activate 1 "Chronomaly Value" per turn.

 

Chronomaly Curse

Counter Trap

When an effect is activated that would destroy or negate the effect of a "Chronomaly" Xyz monster. Negate that effect and destroy that card. Also, all of your opponent's monster loses 1000 ATK until the End Phase. You can only activate 1 "Chronomaly Curse" per turn.

 

Next: Gouki or Evil HEROs?



#31
JamesMuddy

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Evil HERO Crazed Explorer

Level 4/DARK/Fiend/Effect

If this card is Summoned: You can add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand. You can banish this card from your GY: Add 1 "Dark Fusion" or "Dark Calling" from your GY to your hand. If you activate an effect of "Evil HERO Crazed Explorer", you cannot Special Summon monsters, except Fiend monsters, for the rest of the turn.

1400/1400

 

Evil HERO Manipulation Master

Level 1/EARTH/Fiend/Effect

Once per turn: You can send 3 "Evil HERO" and/or Normal "HERO" monsters with different names from your Deck to your GY: Add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand.

0/900

 

Evil HERO Hardened Storm

Level 6/WIND/Fiend/Fusion/Effect

"Elemental HERO Avian" + "Elemental HERO Clayman"

Must be Special Summoned by "Dark Fusion", and cannot be Summoned by other ways. When this card is Fusion Summoned: Banish 1 card your opponent controls, or if your opponent controls no cards, banish their entire GY. During either player's turn, you can banish this card you control (Quick Effect): Special Summon 1 banished monster to your side of the field, except "Evil HERO Hardened Storm". You can only use each effect of "Evil HERO Hardened Storm" once per turn.

2900/1450

 

Evil HERO Beyonder

Level 10/DARK/Fiend/Fusion/Effect

1 "Evil HERO" Fusion monster + 2 "HERO" monsters

Must be Special Summoned by "Dark Fusion", and cannot be Summoned by other ways. While you have at least 1 banished card, this card is unaffected by your opponent's card effects. You can Special Summon 1 of your banished "HERO" monsters, then banish 1 card your opponent controls, or if your opponent controls no cards, banish cards from the top of their Deck equal to the number of your banished "HERO" monsters. You can only use this effect of "Evil HERO Beyonder" once per turn.

3500/2100

 

Shadows of a Bygone Savior

SPELL

Banish 1 "HERO" monster from your Deck. If you control an "Evil HERO" monster, you can banish this card from your GY: Special Summon 1 of your banished "HERO" monsters, ignoring Summoning conditions.

 

An Evil Call

SPELL/Quick-Play

Reveal 1 "Evil HERO" Fusion monster in your Extra Deck: Special Summon, from your Deck or that is banished, 1 of the Fusion Materials whose name is specifically listed on that card. If that monster has no specific names listed, you can Special Summon 1 "Evil HERO" monster instead.

 

Evil Cityscape

SPELL/Field

When this card is activated: You can send 1 Level 6 or higher Fiend monster from your Deck or Extra Deck to the GY. If a Fiend monster you control destroys an opponent's monster by battle, banish it instead of sending it to the GY. Once per turn, if a card is banished, draw 1 card.

 

Overcoming the Evil!

TRAP

Banish 1 "Evil HERO" monster you control: Special Summon 1 "HERO" monster, except an "Evil HERO" monster, from your Deck or that is banished, then draw 2 cards.

 

Next: Lunalights or Over-Hundred Numbers


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#32
Dova

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Barian ARK
WATER | ✪✪✪✪ | Fish/Effect | 1500/1200

You can send the top 3 cards of your Deck to the GY; if a Level 3 or Level 5 monster was sent to the GY this way, add 1 Level 5 or lower Fish monster from your Deck to your hand, otherwise, immediately after this effect resolves, Normal Summon 1 Level 4 monster from your hand. If 2 or more Xyz Materials are detached from an Xyz Monster and sent to the GY, including this card: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, also you cannot activate Spell Cards for the rest of the turn, except "Rank-Up-Magic" Spell Cards. You can only use each effect of "Barian ARK" once per turn.

Star Seraph Barian Plate
LIGHT | ✪✪✪✪ | Fairy/Effect | 1700/1800

If this card is in your hand: You can target 1 Level 4 monster you control; return it to the hand, and if you do, Special Summon this card from your hand, then, if the returned monster was a "Star Seraph" monster, you can place 1 LIGHT monster from your GY on top of your Deck. If this monster is used as material for the Summon of an Xyz Monster with 3 or more materials: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, also you cannot activate Spell Cards for the rest of the turn, except "Rank-Up-Magic" Spell Cards. You can only use each effect of "Star Seraph Barian Plate" once per turn.

