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#61
AstralStarZero

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Earthbound Skinwalker

Level 4 DARK Fiend/Effect

If this card is Normal Summoned or Special Summoned, you can reveal 3 Spells/Traps from your Deck that lists "Earthbound Immortal" in its card text, your opponent randomly chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. If this card is Tributed, you can target 1 monster in your opponent's GY; Special Summon it, but it cannot be used as Material for the Special Summon of an Extra Deck Monster. You can only use this effect of "Earthbound Skinwalker" once per turn. 

 

Earthbound Sacrifice

Level 4 DARK Fiend/Effect

If this card is Normal or Special Summoned, you can send 1 "Earthbound Immortal" monster from your Deck to the GY; add 1 "Earthbound Immortal" monster from your Deck to your hand, and if you do activate 1 Field Spell from your Deck, but you cannot Special Summon Monsters from your Extra Deck for the rest of the turn. If this card is Tributed, you can send 1 other card from your hand or field to the GY; draw 2 cards. You can only use this effect of "Earthbound Sacrifice" once per turn. 

 

Earthbound Avatar

Level 4 DARK Fiend/Effect

If there is a face-up card in either player's Field Zone, you can Special Summon this card from your hand, and if you do, you can reveal 1 "Earthbound Immortal" monster in your Hand and either have this card's name become the revealed monster's name or replace this card's effects with the revealed monster's effect while face-up on the field. If this card is Tributed, you can activate this effect; your opponent cannot activate cards or effects during the Battle Phase this turn. 

 

Earthbound Immortal Cuauhcoatl

Level 10 DARK Reptile/Effect

There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn, you can activate this effect: equip 1 face-up card on the field to this card as an Equip Card, and if you do, negate the effects of all face-up cards on the field with the same type as the Equip Card (Monster, Spell, Trap). 

ATK/3500 DEF/2500

 

Earthbound Consecration

Continuous Spell Card

The activation and effects of "Earthbound Immortal" monsters on the field cannot be negated. Once per turn, if you control no monsters, or if you control only DARK monsters: You can add 1 Level 4 "Earthbound" Monster from your Deck to your Hand. You can send this card to the GY, then target 1 "Earthbound Immortal" monster you control; it can make a second attack during each Battle Phase, but it can only attack directly once. 

 

Earthbound Plains

Field Spell

During the Main Phase, for the Tribute Summon of an "Earthbound Immortal" monster, you can Tribute Monsters from your Hand. 

While you control an "Earthbound Immortal," monster this card cannot be destroyed or targeted by your opponent's card effects. If an "Earthbound Immortal" is sent from the field to the GY: Special Summon 1 other "Earthbound Immortal" monster from your Hand or GY, but it cannot be used as Material for the Special Summon of an Extra Deck Monster. 

 

Earthbound Mask

Continuous Trap Card

"Earthbound Immortal" monsters cannot be destroyed by card effects, also they cannot be Tributed by your opponent. Once per turn, you can send 1 card from your hand or Field to the GY; activate 1 Field Spell from your GY, and if you do, Special Summon 1 Level 4 DARK Fiend Monster from your hand, but you cannot Special Summon monsters from your Extra Deck for the rest of the turn. If you control a "Earthbound Immortal" Monster, you can activate this card from your hand. 

 

Fun Fact: Cuauhcoatl is based on Red Nova who got a real world counterpart in 2014, which is a serpent.

 

Next:

 

Tellarknight

 

or 

 

Dracoslayer


 
Edit:
Ninja'd, holy sheet.
I'll pass then.


#62
Black D'Sceptyr

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This is to @Arcadia warlick's suggestion.

 

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LIGHT/Fairy-Type Effect Monster/Level 3/1100 ATK/600 DEF

 

Lore: While this Special Summoned card is in its owner's control, double its ATK/DEF, also if it is Tributed, draw 1 card. You can only use each effect of "Captivating Cyber" once per turn. 

• You can discard this card; add 1 "Cyber" Warrior monster from your Deck to your hand, and if you do, you can Special Summon 1 "Cyber" Fairy monster from your hand. 
• If this card is sent to the GY, except from the hand: You can Tribute monsters from your hand or field, then Ritual Summon 1 "Cyber" Ritual Monster from your Deck whose Level is equal to the Levels of those Tributed monsters.

 

 

dacurmb-11c9f290-1730-470d-8356-c41ad932

 

Cyber Seamstress

LIGHT/Warrior-Type Effect Monster/Level 4/0 ATK/1900 DEF

 

Lore: If this card is Normal Summoned: You can Special Summon 1 "Cyber" Warrior or Fairy monster from your hand or Deck, but its ATK becomes 0, also this card's ATK becomes that same as that Summoned monster's original ATK. If this card is Tributed: You can add 1 "Machine Angel" Spell from your Deck to your hand, then you can add 1 "Cyber" Fairy monster from your GY to your hand. You can only use each effect of "Cyber Seamstress" once per turn.

 

 

 

dady38e-27114171-a427-4333-8ab4-c57245a3

 

Cyber Angel Sanscre

LIGHT/Fairy-Type Ritual Effect Monster/Level 8/2900 ATK/2200 DEF

 

Lore: You can Ritual Summon this card with "Machine Angel Ritual". If this card is Tributed: You can target 1 LIGHT Ritual Monster with 2600 or less DEF in your GY; add it to your hand. If this card was Tributed for the Ritual Summon of a Level 8 or lower "Cyber Angel" Ritual Monster, Special Summon that monster instead, ignoring its Summoning conditions. Once per turn, if a monster effect is activated (Quick Effect): You can negate the activation, and if you do, your opponent discards 1 random card, then you can Set 1 Spell/Trap in your opponent's GY that was sent there since last turn, but banish it when it leaves the field. 

 

 

dbmh3f3-f7124a57-a980-4b33-888c-6f02ae40

 

Machine Angel Virtuose Ritual

Ritual Spell Card

 

Lore: This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster during the Battle Phase. You must also Tribute 1 monster from your hand and/or field and 1 monster your opponent controls whose total Levels exactly equals the Level of the Ritual Monster you Ritual Summon. After this effect resolves, if you control a "Cyber Angel Dakini"  or "Cyber Angel Izana", apply 1 of these effects.

• Any damage either player takes for the rest of the turn becomes 1000.
• Your opponent takes no further damage this turn.

 

NEXT UP, A BATTLE OF THE CALAMITIES:
 

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#63
AstralStarZero

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True King Servant
Level 4 DARK Wyrm/Effect
If this card is Normal or Special Summoned, you can declare an Attribute; This card's attribute becomes the declared attribute, and if you do Special Summon 1 "Servant Token" (Wyrm/Level 4/ATK 0/DEF 0) with the declared attribute. If this card is destroyed, you can add 1 Level 4 or lower Wyrm monster from your Deck to your hand.
ATK/1500 DEF/1000


True King Mithrael, the Illuminator
Level 9 LIGHT Wyrm/Effect
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a LIGHT monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were LIGHT, you can have both players banish their entire hand and draw 5 cards from their deck. If this card is destroyed by card effect: You can add 1 non-LIGHT Wyrm monster from your Deck. You can only use each effect of "True King Mithrael, the Illuminator" once per turn.
ATK/3200 DEF/1600

True King Aerabys, the Abyss
Level 9 DARK Wyrm/Effect
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a LIGHT monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were LIGHT, you can Special Summon any number of banished monsters with their effects negated, also you cannot Special Summon other monsters for the rest of the turn.
If this card is destroyed by card effect: You can add 1 non-LIGHT Wyrm monster from your Deck. You can only use each effect of "True King Aerabys, the Illuminator" once per turn.
ATK/3000 DEF/1800


Aura of the True Kings
Quick-Play Spell Card
Destroy 1 Level 9 monster in your hand, and if you do, draw 2 cards, and if you do that, Special Summon 1 Wyrm-Type monster with a different name from the destroyed monster from your hand or Deck in Defense Position, with its effects negated, also you cannot Special Summon monsters from your Extra Deck for the rest of the turn. You can only activate 1 "Aura of the True Kings" per turn.

The Once and Future True King
Continuous Trap Card
Declare 1 Attribute; Special Summon this card as an Effect Monster (Wyrm/Level 9/ATK 2300/DEF 2500) with the declared Attribute. (This card is also still a Trap Card. If the only cards in your GY are Continous Spell Cards and Continous Trap cards, you can activate this card the turn it was Set. If this face-up card is destroyed, take control of 1 Monster your opponent controls until the End Phase.

