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#81
Bringerofcake

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I like computer parts

 

Digital Bug Conduct-Ant

LIGHT

Insect/Effect

3/100/1900

Cannot be used as Xyz Material, except for an Insect monster. If this card is changed from Attack Position to Defense Position: you can send 1 Level 3 Insect monster from your Deck to your GY. An Xyz monster that was Xyz Summoned using this card on the field gains the following effect:

~If this card battles a Special Summoned monster, it gains ATK equal to that monster's ATK during damage calculation only.

 

Digital Bug Case-quito

LIGHT

Insect/Effect

3/900/1100

Cannot be used as Xyz Material, except for an Insect monster. If this card is changed from Attack Position to Defense Position: you can add 1 Level 3 Insect monster from your GY to your hand. An Xyz monster that was Xyz Summoned using this card on the field gains the following effect:

~Monsters destroyed by battle with this card are banished instead of sent to the GY.

 

Digital Bug Flea-S-U

LIGHT
Insect/Link/Effect

1000/LINK-1

S

1 "Digital Bug" monster

If this card is Link Summoned: You can Special Summon "Digital Bug" monster from your hand/GY, up to the number of "Bug" Spell/Traps in your GY. If a "Digital Bug" monster this card points to activates its effect, you can Special Summon a "Flea Unit Token" (LIGHT/Insect/Level 3/ATK 2000/DEF 0) to your opponent's side of the field, but you cannot Special Summon monsters, except Insect monsters, for the rest of the turn. If an Insect monster is Xyz Summoned: You can attach this card to that monster. A monster whose original type is Insect and has this card as Xyz Material gains the following effect:

~(Quick Effect) Once per turn: You can target 1 "Digital Bug" monster in your GY; detach 1 Xyz Material from this card, then attach that target to this card, and if that target had any effects that apply when an Xyz Monster was Xyz Summoned using it as material, apply that effect.

 

Digital Bug USBee

LIGHT

Insect/Xyz/Effect

R9/3300/2900

2+ Level 9 Insect monsters

You can also Xyz Summon "Digital Bug USBee" once per turn by using a Rank 7 or 8 Insect monster as material. If this card destroys a monster by battle: Add 1 "Digital Bug" card or 1 "Bug" Spell/Trap from your Deck to your hand. You can only use each of the following effects of "Digital Bug USBee" once per turn:

~ (Quick Effect) You can detach 1 Xyz Material from this card; then target 1 monster on the field; its ATK and DEF become 0, also change it to Defense Position.

~ If this card is destroyed by battle or card effect: Special Summon as many of the cards attached to this card as possible from your GY.

 

Bug Threading

Quick-Play Spell

Target 1 "Digital Bug" monster you control; change its battle position, and if you do, Special Summon 1 "Digital Bug" monster from your Deck. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects in response to "Bug" Spell/Trap cards/effects.

 

Bug-grading

Continuous Spell

The effects of "Digital Bug" monsters that apply to an Xyz Monster when it is Xyz Summoned are also applied if that Xyz monster is used as Xyz Material. You can banish this card from your GY; add 1 "Bug" Spell/Trap from your Deck to your hand. You can only use this effect of "Bug-grading" once per turn.

 

Bug-leshooting

Continuous Trap

If a "Digital Bug" monster you control battles a monster with no DEF (not 0): Negate that monster's effects for the rest of the turn. If a "Digital Bug" Xyz monster you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon any number of "Digital Bug" monsters from your GY, then, immediately after this card resolves, Xyz Summon 1 "Digital Bug" Xyz monster with a Rank 2 higher or lower than the destroyed monster, using "Digital Bug" monsters on the field as Xyz Material (even if their Levels are incorrect).

 

Your choices:
 

Vendread

or

F.A.

 

Two different TCG original archetypes, that for different reasons never quite got off the ground.



#82
Black D'Sceptyr

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Let's begin, then.

 

Ghosted by four hours. Woe is me.
 
