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Toon Fusions


SecondSeraphim

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Here is some support for Toons, including a collection of Fusion monsters! A Link as well that I’m not sold on. But well MR4 and all that. Enjoy!

 

Toon Fusion                       Quick-Play Spell

Fusion Summon a “Toon” Fusion monster using monsters in your hand or that you control as Material, and if you do, if a monster you control had been used as Material while it was an attack target, you may treat that Fusion monster as the new attack target.

 

Blue-Eyes Ultimate Toon Dragon                              LIGHT/Dragon/Fusion                    4500 / 3800

Blue Eyes Toon Dragon + 2 “Toon” Dragon monsters

Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

 

Ultimate Toon Ancient Gear Golem                        EARTH/Machine/Fusion                4400 / 3400

Toon Ancient Gear Golem+ 2 “Toon” Machine monsters

Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Toon" monster in your GY; Special Summon it, ignoring its Summoning conditions, also it may attack this turn, ignoring its effect.

 

Toon Panzer Dragon                                                       LIGHT/Machine/Fusion                 1000 / 2600

1 “Toon” Dragon monster + 1 “Toon” Machine monster

Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can target a Toon monster you control and a card the opponent controls; destroy them. You can only activate this effect of “Toon Panzer Dragon” once per turn.

 

Toon Paladin                                                                     DARK/Warrior/Fusion                    2900 / 2400

1 “Toon” Spellcaster monster + 1 “Toon” Warrior monster

Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn, when a Spell Card is activated (Quick Effect): You can banish the top card of your deck face-down; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Toon monster on the field and in the GY.

 

Black Skull Toon Dragon                                               DARK/Dragon/Fusion                     3200 / 2500                        

"Toon Summoned Skull" + "Red-Eyes Toon Dragon"

Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent; you can destroy one monster on the field whose ATK is equal to or lower than the damage inflicted. (This card is always treated as an "Archfiend" card.)

 

Toon Artist                                                                         DARK/Spellcaster/Link                   1400 / 2                DL, DR

2 monsters, including a Toon monster

If this card is Link Summoned, you can add a “Toon” card from your Deck to GY to you hand. You can only activate this effect of “Toon Artist” once per turn.

 

Toon Pot                              Normal Spell

If you control “Toon World”; draw 2 cards then banish the top 2 cards of your Deck face-down. You can only activate “Toon Pot” once per turn.

 

Toon Reborn                      Normal Spell

If you control “Toon World”, target a “Toon” monster in your GY; Special Summon it ignoring it’s summoning conditions, also it can attack this turn ignoring it’s effect, but if it is removed from the field banish it face-down.

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Suppose I'll treat this in the same manner I would review Ultimagamer's stuff. 
 

Here is some support for Toons, including a collection of Fusion monsters! A Link as well that I’m not sold on. But well MR4 and all that. Enjoy!
 
Toon Fusion                       Quick-Play Spell
Fusion Summon a “Toon” Fusion monster using monsters in your hand or that you control as Material, and if you do, if a monster you control had been used as Material while it was an attack target, you may treat that Fusion monster as the new attack target.
 
El-Shaddoll Fusion for the Deck is fine, though the other part of the effect may cause some ruling issues down the line. I generally get what it's supposed to do with using the Fusion Monster summoned with stuff as material, but yeah. 
 
Blue-Eyes Ultimate Toon Dragon                              LIGHT/Dragon/Fusion                    4500 / 3800
Blue Eyes Toon Dragon + 2 “Toon” Dragon monsters
Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
 
Problem here is that you're forced to run Blue-Eyes Toon Dragon (which is kinda bad) and either Red-Eyes or Manga Ryu-Ran; probably former because he actually does stuff for the Deck. Besides that, it really doesn't accomplish anything in the Deck except redirect fodder from the Fusion. If you summon this with Red-Eyes on field, then sure, you can strike immediately. As far as Toons go, I don't really see them using this much. You probably could've borrowed a bit from NEO Blue-Eyes Ultimate as opposed to the original.
 
Ultimate Toon Ancient Gear Golem                        EARTH/Machine/Fusion                4400 / 3400
Toon Ancient Gear Golem+ 2 “Toon” Machine monsters
Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Toon" monster in your GY; Special Summon it, ignoring its Summoning conditions, also it may attack this turn, ignoring its effect.
 
Would've been nice if it stopped monster effects too when it attacks since backrow is becoming rarer nowadays than it was a few years back (also so you don't get Fader'd or something), Floating effect is fine. As for summoning it, Golem is fine, though outside CyDra and Cannon Soldier (latter of which is banned on OCG side because OTK/FTKs), you're low on actually good targets to have out when Fusion triggers.
 
Toon Panzer Dragon                                                       LIGHT/Machine/Fusion                 1000 / 2600
1 “Toon” Dragon monster + 1 “Toon” Machine monster
Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can target a Toon monster you control and a card the opponent controls; destroy them. You can only activate this effect of “Toon Panzer Dragon” once per turn.
 
Not sure why this one exists due to general flavor things (but it's minor). Besides that, it's generally okay (and still Instant Fusion target if you need to). Let's be honest, who actually Fusion Summons the original one properly?
 
