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[SHVA] Yellow Ninja


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Yellow Ninja
Level 4 WIND Warrior/Effect
ATK 1900/DEF 1800
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower “Ninja” monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Ninja” monsters. You can only use this effect of “Yellow Ninja” once per turn.
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Aren't Hero Gouki just better? AHL into Stratos (or I guess Mist in TCG) is a much more effective way of making Isolde

yeah but this would be with ninjas.

 

Next you'll be telling me MHA is better than Naruto.

 

In all seriousness, being able to have this work with upstart golden ninja, or when summoned by Isolde, would be really rad. I get what they were trying to avoid in the potential for this card, but I think they held back too much. Will have to wait for Drew to weigh in, he's tested them way more than me.

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Don't forget fifth, where Hanzo only searches the Ninjitsu Arts on Normal Summon, while searching Ninja monsters on Special Summon.

 

And yeah, the dream is frickin' dead af with this card. I'm not sure if I'll run it at all, because that xenophobia is just a good right kick to the nuts for the worthwhile Ninja builds. Honestly, the rest of the card would be just fine if it weren't for that dang xenophobia. What the heck is this, 2016? C'mon, Konami, you had one job!

 

The fact that this only works on Level 4 or lower makes me wonder if I even want to run it. Blessed Jowgen is, honestly, a better card than this if all I want to do is put Ninja's on the board. But, considering I only run 3 Hanzo and 2 Upstart, as I'm sure most Ninja decks that run roughly six traps will, I'm just not sure those numbers are going to really do any good. I feel like you're just better off running something like Junk Forward instead of this, and just settling with Isolde instead. What a disappointment.

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Don't forget fifth, where Hanzo only searches the Ninjitsu Arts on Normal Summon, while searching Ninja monsters on Special Summon.

 

And yeah, the dream is frickin' dead af with this card. I'm not sure if I'll run it at all, because that xenophobia is just a good right kick to the nuts for the worthwhile Ninja builds. Honestly, the rest of the card would be just fine if it weren't for that dang xenophobia. What the heck is this, 2016? C'mon, Konami, you had one job!

 

The fact that this only works on Level 4 or lower makes me wonder if I even want to run it. Blessed Jowgen is, honestly, a better card than this if all I want to do is put Ninja's on the board. But, considering I only run 3 Hanzo and 2 Upstart, as I'm sure most Ninja decks that run roughly six traps will, I'm just not sure those numbers are going to really do any good. I feel like you're just better off running something like Junk Forward instead of this, and just settling with Isolde instead. What a disappointment.

 

I understand that this could open a lot more doors for Ninja plays but goodness is complaining about xenophobia in a build where a far-too-accessible Link Archetype is taking an otherwise Tier 5 Warrior Deck, HEROes AND BLOODY AQUA DOLPHIN into Worlds missing the frame-rotted cart for the rain-pitted shallow grave where the horse used to be.

 

Xenophobia is not the big problem, folks, uber-compatible-to-the-point-of-breaking-its-own-necessary-limitations stuff is. I've put out the Four Summonspamming Horsemen of the Apocalypse (Firewall, Substitoad, Magicial Scientist and Level Eater) list out for a reason, and its a far more common error done in Archetype support.

 

Disappointments I'll take. Disappointments are fun. Disappointment means I don't have to worry about which playmaking member of an Archetype I like is about to be knocked off (coughElShaddollConstructcough) or which Archetype is about to die by friendly fire (coughF.A.sbecauseofAncientFairy'ssinscough) thanks to one Deck abusing the privilege of its best tech. Signed, a Glad Beast user kept up nights over whether Tenki was about to be banned because 1-cardXyz.dek couldn't be f***ed to be balanced properly. 

 

...huh, where'd that part of me come banshee-shrieking from? Yeah, ignore that all above gentlemen I'm a totally not bitter man (over the obsession over limited-but-okay support over utterly incompatible/unobtainable support in general, and finger-wagging over this being > that over Glad Beast Drageses in particular.) Talk about securing where they need extending....

 

Anyways, Golden Ninja is okay, but I'd really this not be in an era where A) we have Ninja Pendulums to help pump resources out of the hand faster or B) Tetsuga-which is not exactly free from disruption itself (Ghost Ogre is a B, I tellz ya.) 6.7/10, I suppose-and if not for the field Spell, I'd have put it a half-point lower.

