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Lightforce - Forming an Archetype #36 (12/12)

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#1
Zaziuma

Zaziuma

    Hollow Knight

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Lightforce is an Archetype of Level 4 Thunder/LIGHT monsters with 0 DEF. They focus on Link and Xyz Summoning and banishing cards face-down from the hand. Each monster has two effects, with the last one giving an effect to a Thunder Link or Xyz Monster if it's used as a material for its Summon. Their playstyle involves using these effects to quickly put out more monsters or their Spells/Traps, which can then banish cards from the hand face-down, and as all the Extra Deck monsters have an effect that boosts their ATK for each face-down banished card, this helps that too.
 
For drawpower, using Crown along side Thunder Queen works well, as you can put your banished cards on top of your Deck easily with her effect. Along with that, Gloves has two effects that make both players draw, as well as banishing an opponent's card from their hand, so using Thunder Queen here too works well.
 
I chose to make them Thunder, as I thought that Warriors would be too boring, I could have made them multiple Types, but as there has just been new Thunder support cards, I figured I would jump into that with a new Archetype. They are based on a fantasy kingdom, having servants and advisers to the king and queen, along with their tools and weapons. The monsters and the Spells/Traps are also all related to each other, for example Mage and Wand are connected, and the original Sword is connected to Knight of course.
 
Original Card:
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Banish 1 random card from your opponent's hand face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
 
New Cards:
 
Main Deck Monsters:
 
Lightforce Thunder Knight
Thunder/LIGHT
Level 4
When this card is Normal or Special Summoned: You can add 1 "Lightforce" card from your Deck to your hand, except "Lightforce Thunder Knight", then return this card to your hand. A Thunder Link or Xyz Monster that was Link or Xyz Summoned using this card as material gains this effect.
● When this card is Link or Xyz Summoned: You can Set 1 "Lightforce" Spell/Trap directly from your Deck. If this card is a "Lightforce" monster, it can be activated the turn it was Set.
You can only use each effect of "Lightforce Thunder Knight" once per turn.
1600/0
 
Lightforce Thunder Mage
Thunder/LIGHT
Level 4
If you control no monsters: You can Special Summon this card and 1 other Thunder monster from your hand, also you cannot Special Summon monsters, except "Lightforce" monsters for the rest of this turn. A Thunder Link or Xyz Monster that was Link or Xyz Summoned using this card as material gains this effect.
● When this card is Xyz Summoned: You can target 1 "Lightforce" Spell/Trap in your GY; Set it in your Spell & Trap Zone. If this card is a "Lightforce" monster, it can be activated the turn it was Set.
You can only use each effect of "Lightforce Thunder Mage" once per turn.
1200/0
 
Lightforce Thunder Jester
Thunder/LIGHT
Level 4
During your Main Phase: You can Special Summon this card from your hand, then banish 1 random card from your hand face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. A Thunder Link or Xyz Monster that was Link or  Xyz Summoned using this card as material gains this effect.
● When this card is Link or Xyz Summoned: You can Special Summon 1 "Lightforce" monster from your hand or Deck in Defense Position. If this card is a "Lightforce" monster, you can Special Summon it in Attack Position instead.
You can only use each effect of "Lightforce Thunder Jester" once per turn.
1400/0
 
Lightforce Thunder Servant
Thunder/LIGHT
Level 4
If you activate a "Lightforce" Spell/Trap Card: You can Special Summon this card from your hand. A Thunder Link or Xyz Monster that was Link or Xyz Summoned using this card as material gains this effect.
● When this card is Link or Xyz Summoned: You can target 1 "Lightforce" monster in your GY, except "Lightforce Thunder Servant"; Special Summon in in Defense Position. If this card is a "Lightforce" monster, you can Special Summon it in Attack Position instead.
You can only use each effect of "Lightforce Thunder Servant" once per turn.
1500/0
 
Extra Deck Monsters:
 
Lightforce Thunder Adviser
Thunder/LIGHT/Link
Link Arrows: Bottom, Bottom Right
2 Thunder Effect Monsters
Gains 100 ATK for each face-down banished card. Once per turn, if you activate a "Lightforce" Spell/Trap Card: You can Special Summon 1 "Lightforce" monster from your Deck to your zone this card points to. While this card points to a Thunder Xyz Monster, your opponent cannot activate cards or effects in response to the activation of "Lightforce" cards or effects.
1500/LINK-2
 
Lightforce Thunder Queen
Thunder/LIGHT/Xyz
Rank 4
2+ Level 4 Thunder monsters
Gains 100 ATK for each face-down banished card. Up to twice per turn: You can detach 1 material from this card, then target 1 banished card; place it on top of the Deck. If this card leaves the field: You can place any cards that are currently banished by the effects of "Lightforce" Spell/Trap effects to the top of the Deck in any order.
2000/0
 
Lightforce Thunder King
Thunder/LIGHT/Xyz
Rank 4
3+ Level 4 Thunder monsters
Gains 100 ATK for each face-down banished card. Up to twice per turn: You can detach 1 material from this card; banish 1 random card from your opponent's hand face-down. During your opponent's 4th Standby Phase after this effect's activation, return that card to their hand. If this card leaves the field: Increase the number of turns "Lightforce" Spell/Trap effects in effect last for by the number of material attached to this card when it left the field.
2500/0
 
Spells/Traps:
 
Lightforce Gloves
Equip Spell
Equip only to a "Lightforce" monster. It cannot be targeted or destroyed by your opponent's card effects, also it can make a second attack during each Battle Phase. Once per turn, if the equipped monster inflicts battle damage to your opponent: Both players draw 1 card. Once per turn, if the equipped monster destroys an opponent's monster by battle: Banish 1 random card from your opponent's hand face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
 
Lightforce Crown
Normal Spell
Banish 1 random card from your hand face-down, then draw 2 cards and show them, if neither cards are "Lightforce" cards, banish them face-down. During your opponent's 4th Standby Phase after this card's activation, return them to the hand.
 
Lightforce Wand
Quick-Play Spell
Banish 1 random card from your hand face-down, then banish 1 random card from your opponent's hand face-down. During your opponent's 4th Standby Phase after this card's activation, return them to the hand.
 
Lightforce Scepter
Quick-Play Spell
Special Summon 1 "Lightforce" monster from your hand or GY, then banish 1 random card from your hand face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to the hand.
 
Lightforce Pen
Normal Trap

Detach any number of materials from a Thunder Xyz Monster and/or send 1 Thunder Link Monster you control to the GY, then banish cards from your opponent's hand face-down equal to the number of materials detached and/or that Link Monster's Link Rating. During your opponent's 4th Standby Phase after this card's activation, return them to the hand.






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