Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

Deep Woods Nightmare

- - - - - Available on Duel Portal STANDARD

Necrobump!

Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!



  • Please log in to reply
No replies to this topic

#1
Zaziuma

Zaziuma

    The Eternal Ordeal

  • Survivor
  • 9,089 posts
    Last Visit Today, 01:59 PM
  • Discord:Zaziuma#4720
Here's a Normal Trap that messes with your opponent's linked monsters, which means that either are being pointed to, or are the ones pointing to a monster, it negates those cards and also prevent your opponent from Special Summoning to zones they point to. That is neat in and of itself, but it is also a Pseudo-Trap monster, that Special Summons itself to an opponent's zone a Link Monster points to, and when it does, it blows up monsters adjacent to it, so even if your opponent plays monsters to other zones, you can put this in the zone the Link Monster points to and destroy those new monsters while locking down your opponent's plays for that turn.

 

deep_woods_nightmare_by_zaziuma-dcit4vk.

This turn, your opponent cannot Special Summon monsters to zones Link Monsters point to, also negate the effects of all linked monsters your opponent currently control. If this card is in your GY: You can Special Summon this card to your opponent's zone a Link Monster points to as an Effect Monster in Defense Position, but banish it when it leaves the field (Plant/DARK/Level 9/ATK 0/DEF 2300). (This card is NOT a Trap.) If Summoned this way: Destroy all monsters adjacent to this card. You can only use each effect of "Deep Woods Nightmare" once per turn.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users