 
Advendread_Enforcer.png
 
Advendread Enforcer
DARK/Zombie-Type Spirit Effect Monster/Level 4/1900 ATK/0 DEF
 
Lore: Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. (Quick Effect): You can reveal 1 "Vendread" Spell/Trap in your hand, then destroy 1 card in your hand, except "Advendread Enforcer"; Special Summon this card from your hand or GY. The effect "A "Vendread" monster Ritual Summoned using this card on the field gains the following effect" of your Level 4 or lower "Vendread" monsters becomes "A Ritual Monster Ritual Summoned using this card, except in the hand, gains the following effect". During the End Phase, if this card was Special Summoned this turn. Return it to the hand.
 
 
dchfvt1-0c51bf90-ffdd-4676-8695-d711aae4
 
Vendread Revenant
DARK/Zombie-Type Link Effect Monster/Link-1/1000 ATK
 
Link Arrows: Down
 
Lore: 1 Level 5 or higher Zombie monster
When this card is Link Summoned: You can pay 1000 LP; Special Summon up to 3 "Vendread" monsters from your hand or Deck whose total Levels equal the Level of this card's Link Material +1, but banish them when they leave the field, also you cannot Special Summon monsters for the rest of the turn, except DARK monsters. If a monster is Ritual Summoned to a zone this card points to; You can Tribute this card; Set 1 "Vendread" Spell/Trap from your Deck. You can only Summon "Vendread Revenant(s)" once per turn.
 
 
dc46or5-13588e1c-6307-4c42-be34-74a4de12
 
Vendread Dawning
Ritual Spell Card 
 
Lore: This card can be used to Ritual Summon 2 "Vendread" Ritual Monsters from your hand or GY to the field (1 on each side), including "Vendread Chimera" and/or "Vendread Battlelord". You must also Tribute monsters from your hand or field, and/or return 1 banished Zombie monster to the GY, whose total Levels exactly equal the Levels of the monster(s) you Ritual Summon. You can shuffle this card from your GY into the Deck; banish 1 "Vendread" card from your Deck, except "Vendread Dawning". You can only use each effect of "Vendread Dawning" once per turn.
 
 
dchjoxr-52e5b654-0fd1-4b8f-a2a9-2fc55346
 
Vendread Siege
Continuous Trap Card
 
Lore: When this card is activated: You can destroy 1 Ritual Monster you control or in your hand, and if you do, banish 2 "Vendread" monsters from your Deck with different names whose total Levels exactly equal that destroyed monster's Level, except Ritual Monsters. The "Vendread" Ritual Monster(s) you control with the highest Level gains the effects of those banished monsters that a "Vendread" monster would gain by using them for a Ritual Summon (if any.) If you control a face-up "Vendread" Spell, you can activate your Set "Vendread" Spell/Trap Cards during either player's turn.
 
 
Revendread_Gathering.png
 
Revendread Gathering
Counter Trap Card
 
Lore: If a Spell/Trap Card or monster effect is activated, You can apply 1 of these effects; negate the activation, and if you do that, banish that card, or if you have applied all 3 of these effects during this Duel, you win the Duel instead.
● Reveal 1 "Revendread Slayer" in your hand, then pay 1000 LP.
● Make 1 "Revendread Slayer" you control lose exactly 1000 ATK.
● Banish 1 "Vendread" Spell and 1 "Revendread Slayer" from your GY.
If this card is destroyed or banished by a card effect: You can add 1 "Vendread" card from your Deck to your hand.
 
NEXT UP, A TALE OF TWO CITIES:
 
Roids (from the Megaroid City)
OR 
Mermails (from Lemuria, the Forgotten City)

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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#83
Gorlois

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Mermail Abyssmelus
3/WATER/Aqua/800/1900
If this card is sent to the GY: You can add 1 “Umi” from your Deck to your hand. If “Umi” is on the field, you can add 1 “Abyss-” Spell/Trap from your Deck to your hand, instead. If you would discard a WATER monster(s) to the GY to activate the effect of a “Mermail” monster, you can banish this card from the GY as 1 of the monsters you would discard. You can only use each effect of “Mermail Abyssmelus” once per turn.

Mermail Abyssword
4/WATER/Fish/1800/1000
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the GY; add 1 Level 7 WATER monster from your Deck to your hand, then, if “Umi” is on the field, you can Special Summon 1 “Mermail” monster from your hand. You can only use the effect of “Mermail Abyssword” once per turn.

