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Crisis Interception Missile


Guest BGMCANN0N

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Guest BGMCANN0N

Crisis Interception Missile
[Counter Trap]


When a Spell/ Trap Card, or monster effect that could affect 2 or more cards you control: Negate the activation, and if you do banish that card. You can activate this card from your hand by paying half your LP.

 

[spoiler=Design Notes]So this was kind of made in response to some of what Starlight_Road can't handle.

1) Being cards that banish, bounce, flip-facedown, or spin.
2) Cards that don't specifically mention that they would affect 2 or more targets (e.g. Ritual_Beast_Steeds ) Hence, the unusual wording choice "could".

 

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Nowadays, only stuff you're probably chaining this to is some form of sweep removal (i.e. Raigeki, Scarlight's destruction effect, Duster on OCG side, etc). There are some other things this can chain against, but a lot of them are somewhat uncommon at best right now. I guess you could stop Firewall's co-linked bounce effect for one thing, but...yeah. Hand activation also helps to avoid getting backrow sniped, but iffy about the half LP thing to trigger from the hand (though Red Reboot has a similar cost, so...)

 

Overall, card works, but a lot of cards that you would need to deal with are mostly single target things.

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