Next:
Tellarknight
or
Cubic

#64
Black D'Sceptyr

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dcx434m-a580d635-c1e6-4d39-9b72-1452299d

 

Aum the Cubic Lotus

DARK/Plant-Type Effect Monster/Level 1/0 ATK/0 DEF

 

Lore: You can banish 1 "Cubic" card from your GY and send this card from your hand or field to the GY; place 1 Cubic Counter on a face-up monster on the field without a Cubic Counter, then you can return 1 "Cubic" card in your GY to the hand, except a Level 1 monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can target 1 monster on the field with a Cubic Counter; Special Summon this card from your GY, and if you do, destroy that target, also this card's name becomes "Vijam the Cubic Seed". You can only use each of these Quick Effects of "Aum the Cubic Lotus" once per turn. 

 

 

 

dcx437j-3e72fe63-621d-4593-867f-a978c70d

 

Brahim the Cubic Root

LIGHT/FIend-Type Link Effect Monster/Link-1/0 ATK

 

Link Marker: Bottom

 

Lore: 1 DARK Fiend or LIGHT Machine monster

During your Battle Phase (Quick Effect): You can target 1 monster on the field that battled this turn: Special Summon 1 "Cubic" monster from your hand or Deck that is 1 Level higher than that target, ignoring its Summoning conditions, and if you do, it gains ATK equal to that monster's ATK +1100, then equip it with that target. Once per turn, if a card(s) is banished; You can apply this effect, depending on the number of banished cards with the same name. 
• 2: Draw 2 cards.
• 3: The names of all monsters currently on the field become "Crimson Nova the Dark Cubic Lord". 
 
 
 
dbiir4p-c9153525-63d8-4093-bac6-1bbd4fdc
 
Cubic Stratification
Quick-Play Spell Card
 
Lore: Special Summon any number of "Vijam the Cubic Spawn(s)", but no more than 1 each from your hand, Spell & Trap Zone, GY, and/or among your banished cards, and if you do, place 1 Cubic Counter on any number of Special Summoned monsters on the field, up to the number of Level 1 "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY; this turn, the names of all monsters on the field with Cubic Counters become "Crimson Nova the Dark Cubic Lord", also if you would Fusion Summon a monster, you can also use 1 "Cubic" monster your opponent controls as  Fusion Material.
 
 
 
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Cubic Soul
Normal Trap Card
 
Lore: Target 1 Level 10 or lower "Cubic" monster you control: Special Summon 1 "Cubic" monster from your Deck or GY with the same Type as that monster, but a different name, ignoring its Summoning conditions, and if you do, it cannot be targeted by card effects, also its ATK becomes that targeted monster's ATK. If you have activated a "Cubic" Spell Card or effect this turn, you can activate this card from your hand. You can banish this card, then target 1 "Cubic" monster in your GY; add it to your hand, then you can Special Summon 1 "Cubic" monster from your hand.
 
 
NEXT UP, IT'S THE LEGIONAIRES VERSUS THE LYRICAL, 6V6 EDITION:
 

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#65
President Frank Underwood

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Heavy Dragoons of Draconia
EARTH/Dinosaur/Pendulum/Normal/Level 6/2400 ATK/2400 DEF
2 <-> 2
Pendulum Effect: Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can target 1 card on the field; destroy it.
Monster Effect: "After conquering their enemies, the Draconia Empire has integrated the technology and magic of their enemies to form a new elite unit. Given training by survivors of the Samurai of the Reptier Kingdom, equipped with new armor from the Principality of Dinon, and with gear enhanced by the magic of the Sky-State of Cxulub, they are a formidable force to be reckoned with."
 
Royal Dragoons of Draconia
LIGHT/Warrior/Pendulum/Normal/Level 4/1700 ATK/1900 DEF
7 <-> 7
Pendulum Effect: All monsters your opponent controls lose 200 ATK/DEF for each Normal Monster you control. All Normal Monsters you control gain 200 ATK/DEF for each monster your opponent controls.
Monster Effect: "Only the strongest and most powerful of the Draconia Empire's soldiers get the chance to become a part of the Emperor's Own, the personal battalion tasked with the Emperor's safety. Many a conquered enemy and vassalized power are used to these golden-armored soldiers showing up before the Emperor's arrival, and during his stay."

Shadow Dragoons of Draconia
DARK/Fiend/Pendulum/Normal/Level 4/2000 ATK/0 DEF
2 <-> 2
Pendulum Effect: If a Normal Monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step.
Monster Effect: "With the Reptier Kingdom, Principality of Dinon, and Sky-State of Cxulub finally subjugated and brought under the Draconia Empire's heel, the Emperor secretly decided to make sure that the border conflicts and brushfire wars of the past few years would never happen again. Thus, a special detachment was formed, and augmented using forbidden magics into creatures with eldritch powers, barely even disciplined soldiers any more."

Emperor Bahametz IV of Draconia
FIRE/Dragon/Link/Effect/3000 ATK/LINK-3
SW, S, SE
3 non-Effect Monsters, including a "Draconia" monster
While you control a Normal Monster in a zone this card points to, this card cannot be targeted by your opponent's card effects, also, while you control a "Draconia" monster in a zone this card points to, this card cannot be destroyed by your opponent's cards. Once per turn: You can target 1 other "Draconia" card you control; destroy it, then you can Special Summon 1 "Draconia" Pendulum Monster from your Deck or face-up from your Extra Deck to a zone this card points to.

Tiamopolis, Imperial Capital of Draconia
Spell/Field
All Normal Monsters you control gain 200 ATK/DEF for each "Draconia" monster you control with a different name. You can only use each of these effects of "Tiamopolis, Imperial Capital of Draconia" once per turn.
● When this card is activated: You can add 1 "Draconia" card from your Deck or GY to your hand.
● When this card is destroyed and sent to the GY while you control a "Emperor Bahametz IV of Draconia": During your next Main Phase 1, you can conduct 1 Pendulum Summon of a "Draconia" monster(s), in addition to your Pendulum Summon that turn. (You can only gain this effect once per turn.)

Dragoon Barracks of Draconia
Spell/Continuous
During your Main Phase, if you control only Normal Monsters: You can Special Summon 1 "Conscripts of Draconia Token" (Beast-Warrior/FIRE/Level 2/1400 ATK/100 DEF) to your side of the field. If this face-up card is destroyed: You can target 1 card on the field; destroy it, then, if you control an "Emperor Bahametz IV of Draconia", you can discard 1 card at random from your opponent's hand. You can only activate each effect of "Dragoon Barracks of Draconia" once per turn.

Strategic Planning of Draconia
Trap/Continuous
When this card is activated: You can Special Summon 1 "Draconia" Pendulum Monster from your Deck or face-up from your Extra Deck. You can only control 1 "Stragetic Planning of Draconia". "Draconia" Normal Monsters you control cannot be targeted by your opponent's card effects. If this face-up card is destroyed: You can draw 1 card, then, if you control an "Emperor Bahametz IV of Draconia", you can draw 1 additional card. You can only use this effect of "Strategic Planning of Draconia" once per turn.

Next:
Mecha Phantom Beasts
OR
Ice Barriers



#66
Arcadia warlic

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Next: Itsu or Watt



#67
8bit Moonside

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Wattchameleon

Level 3 | LIGHT | Thunder/Tuner/Effect

1000 / 0

You can only control one "Wattchameleon". When this card is Normal Summoned: You can Special Summon 1 "Watt" monster from your hand, then this monster's name becomes the same as that monster's, also it gains its effects. During your End Phase: Destroy either this card, or the monster Special Summoned by its effect.

 

Wattoarfish

Level 4 | LIGHT | Thunder/Effect

1000 / 1000

Cannot be Normal Summoned or Set. Must be Special Summoned by a card effect.  If a "Watt" monster you control is targeted for an attack: You can Special Summon this card (from the hand) in Attack position, and if you do, change the attack target to this monster. You can only Special Summon "Wattoarfish" once per turn this way. Your opponent takes any battle damage you would have taken from battles involving this card instead.