Mermail Abysshinus
7/WATER/Sea Serpent/2100/2100
You can discard any number of other WATER monsters; Special Summon this card from your hand, then negate the effects of face-up cards on the field until the end of this turn, up to the number of monsters discarded. You can Tribute 1 Level 4 or lower “Mermail” monster; this turn, this card can attack directly. If a Spell you control is sent to the GY: You can target 1 “Abyss-” Spell/Trap in your GY; Set it to your field. You can only use each effect of “Mermail Abysshinus” once per turn.

Abyss-Snap
Continuous Spell
Once per turn, if “Umi” is on the field: You can activate this effect; WATER monsters you control will be unable to be destroyed by card effects until the end of your opponent’s turn (even if this card leaves the field). Once per turn: You can target 1 “Mermail” monster you control and 1 card your opponent controls; destroy them.

Abyss-Scream
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a “Mermail” monster: Discard 1 WATER monster; negate the activation, and if you do, shuffle that card into the Deck. If this Set card you control is sent to the GY by a card effect: You can Special Summon 1 “Mermail” monster from your Extra Deck, and if it is an Xyz Monster, attach this card from your GY to that monster as material.

Mermail Abyssoar
4/WATER/Fish/Xyz/2300/2200
2 Level 4 WATER monsters
While “Umi” is on the field, your opponent cannot target cards you control with card effects, except this one. Once per turn, if you would discard a WATER monster(s) to activate the effect of a “Mermail” monster, you can detach materials from this card as well as or instead of discarding monsters. If this card you control with no material is sent to the GY: You can add 1 “Mermail” monster from your Deck or GY to your hand.

Next:

Chemicritter
OR
Venom



#84
Black D'Sceptyr

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ddagnmv-b1defed8-f891-49b3-8312-70572f1f

 

Venom Mamba

EARTH/Reptile-Type Effect Monster/Level 2/1400 ATK/0 DEF

 

Lore: You can discard 1 card; Special Summon 1 monster from your Deck with an effect that places Venom Counters. Each time a Venom Counter(s) is placed on a monster: You can negate 1 of those monsters' effects. If a monster(s) with a Venom Counter is destroyed: You can add this card from your GY to your hand, then Special Summon 1 Reptile monster from your hand. You can only use each effect of "Venom Mamba" once per turn.

 

 

ddagnn3-e1fc7b21-b0c6-4e44-86dc-4c0c8c7e

 

Venom Devotee

EARTH/Reptile-Type Effect Monster/Level 4/1900 ATK/200 DEF

 

Lore: If this card is sent from the hand or Deck to the GY: You can Special Summon this card from your GY, and if you do, you can Set 1 Spell/Trap directly from your Deck with an effect that places Venom Counters, but you cannot Special Summon monsters for the rest the turn, except Reptile monsters. During your opponent's turn (Quick Effect): You can destroy 1 Reptile monster in your hand; draw cards and/or place Venom Counters on monsters your opponent controls so the total number of drawn cards and placed Venom Counters exactly equals 2. You can only use each effect of "Venom Devotee" once per turn.

 

ddagoht-3a967bab-0d4e-401f-b70c-b18e0fca

 

Snake Deity's Constriction

Continuous Spell Card

 

Lore: When this card is activated: You can add 1 "Rise of the Snake Deity", "Offering to the Snake Deity", or "Snake Deity's Command" from your Deck to your hand. Once per turn: You can target 1 Reptile monster you control; until the end of the next turn, it gains 500 ATK for each Venom Counter on the field. If this card in the hand or on the field is destroyed: You can Special Summon 1 Level 8 or 9 Reptile monster from your hand or Deck.

 

 

ddagn9x-4453c6a4-bb65-4e96-840e-bf5c9847

 

Fast-Acting Venom

Continuous Trap Card

 

Lore: Once per turn, when your opponent Special Summons a monster(s): You can place 1 Venom Counter on each of those monsters. While you control a "Venom" monster, all cards you control are unaffected by the effects of monsters with a Venom Counter. During your opponent's End Phase: Inflict 500 damage to your opponent for each monster they control with a Venom Counter. You can banish this card from your GY, then target 1 Level 5 or lower Reptile monster in your GY; Special Summon it, but shuffle it into the Deck when it leaves the field.

