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Pirates


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This card cannot be Tributed, nor used as material for a Fusion, Synchro, Xyz, or Link Summon. When this card or Normal or Special Summoned: You can Special Summon 1 "Pirate Attack Squad monster from your Hand or Deck, except "Pirate Attack Squad Jessi". Change control of this card during the End Phase of the turn it is Normal or Special Summoned. This card must attack all non-"Pirate" monsters you control.

 

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This card cannot be Tributed, nor used as material for a Fusion, Synchro, Xyz, or Link Summon. When this card or Normal or Special Summoned: You can Special Summon 1 "Pirate Attack Squad monster from your Hand or Deck, except "Pirate Attack Squad Fritz". Change control of this card during the End Phase of the turn it is Normal or Special Summoned. During the Battle Phase: Special Summon as many "Unlucky Hostage Tokens" (Warrior/EARTH/Level 1/ATK 1000/DEF 0) as possible in Attack Position.This card must attack all non-"Pirate" monsters you control.

 

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This card canno tbe Tributed, nor used as material for a Fusion, Synchro, Xyz, or Link Summon. Change control of this card during the End Phase of the turn it is Normal or Special Summoned. When the control of this face-up card on the field shifts to your opponent: You can destroy 1 face-up monster on the field. This card gains 200 ATK for each 'Pirate" monster you control. This card must attack all non-"Pirate" monsters you control.

 

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Must first be Special Summoned by "The Mermaid's North". Once per turn: You can destroy one "Pirate" card the field, and if you do add 1 "Pirate" spell or trap card from your deck to your hand. If this card is the only "Pirate" monster you control it cannot be destroyed by your opponent's card effects. When the control of a "Pirate" monster shifts to your opponent inflict damage to your opponent equal to the  monster's Level on the field x 100. When this card is sent from the Field to the GY: You can Special Summon 1 "Fallen Captain Norm Moody" from your deck.

 

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When this card is activated: You can Special Summon 1 "Pirate Captain" monster from your deck to your field, but it cannot attack or be Tributed, nor used as material for a Fusion, Synchro, Xyz, or Link Summon. When this card leaves the field, destroy that card. "Pirate" monsters on the field gain 300 ATK and DEF. Once per turn: You can destroy 1 "Pirate" card on the field, and if you do Special Summon 1 level 5 or lower "Pirate" monster from your GY to either player's field.

 

I'll make some more cards tomorrow and probably errata the ones I already posted. 

 

Edit: First card is supposed to be Jessi and fire attribute. I named it Frit for some reason.

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