 

 

 

Watterpillar

Rank 2 | LIGHT | Thunder/Xyz/Effect

0 / 1200

2 Level 2 Thunder monsters

Gains 600 ATK for each Xyz Material on it. Cannot be targeted for attacks while you control another "Watt" monster. Once per turn: You can detach 1 Xyz Material from this card; inflict 600 damage to your opponent. This card cannot attack during the turn you activate this effect. If this card is destroyed and sent to the GY: You can Special Summon up to 2 "Watt" monsters from your GY.

 

Wattseagull

LIGHT | Thunder/Link/Effect

800 / LINK-2 ↙ ↘

2 Thunder monsters with 1200 ATK or less

You take no battle damage from attacks involving this card or any Thunder monster this card points to. Once per turn, if a "Watt" monster you control inflicts battle damage to your opponent by a direct attack: You can discard 1 random card from your opponent's hand.

 

 

 

Wattoverload
Normal Spell Card

During your Main Phase 2: Target Spell/Trap cards your opponent controls, up to the number of "Watt" monsters that inflicted battle damage to your opponent this turn; destroy those targets. You can only activate one "Wattoverload" per turn.

 

 

Next: Reactor or Ancient Gear



#68
President Frank Underwood

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Booster Reactor・RKT
DARK/Machine/Union/Effect/Level 3/1500 ATK/0 DEF
If this card is Normal Summoned: You can Special Summon 1 "Summon Reactor・SK", "Trap Reactor・Y FI", or "Spell Reactor・FE" from your Deck, and if you do, equip this card to the Special Summoned monster. You can only use this effect of "Booster Reactor・RKT" once per turn. Once per turn, you can either: Target 1 face-up Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster gains 600 ATK/DEF, and any effect damage the equipped monster inflicts is doubled, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Substitute Reactor・OTR
DARK/Machine/Effect/Level 4/400 ATK/200 DEF
If you control a "Reactor" monster, you can Special Summon this card (from your hand). You can only Special Summon "Substitute Reactor・OTR" once per turn this way. Once per turn: You can send 1 DARK Machine monster from your Deck to the GY; this card's name becomes the name of the sent monster, until the End Phase, also you cannot Special Summon monsters for the rest of the turn, except Machine monsters.
 

Quick Reactor・FCT
DARK/Machine/Effect/Level 5/2100 ATK/1900 DEF
If your opponent activates a card or effect, and this card is in your hand or GY (Quick Effect): You can Special Summon this card, and if you do, negate the effect, then inflict 800 damage to your opponent. If this card is targeted for an attack, or by a card effect your opponent controls (Quick Effect): You can Tribute this card; Special Summon 1 "Reactor" monster from your Deck. You can only use each effect of "Quick Reactor・FCT" once per turn.

Fueling Reactor・SPT
DARK/Machine/Effect/Tuner/Level 8/600 ATK/2400 DEF
If all the monsters (if any) on your side of the field and in your GY are DARK Machine monsters (and only DARK Machine monsters), you can Special Summon this card (from your hand). You can only Special Summon 1 "Fueling Reactor・SPT" once per turn this way. During your Main Phase: You can Special Summon 1 "Reactor" monster from your Deck in face-up Defense Position, and if you do, reduce this card's Level by the Level of the Special Summoned monster, also you cannot Special Summon monsters for the rest of the turn, except Machine monsters. You can only use this effect of "Fueling Reactor・SPT" once per turn.

Dark Jump Fighter
DARK/Machine/Synchro/Effect/Level 6/2400 ATK/1400 DEF
1 Tuner + 1+ DARK Machine non-Tuner monsters
After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK. You can only use each of these effects of "Dark Jump Fighter" once per turn.
● If this card is Special Summoned: You can Special Summon 1 "Reactor" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of the turn, except Machine monsters.
● If this card is sent to the GY: You can target 1 DARK Machine monster in your GY; Special Summon it, but it cannot attack during your next Battle Phase.

Dark Throughdeck
DARK/Machine/Link/Effect/2500 ATK/LINK-3
SW, S, SE
2+ DARK monsters, including a "Reactor" monster
DARK Machine monsters, and "Flying Fortress・SKY FIRE", this card points to cannot be destroyed by battle or by card effects. Each time a DARK Machine monster, or "Flying Fortress・SKY FIRE", you control inflicts battle or effect damage to your opponent, except "Dark Throughdeck". inflict 400 damage to them. During your Main Phase: You can Special Summon 1 Level 5 or lower DARK Machine monster from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of the turn, except Machine monsters. You can only use this effect of "Dark Throughdeck" once per turn.

Dark Flag Bridge
Spell/Continuous
When this card is activated: You can send 1 "Reactor" monster from your Deck to the GY, and if you do, add 1 "Reactor" monster with a different name than the sent monster from your Deck to your hand. You can only use this effect of "Dark Flag Bridge" once per turn. The "once per turn" effects of "Trap Reactor・Y FI" and "Spell Reactor・RE" you control become "Up to three times per turn". The "The first time a monster(s) is Summoned to your opponent's side of the field each turn" effect of "Summon Reactor・SK" becomes "Whenever a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field". You can only control 1 "Dark Flag Bridge".

Dark Skunkworks
Trap/Continuous
When this card is activated: You can target up to 5 DARK Machine monsters that are banished and/or in your GY; shuffle them into your Deck, and if you do, add 1 "Reactor" monster from your Deck to your hand. You can only use this effect of "Dark Skunkworks" once per turn. You can only control 1 "Dark Skunkworks". If you control no "Flying Fortress・SKY FIRE": You can send 3 "Reactor" monsters you control to the GY, including a "Summon Reactor・SK", "Trap Reactor・Y FI", and/or "Spell Reactor・RE"; Special Summon 1 "Flying Fortress・SKY FIRE" from your hand, Deck, or GY, ignoring Summoning conditions. A "Flying Fortress・SKY FIRE" you control gains the following effects, based on the monsters used to Special Summon it by this card's effect or by the effect of "Summon Reactor・SK".
● "Summon Reactor・SK": It is unaffected by your opponent's cards and effects.
● "Trap Reactor・Y FI": Its effects can be activated as Quick Effects, and be activated during either player's turn.
● "Spell Reactor・RE": If it leaves the field: You can target 3 "Reactor" monsters in your GY with different names; Special Summon them in face-up Defense Position.

Next:
Bounzers
OR
Butterspies/Papilloperatives



#69
RedHood0122

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Rolling Bounzer

EARTH | Lv. 6

Warrior/Effect

2200/1900

If all the Monsters you control are "Bounzer" Monsters, you can Special Summon this card (from your hand.) You can Special Summon "Rolling Bounzer" once per turn this way. When this card is Summoned: you can add 1 "Bounzer" Spell/Trap from your deck to your hand.

 

Whirlwind Bounzer

WIND | Lv.6

Warrior/Effect

2100/1500

You can discard a card from your hand; Special Summon this card (from your hand). You can Special Summon "Whirlwind Bounzer" once per turn. When this card destroys another card by battle, you can Special Summon 1 "Bounzer" Monster from your hand or GY.

 

Raging Bounzer

FIRE | Lv. 4

Warrior/Effect

1500/1100

This card gains 400 ATK for every other "Bounzer" Monsters you control. When this card is Normal Summoned: You can Special Summon 1 "Bounzer" Monster from your hand.

 

Polar Bounzer

WATER | Rank 6

Warrior/Xyz/Effect

2600/2500

2 level 6 "Bounzer" Monster

When this card attacks, your opponent cannot activate Spell/Trap during the Battle Phase. When this card destroys an opponent's Monster by battle, you can detach 1 Xyz Material; This card can make a second attack. You can only use this effect of "Polar Bounzer" once per turn.

 

Bounzer Unity

Continuous Spell

All "Bounzer" Monster's levels becomes 6 and gain 300 ATK. When this card is destroyed by card effects and send to the GY; you can Special Summon 1 "Bounzer" Monster from your GY.

 

Bounzer Counterstrike

Counter Trap

When an opponent's Monster target a "Bounzer" Monster you control with a card effect; negate it and destroy that monster. You can banish this card from your GY (expect the turn it was sent there); you can add 1 "Bounzer" Monster from your deck to your hand.

 

Phantom Knights

or

Predaplants



#70
President Frank Underwood

President Frank Underwood

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The Phantom Knights of Twisted Bangle
DARK/Warrior/Effect/Level 3/600 ATK/700 DEF
If this card is Normal or Special Summoned: You can target 1 of your banished DARK Warrior monsters; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except DARK monsters. You can banish this card from your GY; Special Summon 1 Level 4 "The Phantom Knights" monster from your Deck. You can only use each effect of "The Phantom Knights of Twisted Bangle" once per turn.