 

 

ddagohf-3eafbb81-f4c0-45c0-ad63-a46f4acc

 

Vennominia the Queen of Poisonous Snakes

DARK/Reptile-Type Effect Monster/Level 9/0 ATK/0 DEF

 

Lore: Must be Special Summoned by a Reptile monster's effect. (Quick Effect): You can discard 1 EARTH Reptile monster: Special Summon this card from your hand, then if that discarded card was a "Venom" monster, you can place Venom Counters on monsters your opponent controls, equal to that monster's Level. If a monster with a Venom Counter activates its effect, you can gain control of it until the End Phase when that effect resolves. Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card.

 

 

NEXT UP, FANTASTIC BEASTS AND HOW TO IMPROVE THEM: (in honor of Gladiator Beasts finally getting gud)

 

Phantom Beasts (whose effects are based on Chazz's White Knight archetype in the GX anime)

vs. 

Forbidden Beasts (that Adrian Gecko uses in the GX Manga)


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#85
Draconus297

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Phantom Beast Emperor Ursus
EARTH - Link-1 - Beast-Warrior/Link/Effect - 1200 - L
1 Beast-Warrior monster with a Level
If this card is Summoned: You can add 1 "Phantom Beast" Spell/Trap Card from your Deck or Graveyard to your hand. You can only activate this effect of "Phantom Beast Emperor Ursus" once per turn. If this card destroys your opponent's monster by battle: You can Special Summon 1 Beast-Warrior "Phantom Beast" monster from your Deck. If a Beast-Warrior "Phantom Beast" monster you control with a Level has higher ATK than its original ATK, this card gains ATK equal to the difference.

Phantom Beast Monitor
EARTH - Level 4 - Beast-Warrior/Effect - 1800/800
If you Normal or Special Summon a Beast-Warrior "Phantom Beast" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, you can send 1 Beast-Warrior "Phantom Beast" monster from your Deck to the Graveyard: Draw 2 cards. You can only activate this effect of "Phantom Beast Monitor" once per turn. Other "Phantom Beast" monsters you control gain 100 ATK. If this card destroys your opponent's monster by battle: You can Special Summon 1 Beast-Warrior "Phantom Beast" monster from your Graveyard with less ATK than this card.

Phantom Beast Lightning Hare
LIGHT - Level 4 - Beast-Warrior/Effect - 1000/1800
If you control a face-up "Phantom Beast" Spell/Trap Card: You can Special Summon this card from your hand or Graveyard. If this card is sent to the Graveyard: You can add 1 Beast-Warrior "Phantom Beast" monster from your Deck to your hand, except "Phantom Beast Lightning Hare". You can only activate each of the above effects of "Phantom Beast Lightning Hare" once per turn. If your opponent Summons a monster(s) while this card is in your Graveyard: Reduce the ATK and DEF of all monsters your opponent controls by 100.

Phantom Beast's Illusion Hall
Field Spell
Beast-Warrior "Phantom Beast" monsters you control gain 500 ATK. Monsters on the field that have gained ATK by this card's effect cannot be destroyed by battle or targeted by effects. All battle damage that you take from battles involving Beast-Warrior "Phantom Beast" monsters you control is halved, and damage your opponent would take from battles involving Beast-Warrior "Phantom Beast" monsters you control is doubled. If you Summon a Beast-Warrior "Phantom Beast" monster(s), you can target 1 Spell/Trap Card your opponent controls: Destroy that target.

Phantom Beast Howl
Continuous Trap
When this card is activated, you can target up to 2 Beast-Warrior "Phantom Beast" monsters in your Graveyard with different names: Special Summon that target(s). Beast-Warrior "Phantom Beast" monsters you control gain 300 ATK for each monster you control, and 100 ATK for each Beast-Warrior "Phantom Beast" monster in your Graveyard. Once per turn, if you control the monster on the field with the highest ATK and at least 1 Beast-Warrior "Phantom Beast" monster, you can target 1 Special Summoned Effect monster your opponent controls (Quick Effect): Banish it.

