Guest BGMCANN0N Posted July 25, 2018 Report Share Posted July 25, 2018 Crisis Interception Missile[Counter Trap]When a Spell/ Trap Card, or monster effect that could affect 2 or more cards you control: Negate the activation, and if you do banish that card. You can activate this card from your hand by paying half your LP. [spoiler=Design Notes]So this was kind of made in response to some of what Starlight_Road can't handle.1) Being cards that banish, bounce, flip-facedown, or spin.2) Cards that don't specifically mention that they would affect 2 or more targets (e.g. Ritual_Beast_Steeds ) Hence, the unusual wording choice "could". Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 25, 2018 Report Share Posted July 25, 2018 Nowadays, only stuff you're probably chaining this to is some form of sweep removal (i.e. Raigeki, Scarlight's destruction effect, Duster on OCG side, etc). There are some other things this can chain against, but a lot of them are somewhat uncommon at best right now. I guess you could stop Firewall's co-linked bounce effect for one thing, but...yeah. Hand activation also helps to avoid getting backrow sniped, but iffy about the half LP thing to trigger from the hand (though Red Reboot has a similar cost, so...) Overall, card works, but a lot of cards that you would need to deal with are mostly single target things. Link to comment Share on other sites More sharing options...
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