Crystal Barian Eagle
WATER | ✪✪✪✪ | Winged Beast/Effect | 2000/200

If this card is Normal Summoned: Tribute this card; Special Summon 1 Level 4 monster from your hand, then, if it was a Winged Beast monster, draw 1 card. If this card is sent to the GY to activate a card or effect: You can target 1 face-up monster on the field; increase its ATK by 500. You can banish 3 monsters with different Attributes from your GY, including this card; add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, also you cannot activate Spell Cards for the rest of the turn, except "Rank-Up-Magic" Spell Cards. You can only use each effect of "Crystal Barian Eagle" once per turn.

 

Umbral Horror Barian Soul
DARK | ✪ | Fiend/Effect | 0/2100

If this card is Normal or Special Summoned: You can target 1 Level 4 monster in your GY; add it to your hand, and if you do, this card's Level becomes 4, also you can Special Summon 1 "Umbral Horror" monster from your hand. (Quick Effect): You can banish 3 monsters with different Levels from your GY, including this card, then target 1 "Rank-Up-Magic" Spell Card in your GY; place it on top of your Deck. You can only use each effect of "Umbral Horror Barian Soul" once per turn.

 

Battlin' Boxer Barian Barrier
FIRE | ✪✪✪✪ | Warrior/Effect | 1600/700

If this card is in your hand: You can discard Level 4 monster, and if you do, Special Summon this card in face-up Attack Position, then, if the discarded monster was a FIRE monster, inflict 800 damage to your opponent. If an Xyz Monster you control destroys an opponent's monster by battle while this card is in your GY: You can banish this card from your GY; Add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand. You can only use each effect of "Barian Battlin' Boxer" once per turn.

 

Barian Boulder Hand
EARTH | ✪✪✪✪ | Rock/Effect | 1600/700

If a card(s) your opponent controls leaves the field because of your card effect: You can Special Summon this card from your hand, and if you do, you can Special Summon 1 Level 4 monster with a different Type and Attribute to this monster from your GY. If an Xyz Monster you control is destroyed while this card is in your GY: You can banish this card from your GY; add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, also you cannot activate Spell Cards for the rest of the turn, except "Rank-Up-Magic" Spell Cards. You can only use each effect of "Barian Boulder Hand" once per turn.

Barian Photonic Lord
LIGHT | ✪✪✪✪ | Thunder/Effect | 2200/500

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If this card is in your hand: You can target 1 monster you control with a Level; Special Summon this card from your hand, and if you do, this card and that card's Level becomes the total sum of their Levels, also, if that monster has 2000 or more ATK, you can add 1 "Photon" or "Galaxy" monster from your GY to your hand. If this monster is used as a material for the Summon of a Rank 8 Xyz Monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, also you cannot activate Spell Cards for the rest of the turn, except "Rank-Up-Magic" Spell Cards. You can only use each effect of "Barian Tachyon Overlord" once per turn.

Barian Influence
Normal Spell

Reveal 3 "Barian" monsters from your Deck with different names, then your opponent chooses 2 for you to Special Summon to your side of the field, but they cannot be Tributed or used as a Fusion, Synchro or Link Material for a Summon. You can only activate 1 "Barian Influence" per turn.

 

Barian Miasma
WIND | 
✪✪✪✪ | Fiend/Xyz/Effect | 1100/2800
3 Level 4 monsters

If this card is Xyz Summoned using 3 monsters with different names: Draw 1 card. You can only use this effect of this card's name once per turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Barian" monster in your GY; Special Summon it. Once per turn: You can discard 1 card; attach 1 "Number 101" through "Number 107" Xyz Monster from your Extra Deck to this card as a material, and if you do, this card's Type is treated as that monster's Type until the end of this turn.

 


I think this set could be a bit strong at the moment, but for Master Rule 4, I don't think its anything major to worry about. Instead of directly supporting any of the over-hundreds save for the last monster I made generic Rank-Up-Magic support for each of the individual Numbers' users' archetypes or series', while trying to make them functional in both their home archetype/series and in the "Barian" Deck. Also tried to keep support for this sub-archetype to a minimum, and NOT make a Link, just to add a little variety to my support.

...man, I dunno what came over me. I had the idea as soon as I saw Muddy's post, and I just had to do it. Anyway...

 

Next Archetype:
Mist Valley
OR
Slime


#33
Krashkube

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>slime

uhh ok more strings stuff is nice i guess

 

Protective Slime

WATER | Aqua | Level 1 | Effect

If a "Slime" monster you control is destroyed by battle: You can Special Summon this card (from your hand) in Defense Position. Neither player can activate effects that would discard a card from the hand. 

