Hi, hey, hello. Welcome to my first attempt at hosting an RP in literal years. I've been in the section here and there over the years and always toyed with the idea of hosting something but this is the first idea solid enough to give a shot. The concept of the Pokemon Mystery Dungeon games has always appealed to me. However it is not until very recently that I'd actually played one. I hosted a PMD RP once long ago which was fun while it lasted but now I'm back, looking to do something a bit more long lasting. This time I'll be armed with knowledge of the games so hopefully that'll help.
Anyway, I ought not get too far ahead of myself as this is still only the interest check phase of things. Allow me to briefly state what is to come in the rest of the thread. First I intend to give a basic explanation of the game series and how they would typically play out. In speaking with friends, even very big pokemon fans, not many have played this series but I don't want lack of knowledge to be why you the Rpers of YCM stray away. After that I will speak some of the premise I currently have written down so you can get a feel for what I'm going for with the intended plot. Lastly, I will pose to you a few ideas and questions for your consideration.
Please read what follows carefully and always feel free to ask questions. Thank you for your time!
The Pokemon Mystery Dungeon series is a spinoff series that melds the mechanics of mainline Pokemon with the long standing Mystery Dungeon series. As the name might imply, most of the game play takes place in randomly generated dungeons that are populated with items and enemies. Everything moves only when you do, simulating turns in a more traditional pokemon title. Pokemon can hold items, use items from the bag, use moves with good old PP limits, have abilities like in the main games and the like. You tackle these dungeons with 1-4 pokemon and only directly control the party leader. Teammates have several tactics options to better direct their actions.
The basic premise to every PMD game is that somehow you, the player, wake up in a world inhabited only by Pokemon. You remember only two things: your name, and the fact that you were once human. However to your surprise you're now a pokemon. Which Pokemon you get is determined by a personality quiz administered at the very beginning of each title. Later titles let you simply pick from among the starter options if you weren't satisfied. From here the player meets their partner who decides to team up with them and help them out until they get an idea of what's going on. The two will join a team or a guild of some sort and go about the mystery dungeons rescuing lost pokemon, punishing outlaws and other such activities. The plot unfolds slowly around these day to day actions and the player slowly comes to understand how it is they came to be transformed into a pokemon. All the while you interact with teammates and townsfolk and explore varying vistas home to all sorts of pokemon.
The actual plot typically deals with something that has disturbed the natural order of the world such as an increase of natural disasters or even so far as time itself being messed up. Whatever it is, it's typically the reason for all the missions the player and partner will undertake. The player will go on to figure out what's going on and what they can do to stop it. You'll encounter good pokemon who want to help, bad pokemon who want to stop you and everything in between. Legendaries often appear as important bosses or plot figures but this can and does vary.
For the sake of not walltexting you about a series you may not have even played I'll cut to the chase. At it's core the PMD games are nothing groundbreaking. The plots are simplistic, though they get more complicated as you go through the series, and the characters are usually just a few tropes. But there's a lot of charm to everything. There's some real emotion behind the bond between the player character and partner pokemon as they press through the difficulties presented to them. Pokemon's never gripped me quite like this series has and I want to have that same sort of experience here with a few of you.
You used to be human you know. At least, your mind keeps telling you that. Yet if you look at your reflection it clearly disagrees. You're a Pokemon. But in your mind, beside your name and the idea that you used to be human, there's something else. One more memory that, however vague or clear it is in your mind, has a real impact on you. Whatever it is, it feels to capture the essence of your soul. It's almost like it's your proof. Proof that you you're actually human. Proof you're not crazy. Thankfully, you're anything but alone.
There have long been tales and legends of young Pokemon appearing out of the blue, who claimed to be human. But in the last few years the Pokemon world has seen this phenomena in far greater numbers. There are now dozens of Pokemon running around, claiming the same as you. They were human, they have a name, and that something else. Reactions of course are mixed among the other Pokemon. Some believe those who make these claims. Others are more skeptic, wondering if perhaps this isn't some strange mental illness sweeping the world. And still many others simply don't care. Whatever you were means a lot less than what and who you are now.
Still, the world is something of a dangerous place whoever you are. There are many beautiful places to explore and discover and treasure to find. To more safely experience the world around them, many Pokemon band together and form exploration teams and guilds to train aspiring explorers. Many a human-turned-pokemon has sought out a guild to join feeling that if there are clues to their situation out there, they'll have to go and find them.