Lame battle-centric Deck? Yeah, kinda. Much more cohesion and ability to play? Definitely. Lightning Hare facilitating actual field presence, Monitor being your new beater that puts Lightning Hare and the occasional Cross-Wing or Rock Lizard into the Graveyard as cost for a draw, and Emperor Ursus getting really big really quickly if you play it right provide a fun, if linear, beatdown build. Also, literally always run 3 Howl.

Time for two very unfinished-feeling villain archetypes:
Reptilianne
OR
Umbral Horror
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#86
Black D'Sceptyr

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ddam9yw-b927e7f3-4ba9-43ca-9ee8-137d8e7c

 

Umbral Horror Wendigo

DARK/Fiend-Type Effect Monster/Level 2/700 ATK/0 DEF

 

Lore: If this card is Normal or Special Summoned from your hand: You can send 1 "Umbral Horror" card from your Deck to the GY. If an "Umbral Horror" monster is Normal Summoned to your field: You can Special Summon this card from your GY as a Level 4 monster, and if you do; you can make this card's ATK 1400. A Fiend Xyz Monster with this card as Xyz Material gains the following effect:

● Once per turn, if a card(s) is sent to your opponent's GY from their hand or Deck: You can banish 1 face-up Attack Position monster your opponent controls.
 
 
ddam9z5-e1decf88-694e-4a30-8cdd-b0d8e480
 
Umbral Horror Ogre
DARK/Fiend-Type Effect Monster/Level 4/400 ATK/2200 DEF
 
Lore: If this card is Summoned: You can target 1 "Umbral Horror" monster in your GY with 0 DEF: Special Summon it, but its ATK becomes 0. Once per turn: You can target 1 Fiend monster you control and declare a Level from 1 to 4; both this card and that target become the declared Level. If this card is sent to the GY, except from the field: You can declare 1 card type (Monster, Spell, or Trap): send the top card of your opponent's Deck to the GY, and if you called the sent card's type right, you can Special Summon 1 "Umbral Horror" monster from your GY,  and if you do that, banish up to 3 monsters from the GYs. 
 
 
ddamfh0-03140b23-c7af-42cf-8210-15bc8c5d
 
Skeleton Keys
Field Spell Card
 
Lore: All Level/Rank 2 monsters you control gain 400 ATK/DEF. While you control an "Umbral Horror" monster(s), negate the effects of all face-up Spells your opponent controls, except during Main Phase 2. If you Special Summon an "Umbral Horror" monster(s): You can add from your Deck to your hand, 1 "Umbral Horror" card with a different name from that Summoned monsters or 1 "Corrupted Keys". You can only use this effect of "Skeleton Keys" once per turn.
 
 
ddam9ze-0efe4f02-4b1c-422e-b41b-7ccefc5f
 
Umbral Horror Phantasmagoria
Continuous Spell Card
 
Lore: When this card is activated: You can add 1 "Umbral Horror" monster from your Deck to your hand. Once per turn, if you Special Summon an "Umbral Horror" monster(s): You can draw 1 card. Once per turn, if an "Umbral Horror" card you control is destroyed by battle or card effect: You can Special Summon 1 "Umbral Horror" monster from your GY, except a monster with the same name as the destroyed monster.
 
 
ddamfgj-5818d168-ee55-4c72-ac20-cf30aa8b
 
Umbral Horror Vanum Rex
DARK/Fiend-Type Xyz Effect Monster/Rank 2/800 ATK/2800 DEF
 
Lore: 2+ Level 2 DARK monsters
When a  non-DARK monster(s) is Special Summoned (Quick Effect): You can detach 1 material from this card; destroy 1 card your opponent controls. While this card has the following number of "Umbral Horror" monsters as Xyz Material, it gains these effects.
● 1+: Your opponent cannot activate the effects of cards in their GY.
● 2+: Once per turn, if your opponent activates a monster effect (Quick Effect): You can negate the activation, then inflict 800 damage to your opponent.
 