0/2000

 

Radioactive Slime

WATER | Aqua | Level 3 | Effect

Each time you draw a card outside of your Draw Phase, your opponent must send cards from the top of their Deck to the GY equal to the amount of cards you drew.

1400/1200

 

Ressurection Slime

WATER | Aqua | Level 4 | Effect

(This card's name is always treated as "Revival Jam", and this monster is always treated as a "Slime" monster.)

If this card is destroyed by battle: Special Summon this card in face-up Defense Position.

1500/500

 

Slime Drake

WATER | Aqua | Level 4 | Effect

If you Normal or Special Summon an Aqua monster: You can Special Summon this card from your hand. "Slime" monsters you control gain 100 ATK for each card in your hand, and monsters your opponent controls lose 100 ATK for each card in your hand.

1400/1500

 

Recycler Slime

WATER | Aqua | Level 4 | Effect

You can Tribute any number of WATER Aqua monsters you control; draw cards equal to the amount of cards you drew. You can only activate this effect of "Recycler Slime" once per turn.

1800/1800

 

Bursting Slime

WATER | Aqua | Level 6 | Effect

You can Special Summon this card (from your hand) by Tributing 1 WATER monster you control. When this card is destroyed: Special Summon 2 "Slime Tokens" (WATER | Aqua | Level 1 | ATK 500/DEF 500) in Defense Position.

2400/2100

 

Sky Slime Dragon

WATER | Aqua | Level 8 | Effect

You can Special Summon this card (from your hand) by Tributing 3 WATER monsters. If you do: Draw 1 card. Once per turn, you can Special Summon 1 "Slime" monster from your hand. This card gains 1000 ATK for each card in your hand, and monsters your opponent controls lose 1000 ATK for each card in your hand.

0/0

 

Sky Slime's Decree

Normal Spell

Add 1 "Slime" Spell/Trap or "Infinite Cards" from your Deck to your hand, except "Sky Slime's Decree".

 

Slime Spitter

Normal Spell

Send the top card of your Deck to the GY. If that monster is a "Slime" monster, Special Summon it, then both players must send cards from the top of their Deck to the GY equal to the Level of the Summoned monster.

 

Slime Strings

Quick-Play Spell

If a "Slime" monster is Special Summoned: Target 1 monster your opponent controls; it loses ATK equal to its Level x 300.

 

Card of Slimy Return

Continuous Spell

Once per turn, if a "Slime" monster is Special Summoned from the GY: You can draw 1 card.

 

Slime Absorption

Normal Trap

Target 1 monster your opponent controls; destroy it, then draw cards equal to that monster's Level, but if you drew 2 or more cards by this effect, those cards cannot be used until the 2nd End Phase after this card's activation.

 

Slime Loop

Continuous Spell

You can only control 1 "Slime Loop". If "Revival Jam" is Special Summoned: Draw 1 card, then, if you control a Level 8 or higher WATER monster, draw 2 more cards. You can only activate this effect once per turn.

 

tl;dr draw cards, lower atk, beat stuff up

 

next: 

Trap monsters

OR
Egyptian gods


read at your own risk

#34
FourEyesIsAFish

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(Do you mean traps as monsters or just trap monsters? If it is the former, I'm making Paleozoics)



#35
President Frank Underwood

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(Do you mean traps as monsters or just trap monsters? If it is the former, I'm making Paleozoics)

Paleozoics are Pseudo-Trap Monsters. They summon themselves as monsters while not being Traps at the same time.
There isn't really any Trap Monster archetype, but there are plenty of Trap Monsters that support Trap Monsters.



#36
FourEyesIsAFish

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Ok. Just make normal trap monsters. 



#37
FourEyesIsAFish

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Velvet Cocoon
Continuous Trap
Tribute 1 Beast Velvet monster, special summon this card as an effect monster (Beast/Fire/Level 2/ 0 Atk/ 100 Def). While summoned this way, this card cannot be destroyed by card effects. In two turns, destroy this card, special summon 1 Level 4 or higher Fire Velvet monster.

Velvet Pupa
Continuous Trap
Tribute 1 Beast Velvet monster, special summon this card as an effect monster (Beast/Earth/Level 2/ 0 Atk/ 100 Def). While summoned this way, this card cannot be destroyed by card effects. In two turns, destroy this card, special summon 1 Level 4 or higher Earth Velvet monster.

Velvet Chrysalis
Continuous Trap
Tribute 1 Beast Velvet monster, special summon this card as an effect monster (Beast/Wind/Level 2/ 0 Atk/ 100 Def). While summoned this way, this card cannot be destroyed by card effects. In two turns, destroy this card, special summon 1 Level 4 or higher Wind Velvet monster.