More recently however, things have become somewhat more complicated. Nature itself seems to have been shaken. Local climates have violently and abruptly shifted, spreading chaos about the world. Deserts find themselves buried in snow, plains have become perpetually overcast and many other such things have happened. Pokemon have shifted about trying to find homes more suitable to them. And in the middle of it all, crime rates have gone way up. The need for rescues and brave explorers have never been greater as the Pokemon try to cope. On the whisper of rumors are the ideas of magical objects that stabilize the climates. There was little to confirm their existence but the word was enough. Pokemon the world over are exploring and looking for them. And maybe, just maybe, the answer to why all these humans ended up here lies in them as well.
So with all that said, I'd like a bit more out of interested parties than simply declaring their interest. I don't quite have all the ideas ironed out so input from you who would RP is going to be a great help. Please answer any of the questions you have an opinion on. I'll assume if you don't address something you're not concerned with how it plays out.
1.) Should the Pokemon you play be decided by personality quiz or be left to your choice?
-The most authentic PMD experience would be me making a personality quiz with like 10-20 potential pokemon you could end up being depending on your answers. However I understand not getting a pokemon you really like or it not even being an option would feel bad and maybe even discourage you from participating. So if you want the thrill of the quiz deciding it for you, some input on what pokemon should be available would be great. If you're more wanting to just pick yourself that's great too. And know that if the latter is how we go, I won't want to limit your choices too much. My only counsel would be try to pick something that isn't overly large and if it has evolutions, lean on the side of the earlier stages.
2.) Skype or Discord?
-I want to have a group chat for this RP provided it gets going as it lends itself to easier communication between players and me the host. I have both Skype and Discord so using either isn't really a problem for me but I'd like to know what most people would prefer. I'm not however going to run both so whatever we go with is what we get. I'll of course make sure the OOC is kept updated with the most important announcements but chats help a lot.
3.) Should this RP play more typically or should we try to implement game mechanics in some way?
-What I mean to accomplish by this is gauge how much you as the potential players would want to attempt to replicate the experience of playing the game. I doubt I'd go as far as having stats and calculating damage when you declare moves. But there could be things like me actually making dungeon floor maps and letting you wander about it IC, beating up a bunch of random attacking pokemon along the way fairly easily, or just moving through a more streamlined area with more focus on story and cool fight scenes and what not. Whatever you guys are feeling lemme know.
On the assumption this ends up becoming an OOC I'll list here the changes to come to this main post.
-World Map/Area List
-Hub Town Information
-All YCM Site and RP section rules apply. You know 'em. You love 'em. Please live 'em.
-I as your benevolent, tyrannical host have final say on all matters and disputes. In my infinite kindness I will more than likely talk out anything you want to so long as you remain calm and courteous throughout.
-In line with successful precedents thus far established on the site I intend to post in the IC thread at least once weekly and thus expect the same of you. This is to accommodate busy schedules but also ensure things keep moving. If we ever find the whole of the cast posted up and ready to move sooner than a week I can of course post more. Basically we go as fast as you guys want (within reason) but no slower than everyone once a week.
-On the note of posting schedules, I reserve the right to control/do horrible things to your characters in the event you go an extended period of time without posting and without prior notice and that your character's actions/response are necessary to a situation or they were in a dangerous situation when last you posted. I get that stuff gets crazy at times so just give me a heads up however you choose. Whether that be the discord server, here in the OOC, YCM PM or what have you just lemme know.
-I haven't exactly determined if I want to limit acceptance or to what number if I do. But know I don't want a crazy number of players as things get unmanageable quickly.
[Acceptance is closed until further notice and such a time as I feel comfortable adding to the cast.]
-Rated PG-16 if ya didn't see the tag in the title. Things might get violent, probably some colorful language, npcs will probably die, your characters could die if you're blatantly stupid with them consistently or just want me to kill them for some reason. So yeah, by no means a dark and edgy RP but we're leaving the room open there. Nothing too explicit of the violent or sexual nature either. Typical YCM RP stuff really.
You used to be human you know. At least, your mind keeps telling you that. Yet if you look at your reflection now it clearly disagrees. You're a Pokemon. But in your mind, beside your name and the idea that you used to be human, there's something else. One more memory that, however vague or clear it is in your mind, has a real impact on you. Whatever it is, it feels to capture the essence of your soul. It's almost like it's your proof. Proof that you you're actually human. Proof you're not crazy. Thankfully, you're anything but alone.
There have long been tales and legends of young Pokemon appearing out of the blue, who claimed to be human. But in the last few years the Pokemon world has seen this phenomena in far greater numbers. There are now dozens of Pokemon running around, claiming the same as you. They were human, they have a name, and that something else. These something else's have come to be known as Core Memories. Reactions of course are mixed among the other Pokemon. Some believe those who make these claims. Others are more skeptic, wondering if perhaps this isn't some strange mental illness sweeping the world. And still many others simply don't care. Whatever you were means a lot less than what and who you are now.