The Phantom Knights of Fractured Cleaver
DARK/Warrior/Effect/Level 4/1800 ATK/300 DEF
If this card inflicts battle damage to your opponent: You can Set 1 "The Phantom Knights" Spell/Trap Card directly from your Deck. You can banish this card from your GY, then target 1 DARK Xyz Monster you control and up to 2 of your banished DARK Warrior monsters with different names; attach the banished target(s) to the targeted Xyz Monster as material(s). You can only use each effect of "The Phantom Knights of Fractured Cleaver" once per turn.

The Phantom Knights of Disassembled Musket
DARK/Warrior/Xyz/Effect/Rank 4/2900 ATK/2900 DEF
2+ Level 4 DARK monsters
This card loses 300 ATK for each material attached to it. You can only use each of these effects of "The Phantom Knights of Disassembled Musket" once per turn.
● When your opponent activates a card or effect in response to the activation of a card or effect you control (Quick Effect): You can detach 1 material from this card; negate that effect.
● If this Xyz Summoned card is destroyed: You can target any number of "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Phantom Knights' Defiled Sepulchre
Spell/Field
During your Main Phase: You can target 1 "The Phantom Knights" Trap Card in your GY that has an effect that can Special Summon itself as a monster; immediately after this effect resolves, activate the effect of the target that would Special Summon itself as a monster, as if it had proper timing and activation conditions. You can only use this effect of "The Phantom Knights' Defiled Sepulchre" once per turn. If a DARK Xyz Monster is Special Summoned to your side of the field: You can target 1 of your banished "The Phantom Knights" cards; attach the target to the Special Summoned Xyz Monster.

The Phantom Knights of Rotted Trebuchet
Trap/Normal
Tribute 1 DARK monster; Special Summon this card as a Normal Monster (Warrior-Type/DARK/Level 4/ATK ?/DEF 2000) whose original ATK is equal to the original ATK of the Tributed monster +1200. (This card is NOT treated as a Trap Card.) If you control no monsters that were originally Special Summoned from the Extra Deck, you can activate this card from your hand. You can only activate 1 "The Phantom Knights of Rotted Trebuchet" once per turn.

Next Cards:
Let's go with a couple of my pet decks.
Rokkets (Have great S/T support and Extra Deck monsters, but few Main Deck monsters)
OR
Krawlers (Have great Main Deck monsters, but few Extra Deck monsters and adequate S/T support.)



#71
findog

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gonna go with rokkets cos bugs creep me out

 

also i have notice the rokket resource problem, as in long game theyre all in the GY sooo.......

but i ran out name for these things so the prefix to this first one is just a sounds my baby brother made while i was brain storming

 

Dakerokket dragon

DARK/Dragon/Effect/Level 1/ATK 0/DEF 2100

When a Link monsters effect targets this face up card on the field (quick effect); You can destroy this card, then shuffle any cards in the column this card was in that were originally spell or trap cards into the deck

During the end phase if this card is in your GY because it was destroyed on the field and sent there this turn, you can special summon 1 "rokket" monster from your deck, except "dakerokket Dragon". you can only use each effect of "dakerokket Dragon once per turn.

 

Hunterrokket dragon

DARK/Dragon/Effect/Level 3/ATK 1400/DEF 1700

When a Link monsters effect targets this face up card on the field (quick effect); You can destroy this card, then the ATK and DEF of all monsters in the column this card was in become 0.

During the end phase if this card is in your GY because it was destroyed on the field and sent there this turn, you can special summon 1 "rokket" monster from your deck, except "Hunterrokket Dragon". you can only use each effect of "Hunterrokket Dragon once per turn.

 

Sniperokket dragon

DARK/Dragon/Effect/Level 2/ATK 800/DEF 1900

When a Link monsters effect targets this face up card on the field (quick effect); You can destroy this card, then banish 1 card from your opponents GY.

During the end phase if this card is in your GY because it was destroyed on the field and sent there this turn, you can special summon 1 "rokket" monster from your deck, except "Sniperokket Dragon". you can only use each effect of "Sniperokket Dragon once per turn.

 

so those ones fill out the level 1-4 spaces of the current effects then i have an idea of the effect being more useful depending on the link rating of the trigger monster

 

Bazookarokket dragon

DARK/Dragon/Effect/Level 1/ATK 0/DEF 1900

When a Link monsters effect targets this face up card on the field (quick effect); You can destroy this card, thendraw cards equal to that monsters link rating.

During the end phase if this card is in your GY because it was destroyed on the field and sent there this turn, you can special summon 1 "rokket" monster from your deck, except "Bazookarokket Dragon". you can only use each effect of "Bazookarokket Dragon once per turn.

 

Cannonrokket dragon

DARK/Dragon/Effect/Level 3/ATK 1400/DEF 600

When a Link monsters effect targets this face up card on the field (quick effect); You can destroy this card, then banish cards from the top of your opponents deck face down equal to that monsters link rating

During the end phase if this card is in your GY because it was destroyed on the field and sent there this turn, you can special summon 1 "rokket" monster from your deck, except "Cannonrokket Dragon". you can only use each effect of "Cannonrokket Dragon once per turn.

 

Gatlerokket dragon

DARK/Dragon/Effect/Level 2/ATK 800/DEF 1600

When a Link monsters effect targets this face up card on the field (quick effect); You can destroy this card, then special summon a number of "rokket" monsters from your GY up to the link rating of that monster, but they cannot activate their effects for the remainder of this turn.

During the end phase if this card is in your GY because it was destroyed on the field and sent there this turn, you can special summon 1 "rokket" monster from your deck, except "Gatlerokket Dragon". you can only use each effect of "Gatlerokket Dragon once per turn.

 

Mortarokket dragon

DARK/Dragon/Effect/Level 4/ATK 1900/DEF 1000

When a Link monsters effect targets this face up card on the field (quick effect); You can destroy this card, then discard random cards from your opponents hand up to the link rating of that monster.

During the end phase if this card is in your GY because it was destroyed on the field and sent there this turn, you can special summon 1 "rokket" monster from your deck, except "Mortarokket Dragon". you can only use each effect of "Mortarokket Dragon once per turn.

 

Spell/Traps

Direct Misfire
Quickplay spell
Destroy 1 "rokket" monster you control, then inflict damage to both players equal to the destroyed monsters original ATK.
Quick Reloader
Continuous spell
Once per turn (quick effect); you can shuffle 2 "rokket" monsters from your GY into your deck, target 1 quick-play spell in your GY, set that target to your field, but it cannot be activated this turn.
 
Shock Showdown
Quick play spell
Destroy 1 "Rokket" monster you control, the destroy 1 card your opponent controls.
 
Target Practise
Trap card
During the end phase, if a "rokket" monster was destroyed this turn, draw cards equal to the number of "rokket" monsters that were destroyed this turn with different names.
 
Extra deck:
Catapult Dragon
DARK/Dragon/ATK 2000
UP/DOWN
2 "rokket" monsters
"Rokket" monster you control cannot be destroyed by battle. Once per turn if a "rokket" monster is destroyed by its own effect, draw 1 card. if this card is destroyed by battle or card effect, shuffle all banished "rokket" monsters into your deck.
 
Slingshot Dragon
DARK/Dragon/ATK 1100
UP
1
1 Level 4 or lower DARK Dragon monster
While this card does not point to a monster it cannot be destroyed by battle. Once per turn you can target 1 monster you control, increase its level by 1.
 
i also have borrel topologics and a bunch of other stuff but this is already long enough so
 
Next Cards:
Butterspy/Papillon
or
prediction princess
go nuts guys


#72
Black D'Sceptyr

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dd2yno5-f6ec8a34-9165-41a8-a8b9-3ff513d9

 

Stinging Butterspy

DARK/Warrior-Type Effect Monster/Level 4/1700 ATK/200 DEF

 

Lore: During your Main Phase, if you actvated a Continuous Spell/Trap this turn, you can Normal Summon 1 DARK Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY, discard 1 card, then target 1 monster on the field; it loses 1500 ATK, then if it was a Special Summoned monster, you can add 1 "Butterfly" or "Butterspy" Spell/Trap from your Deck to your hand.

