Guest BGMCANN0N Posted August 21, 2018 Report Share Posted August 21, 2018 Crabwalker GardnaWATER✪✪✪✪ (Level 4)[Aqua/Effect]ATK/ 600 DEF/ 2000When this card is Normal Summoned: Change this card to Defense Position. You can activate each of these effects once per turn.(Quick Effect): You can move this card to an adjacent Main Monster Zone (if that Zone is occupied by another monster switch Zones with it).(Quick Effect): You can negate the effect of 1 face-up card that shares this card's column until the end of this turn.(Quick Effect): You can target 1 card in this card's column, once during this turn, it cannot be destroyed by battle or by card effects. Link to comment Share on other sites More sharing options...
Dova Posted August 21, 2018 Report Share Posted August 21, 2018 Cute little generic.I like all of the effects, it's just a shame the last effect only really protects EMZ cards...and your floodgates too, I guess. Neat.BGM stop making neat little once-offs it just excaserbates how I CANT MAKE SINGLES AAAAAAAAAAGH Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 21, 2018 Report Share Posted August 21, 2018 Card's nice enough that it moves around and either helps/hurts stuff in its column; not much use for the negation thing on your end, except maybe to negate a floodgate on your field blocking you from doing stuff or "reset" stats from high Level monsters that were NS'd without Tributing. Protection effect is fine though, despite being limited to backrow and maybe the EMZ (yes, you can protect your opponent's stuff too, but only reason you'd do that is to leave an attack target out for you to punch for damage or prevent opponent from destroying it for other things). ===P.S. Dova, you can use Card Workshop to improve your Singles design skills. Link to comment Share on other sites More sharing options...
Darj Posted August 21, 2018 Report Share Posted August 21, 2018 I'm unsure about this card. It can practically negate anything OPT, although it needs timing and playing around because the switch and negation effects are separate, and the bigger your board, the less flexible it is, but if you drop this in combination with a killer board (e.g. through Saryuja, Firewall Dragon, Knightmare Goblin) it may be just as effective. So, it looks a bit too good, but then again, you could something similar with Rai-Oh for the lock on adding cards plus the stun on a Special Summon, and yet I don't see it played that way often. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted August 21, 2018 Report Share Posted August 21, 2018 Cute little generic. I like all of the effects, it's just a shame the last effect only really protects EMZ cards...and your floodgates too, I guess. Neat. BGM stop making neat little once-offs it just excaserbates how I CANT MAKE SINGLES AAAAAAAAAAGH Actually because of this cards very subtle wording being "You can target 1 card in this card's column": You can target itself for the last effect to defend itself. And lol. Dova, You can make intriguing generics... Anybody can. You just have to, like any art, accept that there will be ideas that will fail. (I've made a handful of bad generics myself XD ) The more you play out making things that interest you, the more likely you will be ready to make happy little accidents that make for interesting concepts in design.I'm unsure about this card. It can practically negate anything OPT, although it needs timing and playing around because the switch and negation effects are separate, and the bigger your board, the less flexible it is, but if you drop this in combination with a killer board (e.g. through Saryuja, Firewall Dragon, Knightmare Goblin) it may be just as effective. So, it looks a bit too good, but then again, you could something similar with Rai-Oh for the lock on adding cards plus the stun on a Special Summon, and yet I don't see it played that way often. Yeah... It seems really strong. But, the way I see it is that as soon as your opponent sees this thing they are going to be inclined to space their cards out in distant columns if they can. The major thing I can see though is that the EMZ are locked in 2 columns which you could position this in the mid most MMZ to prepare to block their EMZ monster's effects. Link to comment Share on other sites More sharing options...
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