Still, the world is something of a dangerous place whoever you are. There are many beautiful places to explore and discover and treasure to find. To more safely experience the world around them, many Pokemon band together and form exploration teams and guilds to train aspiring explorers. Many a human-turned-pokemon has sought out a guild to join feeling that if there are clues to their situation out there, they'll have to go and find them. These days, one of the most well known guilds around is the Helio Guild set in the gorgeous Thicket Town. Known for it's beautiful weather in a forest clearing, Thicket Town has long attracted Pokemon from all over to come and see if they could enter the guild. It's certainly difficult but well worth the effort as any Pokemon who gets in will tell you.
More recently however, things have become somewhat more complicated. Nature itself seems to have been shaken. Local climates have violently and abruptly shifted, spreading chaos about the world. Deserts find themselves buried in snow, plains have become perpetually overcast and many other such things have happened. Pokemon have shifted about trying to find homes more suitable to them. And in the middle of it all, crime rates have gone way up. The need for rescues and brave explorers have never been greater as the Pokemon try to cope. On the whisper of rumors are the ideas of magical objects that stabilize the climates. The Season Souls. There was little to confirm their existence but the word was enough. Pokemon the world over are exploring and looking for them. And maybe, just maybe, the answer to why all these humans ended up here lies in them as well.
But then, that brings us back to you doesn't it? Where do you fit into all of this? You know, the Helio Guild has been very vocal about helping your cause. That is to say, they want to find out what's causing all of these humans to come to this world as Pokemon. They're not exactly alone in the effort but few guilds have comparable resources to offer. If you want to find something out, that'd be your best bet. Getting in is gonna be tough of course. So many Pokemon try that they now have a biannual recruitment festival with seldom more than six or seven Pokemon making it in at a time. That should be going on soon you know. Ask anyone in Thicket Town, they'll tell you all about it. It's the most fun thing that happens. Especially now that the skies over the Thicket Forest have become perpetually overcast.
Something is stirring in the world. An odd energy seems to fill the air at times. Who or what is causing all this? Maybe you'll be the brave explorer to answer the world's most pressing questions. So, are you in?
-You might notice I didn't include a section for age. People turned into pokemon are vaguely described as showing up as child pokemon so you're young and that's what we're going with. Your human age is less important but can be discussed later in the bio sections.
-Name is pretty basic. You don't need a surname if you don't want.
-Since everyone is a pokemon species is pretty much enough to tell what the characters look like. However I've included the appearance section so that you can describe any deviations from the norm be it colors/patterns/accessories or what have you. You could also include a picture that does this for you if there's some fan art out there you like. If there's nothing outside the norm for your character then simply indicate as much in that section of the app.
-For the personality section I'd like two paragraphs. More is always welcome. I need a good feel of what it's like to interact with your character.
-You'll notice there's two biography sections. As you may recall from the premise your character was a human who came to the pokemon world the rp takes place in through some unknown means. Your character can have been in the pokemon world for as much as a year prior to the rp's beginning so describe what they've been doing since then. If they're meant to be new arrivals then indicate as much. As for the human biography, your character won't actually remember this but it is important for me to know some of their life as a human for plot purposes. A reminder that the human world in question here is basically the world of the mainline pokemon games where there are humans everywhere interacting with pokemon.
-The Core Memory relates to what was spoken of in the premise. Humans-turned-pokemon remember three things: their name, the fact they used to be human, and one other memory that differs from pokemon to pokemon. What this is is entirely up to you. It can range from something as vague as an emotion or sentiment or be something very specific like an experience. Whatever you decide on, know that however clear the memory is your character will not be able to remember what they looked like as a human. Also know that this memory is very close to your character's heart even if it isn't a happy one. Core memories aren't just offhandedly shared with strangers or acquaintances but rather require a bond of trust prior to revealing them. They'll be very plot important so have fun.
-Now for moves. Fights will be playing out like other rps you've experienced so there's a variety of basic attacks your pokemon can do. It just depends on their biology and all that. But you still get four moves like in the games. You'll learn more later on and I might let you have more than four but not too many more. Anyway, pick four low level moves to start. You might notice I'm also letting you all have a Z-move. This can be the generic type-specific one or the unique ones if you're the corresponding pokemon. That said, I will allow you to create your own unique z-move if your pokemon of choice doesn't already have one. Whatever you go with, don't expect to use them much more than like once a day or whatever. And no you won't one-shot boss fights with them I just figure the flashiness will be appreciated. You won't have them for a while anyway as they've gotta be explained IC and then you guys will have to go on a mission to find some z-crystals.