 

dd2ynpm-a6e9d058-dc14-4dcd-8856-35c24d88

 

Monarch Papillon

LIGHT/Insect-Type Effect Monster/Level 5/2200 ATK/2600 DEF

 

Lore: If you control a face-up Continuous Spell/Trap: You can Special Summon this card from your hand, but its ATK/DEF becomes half its original ATK/DEF. You can discard 1 Spell/Trap; Special Summon 1 Rank 5 or lower LIGHT Insect or Warrior Xyz Monster from your Extra Deck, then you can activate 1 "Butterspy" Continuous Spell/Trap or 1 "Butterfly Bloom" from your Deck. You can only use each effect of "Monarch Papillon" once per turn.

 

dd2ynof-9bfb09e1-b0dc-44b7-b827-09250cad

 

Butterfly Blooming 

Continuous Spell Card

 

Lore: When this card is activated, if you control no monsters: You can Special Summon 1 "Butterspy" monster from your Deck, but it has its effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except LIGHT monsters. Each turn, the first time each "Butterspy" or "Butterfly" Spell/Trap Card and/or LIGHT Xyz Monster you control would be destroyed by an opponent's card effect, they are not destroyed. Each player must pay 1000 LP to Special Summon a monster(s) in Defense Position.

 

 

dd2ynoq-128f9d81-d237-4460-99df-1b8e8e44

 

Butterspy Effect 

Continuous Trap Card

 

Lore: Activate this card by paying 500 LP for each card in your hand. Each turn, the first time each Level 4 "Butterspy" monster you control would be destroyed by battle or by an opponent's card effect, inflict 500 damage to your opponent instead. If LP was paid to activate a Spell/Trap Card: You can activate 1 of these effects. You can only use this effect of "Butterspy Effect" once per turn.

• Add from your Deck to your hand, 1 "Butterspy" monster or 1 LIGHT Insect monster with less ATK than the LP paid. 
• Switch the battle positions of all monsters your opponent controls.
 
 
dd2ynp2-cbb2bef6-5c5f-4d80-9ea4-4dc0f03c
 
Butterspy Lucid Dream
Continuous Trap Card
 
Lore: When this card is activated, or if this card is sent to the GY: You can Special Summon 1 Level 5 or lower LIGHT Insect monster from your hand or GY. You can only use this effect of "Butterspy Lucid Dream" once per turn. Once per turn, if a monster your opponent controls activates its effect: Inflict 500 damage to your opponent, then if you control 2 or more other "Butterspy" cards, negate the effects of all Defense Position monsters your opponent currently controls (if any).
 
 
dd2ynpa-05d8f410-7ef7-4463-89fe-ffea005f
 
Photon Butterspy Princess
LIGHT/Warrior-Type Xyz Effect Monster/Rank 4/1800 ATK/2400 DEF
 
Lore: 2+ Level 4 monsters, including a "Butterspy" monster
(Quick Effect): You can Special Summon 2 of this card's materials that are monsters, then draw 1 card. During your opponent's turn, if this card has no materials (Quick Effect): You can target 1 Special Summoned monster on the field with 1900 or more ATK; destroy it, and if you do, attach that monster in the GY to this card as Xyz Material during the End Phase. During the End Phase: Your opponent takes 600 damage for each monster you control, also gain 600 LP for each face-up Spell/Trap you control. You can only use each effect of "Photon Butterspy Princess" once per turn.
 
 
NEXT UP, MANGANTAGONIST'S MASH:
 
Eve's Mystic Factor (Level 10, facitiates Fusion/Syncho Xyz Summons of these three debuted Level/Rank 10 monsters, and have backup "Mystic" Spells to further the pressure.)
OR 
E'Rah's Anti/Strain (They're Level 1, they mimick the ATK of your opponent's monsters, they self destruct and then either overpower them or help bring in the big momma Dys, what's not to love?)

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#73
findog

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Event Horizon
DARK/Fairy/Pendulum Level 10/ Scale 1
This cards name becomes “Nova Portal” while in the pendulum zone, if this card in the pendulum zone is destroyed, Draw until you have 6 cards in your hand.
0/0

Mystic Factor Ralphatar
Level 10/DARK/Fiend
0/0
If this card is pendulum summoned, special summon 2 "Mystic Factor" monsters from your deck, their effects are negated. Monsters summoned by this effect cannot be used as material for a summon except a link summon.

Mystic Factor Therator
Level 10/DARK/Fiend
0/0
If this card is sent to the GY as material for the summon of a monster from the extra deck, target 3 monsters in your GY with different names, special summon them in defence position, then banish this card and 1 other "Mystic Factor" monster from your GY, ritual summon 1 level 10 or higher ritual monster from your hand or deck.

Multi-headed Dragon
Level 10/LIGHT/Dragon/4000/4000
This card can be ritual summoned with "Dragonised Mystic Power" you must also tribute monsters whose total levels equal 10 or more. Monsters you control cannot be destroyed by monster effects, except by the effect of a monster with the same attribute as itself, when this card attacks, all monsters you control gain 500 ATK until the end of the battle phase.

Fallen Hydradrive Angel
Earth/Cyberse/LINK-5/4000
L/ R/ DL/ D/ DR
5 monsters with the same ATK and attribute
When this card is special summoned, roll a six-sided die until you get 5 different results then this cards attributes become the following results. ● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
Monsters your opponent controls with the same attribute as this card lose 1000 ATK. If your monster battles an opponent's monster with the same attribute as this card, your monster cannot be destroyed by that battle. Once per turn, You can roll a six-sided dice, all monsters you control gain 500 ATK for each monster on your opponent's field with the corresponding attribute. ● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK

Mystic Throne
Continuous Spell
Once per turn, if you control a “Mystic” monster, or have a “Mystic” card in your pendulum zone, you can negate one instance of damage. During your main phase, if you control “Mystic Heaven Gate” and “Mystic Hell Gate”, you can destroy this card add 1 “Genesis Omega Dragon” from your deck or GY to your hand.

Mystic Draw
Banish 3 “Mystic Factor” monsters from your GY, Draw 3 cards.

Dragonised Mystic Ritual
Ritual summon 1 Dragon ritual monster from your hand, you must also send DARK Monsters from your deck to the GY as tribute for the summon. You can only Activate 1 "Dragonised Mystic Ritual" per turn.

So i gave Eve a Ritual and link, to bring her up to the level of the best, Mystic factors to do this, draw power from the effect of Nova Portal, and a way to search G.O.D.

Ok lets do this:
Pick number 1: NEO-NEW Sawatari (Yosenju)
number 2: NEO-NEW-ULTIMATE-FINAL Sawatari (Abyss Actors)

#74
Black D'Sceptyr

Black D'Sceptyr

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Hope ya'll know I'm spoiling a VRAINS vs. The World booster exclusive for this. 

 

Ah who am I kidding, even I think Melodious deserves support more than these Spirit wannabes.

 

dd5ay1s-1b06334e-80b7-4adc-bf75-8e0c1dfa

 

Yosenju Ramid

WIND/Beast-Warrior-Type Effect Monster/Level 1/400 ATK/1300 DEF

 

Lore: (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 WIND Fusion Monster from your Extra Deck, using monsters in your hand and/or Normal Summoned monsters either player controls as Fusion Materials. You can target 1 Spell/Trap on the field and 1 "Yosenju" card in your GY, except "Yosenju Ramidreju"; destroy the first target, and if you do, add the second target to the hand. You can only use each effect of "Yosenju Ramid" once per turn.

 

dd5aykt-fda207cb-bdb9-4275-9d5f-e2bc8bd3

 

Yosenju Tsura

WIND/Beast-Type Effect Monster/Level 6/2600 ATK/300 DEF

 

Lore: (Quick Effect): You can discard 1 other WIND monster; Special Summon this card from your hand. Cannot attack, unless it was Pendulum Summoned. Once per turn: You can banish 1 "Yosenju" card from your GY; inflict 1300 damage to your opponent, plus 500 more damage for each "Yosenju" card in your Pendulum Zones. During the End Phase, if this card was Summoned this turn; Return it to the hand. You can only control 1 "Yosenju Tsura".

