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multi-dimension gate


Benachu666

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so just an idea i had 

 

multi-dimension gate

spell(field)

effect: you may set and activate field spell cards in your main spell and trap zones. During your standby phase if you control 5 field spell cards in your main spell and trap zones while this card is face up on the field you win the game.

 

thoughts and critics are welcomed :)

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Guest BGMCANN0N

So... A win condition searchable by Terraforming/ Planet Pathfinder and just have to run a bunch of Field Spells which essentially would create an "All or Nothing" strategy. Not my favorite plan of attack for anything... ever, but hey each to their own. (Although if it were me personally, I would go back to the drawing board... No offense) Ideally you would want to use as much floodgate-esque Field Spells as possible (e.g. Necrovalley, Dark Sanctuary, Black Garden, Future Vision, etc. etc.) to ensure your opponent can't kill you and that hopefully you can inhibit enough their plays to where you don't lose any Field Spells so that you can end them on your next turn.

 

Though one thing that stands out to me in my mind is say this Field Spell got removed from Field Spell Zone... Would it have like a Destiny Board like effect where all the Field Spells you stack in the Spell/Trap Zones would be destroyed (since you can't regularly have Field Spells in the Spell/Trap Zones?), or would they just stay there? The card is already breaking a core mechanic so it is a question to consider.

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That's why I shifted it to Experimental Cards, as it technically does break that mechanic.

 

I would assume that if this card were to leave the Field Zone, stuff would just stay where it is unless it explicitly says to destroy all Field Spells in the Spell/Trap Zones should it go. But even if we disregard this, what other Decks besides Triamids (for lack of a better Deck) run more than 1 particular Field Spell in their Deck; even in multiples.

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Guest BGMCANN0N

That's why I shifted it to Experimental Cards, as it technically does break that mechanic.

 

I would assume that if this card were to leave the Field Zone, stuff would just stay where it is unless it explicitly says to destroy all Field Spells in the Spell/Trap Zones should it go. But even if we disregard this, what other Decks besides Triamids (for lack of a better Deck) run more than 1 particular Field Spell in their Deck; even in multiples.

To a lesser extent... Ghostrick, (they have 3 different Field Spells just like Triamids) but they won't benefit much through just throwing all their Field Spells on the field aside from maybe having 2 or more copies of Ghostrick Parade http://yugioh.wikia.com/wiki/Ghostrick_Parade.

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Guest BGMCANN0N

interesting. so should i remove the win condition? as for it leaving play as Flash Flyer - Sakura stated the field spells would stay face up on the field.

Well. The win condition is the most jarring thing balance wise as there are currently way too many ways to search Field Spells so ideally I'd say yes remove the win condition (or if you want to keep it make it harder to achieve like wider span of time for your opponent to react) As for the clarification on the ruling dilemma of it leaving the Field Spell, that is cool I guess. So the Field Spell would just give you window of time to stack as many Field Spells as you want. Interesting concept.

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basically. and i thought the win condition time frame would be alright as there is alot of spell/trap removal in the game and the win condition goes off on your standby phase (giving your opponent a turn to remove it) plus taking into account how hard it would be to put 6 field spells into play on the first turn but i might be wrong lolz. i will remove the condition.

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