-The Ability is just like in the games. Pick one of the abilities available to your pokemon of choice. We'll iron out how it works in this setting in discussion.
Guild Master: Heliolisk
-Something of an enigmatic figure, the leader of the Helio Guild is anything but physically imposing. Yet his name and the guild name carry weight the world over. He doesn't make many appearances outside of the guild yet is often found within its confines. He is polite and courteous to any Pokemon upon first meeting them though he has a habit of making up and sticking to nicknames for most guild members however much they may dislike it. It's a sort of judgment and changes to one's nickname can give one an idea of what the guildmaster thinks of them. Granted it's a bit of a complicated code to decipher. Still he's usually a happy soul that brightens the mood of the guild. A world renowned explorer like him is sure to whip any hopefuls into shape.
2nd In Command: Noivern
-Heliolisk's right hand woman is Noivern. Typically speaking she is all business and rather strict, especially to new members. She is in the most contact with Heliolisk and enforces his rules and decisions on the guild. She's been his partner as an explorer for a very long time now and the trust between the two is plain as day. Assuming one isn't shirking their duties they'll find her approachable and helpful though always on the stern side of things. She will bring attention to faults as she sees them and advise actions against them. Mistakes irritate her but she can forgive them. It is blatant violations of rules that will bring out the fury in her. Angry Noivern lectures will increase in volume and frequency until all the subject can feel is their eardrums about to burst. Despite all this, there is an underlying care for the guild members in everything she does.
Senior Guild Members (Those who have essentially become Heliolisk's partners and help administrate the guild, help oversee training of recruits, and lead major expeditions)
-Sandslash: One of Heliolisk's first wave of recruits, now a senior member of the guild. Sandslash is rough around the edges and seems generally unapproachable. Gets easily annoyed with overly energetic or overly shy kids. He is the combat expert of the guild, and has claimed the most bounties of any member in the guild's history. His signature combination is Sandstorm and Dig, a strategy that often knocks out outlaws before they ever saw him. He's missing a few quills on his lower back and a scar now takes their place. The cause was a fight with a well known outlaw Skarmory who had been kidnapping children from several villages. It is not impossible however to build some sort of emotional connection with him but it will be rather indirect to start on his end.
-Mudsdale: Already an established solo explorer herself, Mudsdale came to the Helio guild seeking connection with the resources available to the institution. She is in charge of maintaining the base and managing the supplies. The basement is her territory and Arceus help you if she catches you down there without permission. While strict in her official duties, Mudsdale has a light heart and jovial nature. Among the senior staff she has the most blatant soft spot for new recruits and will be the one most likely to spoil them with extra treats or slightly easier training for the day. She's known to give rides to places if asked nicely.
-Buizel: A graduate of about a year now, Buizel is the newest addition to the senior staff. His responsibilities are over providing the daily dinner for the guild members and maintaining the bulletin boards with up to date information on requests. He's not nearly as old as the other members and thus feels a bit out of his depth. He more readily relates to the recruits, not being too terribly older than some of them. He's got a real creative streak to him. His meals always have a professional appearance to them and the bulletin boards are kept neat and visually appealing. This comes with some perfectionist tendencies, at least in his duties and passion projects. Secretly rivals the local Smeargle in painting ability but isn't confident in his work and doesn't often show it off.
-Audino: A friend to Noivern and Heliolisk prior to the formation of the guild, Audino has long served as the guild doctor. She keeps good track of every guild member's health and is always advising them on what they could and should be doing to keep healthy. She'll dote on sick or injured guild members enough to rival their mothers. Unless of course the injury was brought about by the pokemon's own stupidity. Then there's lectures involved. Audino's deep empathy makes it easier for her to gauge the emotions of those around her. Fronts and facades are difficult to maintain in her presence as a result. She always seems nice and happy but one can occasionally catch glimpses of something deeper. Like some sort of hidden secret past. But you're probably just imagining it.
Junior Guild Members (Those who haven't graduated yet but are further along the program than the cast, help new recruits out on harder missions)
-Growlithe: The most popular girl and leader of the little four man clique that is this squad of Junior members, Growlithe is confident in her abilities and will be sure everyone knows it. She is very supportive of newer members so long as they recognize her superiority and praise her sufficiently. Granted this front drops around the guild officers, particularly Noivern who wouldn't tolerate it. Her squad's well accomplished hence the trust the staff give them in helping training newcomers.