 

 

dd59rom-bd681e72-2303-47fb-afb9-7ad2f036

 

Yell of the Yosenju

Equip Spell Card

 

Lore: Equip only to a Normal or Pendulum Summoned WIND monster. It gains 1000 ATK. You can Tribute the equipped monster: Special Summon 1 Level 4 or lower "Yosenju" monster from your Deck. If this card is sent from the field to the GY, during the Standby Phase of the next turn: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WIND monster, without Tributing if it is Level 5 or higher, but it cannot attack or be Tributed, also return it to the hand during the End Phase. You can only use this effect of "Yell of the Yosenju" once per turn.

 

dd5afhb-a64b4ea3-920a-4a71-b5da-bc027b32

 

Yosen Dizzying Dropzone

Continuous Trap Card

 

Lore: Each player must return 1 monster they control or in their Pendulum Zones to the hand to Fusion, Synchro, Xyz or Link Summon a monster(s). You can banish 2 "Yosenju" cards from your Pendulum Zones and/or GY; apply these effects (simultaneously), depending on the types of the cards you banished. You can only use this effect of "Yosen Dizzying Dropzone" once per turn.

• Pendulum Monster: You never take damage this turn that is 1000 or more.
• Spell/Trap Card: Banish the top 10 cards of your opponent's Deck, face-down.
• Other: All non-WIND monsters currently on the field lose 1000 ATK. 
 
 
dd5afi1-58b9fc81-2367-416a-b99a-45285ffb
 
Mayosenju Furaibi
WIND/Beast-Type Fusion Effect Monster/Level 10/3150 ATK/3500 DEF
 
Lore: 2 Normal Summoned monsters, including a WIND monster you control
Must be either Fusion Summoned, or Special Summoned by Tributing a Level 10 Pendulum Monsters you control (in which case, you do not use "Polymerization"). Once per turn (Quick Effect): You can target 1 "Yosenju" card you control; it is unaffected by Spell/Trap effects this turn, return all other Set cards in its column to the hand, also each player shuffles monsters from their hand into the Deck, but not more than the number of face-up cards in its column. During the End Phase, if this card was Special Summoned this turn: Return it to the Extra Deck.
 
 
NEXT UP, THE TRUE UNDERWORLD: EVOLUTION!
 
Either: 
 
or

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#75
Gorlois

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Stygian Sentinel
1/DARK/Fiend/Tuner/200/400
If this card is Special Summoned by the effect of a “Stygian” card: You can target 1 “Stygian” monster in your GY, except “Stygian Sentinel”; Special Summon it in Defence Position. You can only use this effect of “Stygian Sentinel” once per turn. If this card is destroyed by battle and sent to the GY: Special Summon 1 Level 4 Fiend monster from your Deck.

Stygian Servant
1/DARK/Fiend/Tuner/500/300
If this card is Special Summoned by the effect of a “Stygian” card: You can send 1 Fiend monster from your Deck to the GY. You can only use this effect of “Stygian Servant” once per turn. If this card is destroyed by battle and sent to the GY: Add 1 “Stygian” Spell/Trap from your Deck to your hand.

Stygian Sweeper
4/DARK/Fiend/1400/1700
If this card is Special Summoned by the effect of a “Stygian” card: Target 1 Spell/Trap your opponent controls; destroy it. You can banish this card from the GY; add 1 Fiend monster with 2000 or less ATK from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of “Stygian Sweeper” once per turn.

Stygian Standby Officer
4/DARK/Fiend/1500/1500
If this card is Special Summoned by the effect of a “Stygian” card: All monsters your opponent controls lose 800 ATK/DEF. You can banish this card from the GY, then target 1 of your banished Fiend monsters with 2000 or less ATK, except “Stygian Standby Officer”; Special Summon it, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of “Stygian Standby Officer” once per turn.

Stygian Supervisors
2/DARK/Fiend/Link/1800/↙️↘️
2 Fiend monsters with different Levels
If this card is Link Summoned: You can Special Summon 1 “Stygian” monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of “Stygian Supervisors” once per turn. If a monster this card points to attacks, it gains ATK equal to its Level x 100 during damage calculation only.

Stygian Superintendents
6/DARK/Fiend/Synchro/2500/1000
1 Fiend Tuner + 1+ non-Tuners
Once per turn, if a card effect is activated in your opponent’s hand or GY (Quick Effect): You can negate the activation, and if you do, banish it. If this Synchro Summoned card you control is destroyed by your opponent’s card and sent to the GY: You can banish it; Special Summon 1 Fiend monster with 2000 or less ATK from your Deck.

Stygian Speedway
Field Spell
If a “Stygian” monster you control attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn, if a monster is destroyed by a battle involving a “Stygian” monster you control: You can activate 1 of the following effects, based on whose monster was destroyed. • Your monster: Special Summon 1 “Stygian” monster from your Deck. • Your opponent’s monster: Inflict 1000 damage to your opponent.

Stygian Sirens
Normal Trap
When an opponent’s monster declares an attack: Special Summon 1 “Stygian” monster from your Deck. If a “Stygian” monster you control is destroyed by battle and sent to the GY, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of “Stygian Sirens” once per turn.

Stygian Subjugation
Counter Trap
If your opponent activates a monster effect while you control a “Stygian” monster: Negate the activation, and if you do, banish it. If your opponent activates a card or effect that targets a “Stygian” card(s) you control: You can banish this card from the GY; negate the activation. You can only use 1 “Stygian Subjugation” effect per turn, and only once that turn.

Next:

Machina
OR
Sylvan

#76
Black D'Sceptyr

Black D'Sceptyr

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Sylvan_Duchessprout.png

 

Sylvan Duchessprout

DARK/Plant-Type Effect Monster/Level 3/100 ATK/100 DEF

 

Lore: You can discard this card: excavate cards from the top of your Deck equal to the number of cards you control, send any excavated Plant monsters to the GY, also place the other cards on the bottom of your Deck in any order. If this card is excavated from your Deck and sent to the GY by a card effect: You can Special Summon this card from your GY, then you can banish 1 "Sylvan" monster from your Extra Deck, and if you do, replace this card's effects with the banished monster's effects. 

 

 

Sylvan_Supplant.png

 

Sylvan Supplant

Quick-Play Spell Card

 

Lore: When you control a "Sylvan" monster: You cannot Special Summon monsters for the rest of this turn, except Plant monsters, also activate 1 of these effects. You can only activate 1 "Sylvan Supplant" per turn.

• For the rest of this turn, both players play with their top card of their Deck revealed, also cards cannot be added from the Deck or GY to the hand by card effects, except "Sylvan" card effects.
• Special Summon 1 "Sylvan" monster from your Deck that is twice the Level of a Plant monster you control, but destroy it during the End Phase.
 
 
Sylvanias_Awakening.png
 
Sylvania's Awakening
Counter Trap Card
 
Lore: If a Spell/Trap Card or monster effect is activated: You can reveal the top 4 cards of your Deck, negate the activation if there is a Plant monster among those reveled cards or in the Extra Monster Zones, send any excavated Plant monsters from your Deck to the GY, then place the other cards on the bottom of the Deck in any order. You can only activate 1 "Sylvania's Awakening" per turn.
 
 
Sylvan_Duchessprite.png
 
Sylvan Duchessprite
DARK/Plant-Type Xyz Effect Monster/Rank 3/100 ATK/1800 DEF
 
Lore: 2+ Level 3 monsters
Cannot be destroyed by card effects while it has material. Once per turn: You can detach any number of materials from Plant Xyz Monsters you control; excavate cards from the top of your Deck, equal to twice the number of materials you detached, send any excavated Plant monsters to the GY, also place the other cards on the bottom of your Deck in any order. If a Plant monster(s) is sent from your Deck to the GY: You can Special Summon 1 Plant monster from your Deck with a different Type from the mosnters in your GY. 
 
 
Silvana_the_Sylvan_High_Watcher.png
 
Silvana the Sylvan High Watcher
DARK/Plant-Type Xyz Effect Monster/Rank 9/1800 ATK/3700 DEF
 
Lore: 2 Level 9 monsters
You can also Xyz Summon this card by using a "Sylvan Princessprite" or "Aisei, the Sylvan High Protector" you control as material. (Transfer its materials to this card.) All Plant monsters you control cannot be targeted by card effects, also they can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. Once per turn: You can detach 1 material from this card; excavate the top 4 cards of your Deck, send any excavated monsters to the GY, and Set the other cards to your field.
 