Toon Paladin                                                                     DARK/Warrior/Fusion                    2900 / 2400
1 “Toon” Spellcaster monster + 1 “Toon” Warrior monster
Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn, when a Spell Card is activated (Quick Effect): You can banish the top card of your deck face-down; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Toon monster on the field and in the GY.

 

At least you can use Gemini Elf (or Masked Sorcerer; pick) + Goblin Attack Force here as opposed to having to use strictly Toon Dark Magician and Buster Blader because the latter is shitty and no one runs him. An issue I do have here is this being effectively 3900 ATK minimum with the two materials, but you likely will have more so even higher. It is a better version of Dark Paladin than the original; least in this case.
 
Black Skull Toon Dragon                                               DARK/Dragon/Fusion                     3200 / 2500                        
"Toon Summoned Skull" + "Red-Eyes Toon Dragon"
Cannot attack the turn it is Summoned unless at least one of its Fusion materials on the field had been on the field since the previous turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent; you can destroy one monster on the field whose ATK is equal to or lower than the damage inflicted. (This card is always treated as an "Archfiend" card.)
 

This one seems fine, though iffy on who still runs Skull in Toons as you will need it to Fusion Summon this [even though you technically can SS it]. But then again, destroying nearly any monster on the field from direct attacking isn't anything to laugh at.

Toon Artist                                                                         DARK/Spellcaster/Link                   1400 / 2                DL, DR
2 monsters, including a Toon monster
If this card is Link Summoned, you can add a “Toon” card from your Deck or GY to your hand. You can only activate this effect of “Toon Artist” once per turn.
 

Not sure about the hard OPT, since unlike Contents, it isn't as abusable. But otherwise, Toons do need GY retrieval so works out in the end.

Toon Pot                              Normal Spell
If you control “Toon World”; draw 2 cards then banish the top 2 cards of your Deck face-down. You can only activate “Toon Pot” once per turn.
 

Seems fine for added draw power if Magician isn't grabbing it for you at the moment. IDK if Toons even main Desires for draw power, but if they are, then they can toss that out for this one (considering it hurts a lot less). May be slightly more abusable though with Kingdom out, but only time will tell on this.

Toon Reborn                      Normal Spell
If you control “Toon World”, target a “Toon” monster in your GY; Special Summon it ignoring it’s summoning conditions, also it can attack this turn ignoring it’s effect, but if it is removed from the field banish it face-down.

 

One of the problems with Toons is well, they can't attack on their summoning turn. I'd say this one is generally fine for getting stuff out, especially if Toon Kingdom (because why are you running World nowadays) gets blown up. Banishing it face-down if it leaves the field sucks, but it's a minor inconvenience. Then again, only ones that would require needing to get around restrictions are the older Toons because they have to be summoned by Tributing stuff while Toon World exists. (Will need to check rulings to make sure this card can bypass said restrictions if you did discard them for Magician or something).

 

For the most part, these are fine.

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Honestly, Toon monsters should have been redone into Pseudo Fusions like the Masked Heroes or Legendary Dragon Fusions a long time ago. Something like:

 

Toon Blue Eyes White Dragon         LIGHT/Dragon/Fusion/Toon

Must first be Special Summoned by Tributing a "Blue-Eyes White Dragon" either player controls while "Toon World" is on the field. You can only Special Summon one "Toon" monster from your Extra Deck per turn. This card's name is treated as "Blue Eyes White Dragon" while on the field or in the GY.

 

Toon World                              Continuous Spell

Gains the following effects, depending on the number of "Toon World"s you control.

  1+ While the opponent controls no "Toon" monsters, "Toon" monsters you control can attack directly.

  2+ The opponent cannot target "Toon" monsters you control for attacks or with card effects, except with attacks from "Toon" monsters or by effects of "Toon" cards.

 

That way, you could work specific toons into the parent decks just by having the spell.

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Honestly, Toon monsters should have been redone into Pseudo Fusions like the Masked Heroes or Legendary Dragon Fusions a long time ago. Something like:

 

Toon Blue Eyes White Dragon         LIGHT/Dragon/Fusion/Toon

Must first be Special Summoned by Tributing a "Blue-Eyes White Dragon" either player controls while "Toon World" is on the field. You can only Special Summon one "Toon" monster from your Extra Deck per turn. This card's name is treated as "Blue Eyes White Dragon" while on the field or in the GY.

 

Toon World                              Continuous Spell

Gains the following effects, depending on the number of "Toon World"s you control.

  1+ While the opponent controls no "Toon" monsters, "Toon" monsters you control can attack directly.

  2+ The opponent cannot target "Toon" monsters you control for attacks or with card effects, except with attacks from "Toon" monsters or by effects of "Toon" cards.

 

That way, you could work specific toons into the parent decks just by having the spell.

 

Now that Master Rule 4 is in, doing that idea would actually screw over Toons even more because of only one EMZ (and Toon Artist cannot adequately summon them all), right? Also because a lot of the monsters Toons derive themselves from are not used nowadays and then requires YOU to run them. 

 

As they are right now, Toons as Main Deck monsters work better for them so you can devote Extra Deck space to other stuff you need.

 


 

Revamped Toon World actually does something unlike the OG one (and Kingdom helps with its name clause), but that's about it. 

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