 
NEXT UP, DUB DUEL TERMINAL DEBUTING DUO:
 
Ally of Justice (by the Diablo in 5Ds, keep in mind: "Allies of Justice" are also meant to counter the "Cyber Dragon" archetype, LIGHT monsters that can attack multiple times and swarm the field.)
OR 
Steelswarm  (by Misato Hayashi in ZeXal and the Knights of Hanoi in VRAINS, keep in mind: All "Steelswarm" Tribute Summoned monsters have (Level × 200 ATK) + 1200 ATK = their original ATKs.)

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#87
Bringerofcake

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Steelswarm Carpace

DARK
Fiend/Effect

4/0/1900

If you control an "lswarm" monster, you can Special Summon this card from your hand. An "lswarm" monster that is Tribute Summoned using this card, or has this card as Xyz Material cannot be destroyed by battle.

 

Steelswarm Divizier

DARK
Fiend/Effect

4/1500/0

If this card is Normal/Special Summoned: Add 1 "Steelswarm" monster from your Deck to your hand. If this card is Tributed for the Tribute Summon of an "lswarm" monster: you can banish any number of "lswarm" and "Infestation" cards from your GY; add an equal number of "Infestation" Spell/Traps from your Deck to your hand. You can only use each effect of "Steelswarm Divizier" once per turn.

 

Steelswarm Oryzaeph

DARK

Fiend/Effect

10/3200/0

You can Tribute Summon this card (not Tribute Set) using 3 "Steelswarm" monsters. When this card is Normal Summoned: Apply any number of the following effects, based on the number of monsters Tributed to Summon this card:

~If an "lswarm" monster(s) would be destroyed by card effect while this card is on the field, you can banish 1 "lswarm" or "Infestation" card instead.

~Destroy cards on the field, up to the number of "lswarm" monsters Tributed to Summon this card, then gain 1000 LP for each card destroyed this way.

~While this card is on the field, if a Spell/Trap effect is activated: You can return 1 "lswarm" or "Infestation" card you control to the hand; negate the activation.

You can only use this effect of "Steelswarm Oryzaeph" once per turn.

 

Steelswarm Latridi

DARK
Fiend/Effect

6/2400/0

If this card is Tribute Summoned by Tributing an "lswarm" monster: You can target 1 "lswarm" monster in your GY and 1 monster your opponent controls; Special Summon the first target, then banish the second. If this card is Tributed for the Tribute Summon of an "lswarm" monster: That monster gains 1000 ATK.

 

Steelswarm Canthar

DARK

Fiend/Effect

12/3600/0

Must be Normal Summoned (and cannot be Tribute Set) by Tributing any number of "Steelswarm" monsters (min 3). If this card is Normal Summoned by Tributing a "Steelswarm" monster: You can target cards on the field, up to the number of "Steelswarm" monsters Tributed to summon this monster; banish them, then, if you Tributed 4 monsters, and any of the banished cards were monsters, you can Special Summon "lswarm" monsters from your Deck, GY, or Extra Deck with the same Level, Rank, or Link Rating as the banished monsters'. If you Tributed 5+ monsters to Summon this card, your opponent cannot activate cards/effects in response to this effect. If you Tributed 6 monsters, "lswarm" monsters you control are unaffected by your opponent's card effects. You can only use this effect of "Steelswarm Canthar" once per turn.

 

Infestation Decomposure

Normal Spell

Banish 1 Level 5 or higher "Steelswarm" monster from your hand/GY; Special Summon, from your Deck, Level 4 or lower "lswarm" monsters, up to the number of monsters required to Tribute Summon the banished monster. You can only activate 1 "Infestation Decomposure" per turn, and you cannot Special Summon monsters, except "lswarm" monsters, during the turn you activate this card.

 

Infestation Redoubling

Continuous Spell

Level 5 or higher "lswarm" monsters can be treated as 2 Link Materials for the Link Summon of an "lswarm" monster. If you Tribute Summon an "lswarm" monster, you can treat 1 "lswarm" monster as 2 Tributes. If this card is sent from the field to the GY: you can Special Summon 1 Level 4 or lower "lswarm" monster from your GY, then you can add 1 level 5 or higher "lswarm" monster from your Deck or GY to your hand.

 

Infestation Resurgence

Continuous Trap

If a Level 5 or higher "Steelswarm" monster leaves the field, except by battle; Special Summon 1 "Steelswarm Infection Token" to your field (DARK/Fiend/Level 1/ATK 0/DEF 0). You can banish this card from your GY; Immediately after this effect resolves, Normal Summon 1 "lswarm" monster from your hand.