 
NEXT UP, THE PARASITE EVE:
 
Doktor/The Corrupted Bracelet Girls's Parasite Archetype
OR

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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#77
Draconus297

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Insect Garden
Field Spell
You can destroy 1 Insect monster in your hand or that you control: Add 1 "Insect Princess", or card that lists "Insect Princess" in its card text, from your Deck to your hand. You can target a number of Level 4 or lower Insect monsters with different names in your Graveyard, up to the number of monsters your opponent controls: Your opponent selects monsters they control, up to the number of Insect monsters you selected, and sends them to the Graveyard, then you Special Summon the selected monsters to your opponent's field. You can only activate each effect of "Insect Garden" once per turn.

Insect Pheromones
Continuous Spell
If you control a face-up "Insect Princess", your opponent's Insect monsters must attack "Insect Princess", and your opponent cannot target Insect monsters with cards or effects. Once per turn, if "Insect Princess" destroys your opponent's monster by battle, it can attack once again in a row. Once per turn, if an Insect monster is destroyed and sent to your Graveyard: You can destroy 1 card your opponent controls.

Swarming Pheromones
Continuous Trap
Once per turn, if your opponent Special Summons exactly 1 monster, you can target 1 Level 4 or lower Insect monster in your Graveyard: Banish the Summoned monster, then Special Summon the target to your opponent's field. While you control "Insect Princess", your opponent cannot activate cards or effects that remove monsters from the field during the Main Phase.

Insect Princess
WIND - Level 6 - Insect/Effect - 1900/1200
If you control "Insect Garden", you can Special Summon this card from your hand or Graveyard. You can only Summon 1 "Insect Princess" per turn this way. Your opponent's Insect monsters in Defense Position are changed to Attack Position. If this card destroys an Insect monster by battle: Increase this card's ATK by 500. If this card has the highest ATK among monsters on the field, your opponent's monster effects on the field are negated, except Insect monsters.

Magical Longicorn
EARTH - Level 4 - Insect/Effect - 600/1600
Cannot be Tributed or used as Material for a Summon, except for the Summon of an Insect monster. If your opponent controls "Insect Princess", you cannot activate Spell Cards. If this card is destroyed and sent to your Graveyard: Your opponent must conduct their Battle Phase during their next turn, and attack with only their monster with the lowest ATK.

Mantiller
EARTH - Level 4 - Insect/Effect - 1200/1400
Cannot be Tributed or used as Material for a Summon, except the Summon of an Insect monster. If your opponent controls "Insect Princess", you cannot activate monster effects, except the effects of Insect monsters. If this card is destroyed and sent to your Graveyard: You can Special Summon 1 monster that mentions "Insect Princess" in its card text from your Deck to either player's field. You can only activate this effect of "Mantiller" once per turn.

Serfmite
EARTH - Level 4 - Insect/Effect - 1500/0
This card cannot be used as Material for a Summon, except for the Summon of an Insect monster. While your opponent controls "Insect Princess", you cannot activate Trap Cards. If this card is destroyed and sent to your Graveyard, you can add 1 Spell/Trap Card that mentions "Insect Princess" in its card text from your Graveyard to your hand. You can only activate this effect of "Serfmite" once per turn.

Crown Princess of Insects
WIND - Link-2 - Insect/Link/Effect - 200 - B/R
2 monsters, including at least 1 "Insect Princess" or monster with "Insect Princess" in its card text
If an Insect monster is destroyed and sent to your Graveyard: This card gains 100 ATK. "Insect Princess" you control gain ATK equal to this card's ATK. If this card points to "Insect Princess", this card cannot be targeted for attacks, and "Insect Princess" you control are unaffected by your opponent's card effects. If "Insect Princess" is Special Summoned by its own effect: You can Special Summon this card from your Graveyard.

Dirty battle-centric control Deck, but it's honestly pretty bad, so it's not like it'll frequently achieve anything. Plus, half its lock keeps dying, so unless you're really clever with your Garden usages, or just refuse to kill Mantiller ever, your opponent will probably be able to not only play, but win.

Here's an interesting pair of archetypes, due to ridiculous wording:
"Nitro" (Nitro Synchron states that you draw 1 card if you use it to make a "Nitro" Synchro monster, of which "Nitro Warrior" is the only one)
"Gather Your Mind" (HOPT searcher for any "Gather Your Mind" card, but because it is again the only one, it just acts as shitty Deckthinning.)
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#78
Gorlois

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Nitro Engine
1/FIRE/Machine/Tuner/100/100
This card’s name becomes “Nitro Synchron” while on the field. If this card is in your GY, and all monsters you control (min. 1) are FIRE: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except FIRE monsters. You can only use this effect of “Nitro Engine” once per turn.

Nitro Hound
4/FIRE/Beast/1600/200
If this card is Normal or Special Summoned: You can Special Summon 1 “Nitro” Tuner from your hand or GY. If this card is in your GY: You can discard 1 “Nitro” card; add this card to your hand. You can only use each effect of “Nitro Hound” once per turn.

Nitro Grappler
5/FIRE/Warrior/1800/200
You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Nitro” monster from your Deck to your hand, except “Nitro Grappler”. You can only use each effect of “Nitro Grappler” once per turn.

Nitro Drake
6/FIRE/Dragon/2000/200
You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 “Nitro” card from your Deck to the GY, except “Nitro Drake”. You can only use each effect of “Nitro Drake” once per turn.

Nitro Force
Normal Spell
Target 1 monster your opponent controls; change it to face-up Defence Position (Flip Effects are not activated). If a “Nitro” Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can pay 500 LP; Set this card to your field. You clan only use this effect of “Nitro Force” once per turn.

Nitro Flare
Normal Spell
Inflict 500 damage to your opponent. You can banish this card from the GY; add 1 “Nitro” Spell from your Deck to your hand. You can only use 1 “Nitro Flare” effect per turn, and only once that turn.

Nitro Fragment
Normal Spell
Target 1 face-up opponent’s monster; it loses 500 ATK/DEF. If a “Nitro” monster you control destroys an opponent’s monster by battle while this card is in your GY: You can Set this card to your field. You can only use this effect of “Nitro Fragment” once per turn.

Nitro Beast
6/FIRE/Beast/Synchro/2600/1300
“Nitro Synchron” + 1+ non-Tuners
This turn, if you activated a Spell while this card was face-up, if it battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. If this Synchro Summoned card you control is sent to the GY: Draw 1 card.

Nitro Dragon
8/FIRE/Dragon/Synchro/3000/2300
“Nitro Synchron” + 1+ non-Tuners
Once per turn, if you activated a Spell this turn while this card was face-up: You can activate this effect; destroy 1 card your opponent controls. If this card attacks a Defence Position monster, inflict doubled piercing battle damage to your opponent. If this Synchro Summoned card you control is destroyed: You can target 1 Level 7 or lower “Nitro” monster in your GY; Special Summon it.

Next:

Evol (Evoltile/Evolsaur)
OR
Cloudian

#79
Black D'Sceptyr

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dd99nlc-eb27bad0-44ae-4c19-adcd-d7717642

 

Cloudian - Mist Phantom

WATER/Fiend-Type Effect Monster/Level 2/0 ATK/500 DEF

 

Lore: If you lose LP, while you control a "Cloudian" monster: You can Special Summon this card from your hand or GY in Attack Position, and if you do, 1 "Cloudian" monster on the field loses exactly 500 DEF, then all monsters on the field lose 500 ATK, except "Cloudian" monsters. If this card is sent to the GY: You can Set 1 "Cloud" Spell/Trap directly from your Deck. You can only use each effect of "Cloudian - Mist Phantom" once per turn. 

 

 

dd99n4f-39582db3-15c1-4c43-8548-72f97aac

 

Cloudian - Rainbow Rumble

WATER/Fairy-Type Effect Monster/Level 4/1700 ATK/0 DEF

 

Lore: If you Normal Summon a "Cloudian" monster: You can Special Summon this card from your hand. If this card is Special Summoned by its own effect, or Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster you control. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If a monster effect is activated (Quick Effect): You can remove 4 Fog Counters from your field; negate the activation.

