Dark Deity - Zorc Necrobound (Fiend/DARK/Level 10/Ritual/Effect/ATK 3200/DEF 3100)
You can Ritual Summon this card with "Altar of the Dark Deity". Must be Ritual Summoned. If this card is Ritual Summoned using 3 or more monsters: Declare 1 property (Level, Rank, Link Rating); the effects of all other monsters on the field with that property are negated and cannot be activated including face-down monsters. Your opponent cannot activate cards or effects in response to this effect's activation. (Quick Effect): You can roll a six-sided die twice, then destroy a number of other cards on the field up to those total results, also banish those destroyed cards instead of sending them to the GY. You can only use this effect of "Dark Deity - Zorc Necrobound" once per turn.
Altar of the Dark Deity (Ritual Spell)
This card can be used to Ritual Summon "Dark Deity - Zorc Necrobound". You must also Tribute monsters you control whose total properties (Levels, Ranks, or Link Ratings) exactly equals 10. If this card is in your GY: You can banish this card, then target 1 "Dark Deity - Zorc Necrobound" you control; this turn, if you activate that target's effect that rolls a six-sided die, you can treat one of the results as 6. You can only use this effect of "Altar of the Dark Deity" once per turn.
So I gave the old-school Ritual Monster Dark Master - Zorc an evolution, but with a new kind of twist. Its effects are basic, the first is a mass shut down for all monsters on both sides of the field (even the face-down ones), then it can blow up monsters similar to the OG Zorc with a die roll, but without being so situational; oh and the Altar of the Dark Deity can support this by changing one of the die roll results to 6. The big thing about these cards is that unlike other Ritual Spells (except Gishki Photomirror which uses LP for a RItual Summon), is that Altar uses "properties" for a Ritual Summon, and specifically Levels, Ranks, and Link Ratings in tandem with each other and not just Levels. This means that just about any Deck you can think of can run Zorc, even if its just a 1 of in the Side Deck now you can include him, also now other certain Ritual Monsters that could be made can be put into already established Decks that might work around having a multitude of monsters with different properties, the best case here would be D/D/D as they are Fiends that deal with Fusion, Synchro, and Xyz Monsters but who could also afford to run a couple of Link Monsters.
Posted 07 August 2018 - 12:10 PM
Posted 13 August 2018 - 08:33 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users