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I understand that this could open a lot more doors for Ninja plays but goodness is complaining about xenophobia in a build where a far-too-accessible Link Archetype is taking an otherwise Tier 5 Warrior Deck, HEROes AND BLOODY AQUA DOLPHIN into Worlds missing the frame-rotted cart for the rain-pitted shallow grave where the horse used to be.

 

Xenophobia is not the big problem, folks, uber-compatible-to-the-point-of-breaking-its-own-necessary-limitations stuff is. I've put out the Four Summonspamming Horsemen of the Apocalypse (Firewall, Substitoad, Magicial Scientist and Level Eater) list out for a reason, and its a far more common error done in Archetype support.

 

Disappointments I'll take. Disappointments are fun. Disappointment means I don't have to worry about which playmaking member of an Archetype I like is about to be knocked off (coughElShaddollConstructcough) or which Archetype is about to die by friendly fire (coughF.A.sbecauseofAncientFairy'ssinscough) thanks to one Deck abusing the privilege of its best tech. Signed, a Glad Beast user kept up nights over whether Tenki was about to be banned because 1-cardXyz.dek couldn't be f***ed to be balanced properly. 

 

...huh, where'd that part of me come banshee-shrieking from? Yeah, ignore that all above gentlemen I'm a totally not bitter man (over the obsession over limited-but-okay support over utterly incompatible/unobtainable support in general, and finger-wagging over this being > that over Glad Beast Drageses in particular.) Talk about securing where they need extending....

 

Anyways, Golden Ninja is okay, but I'd really this not be in an era where A) we have Ninja Pendulums to help pump resources out of the hand faster or B) Tetsuga-which is not exactly free from disruption itself (Ghost Ogre is a B, I tellz ya.) 6.7/10, I suppose-and if not for the field Spell, I'd have put it a half-point lower.

 

It's bad. It's a bad card that severely limits a deck that's fully capable of going into much stronger fields if it doesn't use it. The only advantage it has is its name, otherwise it's just a worse Goblindbergh in pretty much every way.

 

And your logic makes no sense to me. Wanting bad cards because "screw the meta" or because "but my deck dies"? If you want a deck of bad cards, then all you're asking for is something that's either mediocre, under-designed, or dead right out of the gate. Realize that there are people that want good cards for good decks so that they can play well in higher levels.

 

Also, your post kind of reeks of the "But I don't want my deck to ever die" mindset.

 

Wake up. This is a Collectable Card Game, a genre of games defined by its evolution and cycling of older decks in favor of newer decks. It's how they work, and how they operate, and if you're approaching them with the mindset of latching on to a specific deck in hopes that it stays at least remotely relevant forever, then all you have is wishful thinking in hopes that the game is something it definitely isn't.

 

Bad design is not "good design", and the game also isn't some silly binary where a card is either "OMGISBUSTED" or "IS TERRIBLE". Yellow Ninja is not good by any standards, and that doesn't do anyone any good. There were ways to make this card great, not broken, but great, and none of those were done.

 

It's a bad card, and admitting a bad card is bad is not the end of the world.

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It's bad. It's a bad card that severely limits a deck that's fully capable of going into much stronger fields if it doesn't use it. The only advantage it has is its name, otherwise it's just a worse Goblindbergh in pretty much every way.

 

And your logic makes no sense to me. Wanting bad cards because "screw the meta" or because "but my deck dies"? If you want a deck of bad cards, then all you're asking for is something that's either mediocre, under-designed, or dead right out of the gate. Realize that there are people that want good cards for good decks so that they can play well in higher levels.

 

Also, your post kind of reeks of the "But I don't want my deck to ever die" mindset.

 

Wake up. This is a Collectable Card Game, a genre of games defined by its evolution and cycling of older decks in favor of newer decks. It's how they work, and how they operate, and if you're approaching them with the mindset of latching on to a specific deck in hopes that it stays at least remotely relevant forever, then all you have is wishful thinking in hopes that the game is something it definitely isn't.

 

Bad design is not "good design", and the game also isn't some silly binary where a card is either "OMGISBUSTED" or "IS TERRIBLE". Yellow Ninja is not good by any standards, and that doesn't do anyone any good. There were ways to make this card great, not broken, but great, and none of those were done.

 

It's a bad card, and admitting a bad card is bad is not the end of the world.