 

Steelswarm Reawakened

DARK
Fiend/Link/Effect

W E

1300/LINK-2

2 monsters, including an "lswarm" monster

If this card is Link Summoned: You can banish 1 "lswarm" or "Infestation" card from your GY; during your Main Phase this turn, you can Normal Summon 1 "Steelswarm" monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. "Steelswarm" monsters this card points to cannot be targeted by your opponent's card effects. If a monster on the field is destroyed: Draw 1 card. You can only use each effect of "Steelswarm Reawakened" once per turn.

 

 

Next up: Following in the stead of Duel Terminal-esque lore, your options are two stories told through the cards:

Dracoslayer (including the Dracoverlords)

Metalfoe



#88
Black D'Sceptyr

Black D'Sceptyr

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*cracks knuckles* Alright, let's lore up some Draco Pendulums.

 

Starting with where the Amorphous Persona left off. Master Pendulum on one knee, Luster Pendulum ready to finish him off. But the allies the cursed dragonslayer had accumulated over the years finally came though, looking to gain their own pound of flesh on Luster Pendulum for all the heinous things he had done to master his alchemy. 

 

With them, Master Pendulum looked fit to take back power from Luster Pendulum. However, Luster, knowing being outnumbered was no place to be, even with his Amorphage army, fused with Goliath to become Amorphactor Pain. He then sought to use the allies of Master Pendulum against him, by funneling their power away through the stage their final battle was set in.

 

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Dragonic Diorama: Info
 
Using the Diorama's powers, he siphoned strength from each of the four Pendulum-affixed tribes before him now, and with it, made abominations much like the Amorphages - ones that soon would be changed into the warriors of a new era after their struggle here - the True counterparts!
 
 
dar8ufn-936d5b35-e7a9-40ae-b94d-5dd0664a
 
True Zoodiac Catana: Info
 
First would be the predecessor to the Zoodiac, Catana, born from a far more mysterious Zodiac sign, now reborn for Amorphactor to command the ranks of the Amorphages.
 
 
 dar8yhr-bd2fe6c8-f86d-440e-9382-b6228b0e
 
True Crystron Selenriryoku: Info

 

Next was Selenriryoku, crafted through a mighty marble monolith infused with the remnant of an ancient life-draining spell. Now, it seeks to take out the similarly mechanical Dinomist division.

 

 

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True Shinobird Phoenix: Info
 
After this came the True Shinobird, last relic of a spiritual clan rent asunder to make Amorphactor's first wave of Amorphage Dragons, marshaling to maul the Majespecters. Its lineage was now tainted, but not forgotten-in this life or the next when they combine to make a far grander phoenix.
 
 
dar910e-86cd0c68-82b4-40d9-bfe3-576a0a27
 
Truemetalfoes Palagonis: Info
 
Finally was born the fire-forged Palagonis, Rider of the Rageing, whose pacing through the Ignkights on this battlefield would be repeated for far nobler causes upon far faster machines.
 
These four True counterparts would set out to war with Master Pendulum's allies, while he and Amorphactor clashed all alone-but, seeing the endless stalemate such a struggle would turn out to be, and the toll the True were taking on his friends, Master Pendulum sought to take Amorphactor's own power out from underneath. With great effort....
 
ddbfusn-25043f8f-944a-4d94-9fa0-2c2961c2
 
Amorphage Dracoslayer: Info
 
...he succeeded. Master Pendulum's relief would be as short-lived as his allies, however, as Luster Pendulum simply called upon his dreaded alchemy for a different purpose, now that the Igknights, Majespecters and Dinomists were at a diminished enough capacity for it to work...
 
 
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The Once and Future King: Info

 

This rampaging beast would be but one of the two endgames that the-former Imagination Dracoverlord Lector had in mind, for with the utilization of his ancient magics with one final source - all of his remaining Amorphages:

 

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Alchemy of the True King: Info

 

...a cruel and perverted truth would rise again.

