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Sack Heist


Guest BGMCANN0N

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Guest BGMCANN0N

Sack Heist
[Normal Trap]


Target up to 2 monsters your opponent controls; banish them, and then Special Summon "Ransom Tokens" (Warrior/EARTH/Level 1/ATK 0/ DEF 0) equal to the number of monsters you banished. Each time 1 of these "Ransom Tokens" is removed from the field, except by battle: Your opponent returns 1 monster banished by this card's effect to the field.

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It's decent removal for what it's worth (and guess generates Tokens for stuff if you need to). Obvious issues are that either you gotta suicide the Tokens (and take damage) or clog the opponent's MMZ so they can't summon back their monsters if you use the Tokens for other things; else, opponent gets to free up their MMZ for other things. But I guess if you're using this against Xyz or Links with mostly Down arrows, you technically weaken them if they return to the MMZ, so... Everything else probably gets better to an extent when not in the EMZ. 

 

Barring the fact this is a Trap Card (and still prone to removal), card is generally fine. 

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