 

I...I mean....neither is saying the priority's a bit twisted on how xenophobic a card is. It only limits stuff from the Extra Deck, and Ninjas aren't exactly the most compatico with, say, Isolde, especially with how much one has to mill out of the Deck to get to useful in-Archetype stuff. I'm trying to see how this can work for the Deck, not just what else has peripheral relations to the Deck. If that comes, it comes-if it gets stuff out of the hand more reliably than what it had before - which it does, I'll elaborate three paragraphs later - then it can fit. Certainly there is a wide arc to how useful it is from that point-I did mention the other ways Ninja has, even in Archetype, of getting stuff out of the hand and how I'd have rated it lower if it didn't come in a set with something to get past the obvious Ghost Ogre that'll be shooting its way-but the floor has been established with this.

 

(and let's not even get into how overreliant their playstyle is on a set of cards that are themselves being driven into obsolescence by a format that...okay, barring the diverse portion of it we just left, one that I'm not all that happy with. And really can't pretend to be anymore. )

 

See...the reason I brought up Glad Beasts was to avoid coming off like a whining child. Heaven knows I know how long-winded I get, especially on topics like this, so I mentioned the Glad Beasts at the end to take the piss out of myself and my piece, show there was a curious yet disgruntled optimist at the end of the keyboard. Plus...Glad Beasts were the sheet when they took Worlds from the otherwise-dominant X-Sabers way back when, and was the-well, my-break in the clouds in a format I thought would never change. And it did. That was a Toolbox Deck taking Worlds, and even now, I hold to a candle that it can do so again. 

 

But it can't just be by being so accessible to everything that cardboard-vomiting Archetypes just drag it to the finish line like is expected of every Link-compatible Deck in general and this in particular.

 

And....can I be blunt here? Golden Ninja gets Ninjas out of the hand in a way that DOESN'T require dropping a Trap, an overtly situational Kiss of Death in the Ash-Blossom age (Upstart Golden), Pendulums (the Twilight Ninja Pendulums) or by waiting until Firewall comes to save me (Orton.) It doesn't pirouette, pull 360 flips or clear all the crabgrass from the Ninja's lawn, but it allows for more utility for the Grandmasters-both of them-without that much fuss or demands for specifiity in the draw. That doesn't automatically make it good, or its flaws invisible. BUT IT ALSO DOESN'T MAKE IT BAD. And I do struggle to see what full=out Extra Deck access gives them-a request I would not be making and would be cheering alongside you as Golden Ninja burned, were it not for their new Link, which does help to make their plays more consistently.

 

specially considering that there is another search-happy Archetype that would out-and-out do it better, even if Ninjas did-then it'd be the new Deck on the chopping block after Konami gets done seeing why Search-All-The-Warrriors.dek is utterly degenerate, which Darkrai mentioned more fluently than I. Ninjas would end up suffering more in the long run if they were less xenophobic, like Zoodiacs did, for short-term gain. For being the poor man's HEROes.

 

So again, if I come off as some doddering fool for not thinking an Extra Deck limit on something utterly kills it, I apologize, but stand by my opinion if I come off as overtly nostalgic for the age, I do apologize wholly-I get a bit rushed at times, stuff gets lost in translation, and I've often kicked myself for that. But Golden Ninja, at least in my opinion, isn't bad for what its supposed to do-allow for the bringing out of two Grandmasters without heavy fuss and just that much easier Ninjustu Art spinouts with Hanzo.

 

Again, I implore all of you-these are not the words of someone who demands the GOAT era come back. Things have their place in time, I've long since come to terms with that (heck, I only bring out Glad Beasts because of how much of my bleak, static view of Yu-Gi-Oh were rocked by its dominance in Worlds.)

 

But things being the way they are now-even for a card game like this-does not automatically make it optimal, sustainable...or even desirable. And the BD'S that decided to be mum about...well, everything....died when 2008 Worlds ended. I should know, I put down nice flowers at the funeral. They were black tulips.

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Ninjas are fantastic with isolde. She summons Hanzo, who then gets you jogen. Oh look, borreload.

 

By the milling of four Equips, if I've got the calculations down. That's a lot of Deck space to dedicate, especially for something that goes tits-up if you happen to draw 1 of them-never mind what happens when Ash rears its (five)head. 