 

dd99n4w-e0f4a90e-7921-45c3-9721-c131da47

 

Cloudian - Coal Dust

EARTH/Pyro-Type Effect Monster/Level 5/1500 ATK/2500 DEF

 

Lore: Cannot be destroyed by battle. If this card is in Defense Position, destroy it. If you activated a "Cloud" Spell/Trap this turn (Quick Effect): You can reveal this card in your hand; until the end of the turn, place 2 Fog Counters on each monster that is Summoned, but a monster that gained a Fog Counter this way cannot attack directly, also if it is sent to the GY, its controller takes 500 damage. During the End Phase, if a player lost 1500 or more LP by this effect: You can Special Summon this card from your hand. You can only use each effect of "Cloudian - Coal Dust" once per turn.

 

 

dd99n51-edfb65d5-741c-4f02-87a0-07fd6d7f

 

Cloudian - Hailstorm

WATER/Rock-Type Effect Monster/Level 6/2000 ATK/2000 DEF

 

Lore: Cannot be destroyed by battle. If this card is in Defense Position, destroy it.(Quick Effect): You can discard this card, then target 1 "Cloudian" monster on the field; place 1 Fog Counter on it, t gains 1000 ATK, also negate the effects of all other cards that would target that monster this turn at resolution. You can banish this card from your GY; Set 1 "Cloud" Spell/Trap from your GY, and if you do, you can Special Summon 1 "Cloudian" monster from your hand. You can only use this effect of "Cloudian - Hailstorm" once per turn.

 

 

dd99n4o-2ce7c068-3a30-4e64-9936-d4fd68c5

 

Cloudian - Genitus

FIRE/Aqua-Type Effect Monster/Level 7/2500 ATK/1500 DEF

 

Lore: If you control no monsters: You can Special Summon this card (from your hand), but return it to the hand during the End Phase. Cannot be destroyed by battle. If this card is in Defense Position, destroy it. Once per turn: You can pay 1000 LP; add 1 "Cloudian" monster from your Deck to your hand, except "Cloudian - Genitus" and if you do, you can place 1 Fog Counter on a monster on the field for every 2 Levels that added "Cloudian" monster has.

 

 

dd99n47-54e78c17-2ed5-44d6-9021-d9757e5b

 

Cloudian Lighthouse 

Field Spell Card

 

Lore: All non-LIGHT Fairy monsters you control cannot be targeted by card effects. Once per turn: You can target 1 "Cloudian" monster in your GY; send 1 Fairy monster from your Deck to the GY with a higher Level than that monster, and if you do, Special Summon it, and if you do that, place 3 Fog Counters on it. During each End Phase, remove 3 Fog Counter from the field, or if you cannot, destroy all monsters Special Summoned by this card's effect.

 

 

dd99n3v-9825ebb2-69df-4f7c-b720-aea339e5

 

Converging Cloudian

Normal Trap Card

 

Lore: When you control no Fusion Monsters: Fusion Summon 1 WATER Fusion Monster from your Extra Deck, by either banishing Fusion Materials listed on it from your field or GY, OR removing Fog Counters from cards you control equal to that Fusion Monster's Level, and if you do, destroy 1 card on the field. If you control a Level 5 or higher "Cloudian" monster, you can activate this card the same turn it was Set. You can only activate 1 "Converging Cloudian" per turn. 

 

 

dd99n41-e09f4d58-15eb-4b2c-b2d1-467c1a25

 

Cloudian - Tropical Tempest

WATER/Fiend-Type Fusion Effect Monster/Level 6/2500 ATK/0 DEF

 

Lore: 3 "Cloudian" monsters with different original Types

Must first be either Fusion Summoned, or Special Summoned by shuffling 1 "Cloudian - Ghost Fog", 1 "Cloudian - Mist Phantom" and 1 "Cloudian - Poison Cloud" from your field and/or GY into the Deck (in this case, you do not use "Polymerization".) Cannot be destroyed by battle. Your opponent cannot change the battle positions or ATK/DEF of monsters on the field with card effects. Once per turn: You can place 3 Fog Counters on a "Cloudian" monster you control; draw 1 card and reveal it, and if it is a "Cloudian" monster, you can place 1 card on the field on top of the Deck.
 
 
NEXT UP, A BATTLE OF ZOMBIES VS. PLANTS:
 
Lotus Hanazoe's Lotus Ships (Plant Xyz Burn/Beatdown)
OR 
Clarissa Turner's Dark Mummies (Zombie Xyzes w/Virus cards)

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#80
President Frank Underwood

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Dark Mummy Curette
DARK/Zombie/Effect/Level 4/1700 ATK/0 DEF
If this card is Normal or Special Summoned: You can add 1 "Dark Mummy" card from your Deck to your hand, also you cannot Special Summon monsters during the turn you activate this effect, except "Dark Mummy" monsters. If this card is Tributed: You can target up to 3 Normal Traps with different names in your GY; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Dark Mummy Curette" once per turn.

Dark Mummy Trephine
DARK/Zombie/Effect/Level 5/2100 ATK/0 DEF
During your Main Phase, if this card is in your hand or GY: You can reveal 1 "Virus" Normal Trap in your hand; Special Summon this card in face-up Defense Position, and if you do, place the revealed card on top of your Deck. If this card is Normal or Special Summoned: You can send 1 DARK monster from your Deck to the GY. You can only use this effect of "Dark Mummy Trephine" once per turn.

Dark Mummy Rongeur
DARK/Zombie/Effect/Level 8/2900 ATK/0 DEF
During your Main Phase, if this card is in your hand or GY: You can Tribute 1 DARK monster; Special Summon this card in face-up Defense Position. During the End Phase, if this card was Tributed to activate a DARK monster's or "Virus" Trap's effect: You can Special Summon this card in face-up Defense Position. You can only use 1 effect of "Dark Mummy Rongeur" per turn, and only once that turn.

Dark Mummy Surgical Cautery
DARK/Zombie/Link/Effect/1800 ATK/LINK-2
S, W
2 Zombie monsters, including a "Dark Mummy" monster
If this card in the Extra Monster Zone is Tributed and sent to the GY: You can Special Summon this card. You can only use this effect of "Dark Mummy Surgical Cautery" once per turn. DARK monsters you control cannot be targeted by your opponent's card effects.

Dark Mummy Surgical Trocar
DARK/Zombie/Link/Effect/1600 ATK/LINK-2
S, E
2 DARK monsters, including a "Dark Mummy" monster
If a DARK monster(s), including a DARK monster this card points to, is Tributed and sent to the GY while this card is in the Extra Monster Zone: You can target 1 of those Tributed monsters; Special Summon it to the zone this card points to. You can only use this effect of "Dark Mummy Surgical Trocar" once per turn. Zombie monsters you control cannot be destroyed by your opponent's cards.

Dark Mummy Operating Sepulchre
Spell/Field
"Dark Mummy" monsters gain 100 ATK/DEF for each Normal Trap in your GY. "Virus" Normal Traps you control can be activated the turn they are Set. You can only use each of these effects of "Dark Mummy Operating Sepulchre" once per turn.
● During your Main Phase: You can Tribute 1 DARK monster or Zombie monster, then target 1 DARK Link Monster in your GY; Special Summon it.
● If this card is destroyed by a card effect: You can send 1 DARK Link Monster from your Extra Deck to the GY; Special Summon as many "Dark Mummy Tokens" (Zombie/DARK/Level 1/0 ATK/0 DEF) as possible to your side of the field, up to the Link Rating of the sent DARK Link Monster.

Phantom Field Virus
Trap/Normal
Tribute 1 DARK monster with a Level, then declare 1 card name of a Field Spell Card; look at your opponent's hand, all Spells they control, and all cards they draw until the end of their 3rd turn after this card's activation, and banish all Field Spell Cards, also, until the end of your 3rd turn after this card's activation, apply any effects of the declared Field Spell Card to your side of the field.

Holistic Hostility Virus
Trap/Normal
Tribute 1 DARK monster in your Extra Monster Zone; each player looks at their opponents' hand, all cards they control, and all cards they draw until the end of your opponent's 3rd turn after this card's activation, and destroy all those cards.

Indomitable Invincibility Virus
Trap/Normal
Tribute any number of DARK monsters with different names, then target a number of DARK monsters you control, up to the number of monsters Tributed; until the end of your 3rd turn after this card's activation, the targeted monsters are unaffected by your opponent's card effects.

Next:
Cipher (the most Dead On Arrival anime archetype in modern Yu-Gi-Oh!)
OR
Digital Bugs (the most Dead On Arrival non-anime archetype in modern Yu-Gi-Oh!)






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