Jump to content

[Written] Mechroid Archetype


Thomas★Zero

Recommended Posts

So Mechroid following from Roids and Speedroids is a LIGHT Machine theme that focus on Link Summoning where its main deck monsters are parts to a even bigger Mech where the complete form is a powerful LINK-6 Monster.

 

Mechroid - Soul Driver 00

lv 1 LIGHT

Machine/Effect

While you control no Monsters or only "Mechroid" Monsters, you can Special Summon this card from your hand. You can only Special Summon "Mechroid - Soul Driver 00" this way once per turn. When this card is Special Summoned: increase your LP equal to the number of "Mechroid" Monsters you control x 500.

ATK/0 DEF/0

 

Mechroid - Armed Blaster 01

lv 3 LIGHT

Machine/Effect

While you control no Monsters or only "Mechroid" Monsters, you can Special Summon this card from your hand. You can only Special Summon "Mechroid - Armed Blaster 01" this way once per turn. When this card is Special Summoned: inflict damage to your opponent for each "Mechroid" Monster you control x 300.

ATK/1000 DEF/100

 

Mechroid - Armed Saber 02

lv 3 LIGHT

Machine/Effect

While you control no Monsters or only "Mechroid" Monsters, you can Special Summon this card from your hand. You can only Special Summon "Mechroid - Armed Saber 02" this way once per turn. When this card is Special Summoned: increase the ATK of all "Mechroid" Monsters you control equal to the number of "Mechroid" Monsters you control x 300.

ATK/1000 DEF/200

 

Mechroid - Guard Kicker 03

lv 4 LIGHT

Machine/Effect

While you control no Monsters or only "Mechroid" Monsters, you can Special Summon this card from your hand. You can only Special Summon "Mechroid - Guard Kicker 03" this way once per turn. When this card is Special Summoned: destroy Spell/Trap cards on your opponents side of the field up to the number of "Mechroid" Monsters you control.

ATK/1800 DEF/300

 

Mechroid - Guard Striker 04

lv 4 LIGHT

Machine/Effect

While you control no Monsters or only "Mechroid" Monsters, you can Special Summon this card from your hand. You can only Special Summon "Mechroid - Guard Striker 04" this way once per turn. When this card is Special Summoned: destroy Monsters your opponent controls up to the number of "Mechroid" Monsters you control.

ATK/1800 DEF/400

 

Mechroid - Jet Falcon 05

lv 5 LIGHT

Machine/Effect While you control no Monsters or only "Mechroid" Monsters, you can Special Summon this card from your hand. You can only Special Summon "Mechroid - Jet Falcon 05" this way once per turn. When this card is Special Summoned: draw 1 card for every 2 "Mechroid" Monsters you control with different names. You can only activate this effect of "Mechroid - Jet Falcon 05" once per turn.

ATK/2200 DEF/500

 

Mechroid Pilot

LIGHT

Link: D

Machine/Link/Effect

1 "Mechroid" Monster except "Mechroid Pilot"

When this card is Link Summoned: add 1 "Mechroid" Monster from your deck to your hand. While theirs a "Mechroid" Monster in a zone this card points to this card cannot be targeted by attacks or card effects and the monster. "Mechroid" Monster in a zone this card points to can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. You can only Link Summon "Mechroid Pilot" once per turn.

ATK/1000 LINK-1

 

Mechroid - Blast Saber

LIGHT

Link: D, U

Machine/Link/Effect

2 Machine Monsters with different names

When a Machine Monster is summoned to a zone this card points to: target 1 card your opponent controls, destroy the targeted card. You can only activate this effect of "Mechroid - Blast Saber" once per turn. When this card attacks a defence position Monster, inflict piercing battle damage.

ATK/2000 LINK-2

 

Mechroid - Strike Kicker

LIGHT

Link: L, R

Machine/Link/Effect

2 Machine Monsters with different names

When a Machine Monster is summoned to a zone this card points to: inflict 1000 points of damage to your opponent. You can only activate this effect of "Mechroid Strike Kicker" once per turn. This card can attack all of your opponents Monsters once during each of your Battle Phases.

ATK/2000 LINK-2

 

Mechroid - Soul Falcon

LIGHT

Link: DL, DR

Machine/Link/Effect

2 Machine Monsters with different names

When a Machine Monster is summoned to a zone this card points to: increase your LP equal to the ATK of the summoned Monster. You can only activate this effect of "Mechroid - Soul Falcon" once per turn. When this card destroys an opponents Monster by battle, inflict damage to your opponent equal to the destroyed Monsters ATK.

ATK/2000 LINK-2

 

Mechroid - Grand Falcon

LIGHT

Link: L, DL, D, U, DR, R

Machine/Link/Effect

3+ Machine Link Monsters with different names

Must be Link Summoned. This card cannot be destroyed by card effects. Increase this cards ATK equal to the number of Machine Monsters in your GY with different names x 300. This card can attack all Monsters your opponent controls once during each of your Battle Phases. When this card leaves the field, Special Summon as many "Mechroid" Monsters with different names that have Levels from your GY to your side of the field but their effects are negated.

ATK/4000 LINK-6

 

Mechroid Hanger

Field Spell

Increase the ATK of all Machine Monsters by 500. When a "Mechroid" Monster is Special Summoned: increase your LP by 300. When a "Mechroid" Link Monster is Link Summoned: draw 1 card. You can only activate this effect of "Mechroid Hanger" once per turn.

 

Mechroid Maintenance

Spell Card

Target up to 2 "Mechroid" Monsters in your GY, add the targeted card to your hand. You can only activate "Mechroid Maintenance" once per turn.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...