 

 

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Amorphactor Pain, the Imaginative True Dravoverlord: Info

 

Master Pendulum, fully out of options, would ride with his altered Amorphage against the army, and through his final trick, fuse both himself, his dragon, and the newly Wyrm Amorphactor Pain together into a single entity-one which he then sealed within the Dragonic Diorama itself. The energy needed to use this would end up revising the world entirely, and the True Counterparts would end up splitting apart as a result of the reforging of the world-into the Zoodiac, Metalfoes, Crystron and Shinobird tribes. Though this cycle would start again after the Shinobird's merging into Mariamne following the rampage of the True Kings....

 

...Master Pendulum, now Master Peace, was granted one last vision of just how he would be remembered-and revived-to combat these monstrosities once more, as a Dracoslaying King was destined to do.

 

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Future of the True Dracos: Info

 

And as the Diorama closed upon the evil-containing True Dracoslayer, until he was called again....the Master was for that one moment...

 

....at Peace.

 

NEXT UP, AN APPEAL TO THE ANCIENTS:

 

Trey (Chronomaly)

or

Abidos III (Pharaoh's Servants)


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#89
Gorlois

Gorlois

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Pharaonic Priest
2/EARTH/Zombie/700/0
If you would place “The Second Sarcophagus” or “The Third Sarcophagus” in your Spell/Trap Zone with the effect of “The First Sarcophagus”, you can place this card from your GY in your Spell/Trap Zone as a Continuous Spell instead, treating it as the card that would have been placed. If this card is sent to the GY: You can target 1 “The First Sarcophagus” in your GY; place it face-up in your Spell/Trap Zone.

Pharaonic Punisher
2/EARTH/Zombie/1000/0
This card is treated as a Normal Monster while in the GY. If this card is sent to the GY: You can send 1 Level 2 Zombie monster from your Deck to the GY, except “Pharaonic Punisher”. You can only use this effect of “Pharaonic Punisher” once per turn. If this card was Special Summoned by the effect of “Spirit of the Pharaoh”, its original ATK becomes 3000, and it can make a second attack during each Battle Phase.

Pharaoh’s Soulbinder
Level 2/EARTH/Zombie/ATK 800/DEF 0
This card is treated as a Normal Monster while in the GY. If this card is sent to the GY: You can target 1 Zombie monster in your GY, except “Pharaoh’s Soulbinder”; shuffle it into the Deck. You can only use this effect of “Pharaoh’s Soulbinder” once per turn. If this card is Special Summoned by the effect of “Spirit of the Pharaoh”: Send 1 card your opponent controls to the GY.

Incarnation of the Pharaoh
6/LIGHT/Zombie/Ritual/2500/0
You can Ritual Summon this card with “The True Sarcophagus”. If this card is Special Summoned: You can send 1 Zombie monster from your Deck to the GY, and if you do, place 1 “The First Sarcophagus” from your hand or Deck face-up in your Spell/Trap Zone. Its effect activates during each player’s End Phase. Face-up cards in your Spell/Trap Zone are unaffected by your opponent’s card effects.

The True Sarcophagus
Ritual Spell
This card is used to Ritual Summon “Incarnation of the Pharaoh” from your hand or GY. You must also Tribute monsters from your hand or field, and/or send Zombie Normal Monsters from your Deck to the GY, whose total Levels equal exactly 6. If you would place “The Second Sarcophagus” or “The Third Sarcophagus” in your Spell/Trap Zone with the effect of “The First Sarcophagus”, you can place this card from your GY in your Spell/Trap Zone as a Continuous Spell instead, treating it as the card that would have been placed.

The Last Sarcophagus
Continuous Trap
Activate by shuffling 1 “The First Sarcophagus” from your hand or GY into the Deck. This card’s name becomes “Spirit of the Pharaoh” while in your Spell/Trap Zone. You can only use each of these effects of “The Last Sarcophagus” once per turn.
• You can Tribute 1 Zombie monster, then target 1 Zombie monster in your GY with the same Level, but with a different original name; Special Summon it.
• If this face-up card is destroyed by a card effect and sent to the GY: Special Summon 1 “Spirit of the Pharaoh” from your Deck, ignoring the Summoning conditions.

Next:

Koa’ki Meiru
OR
Hazy Flame




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