 

I'd prefer that this be able to Special Summon itself from the hand as a freebie, even with its restriction, rather than this. Something that doesn't make this Deck so reliant on the Normal Summon to get rolling, besides....well, Jogen, that is an AMAZING card and I can't believe I'm saying that of a Level 7 Pendulum without Odd-Eyes or Sorceror in the name.

 

'Sides, restrictions like this are a going-forward thing-you do this after you've got Isolde out, you've nothing to worry about. World Legacy's Memory already shoulda taught that that type of retroactive restriction is less a limiter on the card's use than on when its used, i.e. after you've got the other stuff Summoned. Might make it a credo I dunno lol

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rambling

 

Maybe if you actually spent any amount of time figuring out why we think it's bad (spoiler: Parenthesis did a neat little explanation where it falls completely short and what could have made it good) you wouldn't be going on and on and on about some weird comparison where the card is EITHER sheet or it's GOUKIS and NO THERE IS NO INBETWEEN.

 

I don't think you know how Ninjas play in 2018 at all. I don't think you know what kind of combos that deck works with, and I certaintly doubt you've taken any time to look into it. Definitely not if you think YELLOW (Upstart Golden is a different card, this is YELLOW NINJA, not GOLDEN NINJA) is anything remotely good. It's a bad Goblindbergh, a card that, in fact, I DO want to run more than this and actually will run over this because unlike this I'm not locked to Ninjas for the rest of the turn while it accomplishes the same job. Literally the only thing this card has going for it is its name, and even that's not worth it when everything else about it is just a big garbage fire.

 

And if you think the game died in frickin' 2008, then what are you even doing. If all you want is to come across as "That Dude Who Knows The Game" as it seems you're trying so very hard to be, then you need to actually pay attention to what the game is NOW, and actually put in the work to understand what's good and what's not. If you're not going to do that, or if you're just going to stay stuck ten years in the past as some weird ideal, then stop trying so hard to be something you won't be.

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Maybe if you actually spent any amount of time figuring out why we think it's bad (spoiler: Parenthesis did a neat little explanation where it falls completely short and what could have made it good) you wouldn't be going on and on and on about some weird comparison where the card is EITHER sheet or it's GOUKIS and NO THERE IS NO INBETWEEN.

 

I don't think you know how Ninjas play in 2018 at all. I don't think you know what kind of combos that deck works with, and I certaintly doubt you've taken any time to look into it. Definitely not if you think YELLOW (Upstart Golden is a different card, this is YELLOW NINJA, not GOLDEN NINJA) is anything remotely good. It's a bad Goblindbergh, a card that, in fact, I DO want to run more than this and actually will run over this because unlike this I'm not locked to Ninjas for the rest of the turn while it accomplishes the same job. Literally the only thing this card has going for it is its name, and even that's not worth it when everything else about it is just a big garbage fire.

 

And if you think the game died in frickin' 2008, then what are you even doing. If all you want is to come across as "That Dude Who Knows The Game" as it seems you're trying so very hard to be, then you need to actually pay attention to what the game is NOW, and actually put in the work to understand what's good and what's not. If you're not going to do that, or if you're just going to stay stuck ten years in the past as some weird ideal, then stop trying so hard to be something you won't be.

 

S'about why I think of it-naturally it differs, but I'm trying to offer a bigger picture. Everyone's looking at this in terms of what it does for a specific set of cards, and I'm trying to point out that this brings a lot more obscure Ninjas online with less fuss than they originally had-the Flips, Senior Silver (they may be making an Insect Dragon Ninja version of it soon, bank on it). Ninjas have-and I've stated repeatedly they have - bigger and better things to work with, but to paraphrase Batman in RandomGuy's wrap-up of their first storyline, Yellow Ninja works within the boundaries of what is established.  It's not optimal play, but it its own unique thing-which can and does conflict yes, I'll concede.

 

And the score I gave it was hardly glowing and I specifically stated that the protection of an entirely different cards was the only thing keeping me from rating it even lower, to non-staple. It got that score because of the rising tide of the really good new Ninja Stuff-the link and Field Spell that ensures the Deck doesn't' die to the nearest Ghost Ogre cough.

 

Also, I don't think the game died in 2008, I thought it got new life in 2008 when Glad Beasts showed that it could surprise a person from what it normally relied upon at the time. I said that the cynic I was died in 2008, and good riddance to him.

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