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Knights of the Masquerade (Written 10/10)


TwinMaelstrom

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Masquerade Knights

 

[spoiler=Monsters]

[spoiler=Masquerade Knight, Rose]

Light-Level 4-Warrior/Effect-1850/1000

When a monster on the field activates its effect or a monster you control battles an opponent's monster (Quick Effect): You can discard this card; That monsters attack becomes 0 and its effects are negated. You must control a face-up “Masquerade” card to activate this effect. Once per turn (Quick Effect): You can banish this card until your next Standby Phase. If this card is banished: You can add 1 “Masquerade Knight” monster from your Deck to your hand. You can only use this effect of “Masquerade Knight, Rose” once per turn.

 

[spoiler=Masquerade Knight, Jade]

Light-Level 4-Warrior/Effect-1850/1000

Once per turn (Quick Effect): You can banish this card until your next Standby Phase. You can only use each of the following effects of “Masquerade Knight, Jade” once per turn.

  • If this card is banished: You can add 1 “Masquerade” Trap Card from your Deck to your hand.
  • (Quick Effect): You can discard this card and target 1 “Masquerade Knight” monster  in your GY; Special Summon it.

 

[spoiler=Masquerade Knight, Crystal]

Light-Level 4-Warrior/Effect-1850/1000

Once per turn (Quick Effect): You can banish this card until your next Standby Phase. You can only use each of the following effects of “Masquerade Knight, Crystal” once per turn.

  • If this card is banished: You can add 1 “Masquerade” Spell Card from your Deck to your hand.
  • (Quick Effect): You can discard this card and target 1 of your banished “Masquerade Knight” monsters; Special Summon it

 

[spoiler=Masquerade Knight, Morgan]

Light-Level 4-Warrior/Effect-1850/1000

(Quick Effect): You can discard this card; This turn, negate the effects of your opponent’s activated effects activated in response to “Masquerade” card effects. Once per turn (Quick Effect): You can banish this card until your next Standby Phase. If this card is banished: You can add 1 “Masquerade” card from your GY to your hand. You can only use this effect of “Masquerade Knight, Morgan” once per turn.

 

 

[spoiler=Spells]

[spoiler=Masquerade Rescue]

Quick-Play Spell

Banish 1 “Masquerade” card in your GY; Special Summon 1 “Masquerade Knight” monster from your Deck. You can banish 1 “Masquerade” card from your Deck, except “Masquerade Rescue”, If this card is banished: add that card to your hand during the next Standby Phase. You can only activate 1 “ Masquerade Rescue” per turn.

 

 

 

[spoiler=Masquerade Tragedy]

Quick-Play Spell

Target 1 “Masquerade Knight” monster you control; Banish that target, also banish 1 card your opponent controls. If this card is banished: Add this card to your hand.

 

 

 

[spoiler=Masquerade Light, Alexandra]

Equip Spell

Equip only to a “Masquerade Knight” monster. The equipped monster can attack all monsters your opponent controls once each. Once per turn (Quick Effect): You can banish 1 “Masquerade” card you control or in your GY, also this turn, the equipped monster ATK becomes double its original ATK. If this equipped monster leaves the field: Add this card to your hand.

 

 

 

 

 

 

[spoiler=Traps]

[spoiler=Masquerade Jewel, Diamond]

Normal Trap

If you control a face-up “Masquerade Knight” monster you can activate this card from your hand. Special Summon any number of banished “Masquerade Knight” monster with different names. You can only activate 1 “Masquerade Jewel, Diamond” per turn. If this card is banished: You can banish 1 card on the field.

 

 

 

[spoiler=Masquerade Jewel, Obsidian]

Normal Trap

If you control a face-up “Masquerade Knight” monster you can activate this card from your hand. Banish all monsters on the field. You can only activate 1 “Masquerade Jewel, Obsidian” per turn. If this card is banished: Add this card to your hand.

 

 

 

[spoiler=Masquerade Jewel, Onyx]

Counter Trap

If you control a face-up “Masquerade Knight” monster you can activate this card from your hand. When activation, and if you do, banish the target and 1 other card on the field. If this card is banished: You can add 1 “Masquerade” card from your GY to your hand.

 

 

 

 

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