Velvet Tumbler
Continuous Trap
Tribute 1 Beast Velvet monster, special summon this card as an effect monster (Beast/Water/Level 2/ 0 Atk/ 100 Def). While summoned this way, this card cannot be destroyed by card effects. In two turns, destroy this card, special summon 1 Level 4 or higher Water Velvet monster.
(These are part of a custom archetype I came up with)

Next:
Sylvans

Or

Evols

#38
FourEyesIsAFish

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bump



#39
AstralStarZero

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Evolsaur Pleis
Level 4 FIRE Dinosaur/Effect
If this card is Special Summoned by the effect of an "Evoltile" monster, you can add 1 "Evol" Spell/Trap from your deck to your hand. An Dragon Xyz Monster that was Summoned using this card as an Xyz Material gains the following effects:
•Cannot be targeted by your opponent's Card Effects.
ATK/1800 DEF/1400

Evoltile Sando
Level 3 FIRE Reptile/Effect
If this card is added to your hand except during your Draw Phase, you can reveal 1 other "Evol" Monster in your hand: Special Summon 1 "Evolsaur" Monster from your Hand or GY.
ATK/1100 DEF/100

Evolzar Solgga
Rank 4 FIRE Dragon/Effect
3 Level 4 FIRE Dinosaur Monsters
You can also Xyz Summon this card by using an "Evolzar" monster you control as Xyz Material (Transfer that card's Xyz Materials to this card). Cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can reveal 1 "Evolzar" Xyz Monster from your Extra Deck, except "Evolzar Gaigga"; this card's name becomes that monster's, and replace this effect with that monster's original effects, until the end of this turn.
ATK/2800 DEF/2000

Evo-Repair
Quick-Play Spell
Banish 1 "Evoltile" or "Evolsaur" monster in your hand or GY; Special Summon 1 "Evolsaur" monster from your hand, Deck, or GY, and it is treated as being Summoned by the effect of an "Evoltile" monster.

Evo-Brutality
Continous Trap Card
If an "Evolsaur" monster is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster your opponent controls; destroy it. You can detach 1 Xyz Material from an "Evolzar" Xyz Monster you control, then target 1 face-up card on the field; negate its effects, and if you do, destroy it. You can only use each effect of "Evo-Brutality" once per turn.

Next:
Dracoslayers

Or

Exodia

#40
Perry Ellis.

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Guard of the Forbidden one

DARK | Level 2 | Spellcaster | Effect

This card's name is also treated as "Left Arm of the Forbidden One" while in the Deck or GY. When this card is Normal Summoned, you can add 1 "Forbidden One" Spell/Trap from your Deck to your hand. If this card is sent to the GY, you can send 1 Normal "Forbidden One" monster from your deck to your GY.

200/200

 

Priest of the Forbidden One

DARK | Level 2 | Spellcaster | Effect

This card's name is also treated as "Right Arm of the Forbidden One" while in the Deck or GY. When this card is Normal Summoned, You can Reveal 1 "Forbidden One" card; add 1 "Exodi-" card from your deck to your hand except "Exodia the Forbidden One". If this card is sent to the GY, you can send 1 Normal "Forbidden One" monster from your deck to your GY.

500/500

 

Exodion The Forbidden Pharaoh

DARK | Level 10 | Spellcaster | Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 4 "Forbidden One" monsters in your GY with different names and by banishing 1 "Exodi-" card from your hand or GY. This card is cannot be destroyed or targeted by card effects. If this card would be destroyed you can banish 1 "Forbidden One" card from your GY instead. if your opponent activates a card effect, you can send 1 "Forbidden One" monster from your Deck to your GY, then activate the following effect if applicable:

"Left Arm of the Forbidden One": Shuffle 1 card on the field except this card into the deck.

"Right Arm of the Forbidden One": Banish the Top card of your opponent's Deck face down.

"Left Leg of the Forbidden One": Place 1 card from your opponent's hand on the Top of their Deck.

"Right Leg of the Forbidden One": Set 1 card from your opponent's GY to your Field.

"Exodia the Forbidden One": Shuffle both player's hands into the Deck then both players draw cards equal to the number of "Forbidden One" cards in the GY. 

3500/2800

 

Tomb of the Forbidden One

Quick Effect

Tribute 1 DARK Spellcaster monster you control. Add 1 "Exodia the Forbidden One" and 1 other "Forbidden One" effect monster from your Deck to your hand. You can only activate this effect of "Tomb of the Forbidden One" once per duel. You can shuffle this and 1 Normal "Forbidden One" monster from your GY into the Deck; all "Exodi-" cards are unaffected by your opponent's card effects until the end of their next turn. You can only use this effect of "Tomb of the Forbidden One" once per turn. 

 

 

Sharks

 

or 

 

Gimmick Puppets






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