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[Written] Aster Phoenix's manga cards [Vision HEROES 11/11]


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https://yugioh.wikia.com/wiki/Aster_Phoenix_(manga)

[spoilersManga Cards]Vision HERO Poisoner (Warrior/DARK/Level 3/Effect/ATK 900/DEF 700)

If you take damage while this card is in your GY: You can Special Summon this card, and if you do, target 1 monster your opponent controls; halve its original ATK/DEF, until the End Phase. All monsters in your GY must be "HERO" monsters (min. 1) to activate and resolve this effect. You can only use this effect of "Vision HERO Poisoner" once per turn.
 
Vision HERO Multiply Guy (Warrior/DARK/Level 3/Effect/ATK 800/DEF 700)
If you take damage while this card is in your GY: You can Special Summon this card, and if you do; double its original ATK, until the End Phase. All monsters in your GY must be "HERO" monsters (min. 1) to activate and to resolve of this effect. You can only use this effect of "Vision HERO Multiply Guy" once per turn.
 
Vision HERO Increase (Warrior/DARK/Level 3/Effect/ATK 900/DEF 1100)
If you take damage while this card is in your GY: You can Special Summon this card, and if you do; Special Summon 1 Level 4 or lower "HERO" monster from your Main Deck. All monsters in your GY must by "HERO" monsters (min. 1) to activate and to resolve this effect. You can only use 1 "Vision HERO Increase" effect per turn, and only once that turn.
 
Vision HERO Minimum Ray (Warrior/DARK/Level 3/Effect/ATK 1200/DEF 700)
If you take damage while this card is in your GY: You can Special Summon this card, and if you do; destroy 1 card your opponent controls. All monsters in your GY must be "HERO" monsters (min. 1) to activate and to resolve this effect. You can only use this effect of "Vision HERO Minimum Ray" once per turn.
 
Vision HERO Gravito (Warrior/DARK/Level 4/Effect/ATK 500/DEF 2000)
If this card is sent from your hand, field, or Main Deck to the GY by an activated card or effect, except if it is destroyed: You can target 2 other Level 4 or lower "HERO" monsters in your GY; Special Summon them. You cannot Normal or Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Vision HERO Gravito" once per turn.
 
Vision HERO Faris (Warrior/DARK/Level 5/Effect/ATK 1600/DEF 1800)
You can Special Summon this card (from your hand) by sending 1 "HERO" monster from your hand to the GY. If this card is Special Summoned this way: Send 1 "HERO" monster from your Main Deck to the GY. You can only use this effect of "Vision HERO Faris" once per turn.
 
Vision Release (Normal Spell)
Target 1 "HERO" monster in your GY; Special Summon it. If you have 3 or more "HERO" monsters with the same name as that target, Special Summon as many monsters with the target's name as possible from your GY, instead of just that target. You cannot activate Spells/Traps nor Special Summon monsters the turn you activate this effect, except "Fusion" or "Polymerization" Normal Spells,, "Change" Quick-Play Spells, or "HERO" monsters. You can only activate 1 "Vision Release" per turn.
 
Vision Fusion (Normal Spell)
Fusion Summon 1 Fusion Monster, by using monsters you control as materials including at least 1 "HERO" monster. If you have 5 or more "HERO" monsters in your GY with different names, you can also use up to 5 "HERO" monsters from your Main Deck as materials. You can only activate 1 "Vision Fusion" per turn.
 
Apparition (Normal Trap)
If a "HERO" monster(s) is sent from your hand, field, or Main Deck to the GY, except if it is destroyed: Special Summon 1 "HERO" monster from your Main Deck with the same Level but different name as 1 of those monsters. You can only activate 1 "Apparition" per turn.
 
Hallucination (Normal Trap)
If a monster you control is targeted for an attack: You can target 1 "HERO" monster in your GY, then Special Summon it in Defense Position; change the attack target to the Summoned monster. Negate the effects of that Summoned monster until the End Phase. You can only activate 1 "Hallucination" per turn.
 
Illusion (Continuous Trap)
Once per turn: You can target 1 monster your opponent controls; halve its ATK, then send 1 "HERO" monster from your Main Deck to the GY. If you do not have a "HERO" monster in your Main Deck, this effect cannot be activated. If you have a monster(s) in your GY that is not a "HERO" monster, destroy this card. You can only control 1 "Illusion".

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