-Tyrunt: Growlithe's childhood friend and biggest fan. The two were the original duo and entered the guild together only to meet and join up with Blitzle and Skiddo down the line. He is fiercely loyal to his friends and easily excited. Never touch his food though. He has big issues with it. And not aggressive issues either, he's a big germophobe and hates the idea of getting sick.
-Blitzle: The team strategist and more subdued member of the squad. She focuses on tactics and precision over brute force. She can quickly size up the available skills in whatever group she's in and form viable strategies from the information. She has a love of music and is often scratching down notes of tunes that pop into her head. Rarely she'll go so far as to attempt to compose a piece off one of the ideas. Doesn't handle kids super well but does her best to help as she's needed.
-Skiddo: This goat has no filter and will say mostly whatever comes to mind in most circumstances. While not one to get philosophical, Skiddo seems to possess a vast amount of sensible life advice as taught to him by his father. Be ready for "Papa always said" in abundance. He and Blitzle roomed together upon joining the guild and became good friends as time went on, eventually forming a fearsome four man squad with Growlith and Tyrunt. Skiddo focuses on being well supplied and carries more than his fair share of the load in any exploration effort to free up his more talented friends.
On the south side of Thicket Town there is a hill just before the clearing ends, with trees beginning again at the back side of the hill. At the foot of the hill is an entry way that looks like a giant heliolisk head. The guild base itself is the inside of the hill that has long since been hollowed out. There are plenty of windows in both the walls and ceiling to let sunlight through. On the hill top are several fire pits that are lit every night. There are several floors inside the guild and it is built to accommodate many different size of Pokemon.
-Once cleared by the guards manning the gates, any Pokemon, guild member or not, can enter this floor. Here will be found the job boards for exploration teams hence it being open to the public. These boards are regularly updated by the guild and contain requests for rescues, explorations, apprehending of outlaws and many other similar jobs. Other services offered by guild members will also take place here. When looking to go exploring this is always the first stop.
-This floor is used primarily for guild gatherings. There are only two key rooms. The first and largest is the assembly hall where the guild conducts its daily meetings. The second and smaller off to the side is the mess hall where the guild eats dinner together every night.
-The third floor is home to the rooms provided for the guild members. The rooms each have several beds in them and not much else to speak of.
-The fourth floor houses Heliolisk and Noivern's offices and is thus not often visited by guild members unless one or other requests their presence.
-The basement is a large storeroom for the guild's food and other supplies. Not to be played around in.
There is a large clearing in the middle of the Thicket Forest where a small settlement was made long ago by a collection of grass-type pokemon. It has long since blossomed into a large city where Pokemon come from all over. This is in part due to the town's roughly central position on the continent. It becomes a natural juncture for travels to most anywhere. A lot of it as well was the weather. It was always bright and sunny during the day but never overly hot. And even on the hot days there were trees in abundance all around. The growth really took off when the Helio Guild was established and explorers began flocking to the city to learn from one of the best.
These days, the weather is anything but bright and sunny. There is a perpetual cloud layer obscuring the sun. Still the town has adapted to their cooler, overcast home. This is hardly the worst of the climate changes around the world so the Pokemon simply hope nothing else comes.
This is the first of I'm sure many very poorly made maps on my part.
1.) Thicket Forest which surrounds the city and for the most part naturally encloses it. It goes on for miles in any direction and is largely safe to travel through.
2.) Town Square. Big events are held here like the guild recruitment festival. Some official-type buildings are along the perimeter such as a police station of sorts and the town elder's house.
3.) The Helio Guild
4, 5, 6.) The North, West and East Gates respectively. While the town is not properly fenced about, these are the most natural entry points and are thus usually given a guard or two largely for formality's sake. The guards more often greet and provide information to visitors than anything.
-Along the depicted gray streets leading from town square to any of the gates or the guild are the shops and services provided by various local Pokemon which can be described more in detail at a later time. The remainder of the clearing is dotted with the homes of the many Pokemon families that live here.
-Not far west of town is the Thicket River which runs through the forest and is the main water supply.
-Underneath Thicket Town is a system of connected tunnels to facilitate the easy movement of ground-type pokemon without disrupting the city. Think of it like a subway with entrances scattered fairly evenly about town and non-ground-types can even go down and hitch a ride for a nominal fee.
Character Name - Species - Username
Felix - Starly - radio414
Kiera - Flabebe - Niko
Karliah - Salandit - Wind Rider
Blake - Honedge - JellisOP
Cassidy - Tynamo - God Emperor Cow
Zee - Abra - Mr. Hyde
Tuff - Stufful - Lewyn
Jeremy - Dratini - Hakima Corbin - Doduo - Dova
Turns out these invites only last a day so that link won't help much. Hit me up if you need in.